Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
commit
2f524481c1
974 changed files with 295448 additions and 0 deletions
95
dotnet/src/Graphics/Color.cs
Normal file
95
dotnet/src/Graphics/Color.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Utility class for manipulating 32-bits RGBA colors
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Color
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from its red, green and blue components
|
||||
/// </summary>
|
||||
/// <param name="red">Red component</param>
|
||||
/// <param name="green">Green component</param>
|
||||
/// <param name="blue">Blue component</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(byte red, byte green, byte blue) :
|
||||
this(red, green, blue, 255)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from its red, green, blue and alpha components
|
||||
/// </summary>
|
||||
/// <param name="red">Red component</param>
|
||||
/// <param name="green">Green component</param>
|
||||
/// <param name="blue">Blue component</param>
|
||||
/// <param name="alpha">Alpha (transparency) component</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(byte red, byte green, byte blue, byte alpha)
|
||||
{
|
||||
R = red;
|
||||
G = green;
|
||||
B = blue;
|
||||
A = alpha;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from another
|
||||
/// </summary>
|
||||
/// <param name="color">Color to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(Color color) :
|
||||
this(color.R, color.G, color.B, color.A)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>Red component of the color</summary>
|
||||
public byte R;
|
||||
|
||||
/// <summary>Green component of the color</summary>
|
||||
public byte G;
|
||||
|
||||
/// <summary>Blue component of the color</summary>
|
||||
public byte B;
|
||||
|
||||
/// <summary>Alpha (transparent) component of the color</summary>
|
||||
public byte A;
|
||||
|
||||
|
||||
/// <summary>Predefined black color</summary>
|
||||
public static readonly Color Black = new Color(0, 0, 0);
|
||||
|
||||
/// <summary>Predefined white color</summary>
|
||||
public static readonly Color White = new Color(255, 255, 255);
|
||||
|
||||
/// <summary>Predefined red color</summary>
|
||||
public static readonly Color Red = new Color(255, 0, 0);
|
||||
|
||||
/// <summary>Predefined green color</summary>
|
||||
public static readonly Color Green = new Color(0, 255, 0);
|
||||
|
||||
/// <summary>Predefined blue color</summary>
|
||||
public static readonly Color Blue = new Color(0, 0, 255);
|
||||
|
||||
/// <summary>Predefined yellow color</summary>
|
||||
public static readonly Color Yellow = new Color(255, 255, 0);
|
||||
|
||||
/// <summary>Predefined magenta color</summary>
|
||||
public static readonly Color Magenta = new Color(255, 0, 255);
|
||||
|
||||
/// <summary>Predefined cyan color</summary>
|
||||
public static readonly Color Cyan = new Color(0, 255, 255);
|
||||
}
|
||||
}
|
||||
}
|
80
dotnet/src/Graphics/Context.cs
Normal file
80
dotnet/src/Graphics/Context.cs
Normal file
|
@ -0,0 +1,80 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal class Context : CriticalFinalizerObject
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Context()
|
||||
{
|
||||
myThis = sfContext_Create();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Finalizer
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
~Context()
|
||||
{
|
||||
sfContext_Destroy(myThis);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate or deactivate the context
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
sfContext_SetActive(myThis, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global helper context
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Context Global
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ourGlobalContext == null)
|
||||
ourGlobalContext = new Context();
|
||||
|
||||
return ourGlobalContext;
|
||||
}
|
||||
}
|
||||
|
||||
private static Context ourGlobalContext = null;
|
||||
|
||||
private IntPtr myThis = IntPtr.Zero;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfContext_Create();
|
||||
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfContext_Destroy(IntPtr View);
|
||||
|
||||
[DllImport("csfml-window"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfContext_SetActive(IntPtr View, bool Active);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
119
dotnet/src/Graphics/Drawable.cs
Normal file
119
dotnet/src/Graphics/Drawable.cs
Normal file
|
@ -0,0 +1,119 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumerate the blending modes available for drawable objects
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum BlendMode
|
||||
{
|
||||
/// <summary>Pixel = Src * a + Dest * (1 - a)</summary>
|
||||
Alpha,
|
||||
|
||||
/// <summary>Pixel = Src + Dest</summary>
|
||||
Add,
|
||||
|
||||
/// <summary>Pixel = Src * Dest</summary>
|
||||
Multiply,
|
||||
|
||||
/// <summary>No blending</summary>
|
||||
None
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Abstract base class for every object that can be drawn
|
||||
/// into a render window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract class Drawable : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Position {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract float Rotation {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Scale {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Center {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Color Color {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract BlendMode BlendMode {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 TransformToLocal(Vector2 point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 TransformToGlobal(Vector2 point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="window">Target window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal abstract void Render(RenderWindow window);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor, for derived classes
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected Drawable(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
210
dotnet/src/Graphics/Font.cs
Normal file
210
dotnet/src/Graphics/Font.cs
Normal file
|
@ -0,0 +1,210 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.IO;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Font is the low-level class for loading and
|
||||
/// manipulating character fonts. This class is meant to
|
||||
/// be used by String2D
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Font : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Font file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(string filename) :
|
||||
this(filename, 30)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file, using custom size
|
||||
/// </summary>
|
||||
/// <param name="filename">Font file to load</param>
|
||||
/// <param name="charSize">Character size</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(string filename, uint charSize) :
|
||||
this(filename, charSize, "")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file, using custom size and characters set
|
||||
/// </summary>
|
||||
/// <param name="filename">Font file to load</param>
|
||||
/// <param name="charSize">Character size</param>
|
||||
/// <param name="charset">Set of characters to generate</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(string filename, uint charSize, string charset) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
IntPtr ptr;
|
||||
int size;
|
||||
if (Int32.TryParse(charset, out size))
|
||||
ptr = new IntPtr(&size);
|
||||
else
|
||||
ptr = IntPtr.Zero;
|
||||
|
||||
SetThis(sfFont_CreateFromFile(filename, charSize, ptr));
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("font", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(Stream stream) :
|
||||
this(stream, 30)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file in a stream, using custom size
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <param name="charSize">Character size</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(Stream stream, uint charSize) :
|
||||
this(stream, charSize, "")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <param name="charSize">Character size</param>
|
||||
/// <param name="charset">Set of characters to generate</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(Stream stream, uint charSize, string charset) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
IntPtr ptr;
|
||||
int size;
|
||||
if (Int32.TryParse(charset, out size))
|
||||
ptr = new IntPtr(&size);
|
||||
else
|
||||
ptr = IntPtr.Zero;
|
||||
|
||||
