Improved the API documentation in the audio module

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1251 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-10-29 09:32:17 +00:00
parent 6df95868d0
commit 33f54ad6cd
30 changed files with 759 additions and 410 deletions

View file

@ -22,23 +22,10 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_OPENAL_HPP
#define SFML_OPENAL_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <iostream>
#include <string>
#if defined(SFML_SYSTEM_MACOS)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
#include <SFML/Audio/ALCheck.hpp>
namespace sf
@ -46,28 +33,7 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
/// Let's define a macro to quickly check every OpenAL
/// API calls
///
////////////////////////////////////////////////////////////
#ifdef SFML_DEBUG
// If in debug mode, perform a test on every call
#define ALCheck(Func) ((Func), priv::ALCheckError(__FILE__, __LINE__))
#else
// Else, we don't add any overhead
#define ALCheck(Func) (Func)
#endif
////////////////////////////////////////////////////////////
/// Check last OpenAL error
///
////////////////////////////////////////////////////////////
inline void ALCheckError(const std::string& file, unsigned int line)
void ALCheckError(const std::string& file, unsigned int line)
{
// Get the last error
ALenum errorCode = alGetError();
@ -126,6 +92,3 @@ inline void ALCheckError(const std::string& file, unsigned int line)
} // namespace priv
} // namespace sf
#endif // SFML_OPENAL_HPP

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@ -0,0 +1,79 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_ALCHECK_HPP
#define SFML_ALCHECK_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <iostream>
#include <string>
#if defined(SFML_SYSTEM_MACOS)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Let's define a macro to quickly check every OpenAL
/// API calls
////////////////////////////////////////////////////////////
#ifdef SFML_DEBUG
// If in debug mode, perform a test on every call
#define ALCheck(Func) ((Func), priv::ALCheckError(__FILE__, __LINE__))
#else
// Else, we don't add any overhead
#define ALCheck(Func) (Func)
#endif
////////////////////////////////////////////////////////////
/// Check the last OpenAL error
///
/// \param file Source file where the call is located
/// \param line Line number of the source file where the call is located
///
////////////////////////////////////////////////////////////
void ALCheckError(const std::string& file, unsigned int line);
} // namespace priv
} // namespace sf
#endif // SFML_ALCHECK_HPP

View file

@ -28,7 +28,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <set>
#include <string>

View file

@ -26,22 +26,18 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Listener.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// Change the global volume of all the sounds
////////////////////////////////////////////////////////////
void Listener::SetGlobalVolume(float volume)
{
ALCheck(alListenerf(AL_GAIN, volume * 0.01f));
}
////////////////////////////////////////////////////////////
/// Get the current value of the global volume of all the sounds
////////////////////////////////////////////////////////////
float Listener::GetGlobalVolume()
{
@ -52,8 +48,6 @@ float Listener::GetGlobalVolume()
}
////////////////////////////////////////////////////////////
/// Change the position of the listener (take 3 values)
////////////////////////////////////////////////////////////
void Listener::SetPosition(float x, float y, float z)
{
@ -61,8 +55,6 @@ void Listener::SetPosition(float x, float y, float z)
}
////////////////////////////////////////////////////////////
/// Change the position of the listener (take a 3D vector)
////////////////////////////////////////////////////////////
void Listener::SetPosition(const Vector3f& position)
{
@ -70,8 +62,6 @@ void Listener::SetPosition(const Vector3f& position)
}
////////////////////////////////////////////////////////////
/// Get the current position of the listener
////////////////////////////////////////////////////////////
Vector3f Listener::GetPosition()
{
@ -82,8 +72,6 @@ Vector3f Listener::GetPosition()
}
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (take 3 values)
////////////////////////////////////////////////////////////
void Listener::SetDirection(float x, float y, float z)
{
@ -92,8 +80,6 @@ void Listener::SetDirection(float x, float y, float z)
}
////////////////////////////////////////////////////////////
/// Change the orientation of the listener (take a 3D vector)
////////////////////////////////////////////////////////////
void Listener::SetDirection(const Vector3f& direction)
{
@ -101,8 +87,6 @@ void Listener::SetDirection(const Vector3f& direction)
}
////////////////////////////////////////////////////////////
/// Get the current orientation of the listener.
////////////////////////////////////////////////////////////
Vector3f Listener::GetDirection()
{

View file

@ -26,7 +26,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Music.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/Audio/SoundFile.hpp>
#include <SFML/System/Lock.hpp>
#include <fstream>

View file

@ -27,7 +27,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Audio/Sound.hpp>
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
namespace sf

