Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
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2f524481c1
974 changed files with 295448 additions and 0 deletions
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DSFML/samples/dsfml/bin/Data/background.jpg
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DSFML/samples/dsfml/bin/Data/background.jpg
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DSFML/samples/dsfml/bin/Data/ball.tga
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DSFML/samples/dsfml/bin/Data/ball.tga
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DSFML/samples/dsfml/bin/Data/ball.wav
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DSFML/samples/dsfml/bin/Data/ball.wav
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DSFML/samples/dsfml/bin/Data/bluerallyecarleft.bmp
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DSFML/samples/dsfml/bin/Data/bluerallyecarleft.bmp
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DSFML/samples/dsfml/bin/Data/bluerallyecarright.bmp
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DSFML/samples/dsfml/bin/Data/bluerallyecarright.bmp
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DSFML/samples/dsfml/bin/Data/blur.sfx
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DSFML/samples/dsfml/bin/Data/blur.sfx
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texture framebuffer
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float offset
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effect
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{
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vec2 offx = vec2(offset, 0.0);
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vec2 offy = vec2(0.0, offset);
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vec4 c0 = framebuffer(_in);
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vec4 c1 = framebuffer(_in - offy);
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vec4 c2 = framebuffer(_in + offy);
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vec4 c3 = framebuffer(_in - offx);
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vec4 c4 = framebuffer(_in + offx);
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_out = c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2;
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}
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DSFML/samples/dsfml/bin/Data/car_idle.wav
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DSFML/samples/dsfml/bin/Data/car_idle.wav
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DSFML/samples/dsfml/bin/Data/cheeseburger.ttf
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DSFML/samples/dsfml/bin/Data/cheeseburger.ttf
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DSFML/samples/dsfml/bin/Data/colorize.sfx
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DSFML/samples/dsfml/bin/Data/colorize.sfx
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texture framebuffer
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vec3 color
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effect
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{
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vec4 pixel = framebuffer(_in);
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float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
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_out = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
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}
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DSFML/samples/dsfml/bin/Data/crosshair.bmp
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DSFML/samples/dsfml/bin/Data/crosshair.bmp
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DSFML/samples/dsfml/bin/Data/crosshair.tga
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DSFML/samples/dsfml/bin/Data/crosshair.tga
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DSFML/samples/dsfml/bin/Data/fisheye.sfx
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DSFML/samples/dsfml/bin/Data/fisheye.sfx
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texture framebuffer
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vec2 mouse
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effect
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{
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float len = distance(_in, mouse) * 7.0;
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if (len < 1.0)
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_out = framebuffer(_in + (_in - mouse) * len);
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else
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_out = framebuffer(_in);
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}
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DSFML/samples/dsfml/bin/Data/nothing.sfx
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DSFML/samples/dsfml/bin/Data/nothing.sfx
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texture framebuffer
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effect
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{
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_out = framebuffer(_in);
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}
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DSFML/samples/dsfml/bin/Data/paddle.tga
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DSFML/samples/dsfml/bin/Data/paddle.tga
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DSFML/samples/dsfml/bin/Data/wave.jpg
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DSFML/samples/dsfml/bin/Data/wave.jpg
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DSFML/samples/dsfml/bin/Data/wave.sfx
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DSFML/samples/dsfml/bin/Data/wave.sfx
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texture framebuffer
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texture wave
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vec2 offset
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effect
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{
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vec2 texoffset = wave(_in * offset).xy;
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texoffset -= vec2(0.5, 0.5);
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texoffset *= 0.05;
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_out = framebuffer(_in + texoffset);
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}
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DSFML/samples/dsfml/bin/libsndfile-1.dll
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DSFML/samples/dsfml/bin/libsndfile-1.dll
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DSFML/samples/dsfml/bin/openal32.dll
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DSFML/samples/dsfml/bin/openal32.dll
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