stream.Position = 0;
|
||||
byte[] StreamData = new byte[stream.Length];
|
||||
uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
|
||||
fixed (byte* dataPtr = StreamData)
|
||||
{
|
||||
SetThis(sfFont_CreateFromMemory((char*)dataPtr, Read, charSize, ptr));
|
||||
}
|
||||
}
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("font");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Base character size
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint CharacterSize
|
||||
{
|
||||
get { return sfFont_GetCharacterSize(This); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default built-in font
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Font DefaultFont
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ourDefaultFont == null)
|
||||
ourDefaultFont = new Font(sfFont_GetDefaultFont());
|
||||
|
||||
return ourDefaultFont;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (this != ourDefaultFont)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
sfFont_Destroy(This);
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private Font(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
private static Font ourDefaultFont = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_CreateFromFile(string Filename, uint CharSize, IntPtr Charset);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfFont_CreateFromMemory(char* Data, uint SizeInBytes, uint CharSize, IntPtr Charset);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfFont_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfFont_GetCharacterSize(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_GetDefaultFont();
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
385
dotnet/src/Graphics/Image.cs
Normal file
385
dotnet/src/Graphics/Image.cs
Normal file
|
@ -0,0 +1,385 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.IO;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Image is the low-level class for loading and
|
||||
/// manipulating images
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Image : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (invalid image)
|
||||
/// </summary>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image() :
|
||||
base(sfImage_Create())
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image with black color
|
||||
/// </summary>
|
||||
/// <param name="width">Image width</param>
|
||||
/// <param name="height">Image height</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(uint width, uint height) :
|
||||
this(width, height, Color.Black)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a single color
|
||||
/// </summary>
|
||||
/// <param name="width">Image width</param>
|
||||
/// <param name="height">Image height</param>
|
||||
/// <param name="color">Color to fill the image with</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(uint width, uint height, Color color) :
|
||||
base(sfImage_CreateFromColor(width, height, color))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the image file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(string filename) :
|
||||
base(sfImage_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(Stream stream) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
stream.Position = 0;
|
||||
byte[] StreamData = new byte[stream.Length];
|
||||
uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* dataPtr = StreamData)
|
||||
{
|
||||
SetThis(sfImage_CreateFromMemory((char*)dataPtr, Read));
|
||||
}
|
||||
}
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image directly from an array of pixels
|
||||
/// </summary>
|
||||
/// <param name="pixels">2 dimensions array containing the pixels</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(Color[,] pixels) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (Color* PixelsPtr = pixels)
|
||||
{
|
||||
uint Width = (uint)pixels.GetLength(0);
|
||||
uint Height = (uint)pixels.GetLength(1);
|
||||
SetThis(sfImage_CreateFromPixels(Width, Height, PixelsPtr));
|
||||
}
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the contents of the image to a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the file to save (overwritten if already exist)</param>
|
||||
/// <returns>True if saving was successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool SaveToFile(string filename)
|
||||
{
|
||||
return sfImage_SaveToFile(This, filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a transparency mask from a specified colorkey
|
||||
/// </summary>
|
||||
/// <param name="color">Color to become transparent</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void CreateMaskFromColor(Color color)
|
||||
{
|
||||
CreateMaskFromColor(color, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a transparency mask from a specified colorkey
|
||||
/// </summary>
|
||||
/// <param name="color">Color to become transparent</param>
|
||||
/// <param name="alpha">Alpha value to use for transparent pixels</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void CreateMaskFromColor(Color color, byte alpha)
|
||||
{
|
||||
sfImage_CreateMaskFromColor(This, color, alpha);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Copy pixels from another image onto this one.
|
||||
/// This function does a slow pixel copy and should only
|
||||
/// be used at initialization time
|
||||
/// </summary>
|
||||
/// <param name="source">Source image to copy</param>
|
||||
/// <param name="destX">X coordinate of the destination position</param>
|
||||
/// <param name="destY">Y coordinate of the destination position</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Copy(Image source, uint destX, uint destY)
|
||||
{
|
||||
sfImage_Copy(This, source.This, destX, destY, new IntRect(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Copy pixels from another image onto this one.
|
||||
/// This function does a slow pixel copy and should only
|
||||
/// be used at initialization time
|
||||
/// </summary>
|
||||
/// <param name="source">Source image to copy</param>
|
||||
/// <param name="destX">X coordinate of the destination position</param>
|
||||
/// <param name="destY">Y coordinate of the destination position</param>
|
||||
/// <param name="sourceRect">Sub-rectangle of the source image to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
|
||||
{
|
||||
sfImage_Copy(This, source.This, destX, destY, sourceRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the image from the current contents of the
|
||||
/// given window
|
||||
/// </summary>
|
||||
/// <param name="window">Window to capture</param>
|
||||
/// <returns>True if copy has been successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool CopyScreen(RenderWindow window)
|
||||
{
|
||||
return CopyScreen(window, new IntRect(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the image from the current contents of the
|
||||
/// given window
|
||||
/// </summary>
|
||||
/// <param name="window">Window to capture</param>
|
||||
/// <param name="sourceRect">Sub-rectangle of the screen to copy</param>
|
||||
/// <returns>True if copy has been successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool CopyScreen(RenderWindow window, IntRect sourceRect)
|
||||
{
|
||||
return sfImage_CopyScreen(This, window.This, sourceRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a pixel from the image
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of pixel in the image</param>
|
||||
/// <param name="y">Y coordinate of pixel in the image</param>
|
||||
/// <returns>Color of pixel (x, y)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPixel(uint x, uint y)
|
||||
{
|
||||
return sfImage_GetPixel(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the color of a pixel
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of pixel in the image</param>
|
||||
/// <param name="y">Y coordinate of pixel in the image</param>
|
||||
/// <param name="color">New color for pixel (x, y)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPixel(uint x, uint y, Color color)
|
||||
{
|
||||
sfImage_SetPixel(This, x, y, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a copy of the array of pixels (RGBA 8 bits integers components)
|
||||
/// Array size is Width x Height x 4
|
||||
/// </summary>
|
||||
/// <returns>Array of pixels</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public byte[] Pixels
|
||||
{
|
||||
get
|
||||
{
|
||||
byte[] PixelsPtr = new byte[Width * Height * 4];
|
||||
Marshal.Copy(sfImage_GetPixelsPtr(This), PixelsPtr, 0, PixelsPtr.Length);
|
||||
return PixelsPtr;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Bind the image for rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Bind()
