Moved project files for CSFML into a "build" directory

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1009 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-02-06 15:21:27 +00:00
parent 88d48a0f71
commit 37c0a5a6fa
55 changed files with 3145 additions and 4959 deletions

View file

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="CSFML workspace">
<Project filename="csfml-system.cbp" />
<Project filename="csfml-window.cbp" />
<Project filename="csfml-graphics.cbp" />
<Project filename="csfml-audio.cbp" />
<Project filename="csfml-network.cbp" active="1" />
</Workspace>
</CodeBlocks_workspace_file>

View file

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-audio" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-audio-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-audio\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-audio-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-audio.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-audio\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-audio-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Audio\Listener.h" />
<Unit filename="..\..\include\SFML\Audio\Music.h" />
<Unit filename="..\..\include\SFML\Audio\Sound.h" />
<Unit filename="..\..\include\SFML\Audio\SoundBuffer.h" />
<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.h" />
<Unit filename="..\..\include\SFML\Audio\SoundRecorder.h" />
<Unit filename="..\..\include\SFML\Audio\SoundStatus.h" />
<Unit filename="..\..\include\SFML\Audio\SoundStream.h" />
<Unit filename="..\..\include\SFML\Audio\Types.h" />
<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-graphics" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-graphics\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s-d" />
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-graphics.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-graphics\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-graphics-s" />
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Graphics\BlendMode.h" />
<Unit filename="..\..\include\SFML\Graphics\Color.h" />
<Unit filename="..\..\include\SFML\Graphics\Font.h" />
<Unit filename="..\..\include\SFML\Graphics\Image.h" />
<Unit filename="..\..\include\SFML\Graphics\PostFX.h" />
<Unit filename="..\..\include\SFML\Graphics\Rect.h" />
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.h" />
<Unit filename="..\..\include\SFML\Graphics\Shape.h" />
<Unit filename="..\..\include\SFML\Graphics\Sprite.h" />
<Unit filename="..\..\include\SFML\Graphics\String.h" />
<Unit filename="..\..\include\SFML\Graphics\Types.h" />
<Unit filename="..\..\include\SFML\Graphics\View.h" />
<Unit filename="..\..\src\SFML\Graphics\Color.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
<Unit filename="..\..\src\SFML\Graphics\PostFX.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Rect.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderWindow.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Shape.cpp" />
<Unit filename="..\..\src\SFML\Graphics\Sprite.cpp" />
<Unit filename="..\..\src\SFML\Graphics\String.cpp" />
<Unit filename="..\..\src\SFML\Graphics\View.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,76 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-network" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-network-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-network\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-network-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-network.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-network\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-network-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Network\Ftp.h" />
<Unit filename="..\..\include\SFML\Network\Http.h" />
<Unit filename="..\..\include\SFML\Network\IPAddress.h" />
<Unit filename="..\..\include\SFML\Network\Packet.h" />
<Unit filename="..\..\include\SFML\Network\Selector.h" />
<Unit filename="..\..\include\SFML\Network\SocketStatus.h" />
<Unit filename="..\..\include\SFML\Network\SocketTCP.h" />
<Unit filename="..\..\include\SFML\Network\SocketUDP.h" />
<Unit filename="..\..\include\SFML\Network\Types.h" />
<Unit filename="..\..\src\SFML\Network\Ftp.cpp" />
<Unit filename="..\..\src\SFML\Network\Http.cpp" />
<Unit filename="..\..\src\SFML\Network\IPAddress.cpp" />
<Unit filename="..\..\src\SFML\Network\Packet.cpp" />
<Unit filename="..\..\src\SFML\Network\Selector.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketTCP.cpp" />
<Unit filename="..\..\src\SFML\Network\SocketUDP.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-system" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-system-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-system\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-system.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-system\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
</Compiler>
<Linker>
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\System\Clock.h" />
<Unit filename="..\..\include\SFML\System\Mutex.h" />
<Unit filename="..\..\include\SFML\System\Randomizer.h" />
<Unit filename="..\..\include\SFML\System\Sleep.h" />
<Unit filename="..\..\include\SFML\System\Thread.h" />
<Unit filename="..\..\include\SFML\System\Types.h" />
<Unit filename="..\..\src\SFML\System\Clock.cpp" />
<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
<Unit filename="..\..\src\SFML\System\Thread.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-window\Debug DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\csfml-window.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\csfml-window\Release DLL_Win32" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<Linker>
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\src" />
<Add directory="..\..\include" />
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add directory="..\..\..\lib\mingw" />
</Linker>
<Unit filename="..\..\include\SFML\Window\Context.h" />
<Unit filename="..\..\include\SFML\Window\Event.h" />
<Unit filename="..\..\include\SFML\Window\Input.h" />
<Unit filename="..\..\include\SFML\Window\Types.h" />
<Unit filename="..\..\include\SFML\Window\VideoMode.h" />
<Unit filename="..\..\include\SFML\Window\Window.h" />
<Unit filename="..\..\include\SFML\Window\WindowHandle.h" />
<Unit filename="..\..\src\SFML\Window\Context.cpp" />
<Unit filename="..\..\src\SFML\Window\Input.cpp" />
<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
<Unit filename="..\..\src\SFML\Window\Window.cpp" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>