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samples/wxwidgets/wxSFMLCanvas.hpp
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samples/wxwidgets/wxSFMLCanvas.hpp
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#ifndef WXSFMLCANVAS_HPP
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#define WXSFMLCANVAS_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#include <wx/wx.h>
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////////////////////////////////////////////////////////////
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/// wxSFMLCanvas allows to run SFML in a wxWidgets control
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////////////////////////////////////////////////////////////
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class wxSFMLCanvas : public wxControl, public sf::RenderWindow
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{
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public :
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////////////////////////////////////////////////////////////
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/// Construct the wxSFMLCanvas
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///
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/// \param Parent : Parent of the control (NULL by default)
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/// \param Id : Identifier of the control (-1 by default)
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/// \param Position : Position of the control (wxDefaultPosition by default)
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/// \param Size : Size of the control (wxDefaultSize by default)
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/// \param Style : Style of the control (0 by default)
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///
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////////////////////////////////////////////////////////////
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wxSFMLCanvas(wxWindow* Parent = NULL, wxWindowID Id = -1, const wxPoint& Position = wxDefaultPosition, const wxSize& Size = wxDefaultSize, long Style = 0);
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~wxSFMLCanvas();
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private :
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DECLARE_EVENT_TABLE()
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////////////////////////////////////////////////////////////
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/// Notification for the derived class that moment is good
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/// for doing its update and drawing stuff
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///
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////////////////////////////////////////////////////////////
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virtual void OnUpdate();
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////////////////////////////////////////////////////////////
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/// Called when the window is idle - we can refresh our
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/// SFML window
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///
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////////////////////////////////////////////////////////////
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void OnIdle(wxIdleEvent&);
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////////////////////////////////////////////////////////////
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/// Called when the window is repainted - we can display our
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/// SFML window
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///
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////////////////////////////////////////////////////////////
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void OnPaint(wxPaintEvent&);
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////////////////////////////////////////////////////////////
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/// Called when the window needs to draw its background
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///
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////////////////////////////////////////////////////////////
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void OnEraseBackground(wxEraseEvent&);
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};
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#endif // WXSFMLCANVAS_HPP
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