|
||||
{
|
||||
sfImage_Bind(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Control the smooth filter
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Smooth
|
||||
{
|
||||
get {return sfImage_IsSmooth(This);}
|
||||
set {sfImage_SetSmooth(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the image, in pixels
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Width
|
||||
{
|
||||
get {return sfImage_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the image, in pixels
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Height
|
||||
{
|
||||
get {return sfImage_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal Image(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
sfImage_Destroy(This);
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_CreateFromColor(uint Width, uint Height, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfImage_CreateFromPixels(uint Width, uint Height, Color* Pixels);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfImage_CreateFromMemory(char* Data, uint Size);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_SaveToFile(IntPtr This, string Filename);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_CreateMaskFromColor(IntPtr This, Color Col, byte Alpha);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_CopyScreen(IntPtr This, IntPtr Window, IntRect SourceRect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_Copy(IntPtr This, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_SetPixel(IntPtr This, uint X, uint Y, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfImage_GetPixel(IntPtr This, uint X, uint Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_GetPixelsPtr(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_Bind(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_SetSmooth(IntPtr This, bool Smooth);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfImage_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfImage_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_IsSmooth(IntPtr This);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
193
dotnet/src/Graphics/PostFx.cs
Normal file
193
dotnet/src/Graphics/PostFx.cs
Normal file
|
@ -0,0 +1,193 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// PostFX is used to apply a post effect to a window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class PostFx : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (invalid effect)
|
||||
/// </summary>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public PostFx() :
|
||||
base(sfPostFx_Create())
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("post-fx");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Load the effect from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the effect file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public PostFx(string filename) :
|
||||
base(sfPostFX_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("post-fx", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Load the effect from a text in memory
|
||||
/// </summary>
|
||||
/// <param name="effect">String containing the effect code</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
void LoadFromString(string effect)
|
||||
{
|
||||
SetThis(sfPostFX_CreateFromMemory(effect));
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("post-fx");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 1-component parameter of the effect
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the effect</param>
|
||||
/// <param name="x">Value of the parameter</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x)
|
||||
{
|
||||
sfPostFX_SetParameter1(This, name, x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 2-component parameter of the effect
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the effect</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y)
|
||||
{
|
||||
sfPostFX_SetParameter2(This, name, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 3-component parameter of the effect
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the effect</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
/// <param name="z">Z component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y, float z)
|
||||
{
|
||||
sfPostFX_SetParameter3(This, name, x, y, z);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 4-component parameter of the effect
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the effect</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
/// <param name="z">Z component of the value</param>
|
||||
/// <param name="w">W component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y, float z, float w)
|
||||
{
|
||||
sfPostFX_SetParameter4(This, name, x, y, z, w);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set a texture parameter
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the texture in the effect</param>
|
||||
/// <param name="texture">Image to set (pass null to use the contents of the screen)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetTexture(string name, Image texture)
|
||||
{
|
||||
myTextures[name] = texture;
|
||||
sfPostFX_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the system supports post-effects
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static bool CanUsePostFX
|
||||
{
|
||||
get {return sfPostFX_CanUsePostFX();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
myTextures.Clear();
|
||||
sfPostFX_Destroy(This);
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
|
||||
Dictionary<string, Image> myTextures = new Dictionary<string, Image>();
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfPostFx_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFx_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfPostFX_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfPostFX_CreateFromMemory(string Effect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_Destroy(IntPtr PostFX);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_SetParameter1(IntPtr PostFX, string Name, float X);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_SetParameter2(IntPtr PostFX, string Name, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_SetParameter3(IntPtr PostFX, string Name, float X, float Y, float Z);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_SetParameter4(IntPtr PostFX, string Name, float X, float Y, float Z, float W);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfPostFX_SetTexture(IntPtr PostFX, string Name, IntPtr Texture);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfPostFX_CanUsePostFX();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
274
dotnet/src/Graphics/Rect.cs
Normal file
274
dotnet/src/Graphics/Rect.cs
Normal file
|
@ -0,0 +1,274 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// IntRect is an utility class for manipulating 2D rectangles
|
||||
/// with integer coordinates
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct IntRect
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the rectangle from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="left">Left coordinate of the rectangle</param>
|
||||
/// <param name="top">Top coordinate of the rectangle</param>
|
||||
/// <param name="right">Right coordinate of the rectangle</param>
|
||||
/// <param name="bottom">Bottom coordinate of the rectangle</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect(int left, int top, int right, int bottom)
|
||||
{
|
||||
Left = left;
|
||||
Top = top;
|
||||
Right = right;
|
||||
Bottom = bottom;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rectangle
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int Width
|
||||
{
|
||||
get {return Right - Left;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rectangle
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int Height
|
||||
{
|
||||
get {return Bottom - Top;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Move the whole rectangle by the given offset
|
||||
/// </summary>
|
||||
/// <param name="offsetX">Horizontal offset</param>
|
||||
/// <param name="offsetY">Vertical offset</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Offset(int offsetX, int offsetY)
|
||||
{
|
||||
Left += offsetX;
|
||||
Top += offsetY;
|
||||
Right += offsetX;
|
||||
Bottom += offsetY;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check if a point is inside the rectangle's area
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to test</param>
|
||||
/// <param name="y">Y coordinate of the point to test</param>
|
||||
