Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-01-28 16:18:34 +00:00
commit 2f524481c1
974 changed files with 295448 additions and 0 deletions

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require "mkmf"
$CFLAGS = "/MD /O2 /EHsc /DWIN32 /DNDEBUG /D_WINDOWS"
#$CFLAGS = "/MD /Zi /EHsc /DWIN32 /DNDEBUG /D_WINDOWS"
#$LDFLAGS = "/Zi"
libs = [
"opengl32",
"glu32",
]
libs.each {|lib|
unless have_library(lib)
puts "Unable to find #{lib}.lib!"
puts
exit
end
}
create_makefile("gl")

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ruby/RubyOpenGL/gl/gl-1.2.c Normal file

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ruby/RubyOpenGL/gl/gl-1.3.c Normal file
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/*
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
/* OpenGL 1.3 functions */
static void (APIENTRY * fptr_glActiveTexture)(GLenum);
static VALUE
gl_ActiveTexture(obj,arg1)
VALUE obj,arg1;
{
GLenum texture;
LOAD_GL_FUNC(glActiveTexture)
texture = (GLenum)NUM2INT(arg1);
fptr_glActiveTexture(texture);
return Qnil;
}
static void (APIENTRY * fptr_glClientActiveTexture)(GLenum);
static VALUE
gl_ClientActiveTexture(obj,arg1)
VALUE obj,arg1;
{
GLenum texture;
LOAD_GL_FUNC(glClientActiveTexture)
texture = (GLenum)NUM2INT(arg1);
fptr_glClientActiveTexture(texture);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1d)(GLenum,GLdouble);
static VALUE
gl_MultiTexCoord1d(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLdouble s;
LOAD_GL_FUNC(glMultiTexCoord1d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
fptr_glMultiTexCoord1d(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1f)(GLenum,GLfloat);
static VALUE
gl_MultiTexCoord1f(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLfloat s;
LOAD_GL_FUNC(glMultiTexCoord1f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
fptr_glMultiTexCoord1f(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1i)(GLenum,GLint);
static VALUE
gl_MultiTexCoord1i(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLint s;
LOAD_GL_FUNC(glMultiTexCoord1i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
fptr_glMultiTexCoord1i(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord1s)(GLenum,GLshort);
static VALUE
gl_MultiTexCoord1s(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLshort s;
LOAD_GL_FUNC(glMultiTexCoord1s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
fptr_glMultiTexCoord1s(target,s);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2d)(GLenum,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord2d(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLdouble s;
GLdouble t;
LOAD_GL_FUNC(glMultiTexCoord2d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
fptr_glMultiTexCoord2d(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2f)(GLenum,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord2f(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLfloat s;
GLfloat t;
LOAD_GL_FUNC(glMultiTexCoord2f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
fptr_glMultiTexCoord2f(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2i)(GLenum,GLint,GLint);
static VALUE
gl_MultiTexCoord2i(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLint s;
GLint t;
LOAD_GL_FUNC(glMultiTexCoord2i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
fptr_glMultiTexCoord2i(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord2s)(GLenum,GLshort,GLshort);
static VALUE
gl_MultiTexCoord2s(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLshort s;
GLshort t;
LOAD_GL_FUNC(glMultiTexCoord2s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
fptr_glMultiTexCoord2s(target,s,t);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3d)(GLenum,GLdouble,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord3d(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLdouble s;
GLdouble t;
GLdouble r;
LOAD_GL_FUNC(glMultiTexCoord3d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
r = (GLdouble)NUM2DBL(arg4);
fptr_glMultiTexCoord3d(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3f)(GLenum,GLfloat,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord3f(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLfloat s;
GLfloat t;
GLfloat r;
LOAD_GL_FUNC(glMultiTexCoord3f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
r = (GLfloat)NUM2DBL(arg4);
fptr_glMultiTexCoord3f(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3i)(GLenum,GLint,GLint,GLint);
static VALUE
gl_MultiTexCoord3i(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLint s;
GLint t;
GLint r;
LOAD_GL_FUNC(glMultiTexCoord3i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
r = (GLint)NUM2INT(arg4);
fptr_glMultiTexCoord3i(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord3s)(GLenum,GLshort,GLshort,GLshort);
static VALUE
gl_MultiTexCoord3s(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLshort s;
GLshort t;
GLshort r;
LOAD_GL_FUNC(glMultiTexCoord3s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
r = (GLshort)NUM2INT(arg4);
fptr_glMultiTexCoord3s(target,s,t,r);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4d)(GLenum,GLdouble,GLdouble,GLdouble,GLdouble);
static VALUE
gl_MultiTexCoord4d(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLdouble s;
GLdouble t;
GLdouble r;
GLdouble q;
LOAD_GL_FUNC(glMultiTexCoord4d)
target = (GLenum)NUM2INT(arg1);
s = (GLdouble)NUM2DBL(arg2);
t = (GLdouble)NUM2DBL(arg3);
r = (GLdouble)NUM2DBL(arg4);
q = (GLdouble)NUM2DBL(arg5);
fptr_glMultiTexCoord4d(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4f)(GLenum,GLfloat,GLfloat,GLfloat,GLfloat);
static VALUE
gl_MultiTexCoord4f(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLfloat s;
GLfloat t;
GLfloat r;
GLfloat q;
LOAD_GL_FUNC(glMultiTexCoord4f)
target = (GLenum)NUM2INT(arg1);
s = (GLfloat)NUM2DBL(arg2);
t = (GLfloat)NUM2DBL(arg3);
r = (GLfloat)NUM2DBL(arg4);
q = (GLfloat)NUM2DBL(arg5);
fptr_glMultiTexCoord4f(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4i)(GLenum,GLint,GLint,GLint,GLint);