View file

@ -28,7 +28,7 @@
#include <SFML/Audio/SoundBuffer.hpp>
#include <SFML/Audio/SoundFile.hpp>
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <iostream>
#include <memory>

View file

@ -33,18 +33,15 @@
namespace sf
{
////////////////////////////////////////////////////////////
/// /see SoundBuffer::OnStart
////////////////////////////////////////////////////////////
bool SoundBufferRecorder::OnStart()
{
mySamples.clear();
myBuffer = SoundBuffer();
return true;
}
////////////////////////////////////////////////////////////
/// /see SoundBuffer::OnProcessSamples
////////////////////////////////////////////////////////////
bool SoundBufferRecorder::OnProcessSamples(const Int16* samples, std::size_t samplesCount)
{
@ -54,8 +51,6 @@ bool SoundBufferRecorder::OnProcessSamples(const Int16* samples, std::size_t sam
}
////////////////////////////////////////////////////////////
/// /see SoundBuffer::OnStop
////////////////////////////////////////////////////////////
void SoundBufferRecorder::OnStop()
{
@ -64,8 +59,6 @@ void SoundBufferRecorder::OnStop()
}
////////////////////////////////////////////////////////////
/// Get the sound buffer containing the captured audio data
////////////////////////////////////////////////////////////
const SoundBuffer& SoundBufferRecorder::GetBuffer() const
{