/// <returns>True if the point is inside</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Contains(int x, int y)
|
||||
{
|
||||
return (x >= Left) && (x <= Right) && (y >= Top) && (y <= Bottom);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(IntRect rect)
|
||||
{
|
||||
return ((Math.Max(Left, rect.Left) < Math.Min(Right, rect.Right)) &&
|
||||
(Math.Max(Top, rect.Top) < Math.Min(Bottom, rect.Bottom)));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <param name="overlap">Rectangle to be filled with overlapping rect</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(IntRect rect, out IntRect overlap)
|
||||
{
|
||||
IntRect Overlapping = new IntRect(Math.Max(Left, rect.Left),
|
||||
Math.Max(Top, rect.Top),
|
||||
Math.Min(Right, rect.Right),
|
||||
Math.Min(Bottom, rect.Bottom));
|
||||
|
||||
if ((Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overlapping.Bottom))
|
||||
{
|
||||
overlap.Left = Overlapping.Left;
|
||||
overlap.Top = Overlapping.Top;
|
||||
overlap.Right = Overlapping.Right;
|
||||
overlap.Bottom = Overlapping.Bottom;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
overlap.Left = 0;
|
||||
overlap.Top = 0;
|
||||
overlap.Right = 0;
|
||||
overlap.Bottom = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Left coordinate of the rectangle</summary>
|
||||
public int Left;
|
||||
|
||||
/// <summary>Top coordinate of the rectangle</summary>
|
||||
public int Top;
|
||||
|
||||
/// <summary>Right coordinate of the rectangle</summary>
|
||||
public int Right;
|
||||
|
||||
/// <summary>Bottom coordinate of the rectangle</summary>
|
||||
public int Bottom;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// FloatRect is an utility class for manipulating 2D rectangles
|
||||
/// with float coordinates
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct FloatRect
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the rectangle from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="left">Left coordinate of the rectangle</param>
|
||||
/// <param name="top">Top coordinate of the rectangle</param>
|
||||
/// <param name="right">Right coordinate of the rectangle</param>
|
||||
/// <param name="bottom">Bottom coordinate of the rectangle</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect(float left, float top, float right, float bottom)
|
||||
{
|
||||
Left = left;
|
||||
Top = top;
|
||||
Right = right;
|
||||
Bottom = bottom;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rectangle
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Width
|
||||
{
|
||||
get {return Right - Left;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rectangle
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Height
|
||||
{
|
||||
get {return Bottom - Top;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Move the whole rectangle by the given offset
|
||||
/// </summary>
|
||||
/// <param name="offsetX">Horizontal offset</param>
|
||||
/// <param name="offsetY">Vertical offset</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Offset(float offsetX, float offsetY)
|
||||
{
|
||||
Left += offsetX;
|
||||
Top += offsetY;
|
||||
Right += offsetX;
|
||||
Bottom += offsetY;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check if a point is inside the rectangle's area
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to test</param>
|
||||
/// <param name="y">Y coordinate of the point to test</param>
|
||||
/// <returns>True if the point is inside</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Contains(float x, float y)
|
||||
{
|
||||
return (x >= Left) && (x <= Right) && (y >= Top) && (y <= Bottom);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(FloatRect rect)
|
||||
{
|
||||
return ((Math.Max(Left, rect.Left) < Math.Min(Right, rect.Right)) &&
|
||||
(Math.Max(Top, rect.Top) < Math.Min(Bottom, rect.Bottom)));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <param name="overlap">Rectangle to be filled with overlapping rect</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(FloatRect rect, out FloatRect overlap)
|
||||
{
|
||||
FloatRect Overlapping = new FloatRect(Math.Max(Left, rect.Left),
|
||||
Math.Max(Top, rect.Top),
|
||||
Math.Min(Right, rect.Right),
|
||||
Math.Min(Bottom, rect.Bottom));
|
||||
|
||||
if ((Overlapping.Left < Overlapping.Right) && (Overlapping.Top < Overlapping.Bottom))
|
||||
{
|
||||
overlap.Left = Overlapping.Left;
|
||||
overlap.Top = Overlapping.Top;
|
||||
overlap.Right = Overlapping.Right;
|
||||
overlap.Bottom = Overlapping.Bottom;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
overlap.Left = 0;
|
||||
overlap.Top = 0;
|
||||
overlap.Right = 0;
|
||||
overlap.Bottom = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Left coordinate of the rectangle</summary>
|
||||
public float Left;
|
||||
|
||||
/// <summary>Top coordinate of the rectangle</summary>
|
||||
public float Top;
|
||||
|
||||
/// <summary>Right coordinate of the rectangle</summary>
|
||||
public float Right;
|
||||
|
||||
/// <summary>Bottom coordinate of the rectangle</summary>
|
||||
public float Bottom;
|
||||
}
|
||||
}
|
||||
}
|
558
dotnet/src/Graphics/RenderWindow.cs
Normal file
558
dotnet/src/Graphics/RenderWindow.cs
Normal file
|
@ -0,0 +1,558 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
using SFML.Window;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Simple wrapper for Window that allows easy
|
||||
/// 2D rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class RenderWindow : SFML.Window.Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default style and creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title) :
|
||||
this(mode, title, Styles.Resize | Styles.Close, new WindowSettings(24, 8, 0))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title, Styles style) :
|
||||
this(mode, title, style, new WindowSettings(24, 8, 0))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title, Styles style, WindowSettings settings) :
|
||||
base(sfRenderWindow_Create(mode, title, style, settings), 0)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="handle">Platform-specific handle of the control</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(IntPtr handle) :
|
||||
this(handle, new WindowSettings(24, 8, 0))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control
|
||||
/// </summary>
|
||||
/// <param name="handle">Platform-specific handle of the control</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(IntPtr handle, WindowSettings settings) :
|
||||
base(sfRenderWindow_CreateFromHandle(handle, settings), 0)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the window is opened (ie. has been created).
|
||||
/// Note that a hidden window (Show(false))
|
||||
/// will still return true
|
||||
/// </summary>
|
||||
/// <returns>True if the window is opened</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override bool IsOpened()
|
||||
{
|
||||
return sfRenderWindow_IsOpened(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Close (destroy) the window.
|
||||
/// The Window instance remains valid and you can call
|
||||
/// Create to recreate the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Close()
|
||||
{
|
||||
sfRenderWindow_Close(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Display the window on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Display()
|
||||
{
|
||||
sfRenderWindow_Display(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override uint Width
|
||||
{
|
||||
get {return sfRenderWindow_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override uint Height
|
||||
{
|
||||
get {return sfRenderWindow_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Creation settings of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override WindowSettings Settings
|
||||
{
|
||||
get {return sfRenderWindow_GetSettings(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable / disable vertical synchronization
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable v-sync, false to deactivate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void UseVerticalSync(bool enable)
|
||||
{
|
||||
sfRenderWindow_UseVerticalSync(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void ShowMouseCursor(bool show)
|
||||
{
|
||||
sfRenderWindow_ShowMouseCursor(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="x">Left coordinate of the cursor, relative to the window</param>
|
||||
/// <param name="y">Top coordinate of the cursor, relative to the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetCursorPosition(uint x, uint y)
|
||||
{
|
||||
sfRenderWindow_SetCursorPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the window on screen.