static VALUE
gl_MultiTexCoord4i(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLint s;
GLint t;
GLint r;
GLint q;
LOAD_GL_FUNC(glMultiTexCoord4i)
target = (GLenum)NUM2INT(arg1);
s = (GLint)NUM2INT(arg2);
t = (GLint)NUM2INT(arg3);
r = (GLint)NUM2INT(arg4);
q = (GLint)NUM2INT(arg5);
fptr_glMultiTexCoord4i(target,s,t,r,q);
return Qnil;
}
static void (APIENTRY * fptr_glMultiTexCoord4s)(GLenum,GLshort,GLshort,GLshort,GLshort);
static VALUE
gl_MultiTexCoord4s(obj,arg1,arg2,arg3,arg4,arg5)
VALUE obj,arg1,arg2,arg3,arg4,arg5;
{
GLenum target;
GLshort s;
GLshort t;
GLshort r;
GLshort q;
LOAD_GL_FUNC(glMultiTexCoord4s)
target = (GLenum)NUM2INT(arg1);
s = (GLshort)NUM2INT(arg2);
t = (GLshort)NUM2INT(arg3);
r = (GLshort)NUM2INT(arg4);
q = (GLshort)NUM2INT(arg5);
fptr_glMultiTexCoord4s(target,s,t,r,q);
return Qnil;
}
#define GLMULTITEXCOORD_VFUNC(_type_) \
static VALUE \
gl_MultiTexCoord##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[5]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "23", &args[0], &args[1], &args[2], &args[3],&args[4])) { \
case 2: \
if (TYPE(args[1]) == T_ARRAY) { \
ary = RARRAY(args[1]); \
switch (ary->len) { \
case 1: \
gl_MultiTexCoord1##_type_(obj,args[0],ary->ptr[0]); \
break; \
case 2: \
gl_MultiTexCoord2##_type_(obj,args[0],ary->ptr[0],ary->ptr[1]); \
break; \
case 3: \
gl_MultiTexCoord3##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
break; \
case 4: \
gl_MultiTexCoord4##_type_(obj,args[0],ary->ptr[0],ary->ptr[1],ary->ptr[2],ary->ptr[3]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else { \
gl_MultiTexCoord1##_type_(obj,args[0], args[1]); \
break; \
} \
break; \
case 3: \
gl_MultiTexCoord2##_type_(obj,args[0], args[1], args[2]); \
break; \
case 4: \
gl_MultiTexCoord3##_type_(obj,args[0], args[1], args[2], args[3]); \
break; \
case 5: \
gl_MultiTexCoord4##_type_(obj,args[0], args[1], args[2], args[3], args[4]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLMULTITEXCOORD_VFUNC(d)
GLMULTITEXCOORD_VFUNC(f)
GLMULTITEXCOORD_VFUNC(i)
GLMULTITEXCOORD_VFUNC(s)
#undef GLTEXCOORD_VFUNC
static void (APIENTRY * fptr_glLoadTransposeMatrixf)(const GLfloat[]);
static VALUE
gl_LoadTransposeMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
LOAD_GL_FUNC(glLoadTransposeMatrixf)
ary2cmat4x4flt(arg1, m);
fptr_glLoadTransposeMatrixf(m);
return Qnil;
}
static void (APIENTRY * fptr_glLoadTransposeMatrixd)(const GLdouble[]);
static VALUE
gl_LoadTransposeMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
LOAD_GL_FUNC(glLoadTransposeMatrixd)
ary2cmat4x4dbl(arg1, m);
fptr_glLoadTransposeMatrixd(m);
return Qnil;
}
static void (APIENTRY * fptr_glMultTransposeMatrixf)(const GLfloat[]);
static VALUE
gl_MultTransposeMatrixf(obj,arg1)
VALUE obj,arg1;
{
GLfloat m[4*4];
LOAD_GL_FUNC(glMultTransposeMatrixf)
ary2cmat4x4flt(arg1, m);
fptr_glMultTransposeMatrixf(m);
return Qnil;
}
static void (APIENTRY * fptr_glMultTransposeMatrixd)(const GLdouble[]);
static VALUE
gl_MultTransposeMatrixd(obj,arg1)
VALUE obj,arg1;
{
GLdouble m[4*4];
LOAD_GL_FUNC(glMultTransposeMatrixd)
ary2cmat4x4dbl(arg1, m);
fptr_glMultTransposeMatrixd(m);
return Qnil;
}
static void (APIENTRY * fptr_glSampleCoverage)(GLclampf,GLboolean);
static VALUE
gl_SampleCoverage(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLclampf value;
GLboolean invert;
LOAD_GL_FUNC(glSampleCoverage)
value = (GLclampf)NUM2DBL(arg1);
invert = (GLboolean)NUM2INT(arg2);
fptr_glSampleCoverage(value,invert);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage3D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLsizei height;
GLsizei depth;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage3D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
height = (GLsizei)NUM2UINT(arg5);
depth = (GLsizei)NUM2UINT(arg6);
border = (GLint)NUM2INT(arg7);
imagesize = (GLsizei)NUM2UINT(arg8);
if (TYPE(arg9) == T_STRING) {
if (RSTRING(arg9)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
pixels = RSTRING(arg9)->ptr;
} else if (NIL_P(arg9)) {
pixels = NULL;
} else {
Check_Type(arg9,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage3D(target,level,internalformat,width,height,depth,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage2D)(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLsizei height;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage2D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
height = (GLsizei)NUM2UINT(arg5);
border = (GLint)NUM2INT(arg6);
imagesize = (GLsizei)NUM2UINT(arg7);
if (TYPE(arg8) == T_STRING) {
if (RSTRING(arg8)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg8)->len);
pixels = RSTRING(arg8)->ptr;
} else if (NIL_P(arg8)) {
pixels = NULL;
} else {
Check_Type(arg8,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage2D(target,level,internalformat,width,height,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexImage1D)(GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLenum target;
GLint level;
GLenum internalformat;
GLsizei width;
GLint border;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexImage1D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
internalformat = (GLenum)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
border = (GLint)NUM2INT(arg5);
imagesize = (GLsizei)NUM2UINT(arg6);
if (TYPE(arg7) == T_STRING) {
if (RSTRING(arg7)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
pixels = RSTRING(arg7)->ptr;
} else if (NIL_P(arg7)) {
pixels = NULL;
} else {
Check_Type(arg7,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexImage1D(target,level,internalformat,width,border,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage3D)(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage3D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9,arg10,arg11;
{
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLint zoffset;
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage3D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
yoffset = (GLint)NUM2INT(arg4);
zoffset = (GLint)NUM2INT(arg5);