View file

@ -35,8 +35,6 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundFile::SoundFile() :
myFile (NULL),
myNbSamples (0),
@ -47,8 +45,6 @@ mySampleRate (0)
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
SoundFile::~SoundFile()
{
@ -57,8 +53,6 @@ SoundFile::~SoundFile()
}
////////////////////////////////////////////////////////////
/// Get the total number of samples in the file
////////////////////////////////////////////////////////////
std::size_t SoundFile::GetSamplesCount() const
{
@ -66,8 +60,6 @@ std::size_t SoundFile::GetSamplesCount() const
}
////////////////////////////////////////////////////////////
/// Get the number of channels used by the sound
////////////////////////////////////////////////////////////
unsigned int SoundFile::GetChannelsCount() const
{
@ -75,8 +67,6 @@ unsigned int SoundFile::GetChannelsCount() const
}
////////////////////////////////////////////////////////////
/// Get the sample rate of the sound
////////////////////////////////////////////////////////////
unsigned int SoundFile::GetSampleRate() const
{
@ -84,8 +74,6 @@ unsigned int SoundFile::GetSampleRate() const
}
////////////////////////////////////////////////////////////
/// Open the sound file for reading
////////////////////////////////////////////////////////////
bool SoundFile::OpenRead(const std::string& filename)
{
@ -111,8 +99,6 @@ bool SoundFile::OpenRead(const std::string& filename)
}
////////////////////////////////////////////////////////////
/// Open the sound file in memory for reading
////////////////////////////////////////////////////////////
bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
{
@ -120,22 +106,12 @@ bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
if (myFile)
sf_close(myFile);
// Define the I/O custom functions for reading from memory
SF_VIRTUAL_IO io;
io.get_filelen = &SoundFile::MemoryGetLength;
io.read = &SoundFile::MemoryRead;
io.seek = &SoundFile::MemorySeek;
io.tell = &SoundFile::MemoryTell;
io.write = &SoundFile::MemoryWrite;
// Initialize the memory data
myMemory.DataStart = data;
myMemory.DataPtr = data;
myMemory.TotalSize = sizeInBytes;
// Prepare the memory I/O structure
SF_VIRTUAL_IO io = myMemoryIO.Prepare(data, sizeInBytes);
// Open the sound file
SF_INFO fileInfos;
myFile = sf_open_virtual(&io, SFM_READ, &fileInfos, &myMemory);
myFile = sf_open_virtual(&io, SFM_READ, &fileInfos, &myMemoryIO);
if (!myFile)
{
std::cerr << "Failed to read sound file from memory (" << sf_strerror(myFile) << ")" << std::endl;
@ -151,8 +127,6 @@ bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes)
}
////////////////////////////////////////////////////////////
/// Open the sound file for writing
////////////////////////////////////////////////////////////
bool SoundFile::OpenWrite(const std::string& filename, unsigned int channelsCount, unsigned int sampleRate)
{
@ -192,8 +166,6 @@ bool SoundFile::OpenWrite(const std::string& filename, unsigned int channelsCoun
}
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
////////////////////////////////////////////////////////////
std::size_t SoundFile::Read(Int16* data, std::size_t nbSamples)
{
@ -204,8 +176,6 @@ std::size_t SoundFile::Read(Int16* data, std::size_t nbSamples)
}
////////////////////////////////////////////////////////////
/// Write samples to the file
////////////////////////////////////////////////////////////
void SoundFile::Write(const Int16* data, std::size_t nbSamples)
{
@ -224,8 +194,6 @@ void SoundFile::Write(const Int16* data, std::size_t nbSamples)
}
////////////////////////////////////////////////////////////
/// Move the current reading position in the file
////////////////////////////////////////////////////////////
void SoundFile::Seek(float timeOffset)
{
@ -237,9 +205,6 @@ void SoundFile::Seek(float timeOffset)
}
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
////////////////////////////////////////////////////////////
int SoundFile::GetFormatFromFilename(const std::string& filename)
{
@ -281,65 +246,87 @@ int SoundFile::GetFormatFromFilename(const std::string& filename)
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryGetLength(void* userData)
SF_VIRTUAL_IO SoundFile::MemoryIO::Prepare(const char* data, std::size_t sizeInBytes)
{
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
// Setup the I/O functions
SF_VIRTUAL_IO io;
io.get_filelen = &SoundFile::MemoryIO::GetLength;
io.read = &SoundFile::MemoryIO::Read;
io.seek = &SoundFile::MemoryIO::Seek;
io.tell = &SoundFile::MemoryIO::Tell;
io.write = &SoundFile::MemoryIO::Write;
return memory->TotalSize;
// Initialize the memory data
myDataStart = data;
myDataPtr = data;
myTotalSize = sizeInBytes;
return io;
}
sf_count_t SoundFile::MemoryRead(void* ptr, sf_count_t count, void* userData)
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryIO::GetLength(void* userData)
{
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
MemoryIO* self = static_cast<MemoryIO*>(userData);
sf_count_t position = memory->DataPtr - memory->DataStart;
if (position + count >= memory->TotalSize)
count = memory->TotalSize - position;
return self->myTotalSize;
}
memcpy(ptr, memory->DataPtr, static_cast<std::size_t>(count));
memory->DataPtr += count;
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryIO::Read(void* ptr, sf_count_t count, void* userData)
{
MemoryIO* self = static_cast<MemoryIO*>(userData);
sf_count_t position = self->myDataPtr - self->myDataStart;
if (position + count >= self->myTotalSize)
count = self->myTotalSize - position;
memcpy(ptr, self->myDataPtr, static_cast<std::size_t>(count));
self->myDataPtr += count;
return count;
}
sf_count_t SoundFile::MemorySeek(sf_count_t offset, int whence, void* userData)
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryIO::Seek(sf_count_t offset, int whence, void* userData)
{
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
MemoryIO* self = static_cast<MemoryIO*>(userData);
sf_count_t position = 0;
switch (whence)
{
case SEEK_SET :
position = offset;
break;
case SEEK_CUR :
position = memory->DataPtr - memory->DataStart + offset;
break;
case SEEK_END :
position = memory->TotalSize - offset;
break;
default :
position = 0;
break;
case SEEK_SET : position = offset; break;
case SEEK_CUR : position = self->myDataPtr - self->myDataStart + offset; break;
case SEEK_END : position = self->myTotalSize - offset; break;
default : position = 0; break;
}
if (position >= memory->TotalSize)
position = memory->TotalSize - 1;
if (position >= self->myTotalSize)
position = self->myTotalSize - 1;
else if (position < 0)
position = 0;
memory->DataPtr = memory->DataStart + position;
self->myDataPtr = self->myDataStart + position;
return position;
}
sf_count_t SoundFile::MemoryTell(void* userData)
{
MemoryInfos* memory = static_cast<MemoryInfos*>(userData);
return memory->DataPtr - memory->DataStart;
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryIO::Tell(void* userData)
{
MemoryIO* self = static_cast<MemoryIO*>(userData);
return self->myDataPtr - self->myDataStart;
}
sf_count_t SoundFile::MemoryWrite(const void*, sf_count_t, void*)
////////////////////////////////////////////////////////////
sf_count_t SoundFile::MemoryIO::Write(const void*, sf_count_t, void*)
{
return 0;
}