|
||||
/// Only works for top-level windows
|
||||
/// </summary>
|
||||
/// <param name="x">Left position</param>
|
||||
/// <param name="y">Top position</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetPosition(int x, int y)
|
||||
{
|
||||
sfRenderWindow_SetPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the size of the rendering region of the window
|
||||
/// </summary>
|
||||
/// <param name="width">New width</param>
|
||||
/// <param name="height">New height</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetSize(uint width, uint height)
|
||||
{
|
||||
sfRenderWindow_SetSize(This, width, height);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the window
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Show(bool show)
|
||||
{
|
||||
sfRenderWindow_Show(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable automatic key-repeat.
|
||||
/// Automatic key-repeat is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void EnableKeyRepeat(bool enable)
|
||||
{
|
||||
sfRenderWindow_EnableKeyRepeat(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the window's icon
|
||||
/// </summary>
|
||||
/// <param name="width">Icon's width, in pixels</param>
|
||||
/// <param name="height">Icon's height, in pixels</param>
|
||||
/// <param name="pixels">Array of pixels, format must be RGBA 32 bits</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetIcon(uint width, uint height, byte[] pixels)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* PixelsPtr = pixels)
|
||||
{
|
||||
sfRenderWindow_SetIcon(This, width, height, PixelsPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate of deactivate the window as the current target
|
||||
/// for rendering
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate (true by default)</param>
|
||||
/// <returns>True if operation was successful, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override bool SetActive(bool active)
|
||||
{
|
||||
return sfRenderWindow_SetActive(This, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Limit the framerate to a maximum fixed frequency
|
||||
/// </summary>
|
||||
/// <param name="limit">Framerate limit, in frames per seconds (use 0 to disable limit)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetFramerateLimit(uint limit)
|
||||
{
|
||||
sfRenderWindow_SetFramerateLimit(This, limit);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get time elapsed since last frame
|
||||
/// </summary>
|
||||
/// <returns>Time elapsed, in seconds</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float GetFrameTime()
|
||||
{
|
||||
return sfRenderWindow_GetFrameTime(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the joystick threshold, ie. the value below which
|
||||
/// no move event will be generated
|
||||
/// </summary>
|
||||
/// <param name="threshold">New threshold, in range [0, 100]</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetJoystickThreshold(float threshold)
|
||||
{
|
||||
sfRenderWindow_SetJoystickThreshold(This, threshold);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default view of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View DefaultView
|
||||
{
|
||||
get {return myDefaultView;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current view active in the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View CurrentView
|
||||
{
|
||||
get {return myCurrentView;}
|
||||
set {myCurrentView = value; sfRenderWindow_SetView(This, value.This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// using the current view of the window
|
||||
/// </summary>
|
||||
/// <param name="windowX">X coordinate of the point to convert, relative to the window</param>
|
||||
/// <param name="windowY">Y coordinate of the point to convert, relative to the window</param>
|
||||
/// <returns>Converted point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint windowX, uint windowY)
|
||||
{
|
||||
return ConvertCoords(windowX, windowY, myCurrentView);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// </summary>
|
||||
/// <param name="windowX">X coordinate of the point to convert, relative to the window</param>
|
||||
/// <param name="windowY">Y coordinate of the point to convert, relative to the window</param>
|
||||
/// <param name="targetView">Target view to convert the point to</param>
|
||||
/// <returns>Converted point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint windowX, uint windowY, View targetView)
|
||||
{
|
||||
Vector2 Point;
|
||||
sfRenderWindow_ConvertCoords(This, windowX, windowY, out Point.X, out Point.Y, targetView.This);
|
||||
|
||||
return Point;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell SFML to preserve external OpenGL states, at the expense of
|
||||
/// more CPU charge. Use this function if you don't want SFML
|
||||
/// to mess up your own OpenGL states (if any).
|
||||
/// Don't enable state preservation if not needed, as it will allow
|
||||
/// SFML to do internal optimizations and improve performances.
|
||||
/// This parameter is false by default
|
||||
/// </summary>
|
||||
/// <param name="preserve">True to preserve OpenGL states, false to let SFML optimize</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void PreserveOpenGLStates(bool preserve)
|
||||
{
|
||||
sfRenderWindow_PreserveOpenGLStates(This, preserve);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with black color
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear()
|
||||
{
|
||||
sfRenderWindow_Clear(This, Color.Black);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with a single color
|
||||
/// </summary>
|
||||
/// <param name="color">Color to use to clear the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear(Color color)
|
||||
{
|
||||
sfRenderWindow_Clear(This, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the content of the window to an image
|
||||
/// </summary>
|
||||
/// <returns>Image instance containing the contents of the screen</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image Capture()
|
||||
{
|
||||
return new Image(sfRenderWindow_Capture(This));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the window
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(Drawable objectToDraw)
|
||||
{
|
||||
objectToDraw.Render(this);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Apply a post-fx to the window
|
||||
/// </summary>
|
||||
/// <param name="postFx">PostFx to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(PostFx postFx)
|
||||
{
|
||||
sfRenderWindow_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>True if there was an event, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override bool GetEvent(out Event eventToFill)
|
||||
{
|
||||
return sfRenderWindow_GetEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfRenderWindow_Destroy(This);
|
||||
|
||||
if (disposing)
|
||||
myDefaultView.Dispose();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Do common initializations
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void Initialize()
|
||||
{
|
||||
myInput = new Input(sfRenderWindow_GetInput(This));
|
||||
myDefaultView = new View(sfRenderWindow_GetDefaultView(This));
|
||||
myCurrentView = myDefaultView;
|
||||
GC.SuppressFinalize(myDefaultView);
|
||||
}
|
||||
|
||||
private View myCurrentView = null;
|
||||
private View myDefaultView = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_Create(VideoMode Mode, string Title, Styles Style, WindowSettings Params);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_CreateFromHandle(IntPtr Handle, WindowSettings Params);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetInput(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_IsOpened(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Close(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_Capture(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Clear(IntPtr This, Color ClearColor);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Display(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderWindow_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderWindow_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern WindowSettings sfRenderWindow_GetSettings(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_UseVerticalSync(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_ShowMouseCursor(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetCursorPosition(IntPtr This, uint X, uint Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetPosition(IntPtr This, int X, int Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetSize(IntPtr This, uint Width, uint Height);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Show(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_EnableKeyRepeat(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics")]
|
||||
unsafe static extern void sfRenderWindow_SetIcon(IntPtr This, uint Width, uint Height, byte* Pixels);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_SetActive(IntPtr This, bool Active);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetFramerateLimit(IntPtr This, uint Limit);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfRenderWindow_GetFrameTime(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetJoystickThreshold(IntPtr This, float Threshold);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetView(IntPtr This, IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetDefaultView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_PreserveOpenGLStates(IntPtr This, bool Preserve);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawPostFX(IntPtr This, IntPtr PostFx);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
505
dotnet/src/Graphics/Shape.cs
Normal file
505
dotnet/src/Graphics/Shape.cs
Normal file
|
@ -0,0 +1,505 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Shape defines a drawable convex shape ; it also defines
|
||||
/// helper functions to draw simple shapes like
|
||||
/// lines, rectangles, circles, etc.