width = (GLsizei)NUM2UINT(arg6);
height = (GLsizei)NUM2UINT(arg7);
depth = (GLsizei)NUM2UINT(arg8);
format = (GLenum)NUM2INT(arg9);
imagesize = (GLsizei)NUM2UINT(arg10);
if (TYPE(arg11) == T_STRING) {
if (RSTRING(arg11)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg11)->len);
pixels = RSTRING(arg11)->ptr;
} else {
Check_Type(arg11,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage2D)(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage2D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8,arg9;
{
GLenum target;
GLint level;
GLint xoffset;
GLint yoffset;
GLsizei width;
GLsizei height;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage2D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
yoffset = (GLint)NUM2INT(arg4);
width = (GLsizei)NUM2UINT(arg5);
height = (GLsizei)NUM2UINT(arg6);
format = (GLenum)NUM2INT(arg7);
imagesize = (GLsizei)NUM2UINT(arg8);
if (TYPE(arg9) == T_STRING) {
if (RSTRING(arg9)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg9)->len);
pixels = RSTRING(arg9)->ptr;
} else {
Check_Type(arg9,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glCompressedTexSubImage1D)(GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,GLvoid*);
static VALUE
gl_CompressedTexSubImage1D(obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7)
VALUE obj,arg1,arg2,arg3,arg4,arg5,arg6,arg7;
{
GLenum target;
GLint level;
GLint xoffset;
GLsizei width;
GLenum format;
GLsizei imagesize;
GLvoid *pixels;
LOAD_GL_FUNC(glCompressedTexSubImage1D)
target = (GLenum)NUM2INT(arg1);
level = (GLint)NUM2INT(arg2);
xoffset = (GLint)NUM2INT(arg3);
width = (GLsizei)NUM2UINT(arg4);
format = (GLenum)NUM2INT(arg5);
imagesize = (GLsizei)NUM2UINT(arg6);
if (TYPE(arg7) == T_STRING) {
if (RSTRING(arg7)->len < imagesize)
rb_raise(rb_eArgError, "string length:%d",RSTRING(arg7)->len);
pixels = RSTRING(arg7)->ptr;
} else {
Check_Type(arg7,T_STRING); /* force exception */
return Qnil;
}
fptr_glCompressedTexSubImage1D(target,level,xoffset,width,format,imagesize,pixels);
return Qnil;
}
static void (APIENTRY * fptr_glGetCompressedTexImage)(GLenum,GLint,GLvoid*);
static VALUE
gl_GetCompressedTexImage(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLint lod;
GLsizei size = 0;
VALUE data;
LOAD_GL_FUNC(glGetCompressedTexImage)
target = (GLenum)NUM2INT(arg1);
lod = (GLenum)NUM2INT(arg2);
glGetTexLevelParameteriv(target,lod,GL_TEXTURE_COMPRESSED_IMAGE_SIZE,&size); /* 1.0 function */
data = allocate_buffer_with_string(size);
fptr_glGetCompressedTexImage(target,lod,(GLvoid*)RSTRING(data)->ptr);
return data;
}
void gl_init_functions_1_3(VALUE module)
{
rb_define_module_function(module, "glActiveTexture", gl_ActiveTexture, 1);
rb_define_module_function(module, "glClientActiveTexture", gl_ClientActiveTexture, 1);
rb_define_module_function(module, "glMultiTexCoord1d", gl_MultiTexCoord1d, 2);
rb_define_module_function(module, "glMultiTexCoord1f", gl_MultiTexCoord1f, 2);
rb_define_module_function(module, "glMultiTexCoord1i", gl_MultiTexCoord1i, 2);
rb_define_module_function(module, "glMultiTexCoord1s", gl_MultiTexCoord1s, 2);
rb_define_module_function(module, "glMultiTexCoord2d", gl_MultiTexCoord2d, 3);
rb_define_module_function(module, "glMultiTexCoord2f", gl_MultiTexCoord2f, 3);
rb_define_module_function(module, "glMultiTexCoord2i", gl_MultiTexCoord2i, 3);
rb_define_module_function(module, "glMultiTexCoord2s", gl_MultiTexCoord2s, 3);
rb_define_module_function(module, "glMultiTexCoord3d", gl_MultiTexCoord3d, 4);
rb_define_module_function(module, "glMultiTexCoord3f", gl_MultiTexCoord3f, 4);
rb_define_module_function(module, "glMultiTexCoord3i", gl_MultiTexCoord3i, 4);
rb_define_module_function(module, "glMultiTexCoord3s", gl_MultiTexCoord3s, 4);
rb_define_module_function(module, "glMultiTexCoord4d", gl_MultiTexCoord4d, 5);
rb_define_module_function(module, "glMultiTexCoord4f", gl_MultiTexCoord4f, 5);
rb_define_module_function(module, "glMultiTexCoord4i", gl_MultiTexCoord4i, 5);
rb_define_module_function(module, "glMultiTexCoord4s", gl_MultiTexCoord4s, 5);
rb_define_module_function(module, "glLoadTransposeMatrixf", gl_LoadTransposeMatrixf, 1);
rb_define_module_function(module, "glLoadTransposeMatrixd", gl_LoadTransposeMatrixd, 1);
rb_define_module_function(module, "glMultTransposeMatrixf", gl_MultTransposeMatrixf, 1);
rb_define_module_function(module, "glMultTransposeMatrixd", gl_MultTransposeMatrixd, 1);
rb_define_module_function(module, "glSampleCoverage", gl_SampleCoverage, 2);
rb_define_module_function(module, "glCompressedTexImage3D", gl_CompressedTexImage3D, 9);
rb_define_module_function(module, "glCompressedTexImage2D", gl_CompressedTexImage2D, 8);
rb_define_module_function(module, "glCompressedTexImage1D", gl_CompressedTexImage1D, 7);
rb_define_module_function(module, "glCompressedTexSubImage3D", gl_CompressedTexSubImage3D, 11);
rb_define_module_function(module, "glCompressedTexSubImage2D", gl_CompressedTexSubImage2D, 9);
rb_define_module_function(module, "glCompressedTexSubImage1D", gl_CompressedTexSubImage1D, 7);
rb_define_module_function(module, "glGetCompressedTexImage", gl_GetCompressedTexImage, 2);
/* Additional functions */
rb_define_module_function(module, "glMultiTexCoord", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord1dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord1fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord1iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord1sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord2dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord2fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord2iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord2sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord3dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord3fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord3iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord3sv", gl_MultiTexCoordsv, -1);
rb_define_module_function(module, "glMultiTexCoord4dv", gl_MultiTexCoorddv, -1);