View file

@ -38,27 +38,27 @@ namespace sf
namespace priv
{
////////////////////////////////////////////////////////////
/// SoundFile is used to load and save various sampled
/// sound file formats
/// \brief Provide read and write access to sound files
///
////////////////////////////////////////////////////////////
class SoundFile : NonCopyable
{
public :
////////////////////////////////////////////////////////////
/// Default constructor
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
SoundFile();
////////////////////////////////////////////////////////////
/// Destructor
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~SoundFile();
////////////////////////////////////////////////////////////
/// Get the total number of samples in the file
/// \brief Get the total number of audio samples in the file
///
/// \return Number of samples
///
@ -66,7 +66,7 @@ public :
std::size_t GetSamplesCount() const;
////////////////////////////////////////////////////////////
/// Get the number of channels used by the sound
/// \brief Get the number of channels used by the sound
///
/// \return Number of channels (1 = mono, 2 = stereo)
///
@ -74,17 +74,17 @@ public :
unsigned int GetChannelsCount() const;
////////////////////////////////////////////////////////////
/// Get the sample rate of the sound
/// \brief Get the sample rate of the sound
///
/// \return Sample rate, in samples / sec
/// \return Sample rate, in samples per second
///
////////////////////////////////////////////////////////////
unsigned int GetSampleRate() const;
////////////////////////////////////////////////////////////
/// Open the sound file for reading
/// \brief Open a sound file for reading
///
/// \param filename : Path of sound file to load
/// \param filename Path of the sound file to load
///
/// \return True if the file was successfully opened
///
@ -92,10 +92,10 @@ public :
bool OpenRead(const std::string& filename);
////////////////////////////////////////////////////////////
/// Open the sound file in memory for reading
/// \brief Open a sound file in memory for reading
///
/// \param data : Pointer to the file data in memory
/// \param sizeInBytes : Size of the data to load, in bytes
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return True if the file was successfully opened
///
@ -103,11 +103,11 @@ public :
bool OpenRead(const char* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// Open the sound file for writing
/// \brief a the sound file for writing
///
/// \param filename : Path of sound file to write
/// \param channelsCount : Number of channels in the sound
/// \param sampleRate : Sample rate of the sound
/// \param filename Path of the sound file to write
/// \param channelsCount Number of channels in the sound
/// \param sampleRate Sample rate of the sound
///
/// \return True if the file was successfully opened
///
@ -115,29 +115,29 @@ public :
bool OpenWrite(const std::string& filename, unsigned int channelsCount, unsigned int sampleRate);
////////////////////////////////////////////////////////////
/// Read samples from the loaded sound
/// \brief Read audio samples from the loaded sound
///
/// \param data : Pointer to the samples array to fill
/// \param nbSamples : Number of samples to read
/// \param data Pointer to the samples array to fill
/// \param nbSamples Number of samples to read
///
/// \return Number of samples read
/// \return Number of samples actually read (may be less than \a nbSamples)
///
////////////////////////////////////////////////////////////
std::size_t Read(Int16* data, std::size_t nbSamples);
////////////////////////////////////////////////////////////
/// Write samples to the file
/// \brief Write audio samples to the file
///
/// \param data : Pointer to the samples array to write
/// \param nbSamples : Number of samples to write
/// \param data Pointer to the samples array to write
/// \param nbSamples Number of samples to write
///
////////////////////////////////////////////////////////////
void Write(const Int16* data, std::size_t nbSamples);
////////////////////////////////////////////////////////////
/// Move the current reading position in the file
/// \brief Change the current read position in the file
///
/// \param timeOffset : New position, expressed in seconds
/// \param timeOffset New read position, in seconds
///
////////////////////////////////////////////////////////////
void Seek(float timeOffset);
@ -145,10 +145,10 @@ public :
private :
////////////////////////////////////////////////////////////
/// Get the internal format of an audio file according to
/// its filename extension
/// \brief Get the internal format of an audio file according to
/// its filename extension
///
/// \param filename : Filename to check
/// \param filename Filename to check
///
/// \return Internal format matching the filename (-1 if no match)
///
@ -156,30 +156,33 @@ private :
static int GetFormatFromFilename(const std::string& filename);
////////////////////////////////////////////////////////////
/// Functions for implementing custom read and write to memory files
/// \brief Provide I/O functions for manipulating files in memory
///
////////////////////////////////////////////////////////////
static sf_count_t MemoryGetLength(void* UserData);
static sf_count_t MemoryRead(void* Ptr, sf_count_t Count, void* UserData);
static sf_count_t MemorySeek(sf_count_t Offset, int Whence, void* UserData);
static sf_count_t MemoryTell(void* UserData);
static sf_count_t MemoryWrite(const void* Ptr, sf_count_t Count, void* UserData);
////////////////////////////////////////////////////////////
/// Structure holding data related to memory operations
////////////////////////////////////////////////////////////
struct MemoryInfos
class MemoryIO
{
const char* DataStart; ///< Pointer to the begining of the data
const char* DataPtr; ///< Pointer to the current read / write position
sf_count_t TotalSize; ///< Total size of the data, in bytes
public :
SF_VIRTUAL_IO Prepare(const char* data, std::size_t sizeInBytes);
private :
static sf_count_t GetLength(void* UserData);
static sf_count_t Read(void* Ptr, sf_count_t Count, void* UserData);
static sf_count_t Seek(sf_count_t Offset, int Whence, void* UserData);
static sf_count_t Tell(void* UserData);
static sf_count_t Write(const void* Ptr, sf_count_t Count, void* UserData);
const char* myDataStart;
const char* myDataPtr;
sf_count_t myTotalSize;
};
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SNDFILE* myFile; ///< File descriptor
MemoryInfos myMemory; ///< Memory read / write data
MemoryIO myMemoryIO; ///< Memory read / write data
std::size_t myNbSamples; ///< Total number of samples in the file
unsigned int myChannelsCount; ///< Number of channels used by the sound
unsigned int mySampleRate; ///< Number of samples per second

