Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-01-28 16:18:34 +00:00
commit 2f524481c1
974 changed files with 295448 additions and 0 deletions

116
samples/wxwidgets/Main.cpp Normal file
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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "wxSFMLCanvas.hpp"
#include <iostream>
////////////////////////////////////////////////////////////
/// Custom SFML canvas
////////////////////////////////////////////////////////////
class MyCanvas : public wxSFMLCanvas
{
public :
////////////////////////////////////////////////////////////
/// Construct the canvas
///
////////////////////////////////////////////////////////////
MyCanvas(wxWindow* Parent, wxWindowID Id, const wxPoint& Position, const wxSize& Size, long Style = 0) :
wxSFMLCanvas(Parent, Id, Position, Size, Style)
{
// Load an image and assign it to our sprite
myImage.LoadFromFile("datas/wxwidgets/sfml.png");
mySprite.SetImage(myImage);
mySprite.SetCenter(mySprite.GetSize() / 2.f);
// Catch the mouse move event
Connect(wxEVT_MOTION, wxMouseEventHandler(MyCanvas::OnMouseMove));
}
private :
////////////////////////////////////////////////////////////
/// /see wxSFMLCanvas::OnUpdate
///
////////////////////////////////////////////////////////////
virtual void OnUpdate()
{
// Rotate the sprite
if (GetInput().IsMouseButtonDown(sf::Mouse::Left)) mySprite.Rotate( GetFrameTime() * 50);
if (GetInput().IsMouseButtonDown(sf::Mouse::Right)) mySprite.Rotate(-GetFrameTime() * 50);
// Clear the view
Clear(sf::Color(0, 128, 128));
// Display the sprite in the view
Draw(mySprite);
}
////////////////////////////////////////////////////////////
/// Function called when the mouse cursor moves
///
////////////////////////////////////////////////////////////
void OnMouseMove(wxMouseEvent& Event)
{
// Make the sprite follow the mouse cursor
mySprite.SetX(Event.GetX());
mySprite.SetY(Event.GetY());
}
////////////////////////////////////////////////////////////
/// Member data
////////////////////////////////////////////////////////////
sf::Image myImage; ///< Some image to load...
sf::Sprite mySprite; ///< Something to draw...
};
////////////////////////////////////////////////////////////
/// Our main window
////////////////////////////////////////////////////////////
class MyFrame : public wxFrame
{
public :
////////////////////////////////////////////////////////////
/// Default constructor : setup the window
///
////////////////////////////////////////////////////////////
MyFrame() :
wxFrame(NULL, wxID_ANY, wxT("SFML wxWidgets"), wxDefaultPosition, wxSize(680, 280))
{
// Error log text box
wxTextCtrl* ErrorLog = new wxTextCtrl(this, wxID_ANY, wxT(""), wxPoint(440, 20), wxSize(200, 200), wxTE_MULTILINE | wxTE_READONLY | wxHSCROLL);
std::cerr.rdbuf(ErrorLog);
std::cerr << "-- This is the error log --" << std::endl;
// Let's create a SFML view
new MyCanvas(this, wxID_ANY, wxPoint(20, 20), wxSize(400, 200));
}
};
////////////////////////////////////////////////////////////
/// Our application class
////////////////////////////////////////////////////////////
class MyApplication : public wxApp
{
private :
////////////////////////////////////////////////////////////
/// Initialize the application
///
////////////////////////////////////////////////////////////
virtual bool OnInit()
{
// Create the main window
MyFrame* MainFrame = new MyFrame;
MainFrame->Show();
return true;
}
};
IMPLEMENT_APP(MyApplication);

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EXEC = wxwidgets
OBJ = Main.o wxSFMLCanvas.o
all: $(EXEC)
wxwidgets: $(OBJ)
$(CC) $(LDFLAGS) -o $(EXECPATH)/$@ $(OBJ) -lsfml-graphics -lsfml-window -lsfml-system `wx-config --libs` `pkg-config --libs gtk+-2.0`
%.o: %.cpp
$(CC) -o $@ -c $< $(CFLAGS) -I/usr/include/gtk-2.0 `wx-config --cppflags` `pkg-config --cflags gtk+-2.0`
.PHONY: clean mrproper
clean:
@rm -rf *.o
mrproper: clean
@rm -rf $(EXECPATH)/$(EXEC)

