Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-01-28 16:18:34 +00:00
commit 2f524481c1
974 changed files with 295448 additions and 0 deletions

18
samples/sound/Makefile Normal file
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EXEC = sound
OBJ = Sound.o
all: $(EXEC)
sound: $(OBJ)
$(CC) $(LDFLAGS) -o $(EXECPATH)/$@ $(OBJ) -lsfml-audio -lsfml-system
%.o: %.cpp
$(CC) -o $@ -c $< $(CFLAGS)
.PHONY: clean mrproper
clean:
@rm -rf *.o
mrproper: clean
@rm -rf $(EXECPATH)/$(EXEC)

96
samples/sound/Sound.cpp Normal file
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////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void PlaySound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer Buffer;
if (!Buffer.LoadFromFile("datas/sound/footsteps.wav"))
return;
// Display sound informations
std::cout << "footsteps.wav :" << std::endl;
std::cout << " " << Buffer.GetDuration() << " sec" << std::endl;
std::cout << " " << Buffer.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound Sound(Buffer);
Sound.Play();
// Loop while the sound is playing
while (Sound.GetStatus() == sf::Sound::Playing)
{
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
// Leave some CPU time for other processes
sf::Sleep(0.1f);
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void PlayMusic()
{
// Load an ogg music file
sf::Music Music;
if (!Music.OpenFromFile("datas/sound/lepidoptera.ogg"))
return;
// Display music informations
std::cout << "lepidoptera.ogg :" << std::endl;
std::cout << " " << Music.GetDuration() << " sec" << std::endl;
std::cout << " " << Music.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Music.GetChannelsCount() << " channels" << std::endl;
// Play it
Music.Play();
// Loop while the music is playing
while (Music.GetStatus() == sf::Music::Playing)
{
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
// Leave some CPU time for other processes
sf::Sleep(0.1f);
}
std::cout << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
PlaySound();
// Play a music
PlayMusic();
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}