View file

@ -27,7 +27,7 @@
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundRecorder.hpp>
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/System/Sleep.hpp>
#include <iostream>
@ -43,8 +43,6 @@ namespace
namespace sf
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundRecorder::SoundRecorder() :
mySampleRate (0),
myIsCapturing(false)
@ -53,8 +51,6 @@ myIsCapturing(false)
}
////////////////////////////////////////////////////////////
/// Virtual destructor
////////////////////////////////////////////////////////////
SoundRecorder::~SoundRecorder()
{
@ -62,9 +58,6 @@ SoundRecorder::~SoundRecorder()
}
////////////////////////////////////////////////////////////
/// Start the capture.
/// Warning : only one capture can happen at the same time
////////////////////////////////////////////////////////////
void SoundRecorder::Start(unsigned int sampleRate)
{
@ -109,8 +102,6 @@ void SoundRecorder::Start(unsigned int sampleRate)
}
////////////////////////////////////////////////////////////
/// Stop the capture
////////////////////////////////////////////////////////////
void SoundRecorder::Stop()
{
@ -120,8 +111,6 @@ void SoundRecorder::Stop()
}
////////////////////////////////////////////////////////////
/// Get the sample rate
////////////////////////////////////////////////////////////
unsigned int SoundRecorder::GetSampleRate() const
{
@ -129,9 +118,6 @@ unsigned int SoundRecorder::GetSampleRate() const
}
////////////////////////////////////////////////////////////
/// Tell if the system supports sound capture.
/// If not, this class won't be usable
////////////////////////////////////////////////////////////
bool SoundRecorder::CanCapture()
{
@ -141,8 +127,6 @@ bool SoundRecorder::CanCapture()
}
////////////////////////////////////////////////////////////
/// Start recording audio data
////////////////////////////////////////////////////////////
bool SoundRecorder::OnStart()
{
@ -151,8 +135,6 @@ bool SoundRecorder::OnStart()
}
////////////////////////////////////////////////////////////
/// Stop recording audio data
////////////////////////////////////////////////////////////
void SoundRecorder::OnStop()
{
@ -160,8 +142,6 @@ void SoundRecorder::OnStop()
}
////////////////////////////////////////////////////////////
/// /see Thread::Run
////////////////////////////////////////////////////////////
void SoundRecorder::Run()
{
@ -182,8 +162,6 @@ void SoundRecorder::Run()
}
////////////////////////////////////////////////////////////
/// Get available captured samples and process them
////////////////////////////////////////////////////////////
void SoundRecorder::ProcessCapturedSamples()
{
@ -207,8 +185,6 @@ void SoundRecorder::ProcessCapturedSamples()
}
////////////////////////////////////////////////////////////
/// Clean up recorder internal resources
////////////////////////////////////////////////////////////
void SoundRecorder::CleanUp()
{