rb_define_module_function(module, "glMultiTexCoord4fv", gl_MultiTexCoordfv, -1);
rb_define_module_function(module, "glMultiTexCoord4iv", gl_MultiTexCoordiv, -1);
rb_define_module_function(module, "glMultiTexCoord4sv", gl_MultiTexCoordsv, -1);
}

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/*
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
/* OpenGL 1.4 functions */
static void (APIENTRY * fptr_glBlendFuncSeparate)(GLenum,GLenum,GLenum,GLenum);
static VALUE
gl_BlendFuncSeparate(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum srcRGB;
GLenum dstRGB;
GLenum srcAlpha;
GLenum dstAlpha;
LOAD_GL_FUNC(glBlendFuncSeparate)
srcRGB = (GLenum)NUM2INT(arg1);
dstRGB = (GLenum)NUM2INT(arg2);
srcAlpha = (GLenum)NUM2INT(arg3);
dstAlpha = (GLenum)NUM2INT(arg4);
fptr_glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
return Qnil;
}
static void (APIENTRY * fptr_glFogCoordf)(GLfloat);
static VALUE
gl_FogCoordf(obj,arg1)
VALUE obj,arg1;
{
GLfloat coord;
LOAD_GL_FUNC(glFogCoordf)
coord=(GLfloat)NUM2DBL(arg1);
fptr_glFogCoordf(coord);
return Qnil;
}
static void (APIENTRY * fptr_glFogCoordfv)(GLfloat *);
static VALUE
gl_FogCoordfv(obj,arg1)
VALUE obj,arg1;
{
GLfloat coord;
LOAD_GL_FUNC(glFogCoordfv)
Check_Type(arg1,T_ARRAY);
ary2cflt(arg1,&coord,1);
fptr_glFogCoordfv(&coord);
return Qnil;
}
static void (APIENTRY * fptr_glFogCoordd)(GLdouble);
static VALUE
gl_FogCoordd(obj,arg1)
VALUE obj,arg1;
{
GLdouble coord;
LOAD_GL_FUNC(glFogCoordd)
coord=(GLdouble)NUM2DBL(arg1);
fptr_glFogCoordd(coord);
return Qnil;
}
static void (APIENTRY * fptr_glFogCoorddv)(GLdouble *);
static VALUE
gl_FogCoorddv(obj,arg1)
VALUE obj,arg1;
{
GLdouble coord;
LOAD_GL_FUNC(glFogCoorddv)
Check_Type(arg1,T_ARRAY);
ary2cdbl(arg1,&coord,1);
fptr_glFogCoorddv(&coord);
return Qnil;
}
extern VALUE g_FogCoord_ptr;
static void (APIENTRY * fptr_glFogCoordPointer)(GLenum,GLsizei,const GLvoid *);
static VALUE
gl_FogCoordPointer(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum type;
GLsizei stride;
LOAD_GL_FUNC(glFogCoordPointer)
type = (GLenum)NUM2INT(arg1);
stride = (GLsizei)NUM2UINT(arg2);
Check_Type(arg3, T_STRING);
rb_str_freeze(arg3);
g_FogCoord_ptr = arg3;
fptr_glFogCoordPointer(type, stride, (const GLvoid*)RSTRING(arg3)->ptr);
return Qnil;
}
static void (APIENTRY * fptr_glMultiDrawArrays)(GLenum,GLint*,GLsizei*,GLsizei);
static VALUE
gl_MultiDrawArrays(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
/* TODO: check ary1,ary2 if len < primcount then raise */
/* stringy ? */
GLenum mode;
GLsizei primcount;
GLint *ary1;
GLsizei *ary2;
LOAD_GL_FUNC(glMultiDrawArrays)
mode = (GLenum)NUM2INT(arg1);
primcount = (GLsizei)NUM2UINT(arg4);
ary1 = ALLOC_N(GLint,primcount);
ary2 = ALLOC_N(GLsizei,primcount);
ary2cint(arg2,ary1,primcount);
ary2cint(arg3,ary2,primcount);
fptr_glMultiDrawArrays(mode,ary1,ary2,primcount);
xfree(ary1);
xfree(ary2);
return Qnil;
}
static void (APIENTRY * fptr_glMultiDrawElements)(GLenum,const GLsizei *,GLenum,GLvoid **,GLsizei);
static VALUE
gl_MultiDrawElements(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum mode;
GLenum type;
GLsizei *counts;
GLvoid **indices;
GLint size;
RArray *ary;
int i;
LOAD_GL_FUNC(glMultiDrawElements)
mode = (GLenum)NUM2INT(arg1);
type = (GLenum)NUM2INT(arg2);
Check_Type(arg3,T_ARRAY);
ary = RARRAY(arg3);
size = ary->len;
counts = ALLOC_N(GLsizei,size);
indices = ALLOC_N(GLvoid*,size);
for (i=0;i<size;i++) {
indices[i] = RSTRING(ary->ptr[i])->ptr;
counts[i] = RSTRING(ary->ptr[i])->len;
}
fptr_glMultiDrawElements(mode,counts,type,indices,size);
xfree(counts);
xfree(indices);
return Qnil;
}
static void (APIENTRY * fptr_glPointParameterf)(GLenum,GLfloat);
static VALUE
gl_PointParameterf(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLfloat param;
LOAD_GL_FUNC(glPointParameterf)
pname = (GLenum)NUM2INT(arg1);
param = (GLfloat)NUM2INT(arg2);
fptr_glPointParameterf(pname,param);
return Qnil;
}
static void (APIENTRY * fptr_glPointParameterfv)(GLenum,GLfloat *);
static VALUE
gl_PointParameterfv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLfloat params[3] = {0.0,0.0,0.0};
GLint size;
LOAD_GL_FUNC(glPointParameterfv)
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
if (pname==GL_POINT_DISTANCE_ATTENUATION)
size = 3;
else
size = 1;
ary2cflt(arg2,params,size);
fptr_glPointParameterfv(pname,params);
return Qnil;
}
static void (APIENTRY * fptr_glPointParameteri)(GLenum,GLint);
static VALUE
gl_PointParameteri(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLint param;
LOAD_GL_FUNC(glPointParameteri)
pname = (GLenum)NUM2INT(arg1);
param = (GLint)NUM2INT(arg2);
fptr_glPointParameteri(pname,param);
return Qnil;
}
static void (APIENTRY * fptr_glPointParameteriv)(GLenum,GLint *);
static VALUE
gl_PointParameteriv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum pname;
GLint params[3] = {0.0,0.0,0.0};
GLint size;
LOAD_GL_FUNC(glPointParameteriv)
pname = (GLenum)NUM2INT(arg1);
Check_Type(arg2,T_ARRAY);
if (pname==GL_POINT_DISTANCE_ATTENUATION)
size = 3;
else
size = 1;
ary2cint(arg2,params,size);
fptr_glPointParameteriv(pname,params);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3b)(GLbyte,GLbyte,GLbyte);
static VALUE
gl_SecondaryColor3b(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLbyte red;
GLbyte green;
GLbyte blue;
LOAD_GL_FUNC(glSecondaryColor3b)
red = (GLbyte)NUM2INT(arg1);
green = (GLbyte)NUM2INT(arg2);
blue = (GLbyte)NUM2INT(arg3);
fptr_glSecondaryColor3b(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3d)(GLdouble,GLdouble,GLdouble);
static VALUE
gl_SecondaryColor3d(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLdouble red;
GLdouble green;
GLdouble blue;
LOAD_GL_FUNC(glSecondaryColor3d)
red = (GLdouble)NUM2DBL(arg1);
green = (GLdouble)NUM2DBL(arg2);
blue = (GLdouble)NUM2DBL(arg3);
fptr_glSecondaryColor3d(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3f)(GLfloat,GLfloat,GLfloat);
static VALUE
gl_SecondaryColor3f(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLfloat red;
GLfloat green;
