Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
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include/SFML/Window/WindowSettings.hpp
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include/SFML/Window/WindowSettings.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWSETTINGS_HPP
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#define SFML_WINDOWSETTINGS_HPP
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Structure defining the creation settings of windows
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////////////////////////////////////////////////////////////
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struct WindowSettings
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{
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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/// \param Depth : Depth buffer bits (24 by default)
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/// \param Stencil : Stencil buffer bits (8 by default)
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/// \param Antialiasing : Antialiasing level (0 by default)
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///
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////////////////////////////////////////////////////////////
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explicit WindowSettings(unsigned int Depth = 24, unsigned int Stencil = 8, unsigned int Antialiasing = 0) :
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DepthBits (Depth),
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StencilBits (Stencil),
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AntialiasingLevel(Antialiasing)
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{
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}
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int DepthBits; ///< Bits of the depth buffer
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unsigned int StencilBits; ///< Bits of the stencil buffer
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unsigned int AntialiasingLevel; ///< Level of antialiasing
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};
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} // namespace sf
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#endif // SFML_WINDOWSETTINGS_HPP
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