View file

@ -27,15 +27,13 @@
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundStream.hpp>
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/OpenAL.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/System/Sleep.hpp>
namespace sf
{
////////////////////////////////////////////////////////////
/// Default constructor
////////////////////////////////////////////////////////////
SoundStream::SoundStream() :
myIsStreaming (false),
myChannelsCount (0),
@ -48,8 +46,6 @@ mySamplesProcessed(0)
}
////////////////////////////////////////////////////////////
/// Virtual destructor
////////////////////////////////////////////////////////////
SoundStream::~SoundStream()
{
@ -58,8 +54,6 @@ SoundStream::~SoundStream()
}
////////////////////////////////////////////////////////////
/// Set the audio stream parameters, you must call it before Play()
////////////////////////////////////////////////////////////
void SoundStream::Initialize(unsigned int channelsCount, unsigned int sampleRate)
{
@ -79,8 +73,6 @@ void SoundStream::Initialize(unsigned int channelsCount, unsigned int sampleRate
}
////////////////////////////////////////////////////////////
/// Start playing the audio stream
////////////////////////////////////////////////////////////
void SoundStream::Play()
{
@ -108,8 +100,6 @@ void SoundStream::Play()
}
////////////////////////////////////////////////////////////
/// Stop playing the audio stream
////////////////////////////////////////////////////////////
void SoundStream::Stop()
{
@ -119,8 +109,6 @@ void SoundStream::Stop()
}
////////////////////////////////////////////////////////////
/// Return the number of channels (1 = mono, 2 = stereo, ...)
////////////////////////////////////////////////////////////
unsigned int SoundStream::GetChannelsCount() const
{
@ -128,8 +116,6 @@ unsigned int SoundStream::GetChannelsCount() const
}
////////////////////////////////////////////////////////////
/// Get the sound frequency (sample rate)
////////////////////////////////////////////////////////////
unsigned int SoundStream::GetSampleRate() const
{
@ -137,8 +123,6 @@ unsigned int SoundStream::GetSampleRate() const
}
////////////////////////////////////////////////////////////
/// Get the status of the sound (stopped, paused, playing)
////////////////////////////////////////////////////////////
Sound::Status SoundStream::GetStatus() const
{
@ -152,8 +136,6 @@ Sound::Status SoundStream::GetStatus() const
}
////////////////////////////////////////////////////////////
/// Set the current playing position of the stream
////////////////////////////////////////////////////////////
void SoundStream::SetPlayingOffset(float timeOffset)
{
@ -170,11 +152,6 @@ void SoundStream::SetPlayingOffset(float timeOffset)
}
////////////////////////////////////////////////////////////
/// Get the current playing position of the stream
///
/// \return Current playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
float SoundStream::GetPlayingOffset() const
{
@ -182,8 +159,6 @@ float SoundStream::GetPlayingOffset() const
}
////////////////////////////////////////////////////////////
/// Set the music loop state
////////////////////////////////////////////////////////////
void SoundStream::SetLoop(bool loop)
{
@ -191,8 +166,6 @@ void SoundStream::SetLoop(bool loop)
}
////////////////////////////////////////////////////////////
/// Tell whether or not the music is looping
////////////////////////////////////////////////////////////
bool SoundStream::GetLoop() const
{
@ -200,8 +173,6 @@ bool SoundStream::GetLoop() const
}
////////////////////////////////////////////////////////////
/// /see Thread::Run
////////////////////////////////////////////////////////////
void SoundStream::Run()
{
@ -295,9 +266,6 @@ void SoundStream::Run()
}
////////////////////////////////////////////////////////////
/// Fill a new buffer with audio data, and push it to the
/// playing queue
////////////////////////////////////////////////////////////
bool SoundStream::FillAndPushBuffer(unsigned int buffer)
{
@ -323,8 +291,6 @@ bool SoundStream::FillAndPushBuffer(unsigned int buffer)
}
////////////////////////////////////////////////////////////
/// Fill the buffers queue with all available buffers
////////////////////////////////////////////////////////////
bool SoundStream::FillQueue()
{
@ -340,8 +306,6 @@ bool SoundStream::FillQueue()
}
////////////////////////////////////////////////////////////
/// Clear the queue of any remaining buffers
////////////////////////////////////////////////////////////
void SoundStream::ClearQueue()
{

View file

@ -31,6 +31,8 @@
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Check the last OpenGL error
////////////////////////////////////////////////////////////
@ -119,4 +121,6 @@ void EnsureGlewInit()
}
}
} // namespace priv
} // namespace sf

View file

@ -35,6 +35,8 @@
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Let's define a macro to quickly check every OpenGL
/// API calls
@ -42,7 +44,7 @@ namespace sf
#ifdef SFML_DEBUG
// In debug mode, perform a test on every OpenGL call
#define GLCheck(call) ((call), GLCheckError(__FILE__, __LINE__))
#define GLCheck(call) ((call), priv::GLCheckError(__FILE__, __LINE__))
#else
@ -51,7 +53,6 @@ namespace sf
#endif
////////////////////////////////////////////////////////////
/// Check the last OpenGL error
///
@ -67,6 +68,8 @@ void GLCheckError(const std::string& file, unsigned int line);
////////////////////////////////////////////////////////////
void EnsureGlewInit();
} // namespace priv
} // namespace sf