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Shape : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shape() :
|
||||
base(sfShape_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfShape_GetX(This), sfShape_GetY(This)); }
|
||||
set { sfShape_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfShape_GetRotation(This); }
|
||||
set { sfShape_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfShape_GetScaleX(This), sfShape_GetScaleY(This)); }
|
||||
set { sfShape_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Center
|
||||
{
|
||||
get { return new Vector2(sfShape_GetCenterX(This), sfShape_GetCenterY(This)); }
|
||||
set { sfShape_SetCenter(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfShape_GetColor(This); }
|
||||
set { sfShape_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfShape_GetBlendMode(This); }
|
||||
set { sfShape_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfShape_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfShape_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Add a point to the shape
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the point</param>
|
||||
/// <param name="color">Color of the point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void AddPoint(Vector2 position, Color color)
|
||||
{
|
||||
AddPoint(position, color, Color.Black);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Add a point to the shape
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the point</param>
|
||||
/// <param name="color">Color of the point</param>
|
||||
/// <param name="outlineColor">Outline color of the point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void AddPoint(Vector2 position, Color color, Color outlineColor)
|
||||
{
|
||||
sfShape_AddPoint(This, position.X, position.Y, color, outlineColor);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable filling the shape.
|
||||
/// Fill is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void EnableFill(bool enable)
|
||||
{
|
||||
sfShape_EnableFill(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable drawing the shape outline.
|
||||
/// Outline is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void EnableOutline(bool enable)
|
||||
{
|
||||
sfShape_EnableOutline(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the shape outline
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float OutlineWidth
|
||||
{
|
||||
get {return sfShape_GetOutlineWidth(This);}
|
||||
set {sfShape_SetOutlineWidth(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Totla number of points of the shape
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint NbPoints
|
||||
{
|
||||
get {return sfShape_GetNbPoints(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the position of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="position">New position of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointPosition(uint index, Vector2 position)
|
||||
{
|
||||
sfShape_SetPointPosition(This, index, position.X, position.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the position of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Position of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 GetPointPosition(uint index)
|
||||
{
|
||||
Vector2 Pos;
|
||||
sfShape_GetPointPosition(This, index, out Pos.X, out Pos.Y);
|
||||
|
||||
return Pos;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="color">New color of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointColor(uint index, Color color)
|
||||
{
|
||||
sfShape_SetPointColor(This, index, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Color of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPointColor(uint index)
|
||||
{
|
||||
return sfShape_GetPointColor(This, index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the outline color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="color">New outline color of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointOutlineColor(uint index, Color color)
|
||||
{
|
||||
sfShape_SetPointOutlineColor(This, index, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the outline color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Outline color of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPointOutlineColor(uint index)
|
||||
{
|
||||
return sfShape_GetPointOutlineColor(This, index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single line
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the first point</param>
|
||||
/// <param name="p2">Position of the second point</param>
|
||||
/// <param name="thickness">Line thickness</param>
|
||||
/// <param name="color">Color used to draw the line</param>
|
||||
/// <returns>New line shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Line(Vector2 p1, Vector2 p2, float thickness, Color color)
|
||||
{
|
||||
return Line(p1, p2, thickness, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single line
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the first point</param>
|
||||
/// <param name="p2">Position of the second point</param>
|
||||
/// <param name="thickness">Line thickness</param>
|
||||
/// <param name="color">Color used to draw the line</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New line shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Line(Vector2 p1, Vector2 p2, float thickness, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateLine(p1.X, p1.Y, p2.X, p2.Y, thickness, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single rectangle
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the top-left corner</param>
|
||||
/// <param name="p2">Position of the bottom-right corner</param>
|
||||
/// <param name="color">Color used to fill the rectangle</param>
|
||||
/// <returns>New rectangle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Rectangle(Vector2 p1, Vector2 p2, Color color)
|
||||
{
|
||||
return Rectangle(p1, p2, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single rectangle
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the top-left corner</param>
|
||||
/// <param name="p2">Position of the bottom-right corner</param>
|
||||
/// <param name="color">Color used to fill the rectangle</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New rectangle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Rectangle(Vector2 p1, Vector2 p2, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateRectangle(p1.X, p1.Y, p2.X, p2.Y, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single circle
|
||||
/// </summary>
|
||||
/// <param name="center">Position of the center</param>
|
||||
/// <param name="radius">Radius of the circle</param>
|
||||
/// <param name="color">Color used to fill the circle</param>
|
||||
/// <returns>New circle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Circle(Vector2 center, float radius, Color color)
|
||||
{
|
||||
return Circle(center, radius, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single circle
|
||||
/// </summary>
|
||||
/// <param name="center">Position of the center</param>
|
||||
/// <param name="radius">Radius of the circle</param>
|
||||
/// <param name="color">Color used to fill the circle</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New circle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Circle(Vector2 center, float radius, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateCircle(center.X, center.Y, radius, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="window">Target window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow window)
|
||||
{
|
||||
sfRenderWindow_DrawShape(window.This, This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfShape_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the internal object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private Shape(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetCenter(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetCenterX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetCenterY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfShape_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfShape_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfShape_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawShape(IntPtr This, IntPtr Shape);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateRectangle(float P1X, float P1Y, float P2X, float P2Y, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateCircle(float X, float Y, float Radius, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_AddPoint(IntPtr This, float X, float Y, Color Col, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_EnableFill(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_EnableOutline(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetOutlineWidth(IntPtr This, float Width);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetOutlineWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfShape_GetNbPoints(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointPosition(IntPtr This, uint Index, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_GetPointPosition(IntPtr This, uint Index, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointColor(IntPtr This, uint Index, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetPointColor(IntPtr This, uint Index);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointOutlineColor(IntPtr This, uint Index, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetPointOutlineColor(IntPtr This, uint Index);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
