Update examples for iOS including touch support, proper handling of window resize, launch screens and icons
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353c846c87
12 changed files with 141 additions and 9 deletions
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@ -223,7 +223,18 @@ macro(sfml_add_example target)
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add_executable(${target} WIN32 ${target_input})
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target_link_libraries(${target} PRIVATE sfml-main)
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elseif(THIS_GUI_APP AND SFML_OS_IOS)
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add_executable(${target} MACOSX_BUNDLE ${target_input})
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# For iOS apps we need the launch screen storyboard,
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# and a custom info.plist to use it
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SET(LAUNCH_SCREEN "${CMAKE_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
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SET(LOGO "${CMAKE_SOURCE_DIR}/examples/assets/logo.png")
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SET(INFO_PLIST "${CMAKE_SOURCE_DIR}/examples/assets/info.plist")
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SET(ICONS "${CMAKE_SOURCE_DIR}/examples/assets/icon.icns")
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add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}"
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MACOSX_BUNDLE_INFO_PLIST ${INFO_PLIST}
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MACOSX_BUNDLE_ICON_FILE icon.icns)
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target_link_libraries(${target} PRIVATE sfml-main)
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else()
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add_executable(${target} ${target_input})
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@ -264,7 +275,8 @@ macro(sfml_add_example target)
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${target_install_dir} COMPONENT examples
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BUNDLE DESTINATION ${target_install_dir} COMPONENT examples)
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BUNDLE DESTINATION ${target_install_dir} COMPONENT examples
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RESOURCE DESTINATION ${target_install_dir} COMPONENT examples)
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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