GLfloat blue;
LOAD_GL_FUNC(glSecondaryColor3f)
red = (GLfloat)NUM2DBL(arg1);
green = (GLfloat)NUM2DBL(arg2);
blue = (GLfloat)NUM2DBL(arg3);
fptr_glSecondaryColor3f(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3i)(GLint,GLint,GLint);
static VALUE
gl_SecondaryColor3i(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLint red;
GLint green;
GLint blue;
LOAD_GL_FUNC(glSecondaryColor3i)
red = (GLint)NUM2INT(arg1);
green = (GLint)NUM2INT(arg2);
blue = (GLint)NUM2INT(arg3);
fptr_glSecondaryColor3i(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3s)(GLshort,GLshort,GLshort);
static VALUE
gl_SecondaryColor3s(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLshort red;
GLshort green;
GLshort blue;
LOAD_GL_FUNC(glSecondaryColor3s)
red = (GLshort)NUM2INT(arg1);
green = (GLshort)NUM2INT(arg2);
blue = (GLshort)NUM2INT(arg3);
fptr_glSecondaryColor3s(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3ub)(GLubyte,GLubyte,GLubyte);
static VALUE
gl_SecondaryColor3ub(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLubyte red;
GLubyte green;
GLubyte blue;
LOAD_GL_FUNC(glSecondaryColor3ub)
red = (GLubyte)NUM2INT(arg1);
green = (GLubyte)NUM2INT(arg2);
blue = (GLubyte)NUM2INT(arg3);
fptr_glSecondaryColor3ub(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3ui)(GLuint,GLuint,GLuint);
static VALUE
gl_SecondaryColor3ui(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLuint red;
GLuint green;
GLuint blue;
LOAD_GL_FUNC(glSecondaryColor3ui)
red = (GLuint)NUM2UINT(arg1);
green = (GLuint)NUM2UINT(arg2);
blue = (GLuint)NUM2UINT(arg3);
fptr_glSecondaryColor3ui(red,green,blue);
return Qnil;
}
static void (APIENTRY * fptr_glSecondaryColor3us)(GLushort,GLushort,GLushort);
static VALUE
gl_SecondaryColor3us(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLushort red;
GLushort green;
GLushort blue;
LOAD_GL_FUNC(glSecondaryColor3us)
red = (GLushort)NUM2INT(arg1);
green = (GLushort)NUM2INT(arg2);
blue = (GLushort)NUM2INT(arg3);
fptr_glSecondaryColor3us(red,green,blue);
return Qnil;
}
#define GLSECONDARYCOLOR_VFUNC(_type_) \
static VALUE \
gl_SecondaryColor##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[3]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (ary->len) { \
case 3: \
gl_SecondaryColor3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else \
rb_raise(rb_eArgError, "array length:%d", num); \
break; \
case 3: \
gl_SecondaryColor3##_type_(obj,args[0], args[1], args[2]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLSECONDARYCOLOR_VFUNC(b)
GLSECONDARYCOLOR_VFUNC(d)
GLSECONDARYCOLOR_VFUNC(f)
GLSECONDARYCOLOR_VFUNC(i)
GLSECONDARYCOLOR_VFUNC(s)
GLSECONDARYCOLOR_VFUNC(ui)
GLSECONDARYCOLOR_VFUNC(ub)
GLSECONDARYCOLOR_VFUNC(us)
#undef GLSECONDARYCOLOR_VFUNC
extern VALUE g_SecondaryColor_ptr;
static void (APIENTRY * fptr_glSecondaryColorPointer)(GLint,GLenum,GLsizei,const GLvoid *);
static VALUE
gl_SecondaryColorPointer(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint size;
GLenum type;
GLsizei stride;
LOAD_GL_FUNC(glSecondaryColorPointer)
size = (GLint)NUM2INT(arg1);
type = (GLenum)NUM2INT(arg2);
stride = (GLsizei)NUM2UINT(arg3);
Check_Type(arg4, T_STRING);
rb_str_freeze(arg4);
g_SecondaryColor_ptr = arg4;
fptr_glSecondaryColorPointer(size,type, stride, (const GLvoid*)RSTRING(arg4)->ptr);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos2d)(GLdouble,GLdouble);
static VALUE
gl_WindowPos2d(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLdouble x;
GLdouble y;
LOAD_GL_FUNC(glWindowPos2d)
x = (GLdouble)NUM2DBL(arg1);
y = (GLdouble)NUM2DBL(arg2);
fptr_glWindowPos2d(x,y);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos2f)(GLfloat,GLfloat);
static VALUE
gl_WindowPos2f(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLfloat x;
GLfloat y;
LOAD_GL_FUNC(glWindowPos2f)
x = (GLfloat)NUM2DBL(arg1);
y = (GLfloat)NUM2DBL(arg2);
fptr_glWindowPos2f(x,y);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos2i)(GLint,GLint);
static VALUE
gl_WindowPos2i(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLint x;
GLint y;
LOAD_GL_FUNC(glWindowPos2i)
x = (GLint)NUM2INT(arg1);
y = (GLint)NUM2INT(arg2);
fptr_glWindowPos2i(x,y);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos2s)(GLshort,GLshort);
static VALUE
gl_WindowPos2s(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLshort x;
GLshort y;
LOAD_GL_FUNC(glWindowPos2s)
x = (GLshort)NUM2INT(arg1);
y = (GLshort)NUM2INT(arg2);
fptr_glWindowPos2s(x,y);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos3d)(GLdouble,GLdouble,GLdouble);
static VALUE
gl_WindowPos3d(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLdouble x;
GLdouble y;
GLdouble z;
LOAD_GL_FUNC(glWindowPos3d)
x = (GLdouble)NUM2DBL(arg1);
y = (GLdouble)NUM2DBL(arg2);
z = (GLdouble)NUM2DBL(arg3);
fptr_glWindowPos3d(x,y,z);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos3f)(GLfloat,GLfloat,GLfloat);
static VALUE
gl_WindowPos3f(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLfloat x;
GLfloat y;
GLfloat z;
LOAD_GL_FUNC(glWindowPos3f)
x = (GLfloat)NUM2DBL(arg1);
y = (GLfloat)NUM2DBL(arg2);
z = (GLfloat)NUM2DBL(arg3);
fptr_glWindowPos3f(x,y,z);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos3i)(GLint,GLint,GLint);
static VALUE
gl_WindowPos3i(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLint x;
GLint y;
GLint z;
LOAD_GL_FUNC(glWindowPos3i)
x = (GLint)NUM2INT(arg1);
y = (GLint)NUM2INT(arg2);
z = (GLint)NUM2INT(arg3);
fptr_glWindowPos3i(x,y,z);
return Qnil;
}
static void (APIENTRY * fptr_glWindowPos3s)(GLshort,GLshort,GLshort);
static VALUE
gl_WindowPos3s(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLshort x;
GLshort y;
GLshort z;
LOAD_GL_FUNC(glWindowPos3s)
x = (GLshort)NUM2INT(arg1);
y = (GLshort)NUM2INT(arg2);
z = (GLshort)NUM2INT(arg3);
fptr_glWindowPos3s(x,y,z);
return Qnil;
}
#define GLWINDOWPOS_VFUNC(_type_) \
static VALUE \
gl_WindowPos##_type_##v(argc,argv,obj) \
int argc; \
VALUE *argv; \
VALUE obj; \
{ \
int num; \
VALUE args[3]; \
RArray *ary; \