View file

@ -36,7 +36,7 @@ namespace priv
////////////////////////////////////////////////////////////
bool GeometryRendererVA::IsSupported()
{
EnsureGlewInit();
priv::EnsureGlewInit();
return glewIsSupported("GL_EXT_vertex_array") != 0;
}
@ -46,7 +46,7 @@ bool GeometryRendererVA::IsSupported()
GeometryRendererVA::GeometryRendererVA() :
myIndices(NULL)
{
EnsureGlewInit();
priv::EnsureGlewInit();
myCanLock = glewIsSupported("GL_EXT_compiled_vertex_array") != 0;
}

View file

@ -35,7 +35,7 @@ namespace priv
////////////////////////////////////////////////////////////
bool GeometryRendererVBO::IsSupported()
{
EnsureGlewInit();
priv::EnsureGlewInit();
return glewIsSupported("GL_ARB_vertex_buffer_object") != 0;
}
@ -46,7 +46,7 @@ GeometryRendererVBO::GeometryRendererVBO() :
myVertexBufferSize(0),
myIndexBufferSize (0)
{
EnsureGlewInit();
priv::EnsureGlewInit();
// Create the buffers
GLCheck(glGenBuffersARB(1, &myVertexBuffer));

View file

@ -582,7 +582,7 @@ FloatRect Image::GetTexCoords(const IntRect& rect) const
unsigned int Image::GetValidTextureSize(unsigned int size)
{
// Make sure that GLEW is initialized
EnsureGlewInit();
priv::EnsureGlewInit();
if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
{
@ -740,7 +740,7 @@ void Image::EnsureArrayUpdate()
GLCheck(glBindTexture(GL_TEXTURE_2D, myTexture));
GLCheck(glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &allPixels[0]));
// The we copy the useful pixels from the temporary array to the final one
// Then we copy the useful pixels from the temporary array to the final one
const Color* src = &allPixels[0];
Color* dst = &myPixels[0];
int srcPitch = myTextureWidth;

View file

@ -44,7 +44,7 @@ PostFX::PostFX() :
myShaderProgram(0)
{
// Make sure that GLEW is initialized
EnsureGlewInit();
priv::EnsureGlewInit();
// No filtering on frame buffer
myFrameBuffer.SetSmooth(false);
@ -263,7 +263,7 @@ PostFX& PostFX::operator =(const PostFX& other)
bool PostFX::CanUsePostFX()
{
// Make sure that GLEW is initialized
EnsureGlewInit();
priv::EnsureGlewInit();
return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
glewIsSupported("GL_ARB_shader_objects") != 0 &&

View file

@ -73,7 +73,7 @@ RenderImageImplFBO::~RenderImageImplFBO()
bool RenderImageImplFBO::IsSupported()
{
// Make sure that GLEW is initialized
EnsureGlewInit();
priv::EnsureGlewInit();
return glewIsSupported("GL_EXT_framebuffer_object") != 0;
}

View file

@ -77,7 +77,7 @@ RenderImageImplPBuffer::~RenderImageImplPBuffer()
bool RenderImageImplPBuffer::IsSupported()
{
// Make sure that GLEW is initialized
EnsureGlewInit();
priv::EnsureGlewInit();
return wglewIsSupported("WGL_ARB_pbuffer") &&
wglewIsSupported("WGL_ARB_pixel_format");