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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include "wxSFMLCanvas.hpp"
// Platform-specific includes
#ifdef __WXGTK__
#include <gdk/gdkx.h>
#include <gtk/gtk.h>
#include <wx/gtk/win_gtk.h>
#endif
////////////////////////////////////////////////////////////
// Event table
////////////////////////////////////////////////////////////
BEGIN_EVENT_TABLE(wxSFMLCanvas, wxControl)
EVT_IDLE(wxSFMLCanvas::OnIdle)
EVT_PAINT(wxSFMLCanvas::OnPaint)
EVT_ERASE_BACKGROUND(wxSFMLCanvas::OnEraseBackground)
END_EVENT_TABLE()
////////////////////////////////////////////////////////////
/// Construct the wxSFMLCanvas
////////////////////////////////////////////////////////////
wxSFMLCanvas::wxSFMLCanvas(wxWindow* Parent, wxWindowID Id, const wxPoint& Position, const wxSize& Size, long Style) :
wxControl(Parent, Id, Position, Size, Style)
{
#ifdef __WXGTK__
// GTK implementation requires to go deeper to find the low-level X11 identifier of the widget
gtk_widget_realize(m_wxwindow);
gtk_widget_set_double_buffered(m_wxwindow, false);
GdkWindow* Win = GTK_PIZZA(m_wxwindow)->bin_window;
XFlush(GDK_WINDOW_XDISPLAY(Win));
sf::RenderWindow::Create(GDK_WINDOW_XWINDOW(Win));
#else
// Tested under Windows XP only (should work with X11 and other Windows versions - no idea about MacOS)
sf::RenderWindow::Create(GetHandle());
#endif
}
////////////////////////////////////////////////////////////
/// Destructor
////////////////////////////////////////////////////////////
wxSFMLCanvas::~wxSFMLCanvas()
{
// Nothing to do...
}
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing its update and drawing stuff
////////////////////////////////////////////////////////////
void wxSFMLCanvas::OnUpdate()
{
// Nothing to do by default...
}
////////////////////////////////////////////////////////////
/// Called when the control is idle - we can refresh our
/// SFML window
////////////////////////////////////////////////////////////
void wxSFMLCanvas::OnIdle(wxIdleEvent&)
{
// Send a paint message when the control is idle, to ensure maximum framerate
Refresh();
}
////////////////////////////////////////////////////////////
/// Called when the control is repainted - we can display our
/// SFML window
////////////////////////////////////////////////////////////
void wxSFMLCanvas::OnPaint(wxPaintEvent&)
{
// Make sure the control is able to be repainted
wxPaintDC Dc(this);
// Let the derived class do its specific stuff
OnUpdate();
// Display on screen
Display();
}
////////////////////////////////////////////////////////////
/// Called when the control needs to draw its background
////////////////////////////////////////////////////////////
void wxSFMLCanvas::OnEraseBackground(wxEraseEvent&)
{
// Don't do anything. We intercept this event in order to prevent the
// parent class to draw the background before repainting the window,
// which would cause some flickering
}

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#ifndef WXSFMLCANVAS_HPP
#define WXSFMLCANVAS_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <wx/wx.h>
////////////////////////////////////////////////////////////
/// wxSFMLCanvas allows to run SFML in a wxWidgets control
////////////////////////////////////////////////////////////
class wxSFMLCanvas : public wxControl, public sf::RenderWindow
{
public :
////////////////////////////////////////////////////////////
/// Construct the wxSFMLCanvas
///
/// \param Parent : Parent of the control (NULL by default)
/// \param Id : Identifier of the control (-1 by default)
/// \param Position : Position of the control (wxDefaultPosition by default)
/// \param Size : Size of the control (wxDefaultSize by default)
/// \param Style : Style of the control (0 by default)
///
////////////////////////////////////////////////////////////
wxSFMLCanvas(wxWindow* Parent = NULL, wxWindowID Id = -1, const wxPoint& Position = wxDefaultPosition, const wxSize& Size = wxDefaultSize, long Style = 0);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
virtual ~wxSFMLCanvas();
private :
DECLARE_EVENT_TABLE()
////////////////////////////////////////////////////////////
/// Notification for the derived class that moment is good
/// for doing its update and drawing stuff
///
////////////////////////////////////////////////////////////
virtual void OnUpdate();
////////////////////////////////////////////////////////////
/// Called when the window is idle - we can refresh our
/// SFML window
///
////////////////////////////////////////////////////////////
void OnIdle(wxIdleEvent&);
////////////////////////////////////////////////////////////
/// Called when the window is repainted - we can display our
/// SFML window
///
////////////////////////////////////////////////////////////
void OnPaint(wxPaintEvent&);
////////////////////////////////////////////////////////////
/// Called when the window needs to draw its background
///
////////////////////////////////////////////////////////////
void OnEraseBackground(wxEraseEvent&);
};
#endif // WXSFMLCANVAS_HPP