switch (num = rb_scan_args(argc, argv, "12", &args[0], &args[1], &args[2])) { \
case 1: \
if (TYPE(args[0]) == T_ARRAY) { \
ary = RARRAY(args[0]); \
switch (ary->len) { \
case 2: \
gl_WindowPos2##_type_(obj,ary->ptr[0],ary->ptr[1]); \
break; \
case 3: \
gl_WindowPos3##_type_(obj,ary->ptr[0],ary->ptr[1],ary->ptr[2]); \
break; \
default: \
rb_raise(rb_eArgError, "array length:%d", num); \
} \
} \
else \
rb_raise(rb_eArgError, "array length:%d", num); \
break; \
case 2: \
gl_WindowPos2##_type_(obj,args[0], args[1]); \
break; \
case 3: \
gl_WindowPos3##_type_(obj,args[0], args[1], args[2]); \
break; \
default: \
rb_raise(rb_eArgError, "too many arguments"); \
break; \
} \
return Qnil; \
}
GLWINDOWPOS_VFUNC(d)
GLWINDOWPOS_VFUNC(f)
GLWINDOWPOS_VFUNC(i)
GLWINDOWPOS_VFUNC(s)
#undef GLWINDOWPOS_VFUNC
void gl_init_functions_1_4(VALUE module)
{
rb_define_module_function(module, "glBlendFuncSeparate", gl_BlendFuncSeparate, 4);
rb_define_module_function(module, "glFogCoordf", gl_FogCoordf, 1);
rb_define_module_function(module, "glFogCoordfv", gl_FogCoordfv, 1);
rb_define_module_function(module, "glFogCoordd", gl_FogCoordd, 1);
rb_define_module_function(module, "glFogCoorddv", gl_FogCoorddv, 1);
rb_define_module_function(module, "glFogCoordPointer", gl_FogCoordPointer, 3);
rb_define_module_function(module, "glMultiDrawArrays", gl_MultiDrawArrays, 4);
rb_define_module_function(module, "glMultiDrawElements", gl_MultiDrawElements, 3);
rb_define_module_function(module, "glPointParameterf", gl_PointParameterf, 2);
rb_define_module_function(module, "glPointParameterfv", gl_PointParameterfv, 2);
rb_define_module_function(module, "glPointParameteri", gl_PointParameteri, 2);
rb_define_module_function(module, "glPointParameteriv", gl_PointParameteriv, 2);
rb_define_module_function(module, "glSecondaryColor3b", gl_SecondaryColor3b, 3);
rb_define_module_function(module, "glSecondaryColor3d", gl_SecondaryColor3d, 3);
rb_define_module_function(module, "glSecondaryColor3f", gl_SecondaryColor3f, 3);
rb_define_module_function(module, "glSecondaryColor3i", gl_SecondaryColor3i, 3);
rb_define_module_function(module, "glSecondaryColor3s", gl_SecondaryColor3s, 3);
rb_define_module_function(module, "glSecondaryColor3ub", gl_SecondaryColor3ub, 3);
rb_define_module_function(module, "glSecondaryColor3ui", gl_SecondaryColor3ui, 3);
rb_define_module_function(module, "glSecondaryColor3us", gl_SecondaryColor3us, 3);
rb_define_module_function(module, "glSecondaryColorPointer", gl_SecondaryColorPointer, 4);
rb_define_module_function(module, "glWindowPos2d", gl_WindowPos2d, 2);
rb_define_module_function(module, "glWindowPos2f", gl_WindowPos2f, 2);
rb_define_module_function(module, "glWindowPos2i", gl_WindowPos2i, 2);
rb_define_module_function(module, "glWindowPos2s", gl_WindowPos2s, 2);
rb_define_module_function(module, "glWindowPos3d", gl_WindowPos3d, 3);
rb_define_module_function(module, "glWindowPos3f", gl_WindowPos3f, 3);
rb_define_module_function(module, "glWindowPos3i", gl_WindowPos3i, 3);
rb_define_module_function(module, "glWindowPos3s", gl_WindowPos3s, 3);
/* Additional Functions */
rb_define_module_function(module, "glSecondaryColor3bv", gl_SecondaryColorbv, -1);
rb_define_module_function(module, "glSecondaryColor3dv", gl_SecondaryColordv, -1);
rb_define_module_function(module, "glSecondaryColor3fv", gl_SecondaryColorfv, -1);
rb_define_module_function(module, "glSecondaryColor3iv", gl_SecondaryColoriv, -1);
rb_define_module_function(module, "glSecondaryColor3sv", gl_SecondaryColorsv, -1);
rb_define_module_function(module, "glSecondaryColor3ubv", gl_SecondaryColorubv, -1);
rb_define_module_function(module, "glSecondaryColor3uiv", gl_SecondaryColoruiv, -1);
rb_define_module_function(module, "glSecondaryColor3usv", gl_SecondaryColorusv, -1);
rb_define_module_function(module, "glWindowPos2dv", gl_WindowPosdv, -1);
rb_define_module_function(module, "glWindowPos2fv", gl_WindowPosfv, -1);
rb_define_module_function(module, "glWindowPos2iv", gl_WindowPosiv, -1);
rb_define_module_function(module, "glWindowPos2sv", gl_WindowPossv, -1);
rb_define_module_function(module, "glWindowPos3dv", gl_WindowPosdv, -1);
rb_define_module_function(module, "glWindowPos3fv", gl_WindowPosfv, -1);
rb_define_module_function(module, "glWindowPos3iv", gl_WindowPosiv, -1);
rb_define_module_function(module, "glWindowPos3sv", gl_WindowPossv, -1);
}

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/*
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
/* OpenGL 1.5 functions */
static void (APIENTRY * fptr_glGenQueries)(GLsizei,GLuint *);
static VALUE
gl_GenQueries(obj,arg1)
VALUE obj,arg1;
{
GLsizei n;
GLuint *queries;
RArray *ret;
int i;
LOAD_GL_FUNC(glGenQueries)
n = (GLsizei)NUM2UINT(arg1);
queries = ALLOC_N(GLuint, n);
fptr_glGenQueries(n, queries);
ret = RARRAY(rb_ary_new2(n));
for (i = 0; i < n; i++)
rb_ary_push((VALUE)ret, INT2NUM(queries[i]));
xfree(queries);
return (VALUE)ret;
}
static void (APIENTRY * fptr_glDeleteQueries)(GLsizei,GLuint *);
static VALUE
gl_DeleteQueries(obj,arg1)
VALUE obj,arg1;
{
GLsizei n;
GLuint *queries;
LOAD_GL_FUNC(glDeleteQueries)
Check_Type(arg1,T_ARRAY);
n = RARRAY(arg1)->len;
queries = ALLOC_N(GLuint,n);
ary2cuint(arg1,queries,n);
fptr_glDeleteQueries( n, queries);
xfree(queries);
return Qnil;
}
static GLboolean (APIENTRY * fptr_glIsQuery)(GLuint);
static VALUE
gl_IsQuery(obj,arg1)
VALUE obj,arg1;
{
GLuint query;
GLboolean ret;
LOAD_GL_FUNC(glIsQuery)
query = (GLuint)NUM2UINT(arg1);
ret = fptr_glIsQuery(query);
return INT2NUM(ret);
}
static void (APIENTRY * fptr_glBeginQuery)(GLenum,GLuint);
static VALUE
gl_BeginQuery(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLuint id;
LOAD_GL_FUNC(glBeginQuery)
target = (GLenum)NUM2INT(arg1);
id = (GLuint)NUM2UINT(arg2);
fptr_glBeginQuery(target,id);
return Qnil;
}
static void (APIENTRY * fptr_glEndQuery)(GLenum);
static VALUE
gl_EndQuery(obj,arg1)
VALUE obj,arg1;
{
GLenum target;
LOAD_GL_FUNC(glEndQuery)
target = (GLenum)NUM2INT(arg1);
fptr_glEndQuery(target);
return Qnil;