View file

@ -313,43 +313,43 @@ myPort(0)
////////////////////////////////////////////////////////////
/// Construct the Http instance with the target host
////////////////////////////////////////////////////////////
Http::Http(const std::string& Host, unsigned short Port)
Http::Http(const std::string& host, unsigned short port)
{
SetHost(Host, Port);
SetHost(host, port);
}
////////////////////////////////////////////////////////////
/// Set the target host
////////////////////////////////////////////////////////////
void Http::SetHost(const std::string& Host, unsigned short Port)
void Http::SetHost(const std::string& host, unsigned short port)
{
// Detect the protocol used
std::string Protocol = ToLower(Host.substr(0, 8));
if (Protocol.substr(0, 7) == "http://")
std::string protocol = ToLower(host.substr(0, 8));
if (protocol.substr(0, 7) == "http://")
{
// HTTP protocol
myHostName = Host.substr(7);
myPort = (Port != 0 ? Port : 80);
myHostName = host.substr(7);
myPort = (port != 0 ? port : 80);
}
else if (Protocol == "https://")
else if (protocol == "https://")
{
// HTTPS protocol
myHostName = Host.substr(8);
myPort = (Port != 0 ? Port : 443);
myHostName = host.substr(8);
myPort = (port != 0 ? port : 443);
}
else
{
// Undefined protocol - use HTTP
myHostName = Host;
myPort = (Port != 0 ? Port : 80);
myHostName = host;
myPort = (port != 0 ? port : 80);
}
// Remove any trailing '/' from the host name
if (!myHostName.empty() && (*myHostName.rbegin() == '/'))
myHostName.erase(myHostName.size() - 1);
myHost = sf::IPAddress(myHostName);
myHost = IPAddress(myHostName);
}
@ -361,62 +361,62 @@ void Http::SetHost(const std::string& Host, unsigned short Port)
/// not return instantly; use a thread if you don't want to block your
/// application.
////////////////////////////////////////////////////////////
Http::Response Http::SendRequest(const Http::Request& Req, float Timeout)
Http::Response Http::SendRequest(const Http::Request& request, float timeout)
{
// First make sure the request is valid -- add missing mandatory fields
Request ToSend(Req);
if (!ToSend.HasField("From"))
Request toSend(request);
if (!toSend.HasField("From"))
{
ToSend.SetField("From", "user@sfml-dev.org");
toSend.SetField("From", "user@sfml-dev.org");
}
if (!ToSend.HasField("User-Agent"))
if (!toSend.HasField("User-Agent"))
{
ToSend.SetField("User-Agent", "libsfml-network/1.x");
toSend.SetField("User-Agent", "libsfml-network/2.x");
}
if (!ToSend.HasField("Host"))
if (!toSend.HasField("Host"))
{
ToSend.SetField("Host", myHostName);
toSend.SetField("Host", myHostName);
}
if (!ToSend.HasField("Content-Length"))
if (!toSend.HasField("Content-Length"))
{
std::ostringstream Out;
Out << ToSend.myBody.size();
ToSend.SetField("Content-Length", Out.str());
std::ostringstream out;
out << toSend.myBody.size();
toSend.SetField("Content-Length", out.str());
}
if ((ToSend.myMethod == Request::Post) && !ToSend.HasField("Content-Type"))
if ((toSend.myMethod == Request::Post) && !toSend.HasField("Content-Type"))
{
ToSend.SetField("Content-Type", "application/x-www-form-urlencoded");
toSend.SetField("Content-Type", "application/x-www-form-urlencoded");
}
if ((ToSend.myMajorVersion * 10 + ToSend.myMinorVersion >= 11) && !ToSend.HasField("Connection"))
if ((toSend.myMajorVersion * 10 + toSend.myMinorVersion >= 11) && !toSend.HasField("Connection"))
{
ToSend.SetField("Connection", "close");
toSend.SetField("Connection", "close");
}
// Prepare the response
Response Received;
Response received;
// Connect the socket to the host
if (myConnection.Connect(myPort, myHost, Timeout) == Socket::Done)
if (myConnection.Connect(myPort, myHost, timeout) == Socket::Done)
{
// Convert the request to string and send it through the connected socket
std::string RequestStr = ToSend.ToString();
std::string requestStr = toSend.ToString();
if (!RequestStr.empty())
if (!requestStr.empty())
{
// Send it through the socket
if (myConnection.Send(RequestStr.c_str(), RequestStr.size()) == sf::Socket::Done)
if (myConnection.Send(requestStr.c_str(), requestStr.size()) == sf::Socket::Done)
{
// Wait for the server's response
std::string ReceivedStr;
std::size_t Size = 0;
char Buffer[1024];
while (myConnection.Receive(Buffer, sizeof(Buffer), Size) == sf::Socket::Done)
std::string receivedStr;
std::size_t size = 0;
char buffer[1024];
while (myConnection.Receive(buffer, sizeof(buffer), size) == sf::Socket::Done)
{
ReceivedStr.append(Buffer, Buffer + Size);
receivedStr.append(buffer, buffer + size);
}
// Build the Response object from the received data
Received.FromString(ReceivedStr);
received.FromString(receivedStr);
}
}
@ -424,7 +424,7 @@ Http::Response Http::SendRequest(const Http::Request& Req, float Timeout)
myConnection.Close();
}
return Received;
return received;
}
} // namespace sf