332
dotnet/src/Graphics/Sprite.cs
Normal file
332
dotnet/src/Graphics/Sprite.cs
Normal file
|
@ -0,0 +1,332 @@
|
|||
using System;
|
||||
using System.Security;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a sprite : texture, transformations,
|
||||
/// color, and draw on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Sprite : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sprite() :
|
||||
base(sfSprite_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sprite from a source image
|
||||
/// </summary>
|
||||
/// <param name="image">Source image to assign to the sprite</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sprite(Image image) :
|
||||
base(sfSprite_Create())
|
||||
{
|
||||
Image = image;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetX(This), sfSprite_GetY(This)); }
|
||||
set { sfSprite_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfSprite_GetRotation(This); }
|
||||
set { sfSprite_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetScaleX(This), sfSprite_GetScaleY(This)); }
|
||||
set { sfSprite_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Center
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetCenterX(This), sfSprite_GetCenterY(This)); }
|
||||
set { sfSprite_SetCenter(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfSprite_GetColor(This); }
|
||||
set { sfSprite_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfSprite_GetBlendMode(This); }
|
||||
set { sfSprite_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfSprite_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfSprite_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Width
|
||||
{
|
||||
get { return sfSprite_GetWidth(This); }
|
||||
set { sfSprite_Resize(This, value, this.Height); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Height
|
||||
{
|
||||
get { return sfSprite_GetHeight(This); }
|
||||
set { sfSprite_Resize(This, this.Width, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Source images displayed by the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image Image
|
||||
{
|
||||
get { return myImage; }
|
||||
set { myImage = value; sfSprite_SetImage(This, value != null ? value.This : IntPtr.Zero); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Sub-rectangle of the source image displayed by the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect SubRect
|
||||
{
|
||||
get { return sfSprite_GetSubRect(This); }
|
||||
set { sfSprite_SetSubRect(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Flip the sprite horizontically
|
||||
/// </summary>
|
||||
/// <param name="flipped">True to flip, false to canel flip</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void FlipX(bool flipped)
|
||||
{
|
||||
sfSprite_FlipX(This, flipped);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Flip the sprite vertically
|
||||
/// </summary>
|
||||
/// <param name="flipped">True to flip, false to canel flip</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void FlipY(bool flipped)
|
||||
{
|
||||
sfSprite_FlipY(This, flipped);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the color of a given pixel in the sprite
|
||||
/// (point is in local coordinates)
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the pixel to get</param>
|
||||
/// <param name="y">Y coordinate of the pixel to get</param>
|
||||
/// <returns>Color of pixel (x, y)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPixel(uint x, uint y)
|
||||
{
|
||||
return sfSprite_GetPixel(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="window">Target window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow window)
|
||||
{
|
||||
sfRenderWindow_DrawSprite(window.This, This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSprite_Destroy(This);
|
||||
}
|
||||
|
||||
private Image myImage = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSprite_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetCenter(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetCenterX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetCenterY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfSprite_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfSprite_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfSprite_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfSprite_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_Resize(IntPtr This, float Width, float Height);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetImage(IntPtr This, IntPtr Image);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetSubRect(IntPtr This, IntRect Rect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntRect sfSprite_GetSubRect(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_FlipX(IntPtr This, bool Flipped);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_FlipY(IntPtr This, bool Flipped);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfSprite_GetPixel(IntPtr This, uint X, uint Y);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
380
dotnet/src/Graphics/String2D.cs
Normal file
380
dotnet/src/Graphics/String2D.cs
Normal file
|
@ -0,0 +1,380 @@
|
|||
using System;
|
||||
using System.Security;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a graphical 2D text, that can be drawn on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class String2D : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumerate the string drawing styles
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[Flags]
|
||||
public enum Styles
|
||||
{
|
||||
/// <summary>Regular characters, no style</summary>
|
||||
Regular = 0,
|
||||
|
||||
/// <summary> Characters are bold</summary>
|
||||
Bold = 1 << 0,
|
||||
|
||||
/// <summary>Characters are in italic</summary>
|
||||
Italic = 1 << 1,
|
||||
|
||||
/// <summary>Characters are underlined</summary>
|
||||
Underlined = 1 << 2
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public String2D() :
|
||||
this("")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the string from a text
|
||||
/// </summary>
|
||||
/// <param name="text">Text to display</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public String2D(string text) :
|
||||
this(text, Font.DefaultFont)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the string from a text and a font
|
||||
/// </summary>
|
||||
/// <param name="text">Text to display</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public String2D(string text, Font font) :
|
||||
this(text, font, 30)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the string from a text, font and size
|
||||
/// </summary>
|
||||
/// <param name="text">Text to display</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="size">Base characters size</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public String2D(string text, Font font, uint size) :
|
||||
base(sfString_Create())
|
||||
{
|
||||
Text = text;
|
||||
Font = font;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfString_GetX(This), sfString_GetY(This)); }
|
||||
set { sfString_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfString_GetRotation(This); }
|
||||
set { sfString_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfString_GetScaleX(This), sfString_GetScaleY(This)); }
|
||||
set { sfString_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Center
|
||||
{
|
||||
get { return new Vector2(sfString_GetCenterX(This), sfString_GetCenterY(This)); }
|
||||
set { sfString_SetCenter(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfString_GetColor(This); }
|
||||
set { sfString_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfString_GetBlendMode(This); }
|
||||
set { sfString_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfString_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's center, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfString_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Text displayed
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public string Text
|
||||
{
|
||||
// TODO : use unicode functions
|
||||
// (convert from UTF-16 to UTF-32, and find how to marshal System.String as sfUint32*...)