}
static void (APIENTRY * fptr_glGetQueryiv)(GLenum,GLenum,GLint *);
static VALUE
gl_GetQueryiv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLenum pname;
GLint params = 0;
VALUE retary;
LOAD_GL_FUNC(glGetQueryiv)
target = (GLenum)NUM2INT(arg1);
pname = (GLenum)NUM2INT(arg2);
fptr_glGetQueryiv(target,pname,&params);
retary = rb_ary_new2(1);
rb_ary_push(retary, INT2NUM(params));
return retary;
}
static void (APIENTRY * fptr_glGetQueryObjectiv)(GLuint,GLenum,GLint *);
static VALUE
gl_GetQueryObjectiv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLuint id;
GLenum pname;
GLint params = 0;
VALUE retary;
LOAD_GL_FUNC(glGetQueryObjectiv)
id = (GLuint)NUM2UINT(arg1);
pname = (GLenum)NUM2INT(arg2);
fptr_glGetQueryObjectiv(id,pname,&params);
retary = rb_ary_new2(1);
rb_ary_push(retary,INT2NUM(params));
return retary;
}
static void (APIENTRY * fptr_glGetQueryObjectuiv)(GLuint,GLenum,GLuint *);
static VALUE
gl_GetQueryObjectuiv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLuint id;
GLenum pname;
GLuint params = 0;
VALUE retary;
LOAD_GL_FUNC(glGetQueryObjectuiv)
id = (GLuint)NUM2UINT(arg1);
pname = (GLenum)NUM2INT(arg2);
fptr_glGetQueryObjectuiv(id,pname,&params);
retary = rb_ary_new2(1);
rb_ary_push(retary,INT2NUM(params));
return retary;
}
static void (APIENTRY * fptr_glBindBuffer)(GLenum,GLuint);
static VALUE
gl_BindBuffer(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLuint buffer;
LOAD_GL_FUNC(glBindBuffer)
target = (GLenum)NUM2INT(arg1);
buffer = (GLenum)NUM2INT(arg2);
fptr_glBindBuffer(target,buffer);
return Qnil;
}
static void (APIENTRY * fptr_glDeleteBuffers)(GLsizei,GLuint *);
static VALUE
gl_DeleteBuffers(obj,arg1)
VALUE obj,arg1;
{
GLsizei n;
GLuint *buffers;
LOAD_GL_FUNC(glDeleteBuffers)
Check_Type(arg1,T_ARRAY);
n = RARRAY(arg1)->len;
buffers = ALLOC_N(GLuint,n);
ary2cuint(arg1,buffers,n);
fptr_glDeleteBuffers(n, buffers);
xfree(buffers);
return Qnil;
}
static void (APIENTRY * fptr_glGenBuffers)(GLsizei,GLuint *);
static VALUE
gl_GenBuffers(obj,arg1)
VALUE obj,arg1;
{
GLsizei n;
GLuint *buffers;
RArray *ret;
int i;
LOAD_GL_FUNC(glGenBuffers)
n = (GLsizei)NUM2UINT(arg1);
buffers = ALLOC_N(GLuint, n);
fptr_glGenBuffers(n, buffers);
ret = RARRAY(rb_ary_new2(n));
for (i = 0; i < n; i++)
rb_ary_push((VALUE)ret, INT2NUM(buffers[i]));
xfree(buffers);
return (VALUE)ret;
}
static GLboolean (APIENTRY * fptr_glIsBuffer)(GLuint);
static VALUE
gl_IsBuffer(obj,arg1)
VALUE obj,arg1;
{
GLuint buffer;
GLboolean ret;
LOAD_GL_FUNC(glIsBuffer)
buffer = (GLuint)NUM2UINT(arg1);
ret = fptr_glIsBuffer(buffer);
return INT2NUM(ret);
}
static void (APIENTRY * fptr_glBufferData)(GLenum,GLsizeiptr,GLvoid *,GLenum);
static VALUE
gl_BufferData(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLsizeiptr size;
GLenum usage;
LOAD_GL_FUNC(glBufferData)
target = (GLenum)NUM2INT(arg1);
size = (GLsizeiptr)NUM2INT(arg2);
usage = (GLenum)NUM2INT(arg4);
if (TYPE(arg3) == T_STRING) {
fptr_glBufferData(target,size,(GLvoid *)RSTRING(arg3)->ptr,usage);
} else if (NIL_P(arg3)) {
fptr_glBufferData(target,size,NULL,usage);
} else {
Check_Type(arg3,T_STRING); /* force exception */
}
return Qnil;
}
static void (APIENTRY * fptr_glBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
static VALUE
gl_BufferSubData(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLenum target;
GLintptr offset;
GLsizeiptr size;
LOAD_GL_FUNC(glBufferSubData)
target = (GLenum)NUM2INT(arg1);
offset = (GLintptr)NUM2INT(arg2);
size = (GLsizeiptr)NUM2INT(arg3);
Check_Type(arg4,T_STRING);
fptr_glBufferSubData(target,offset,size,(GLvoid *)RSTRING(arg4)->ptr);
return Qnil;
}
static void (APIENTRY * fptr_glGetBufferSubData)(GLenum,GLintptr,GLsizeiptr,GLvoid *);
static VALUE
gl_GetBufferSubData(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
GLenum target;
GLintptr offset;
GLsizeiptr size;
VALUE data;
LOAD_GL_FUNC(glGetBufferSubData)
target = (GLenum)NUM2INT(arg1);
offset = (GLintptr)NUM2INT(arg2);
size = (GLsizeiptr)NUM2INT(arg3);
data = allocate_buffer_with_string(size);
fptr_glGetBufferSubData(target,offset,size,(GLvoid *)RSTRING(data)->ptr);
return data;
}
static void (APIENTRY * fptr_glGetBufferParameteriv)(GLenum,GLenum,GLint *);
static VALUE
gl_GetBufferParameteriv(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLenum value;
GLint data = 0;
VALUE retary;
LOAD_GL_FUNC(glGetBufferParameteriv)
target = (GLenum)NUM2INT(arg1);
value = (GLenum)NUM2INT(arg2);
fptr_glGetBufferParameteriv(target,value,&data);
retary = rb_ary_new2(1);
rb_ary_push(retary,INT2NUM(data));
return retary;
}
static GLvoid * (APIENTRY * fptr_glMapBuffer)(GLenum,GLenum);
static VALUE
gl_MapBuffer(obj,arg1,arg2)
VALUE obj,arg1,arg2;
{
GLenum target;
GLenum access;
GLint size = 0;
VALUE data;
GLvoid *buffer_ptr;
LOAD_GL_FUNC(glMapBuffer)
LOAD_GL_FUNC(glGetBufferParameteriv)
target = (GLenum)NUM2INT(arg1);
access = (GLenum)NUM2INT(arg2);
fptr_glGetBufferParameteriv(target,GL_BUFFER_SIZE,&size);
buffer_ptr = fptr_glMapBuffer(target,access);
data = allocate_buffer_with_string(size);
memcpy(RSTRING(data)->ptr, buffer_ptr, size);
return data;
}
static GLboolean (APIENTRY * fptr_glUnmapBuffer)(GLenum);
static VALUE
gl_UnmapBuffer(obj,arg1)
VALUE obj,arg1;
{
GLenum target;
GLboolean ret;
LOAD_GL_FUNC(glUnmapBuffer)
target = (GLenum)NUM2INT(arg1);
ret = fptr_glUnmapBuffer(target);
return INT2NUM(ret);
}
static void (APIENTRY * fptr_glGetBufferPointerv)(GLenum,GLenum,GLvoid **);
static VALUE
gl_GetBufferPointerv(obj,arg1,arg2,arg3)
VALUE obj,arg1,arg2,arg3;
{
LOAD_GL_FUNC(glGetBufferPointerv)
/* not implemented */
return Qnil;
}
void gl_init_functions_1_5(VALUE module)
{
rb_define_module_function(module, "glGenQueries", gl_GenQueries, 1);
rb_define_module_function(module, "glDeleteQueries", gl_DeleteQueries, 1);
rb_define_module_function(module, "glIsQuery", gl_IsQuery, 1);
rb_define_module_function(module, "glBeginQuery", gl_BeginQuery, 2);
rb_define_module_function(module, "glEndQuery", gl_EndQuery, 1);
rb_define_module_function(module, "glGetQueryiv", gl_GetQueryiv, 2);
rb_define_module_function(module, "glGetQueryObjectiv", gl_GetQueryObjectiv, 2);
rb_define_module_function(module, "glGetQueryObjectuiv", gl_GetQueryObjectuiv, 2);
rb_define_module_function(module, "glBindBuffer", gl_BindBuffer, 2);
rb_define_module_function(module, "glDeleteBuffers", gl_DeleteBuffers, 1);
rb_define_module_function(module, "glGenBuffers", gl_GenBuffers, 1);
rb_define_module_function(module, "glIsBuffer", gl_IsBuffer, 1);
rb_define_module_function(module, "glBufferData", gl_BufferData, 4);
rb_define_module_function(module, "glBufferSubData", gl_BufferSubData, 4);
rb_define_module_function(module, "glGetBufferSubData", gl_GetBufferSubData, 3);
rb_define_module_function(module, "glMapBuffer", gl_MapBuffer, 2);
rb_define_module_function(module, "glUnmapBuffer", gl_UnmapBuffer, 1);
rb_define_module_function(module, "glGetBufferParameteriv", gl_GetBufferParameteriv, 2);
rb_define_module_function(module, "glGetBufferPointerv", gl_GetBufferPointerv, 3);
}

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ruby/RubyOpenGL/gl/gl-2.0.c Normal file

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/*
* Copyright (C) 2007 Jan Dvorak <jan.dvorak@kraxnet.cz>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
static void (APIENTRY * fptr_glUniformMatrix2x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix2x3fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix2x3fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 2*3*count);
ary2cflt(arg4,value,2*3*count);
fptr_glUniformMatrix2x3fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
static void (APIENTRY * fptr_glUniformMatrix3x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix3x2fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix3x2fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 3*2*count);
ary2cflt(arg4,value,3*2*count);
fptr_glUniformMatrix3x2fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
static void (APIENTRY * fptr_glUniformMatrix2x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix2x4fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix2x4fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 2*4*count);
ary2cflt(arg4,value,2*4*count);
fptr_glUniformMatrix2x4fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
static void (APIENTRY * fptr_glUniformMatrix4x2fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix4x2fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix4x2fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 4*2*count);
ary2cflt(arg4,value,4*2*count);
fptr_glUniformMatrix4x2fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
static void (APIENTRY * fptr_glUniformMatrix3x4fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix3x4fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix3x4fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 3*4*count);
ary2cflt(arg4,value,3*4*count);
fptr_glUniformMatrix3x4fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
static void (APIENTRY * fptr_glUniformMatrix4x3fv)(GLint,GLsizei,GLboolean,GLfloat *);
static VALUE
gl_UniformMatrix4x3fv(obj,arg1,arg2,arg3,arg4)
VALUE obj,arg1,arg2,arg3,arg4;
{
GLint location;
GLsizei count;
GLboolean transpose;
GLfloat *value;
LOAD_GL_FUNC(glUniformMatrix4x3fv)
location = (GLint)NUM2INT(arg1);
count = (GLint)NUM2INT(arg2);
transpose = (GLboolean)NUM2INT(arg3);
value = ALLOC_N(GLfloat, 4*3*count);
ary2cflt(arg4,value,4*3*count);
fptr_glUniformMatrix4x3fv(location,count,transpose,value);
xfree(value);
return Qnil;
}
void gl_init_functions_2_1(VALUE module)
{
rb_define_module_function(module, "glUniformMatrix2x3fv", gl_UniformMatrix2x3fv, 4);
rb_define_module_function(module, "glUniformMatrix3x2fv", gl_UniformMatrix3x2fv, 4);
rb_define_module_function(module, "glUniformMatrix2x4fv", gl_UniformMatrix2x4fv, 4);
rb_define_module_function(module, "glUniformMatrix4x2fv", gl_UniformMatrix4x2fv, 4);
rb_define_module_function(module, "glUniformMatrix3x4fv", gl_UniformMatrix3x4fv, 4);
rb_define_module_function(module, "glUniformMatrix4x3fv", gl_UniformMatrix4x3fv, 4);
}

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/*
* Copyright (C) 1999 - 2005 Yoshi <yoshi@giganet.net>
* Copyright (C) 2006 John M. Gabriele <jmg3000@gmail.com>
*
* This program is distributed under the terms of the MIT license.
* See the included MIT-LICENSE file for the terms of this license.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __APPLE__
#include <OpenGL/gl.h>
#elif defined WIN32
#include <windows.h>
#include <GL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "../common/common.h"
#ifdef WIN32
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
static VALUE module;
void gl_init_enums(VALUE);
void gl_init_functions_1_0__1_1(VALUE);
void gl_init_functions_1_2(VALUE);
void gl_init_functions_1_3(VALUE);
void gl_init_functions_1_4(VALUE);
void gl_init_functions_1_5(VALUE);
void gl_init_functions_2_0(VALUE);
void gl_init_functions_2_1(VALUE);
VALUE IsFunctionAvailable(char *name)
{
GLvoid *ret;
ret = load_gl_function(name,0); /* won't raise */
if (ret==NULL)
return Qfalse;
else
return Qtrue;
}
static VALUE
IsAvailable(obj,arg1)
VALUE obj,arg1;
{
char *name = RSTRING(arg1)->ptr;
Check_Type(arg1, T_STRING);
if (name && name[0] && (name[0]=='G' || name[0]=='W')) { /* GL_, GLX_, WGL_ extension */
char buf[512+128];
if (strlen(name)>(512))
return Qfalse;
if (glGetString(GL_EXTENSIONS)==0)
return Qfalse;
sprintf(buf,"Gl.glGetString(Gl::GL_EXTENSIONS).split(' ').include?('%s')", name);
return rb_eval_string(buf);
} else { /* function */
return IsFunctionAvailable(name);
}
}
DLLEXPORT void Init_gl()
{
module = rb_define_module("Gl");
gl_init_enums(module);
gl_init_functions_1_0__1_1(module);
gl_init_functions_1_2(module);
gl_init_functions_1_3(module);
gl_init_functions_1_4(module);
gl_init_functions_1_5(module);
gl_init_functions_2_0(module);
gl_init_functions_2_1(module);
rb_define_module_function(module, "is_available?", IsAvailable, 1);
}