|
||||
get {return sfString_GetText(This);}
|
||||
set {sfString_SetText(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Font used to display the text
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font Font
|
||||
{
|
||||
get {return myFont;}
|
||||
set {myFont = value; sfString_SetFont(This, value != null ? value.This : IntPtr.Zero);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Base size of characters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Size
|
||||
{
|
||||
get {return sfString_GetSize(This);}
|
||||
set {sfString_SetSize(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Style of the text (see Styles enum)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Styles Style
|
||||
{
|
||||
get {return sfString_GetStyle(This);}
|
||||
set {sfString_SetStyle(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the string rectangle on screen
|
||||
/// </summary>
|
||||
/// <returns>String rectangle in global coordinates (doesn't include rotation)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect GetRect()
|
||||
{
|
||||
return sfString_GetRect(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Return the visual position of the Index-th character of the string,
|
||||
/// in coordinates relative to the string
|
||||
/// (note : translation, center, rotation and scale are not applied)
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the character</param>
|
||||
/// <returns>Position of the Index-th character (end of string if Index is out of range)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 GetCharacterPos(uint index)
|
||||
{
|
||||
Vector2 Pos;
|
||||
sfString_GetCharacterPos(This, index, out Pos.X, out Pos.Y);
|
||||
|
||||
return Pos;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="window">Target window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow window)
|
||||
{
|
||||
sfRenderWindow_DrawString(window.This, This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfString_Destroy(This);
|
||||
}
|
||||
|
||||
private Font myFont = Font.DefaultFont;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfString_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetCenter(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetCenterX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetCenterY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfString_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfString_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfString_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfString_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawString(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics", CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetText(IntPtr This, string Text);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetFont(IntPtr This, IntPtr Font);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetSize(IntPtr This, float Size);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_SetStyle(IntPtr This, Styles Style);
|
||||
|
||||
[DllImport("csfml-graphics", CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern string sfString_GetText(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfString_GetSize(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern Styles sfString_GetStyle(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfString_GetRect(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfString_GetCharacterPos(IntPtr This, uint Index, out float X, out float Y);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
114
dotnet/src/Graphics/Vector2.cs
Normal file
114
dotnet/src/Graphics/Vector2.cs
Normal file
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vector2 is an utility class for manipulating 2 dimensional
|
||||
/// vectors with float components
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Vector2
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the vector from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2(float x, float y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; returns the opposite of a vector
|
||||
/// </summary>
|
||||
/// <param name="v">Vector to negate</param>
|
||||
/// <returns>-v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator -(Vector2 v)
|
||||
{
|
||||
return new Vector2(-v.X, -v.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; subtracts two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 - v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator -(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(v1.X - v2.X, v1.Y - v2.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator + overload ; add two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 + v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator +(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(v1.X + v2.X, v1.Y + v2.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v * x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator *(Vector2 v, float x)
|
||||
{
|
||||
return new Vector2(v.X * x, v.Y * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a scalar value by a vector
|
||||
/// </summary>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <returns>x * v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator *(float x, Vector2 v)
|
||||
{
|
||||
return new Vector2(v.X * x, v.Y * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator / overload ; divide a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v / x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator /(Vector2 v, float x)
|
||||
{
|
||||
return new Vector2(v.X / x, v.Y / x);
|
||||
}
|
||||
|
||||
/// <summary>X (horizontal) component of the vector</summary>
|
||||
public float X;
|
||||
|
||||
/// <summary>Y (vertical) component of the vector</summary>
|
||||
public float Y;
|
||||
}
|
||||
}
|
||||
}
|
183
dotnet/src/Graphics/View.cs
Normal file
183
dotnet/src/Graphics/View.cs
Normal file
|
@ -0,0 +1,183 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a view (position, size, etc.) ;
|
||||
/// you can consider it as a 2D camera
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class View : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a default view (1000x1000, centered on origin)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View() :
|
||||
base(sfView_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the view from a rectangle
|
||||
/// </summary>
|
||||
/// <param name="viewRect">Rectangle defining the position and size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(FloatRect viewRect) :
|
||||
base(sfView_CreateFromRect(viewRect))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the view from its center and half-size
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the view</param>
|
||||
/// <param name="halfSize">Half-size of the view (from center to corner)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(Vector2 center, Vector2 halfSize) :
|
||||
base(sfView_Create())
|
||||
{
|
||||
this.Center = center;
|
||||
this.HalfSize = halfSize;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the view
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 Center
|
||||
{
|
||||
get {return new Vector2(sfView_GetCenterX(This), sfView_GetCenterY(This));}
|
||||
set {sfView_SetCenter(This, value.X, value.Y);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Half-size of the view
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 HalfSize
|
||||
{
|
||||
get {return new Vector2(sfView_GetHalfSizeX(This), sfView_GetHalfSizeY(This));}
|
||||
set {sfView_SetHalfSize(This, value.X, value.Y);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rebuild the view from a rectangle
|
||||
/// </summary>
|
||||
/// <param name="viewRect">Rectangle defining the position and size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetFromRect(FloatRect viewRect)
|
||||
{
|
||||
sfView_SetFromRect(This, viewRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the rectangle defining the view
|
||||
/// </summary>
|
||||
/// <returns>Rectangle of the view</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect GetRect()
|
||||
{
|
||||
return sfView_GetRect(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Move the view
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset to move the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Move(Vector2 offset)
|
||||
{
|
||||
sfView_Move(This, offset.X, offset.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Resize the view rectangle to simulate a zoom / unzoom effect
|
||||
/// </summary>
|
||||
/// <param name="factor">Zoom factor to apply, relative to the current zoom</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Zoom(float factor)
|
||||
{
|
||||
sfView_Zoom(This, factor);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor for other classes which need to manipulate raw views
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Direct pointer to the view object in the C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal View(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfView_Destroy(This);
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfView_Create();
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfView_CreateFromRect(FloatRect Rect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Destroy(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetCenter(IntPtr View, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetHalfSize(IntPtr View, float HalfWidth, float HalfHeight);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetFromRect(IntPtr View, FloatRect ViewRect);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetCenterX(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetCenterY(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetHalfSizeX(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetHalfSizeY(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfView_GetRect(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Move(IntPtr View, float OffsetX, float OffsetY);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Zoom(IntPtr View, float Factor);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
72
dotnet/src/Graphics/sfml-graphics.csproj
Normal file
72
dotnet/src/Graphics/sfml-graphics.csproj
Normal file
|
@ -0,0 +1,72 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SFML.Graphics</RootNamespace>
|
||||
<AssemblyName>sfmlnet-graphics</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>bin\graphics-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>bin\graphics-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Compile Include="Color.cs" />
|
||||
<Compile Include="Context.cs" />
|
||||
<Compile Include="Drawable.cs" />
|
||||
<Compile Include="Font.cs" />
|
||||
<Compile Include="Image.cs" />
|
||||
<Compile Include="PostFx.cs" />
|
||||
<Compile Include="Rect.cs" />
|
||||
<Compile Include="RenderWindow.cs" />
|
||||
<Compile Include="Shape.cs" />
|
||||
<Compile Include="Sprite.cs" />
|
||||
<Compile Include="String2D.cs" />
|
||||
<Compile Include="Vector2.cs" />
|
||||
<Compile Include="View.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Window\sfml-window.csproj">
|
||||
<Project>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</Project>
|
||||
<Name>sfml-window</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue