Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
commit
2f524481c1
974 changed files with 295448 additions and 0 deletions
36
DSFML/import/dsfml/audio/all.d
Normal file
36
DSFML/import/dsfml/audio/all.d
Normal file
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.all;
|
||||
|
||||
public import
|
||||
dsfml.audio.listener,
|
||||
dsfml.audio.music,
|
||||
dsfml.audio.sound,
|
||||
dsfml.audio.soundbuffer,
|
||||
dsfml.audio.soundbufferrecorder,
|
||||
dsfml.audio.soundrecorder,
|
||||
dsfml.audio.soundstatus,
|
||||
dsfml.audio.soundstream;
|
184
DSFML/import/dsfml/audio/listener.d
Normal file
184
DSFML/import/dsfml/audio/listener.d
Normal file
|
@ -0,0 +1,184 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.listener;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.vector3;
|
||||
|
||||
/**
|
||||
* Listener is a global interface for defining the audio
|
||||
* listener properties ; the audio listener is the point in
|
||||
* the scene from where all the sounds are heard.
|
||||
*
|
||||
* See_Also:
|
||||
* SFML Tutorial for sound spatialization example.
|
||||
*/
|
||||
class Listener
|
||||
{
|
||||
|
||||
/**
|
||||
* Change the global volume of all the sounds.
|
||||
* The default volume is 100
|
||||
*
|
||||
* Params:
|
||||
* volume = New global volume, in the range [0, 100]
|
||||
*/
|
||||
static void setGlobalVolume(float volume)
|
||||
in
|
||||
{
|
||||
assert (volume >= 0.f && volume <= 100.f);
|
||||
}
|
||||
body
|
||||
{
|
||||
sfListener_SetGlobalVolume(volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current value of the global volume of all the sounds
|
||||
*
|
||||
* Returns:
|
||||
* Current global volume, in the range [0, 100]
|
||||
*/
|
||||
static float getGlobalVolume()
|
||||
{
|
||||
return sfListener_GetGlobalVolume();
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the position of the listener.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* posX = X position of the listener in the world
|
||||
* posY = Y position of the listener in the world
|
||||
* posZ = Z position of the listener in the world
|
||||
*/
|
||||
static void setPosition(float posX, float posY, float posZ)
|
||||
{
|
||||
sfListener_SetPosition(posX, posY, posZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the position of the listener.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* position = new position
|
||||
*/
|
||||
static void setPosition(Vector3f position)
|
||||
{
|
||||
sfListener_SetPosition(position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the current position of the listener
|
||||
*
|
||||
* Returns:
|
||||
* Current position
|
||||
*/
|
||||
static Vector3f getPosition()
|
||||
{
|
||||
Vector3f ret;
|
||||
sfListener_GetPosition(&ret.x, &ret.y, &ret.z);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the orientation of the listener (the point
|
||||
* he must look at).
|
||||
* The default target is (0, 0, -1)
|
||||
*
|
||||
* Params:
|
||||
* targetX = X position of the point the listener must look at
|
||||
* targetY = X position of the point the listener must look at
|
||||
* targetZ = X position of the point the listener must look at
|
||||
*/
|
||||
static void setTarget(float targetX, float targetY, float targetZ)
|
||||
{
|
||||
sfListener_SetTarget(targetX, targetY, targetZ);
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the orientation of the listener (the point
|
||||
* he must look at).
|
||||
* The default target is (0, 0, -1)
|
||||
*
|
||||
* Params:
|
||||
* target = Position of the point the listener must look at
|
||||
*/
|
||||
static void setTarget(Vector3f position)
|
||||
{
|
||||
sfListener_SetTarget(position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current orientation of the listener (the point
|
||||
* he's looking at)
|
||||
*
|
||||
* Returns:
|
||||
* Position of the point the listener is looking at
|
||||
*/
|
||||
static Vector3f getTarget()
|
||||
{
|
||||
Vector3f ret;
|
||||
sfListener_GetTarget(&ret.x, &ret.y, &ret.z);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void function(float) pf_sfListener_SetGlobalVolume;
|
||||
typedef float function() pf_sfListener_GetGlobalVolume;
|
||||
typedef void function(float, float, float) pf_sfListener_SetPosition;
|
||||
typedef void function(float*, float*, float*) pf_sfListener_GetPosition;
|
||||
typedef void function(float, float, float) pf_sfListener_SetTarget;
|
||||
typedef void function(float*, float*, float*) pf_sfListener_GetTarget;
|
||||
|
||||
static pf_sfListener_SetGlobalVolume sfListener_SetGlobalVolume;
|
||||
static pf_sfListener_GetGlobalVolume sfListener_GetGlobalVolume;
|
||||
static pf_sfListener_SetPosition sfListener_SetPosition;
|
||||
static pf_sfListener_GetPosition sfListener_GetPosition;
|
||||
static pf_sfListener_SetTarget sfListener_SetTarget;
|
||||
static pf_sfListener_GetTarget sfListener_GetTarget;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfListener_SetGlobalVolume = cast(pf_sfListener_SetGlobalVolume)dll.getSymbol("sfListener_SetGlobalVolume");
|
||||
sfListener_GetGlobalVolume = cast(pf_sfListener_GetGlobalVolume)dll.getSymbol("sfListener_GetGlobalVolume");
|
||||
sfListener_SetPosition = cast(pf_sfListener_SetPosition)dll.getSymbol("sfListener_SetPosition");
|
||||
sfListener_GetPosition = cast(pf_sfListener_GetPosition)dll.getSymbol("sfListener_GetPosition");
|
||||
sfListener_SetTarget = cast(pf_sfListener_SetTarget)dll.getSymbol("sfListener_SetTarget");
|
||||
sfListener_GetTarget = cast(pf_sfListener_GetTarget)dll.getSymbol("sfListener_GetTarget");
|
||||
}
|
||||
}
|
396
DSFML/import/dsfml/audio/music.d
Normal file
396
DSFML/import/dsfml/audio/music.d
Normal file
|
@ -0,0 +1,396 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.music;
|
||||
|
||||
import dsfml.audio.soundstatus;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.stringutil;
|
||||
import dsfml.system.vector3;
|
||||
|
||||
/**
|
||||
* Music defines a big sound played using streaming,
|
||||
* so usually what we call a music :)
|
||||
*/
|
||||
class Music : DSFMLObject
|
||||
{
|
||||
/**
|
||||
* Open a music file (doesn't play it -- call Play for that)
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the file to open
|
||||
*
|
||||
*/
|
||||
this(char[] filename)
|
||||
{
|
||||
if (filename is null || filename.length == 0)
|
||||
throw new LoadingException("LoadingException : Filename is invalid.");
|
||||
|
||||
super(sfMusic_CreateFromFile(toStringz(filename)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Open a music file from memory (doesn't play it -- call Play() for that)
|
||||
*
|
||||
* Params:
|
||||
* data = file data in memory
|
||||
*
|
||||
*/
|
||||
this(byte[] data)
|
||||
{
|
||||
if (data is null || data.length == 0)
|
||||
throw new Exception("LoadingException : Memory stream is invalid.");
|
||||
|
||||
super(m_ptr = sfMusic_CreateFromMemory(data.ptr, data.length));
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfMusic_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start playing the audio stream
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
sfMusic_Play(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop playing the audio stream
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfMusic_Stop(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the audio stream
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfMusic_Pause(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Return the number of channels (1 = mono, 2 = stereo)
|
||||
*
|
||||
* Returns:
|
||||
* Number of channels
|
||||
*/
|
||||
uint getChannelsCount()
|
||||
{
|
||||
return sfMusic_GetChannelsCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the stream sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Stream frequency (number of samples per second)
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return sfMusic_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the music duration
|
||||
*
|
||||
* Returns:
|
||||
* Music duration, in seconds
|
||||
*/
|
||||
float getDuration()
|
||||
{
|
||||
return sfMusic_GetDuration(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the status of the stream (stopped, paused, playing)
|
||||
*
|
||||
* Returns:
|
||||
* Current status of the sound
|
||||
*/
|
||||
SoundStatus getStatus()
|
||||
{
|
||||
return sfMusic_GetStatus(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Tell whether or not the music is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the music is looping, false otherwise
|
||||
*/
|
||||
bool getLoop()
|
||||
{
|
||||
return cast(bool)sfMusic_GetLoop(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pitch
|
||||
*
|
||||
* Returns:
|
||||
* Pitch value
|
||||
*/
|
||||
float getPitch()
|
||||
{
|
||||
return sfMusic_GetPitch(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the volume
|
||||
*
|
||||
* Returns:
|
||||
* Volume value (in range [1, 100])
|
||||
*/
|
||||
float getVolume()
|
||||
{
|
||||
return sfMusic_GetVolume(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound position
|
||||
*
|
||||
* Returns:
|
||||
* Current position of the music.
|
||||
*/
|
||||
Vector3f getPosition()
|
||||
{
|
||||
Vector3f ret;
|
||||
sfMusic_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum distance
|
||||
*
|
||||
* Returns:
|
||||
* Minimum distance for the sound
|
||||
*/
|
||||
float getMinDistance()
|
||||
{
|
||||
return sfMusic_GetMinDistance(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the attenuation factor
|
||||
*
|
||||
* Returns:
|
||||
* Attenuation factor of the sound
|
||||
*
|
||||
*/
|
||||
float getAttenuation()
|
||||
{
|
||||
return sfMusic_GetAttenuation(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the music loop state.
|
||||
* This parameter is disabled by default
|
||||
*
|
||||
* Params:
|
||||
* loop = True to play in loop, false to play once
|
||||
*/
|
||||
void setLoop(bool loop)
|
||||
{
|
||||
sfMusic_SetLoop(m_ptr, loop);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound pitch.
|
||||
* The default pitch is 1
|
||||
*
|
||||
* Params:
|
||||
* pitch = New pitch
|
||||
*
|
||||
*/
|
||||
void setPitch(float pitch)
|
||||
{
|
||||
sfMusic_SetPitch(m_ptr, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound volume.
|
||||
* The default volume is 100
|
||||
*
|
||||
* Params:
|
||||
* volume = Volume (in range [0, 100])
|
||||
*
|
||||
*/
|
||||
void setVolume(float volume)
|
||||
in
|
||||
{
|
||||
assert (volume >= 0.f && volume <= 100.f);
|
||||
}
|
||||
body
|
||||
{
|
||||
sfMusic_SetVolume(m_ptr, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound position.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* x = X position of the sound in the world
|
||||
* y = Y position of the sound in the world
|
||||
* z = Z position of the sound in the world
|
||||
*
|
||||
*/
|
||||
void setPosition(float x, float y, float z)
|
||||
{
|
||||
sfMusic_SetPosition(m_ptr, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound position.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* position = new position
|
||||
*
|
||||
*/
|
||||
void setPosition(Vector3f position)
|
||||
{
|
||||
sfMusic_SetPosition(m_ptr, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Set the minimum distance - closer than thsi distance
|
||||
* the listener will hear the sound at its maximum volume.
|
||||
* The default distance is 1.0
|
||||
*
|
||||
* Params:
|
||||
* minDistance = new minimum distance for the sound
|
||||
*/
|
||||
void setMinDistance(float minDistance)
|
||||
{
|
||||
sfMusic_SetMinDistance(m_ptr, minDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the attenuation factor - the higher the attenuation, the
|
||||
* more the sound will be attenuated with distance from listener.
|
||||
* The default attenuation factor 1.0
|
||||
*
|
||||
* Params:
|
||||
* attenuation = new attenuation factor for the sound
|
||||
*/
|
||||
void setAttenuation(float attenuation)
|
||||
{
|
||||
sfMusic_SetAttenuation(m_ptr, attenuation);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function(char*) pf_sfMusic_CreateFromFile;
|
||||
typedef void* function(byte*, size_t) pf_sfMusic_CreateFromMemory;
|
||||
typedef void function(void*) pf_sfMusic_Destroy;
|
||||
typedef void function(void*, int) pf_sfMusic_SetLoop;
|
||||
typedef bool function(void*) pf_sfMusic_GetLoop;
|
||||
typedef float function(void*) pf_sfMusic_GetDuration;
|
||||
typedef void function(void*) pf_sfMusic_Play;
|
||||
typedef void function(void*) pf_sfMusic_Pause;
|
||||
typedef void function(void*) pf_sfMusic_Stop;
|
||||
typedef uint function(void*) pf_sfMusic_GetChannelsCount;
|
||||
typedef uint function(void*) pf_sfMusic_GetSampleRate;
|
||||
typedef SoundStatus function(void*) pf_sfMusic_GetStatus;
|
||||
typedef void function(void*, float) pf_sfMusic_SetPitch;
|
||||
typedef void function(void*, float) pf_sfMusic_SetVolume;
|
||||
typedef void function(void*, float, float, float) pf_sfMusic_SetPosition;
|
||||
typedef float function(void*) pf_sfMusic_GetPitch;
|
||||
typedef float function(void*) pf_sfMusic_GetVolume;
|
||||
typedef void function(void*, float*, float*, float*) pf_sfMusic_GetPosition;
|
||||
typedef float function(void*) pf_sfMusic_GetMinDistance;
|
||||
typedef float function(void*) pf_sfMusic_GetAttenuation;
|
||||
typedef void function(void*, float) pf_sfMusic_SetMinDistance;
|
||||
typedef void function(void*, float) pf_sfMusic_SetAttenuation;
|
||||
|
||||
static pf_sfMusic_CreateFromFile sfMusic_CreateFromFile;
|
||||
static pf_sfMusic_CreateFromMemory sfMusic_CreateFromMemory;
|
||||
static pf_sfMusic_Destroy sfMusic_Destroy;
|
||||
static pf_sfMusic_SetLoop sfMusic_SetLoop;
|
||||
static pf_sfMusic_GetLoop sfMusic_GetLoop;
|
||||
static pf_sfMusic_GetDuration sfMusic_GetDuration;
|
||||
static pf_sfMusic_Play sfMusic_Play;
|
||||
static pf_sfMusic_Pause sfMusic_Pause;
|
||||
static pf_sfMusic_Stop sfMusic_Stop;
|
||||
static pf_sfMusic_GetChannelsCount sfMusic_GetChannelsCount;
|
||||
static pf_sfMusic_GetSampleRate sfMusic_GetSampleRate;
|
||||
static pf_sfMusic_GetStatus sfMusic_GetStatus;
|
||||
static pf_sfMusic_SetPitch sfMusic_SetPitch;
|
||||
static pf_sfMusic_SetVolume sfMusic_SetVolume;
|
||||
static pf_sfMusic_SetPosition sfMusic_SetPosition;
|
||||
static pf_sfMusic_GetPitch sfMusic_GetPitch;
|
||||
static pf_sfMusic_GetVolume sfMusic_GetVolume;
|
||||
static pf_sfMusic_GetPosition sfMusic_GetPosition;
|
||||
static pf_sfMusic_GetMinDistance sfMusic_GetMinDistance;
|
||||
static pf_sfMusic_GetAttenuation sfMusic_GetAttenuation;
|
||||
static pf_sfMusic_SetMinDistance sfMusic_SetMinDistance;
|
||||
static pf_sfMusic_SetAttenuation sfMusic_SetAttenuation;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfMusic_CreateFromFile = cast(pf_sfMusic_CreateFromFile)dll.getSymbol("sfMusic_CreateFromFile");
|
||||
sfMusic_CreateFromMemory = cast(pf_sfMusic_CreateFromMemory)dll.getSymbol("sfMusic_CreateFromMemory");
|
||||
sfMusic_Destroy = cast(pf_sfMusic_Destroy)dll.getSymbol("sfMusic_Destroy");
|
||||
sfMusic_SetLoop = cast(pf_sfMusic_SetLoop)dll.getSymbol("sfMusic_SetLoop");
|
||||
sfMusic_GetLoop = cast(pf_sfMusic_GetLoop)dll.getSymbol("sfMusic_GetLoop");
|
||||
sfMusic_GetDuration = cast(pf_sfMusic_GetDuration)dll.getSymbol("sfMusic_GetDuration");
|
||||
sfMusic_Play = cast(pf_sfMusic_Play)dll.getSymbol("sfMusic_Play");
|
||||
sfMusic_Pause = cast(pf_sfMusic_Pause)dll.getSymbol("sfMusic_Pause");
|
||||
sfMusic_Stop = cast(pf_sfMusic_Stop)dll.getSymbol("sfMusic_Stop");
|
||||
sfMusic_GetChannelsCount = cast(pf_sfMusic_GetChannelsCount)dll.getSymbol("sfMusic_GetChannelsCount");
|
||||
sfMusic_GetSampleRate = cast(pf_sfMusic_GetSampleRate)dll.getSymbol("sfMusic_GetSampleRate");
|
||||
sfMusic_GetStatus = cast(pf_sfMusic_GetStatus)dll.getSymbol("sfMusic_GetStatus");
|
||||
sfMusic_SetPitch = cast(pf_sfMusic_SetPitch)dll.getSymbol("sfMusic_SetPitch");
|
||||
sfMusic_SetVolume = cast(pf_sfMusic_SetVolume)dll.getSymbol("sfMusic_SetVolume");
|
||||
sfMusic_SetPosition = cast(pf_sfMusic_SetPosition)dll.getSymbol("sfMusic_SetPosition");
|
||||
sfMusic_GetPitch = cast(pf_sfMusic_GetPitch)dll.getSymbol("sfMusic_GetPitch");
|
||||
sfMusic_GetVolume = cast(pf_sfMusic_GetVolume)dll.getSymbol("sfMusic_GetVolume");
|
||||
sfMusic_GetPosition = cast(pf_sfMusic_GetPosition)dll.getSymbol("sfMusic_GetPosition");
|
||||
sfMusic_GetMinDistance = cast(pf_sfMusic_GetMinDistance)dll.getSymbol("sfMusic_GetMinDistance");
|
||||
sfMusic_GetAttenuation = cast(pf_sfMusic_GetAttenuation)dll.getSymbol("sfMusic_GetAttenuation");
|
||||
sfMusic_SetMinDistance = cast(pf_sfMusic_SetMinDistance)dll.getSymbol("sfMusic_SetMinDistance");
|
||||
sfMusic_SetAttenuation = cast(pf_sfMusic_SetAttenuation)dll.getSymbol("sfMusic_SetAttenuation");
|
||||
}
|
||||
}
|
||||
|
415
DSFML/import/dsfml/audio/sound.d
Normal file
415
DSFML/import/dsfml/audio/sound.d
Normal file
|
@ -0,0 +1,415 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.sound;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
import dsfml.audio.soundstatus;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.vector3;
|
||||
|
||||
/**
|
||||
* Sound defines the properties of the sound such as position,
|
||||
* volume, pitch, etc.
|
||||
*/
|
||||
class Sound : DSFMLObject
|
||||
{
|
||||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super(sfSound_Create());
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct the sound from its parameters
|
||||
*
|
||||
* Params:
|
||||
* buffer = Sound buffer to play
|
||||
* loop = Loop flag (false by default)
|
||||
* pitch = Value of the pitch (1 by default)
|
||||
* volume = Volume (100 by default)
|
||||
* x = X position (0 by default)
|
||||
* y = Y position (0 by default)
|
||||
* z = Z position (0 by default)
|
||||
*
|
||||
* Throws:
|
||||
* NullParameterException if buffer is null
|
||||
*/
|
||||
this(SoundBuffer buffer, bool loop = false, float pitch = 1.f, float volume = 100.f, float x = 0.f, float y = 0.f, float z = 0.f)
|
||||
{
|
||||
if (buffer is null)
|
||||
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
||||
|
||||
super(sfSound_Create());
|
||||
sfSound_SetBuffer(m_ptr, buffer.getNativePointer());
|
||||
sfSound_SetLoop(m_ptr, loop);
|
||||
sfSound_SetPitch(m_ptr, pitch);
|
||||
sfSound_SetVolume(m_ptr, volume);
|
||||
sfSound_SetPosition(m_ptr, x, y, z);
|
||||
}
|
||||
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSound_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Play the sound
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
sfSound_Play(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the sound
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfSound_Pause(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the sound
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfSound_Stop(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the source buffer
|
||||
*
|
||||
* Params:
|
||||
* buffer = New sound buffer to bind to the sound
|
||||
*/
|
||||
void setBuffer(SoundBuffer buffer)
|
||||
{
|
||||
if (buffer is null)
|
||||
throw new NullParameterException("NullParameterException : SoundBuffer is null.");
|
||||
|
||||
m_buffer = buffer;
|
||||
sfSound_SetBuffer(m_ptr, buffer.getNativePointer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound loop state.
|
||||
* This parameter is disabled by default
|
||||
*
|
||||
* Params:
|
||||
* loop = True to play in loop, false to play once
|
||||
*/
|
||||
void setLoop(bool loop)
|
||||
{
|
||||
sfSound_SetLoop(m_ptr, loop);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound pitch.
|
||||
* The default pitch is 1
|
||||
*
|
||||
* Params:
|
||||
* pitch = New pitch
|
||||
*/
|
||||
void setPitch(float pitch)
|
||||
{
|
||||
sfSound_SetPitch(m_ptr, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound volume.
|
||||
* The default volume is 100
|
||||
*
|
||||
* Params:
|
||||
* volume = Volume (in range [0, 100])
|
||||
*/
|
||||
void setVolume(float volume)
|
||||
in
|
||||
{
|
||||
assert(volume >= 0 && volume <= 100);
|
||||
}
|
||||
body
|
||||
{
|
||||
sfSound_SetVolume(m_ptr, volume);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound position.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* x = X position of the sound in the world
|
||||
* y = Y position of the sound in the world
|
||||
* z = Z position of the sound in the world
|
||||
*/
|
||||
void setPosition(float x, float y, float z)
|
||||
{
|
||||
sfSound_SetPosition(m_ptr, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound position.
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params :
|
||||
* position = new position
|
||||
*/
|
||||
void setPosition(Vector3f position)
|
||||
{
|
||||
sfSound_SetPosition(m_ptr, position.x, position.y, position.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the minimum distance - closer than this distance
|
||||
* the listener will hear the sound at its maximum volume.
|
||||
* The default distance is 1.0
|
||||
*
|
||||
* Params:
|
||||
* minDistance = new minimum distance for the sound
|
||||
*/
|
||||
void setMinDistance(float minDistance)
|
||||
{
|
||||
sfSound_SetMinDistance(m_ptr, minDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the attenuation factor - the higher the attenuation, the
|
||||
* more the sound will be attenuated with distance from listener.
|
||||
* The default attenuation factor 1.0
|
||||
*
|
||||
* Params:
|
||||
* attenuation = new attenuation factor for the sound
|
||||
*/
|
||||
void setAttenuation(float attenuation)
|
||||
{
|
||||
sfSound_SetAttenuation(m_ptr, attenuation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current playing offset of a sound
|
||||
*
|
||||
* Params:
|
||||
* offset = new playing position, expressed in seconds
|
||||
*/
|
||||
void setPlayingOffset(float offset)
|
||||
{
|
||||
sfSound_SetPlayingOffset(m_ptr, offset);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the source buffer
|
||||
*
|
||||
* Returns:
|
||||
* Sound buffer bound to the sound (can be NULL)
|
||||
*/
|
||||
SoundBuffer getBuffer()
|
||||
{
|
||||
return m_buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether or not the sound is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the sound is looping, false otherwise
|
||||
*/
|
||||
bool getLoop()
|
||||
{
|
||||
|
||||
return cast(bool)(sfSound_GetLoop(m_ptr));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pitch
|
||||
*
|
||||
* Returns:
|
||||
* Pitch value
|
||||
*/
|
||||
float getPitch()
|
||||
{
|
||||
return sfSound_GetPitch(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the volume
|
||||
*
|
||||
* Returns:
|
||||
* Volume value (in range [1, 100])
|
||||
*/
|
||||
float getVolume()
|
||||
{
|
||||
return sfSound_GetVolume(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound position
|
||||
*
|
||||
* Params:
|
||||
* x = X position of the sound in the world
|
||||
* y = Y position of the sound in the world
|
||||
* z = Z position of the sound in the world
|
||||
*/
|
||||
Vector3f getPosition()
|
||||
{
|
||||
Vector3f ret;
|
||||
sfSound_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum distance
|
||||
*
|
||||
* Returns:
|
||||
* Minimum distance for the sound
|
||||
*/
|
||||
float getMinDistance()
|
||||
{
|
||||
return sfSound_GetMinDistance(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the attenuation factor
|
||||
*
|
||||
* Returns:
|
||||
* Attenuation factor of the sound
|
||||
*
|
||||
*/
|
||||
float getAttenuation()
|
||||
{
|
||||
return sfSound_GetAttenuation(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the status of the sound (stopped, paused, playing)
|
||||
*
|
||||
* Returns:
|
||||
* Current status of the sound
|
||||
*/
|
||||
SoundStatus getStatus()
|
||||
{
|
||||
return sfSound_GetStatus(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current playing position of the sound
|
||||
*
|
||||
* Returns:
|
||||
* Current playing position, expressed in seconds
|
||||
*/
|
||||
float getPlayingOffset()
|
||||
{
|
||||
return sfSound_GetPlayingOffset(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
SoundBuffer m_buffer;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function() pf_sfSound_Create;
|
||||
typedef void function(void*) pf_sfSound_Destroy;
|
||||
typedef void function(void*) pf_sfSound_Play;
|
||||
typedef void function(void*) pf_sfSound_Pause;
|
||||
typedef void function(void*) pf_sfSound_Stop;
|
||||
typedef void function(void*, void*) pf_sfSound_SetBuffer;
|
||||
typedef void* function(void*) pf_sfSound_GetBuffer;
|
||||
typedef void function(void*, int) pf_sfSound_SetLoop;
|
||||
typedef int function(void*) pf_sfSound_GetLoop;
|
||||
typedef SoundStatus function(void*) pf_sfSound_GetStatus;
|
||||
typedef void function(void*, float) pf_sfSound_SetPitch;
|
||||
typedef void function(void*, float) pf_sfSound_SetVolume;
|
||||
typedef void function(void*, float, float, float) pf_sfSound_SetPosition;
|
||||
typedef float function(void*) pf_sfSound_GetPitch;
|
||||
typedef float function(void*) pf_sfSound_GetVolume;
|
||||
typedef void function(void*, float*, float*, float*) pf_sfSound_GetPosition;
|
||||
typedef float function(void*) pf_sfSound_GetPlayingOffset;
|
||||
typedef float function(void*) pf_sfSound_GetMinDistance;
|
||||
typedef float function(void*) pf_sfSound_GetAttenuation;
|
||||
typedef void function(void*, float) pf_sfSound_SetMinDistance;
|
||||
typedef void function(void*, float) pf_sfSound_SetAttenuation;
|
||||
typedef void function(void*, float) pf_sfSound_SetPlayingOffset;
|
||||
|
||||
static pf_sfSound_Create sfSound_Create;
|
||||
static pf_sfSound_Destroy sfSound_Destroy;
|
||||
static pf_sfSound_Play sfSound_Play;
|
||||
static pf_sfSound_Pause sfSound_Pause;
|
||||
static pf_sfSound_Stop sfSound_Stop;
|
||||
static pf_sfSound_SetBuffer sfSound_SetBuffer;
|
||||
static pf_sfSound_GetBuffer sfSound_GetBuffer;
|
||||
static pf_sfSound_SetLoop sfSound_SetLoop;
|
||||
static pf_sfSound_GetLoop sfSound_GetLoop;
|
||||
static pf_sfSound_GetStatus sfSound_GetStatus;
|
||||
static pf_sfSound_SetPitch sfSound_SetPitch;
|
||||
static pf_sfSound_SetVolume sfSound_SetVolume;
|
||||
static pf_sfSound_SetPosition sfSound_SetPosition;
|
||||
static pf_sfSound_GetPitch sfSound_GetPitch;
|
||||
static pf_sfSound_GetVolume sfSound_GetVolume;
|
||||
static pf_sfSound_GetPosition sfSound_GetPosition;
|
||||
static pf_sfSound_GetPlayingOffset sfSound_GetPlayingOffset;
|
||||
static pf_sfSound_GetMinDistance sfSound_GetMinDistance;
|
||||
static pf_sfSound_GetAttenuation sfSound_GetAttenuation;
|
||||
static pf_sfSound_SetMinDistance sfSound_SetMinDistance;
|
||||
static pf_sfSound_SetAttenuation sfSound_SetAttenuation;
|
||||
static pf_sfSound_SetPlayingOffset sfSound_SetPlayingOffset;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSound_Create = cast(pf_sfSound_Create)dll.getSymbol("sfSound_Create");
|
||||
sfSound_Destroy = cast(pf_sfSound_Destroy)dll.getSymbol("sfSound_Destroy");
|
||||
sfSound_Play = cast(pf_sfSound_Play)dll.getSymbol("sfSound_Play");
|
||||
sfSound_Pause = cast(pf_sfSound_Pause)dll.getSymbol("sfSound_Pause");
|
||||
sfSound_Stop = cast(pf_sfSound_Stop)dll.getSymbol("sfSound_Stop");
|
||||
sfSound_SetBuffer = cast(pf_sfSound_SetBuffer)dll.getSymbol("sfSound_SetBuffer");
|
||||
sfSound_GetBuffer = cast(pf_sfSound_GetBuffer)dll.getSymbol("sfSound_GetBuffer");
|
||||
sfSound_SetLoop = cast(pf_sfSound_SetLoop)dll.getSymbol("sfSound_SetLoop");
|
||||
sfSound_GetLoop = cast(pf_sfSound_GetLoop)dll.getSymbol("sfSound_GetLoop");
|
||||
sfSound_GetStatus = cast(pf_sfSound_GetStatus)dll.getSymbol("sfSound_GetStatus");
|
||||
sfSound_SetPitch = cast(pf_sfSound_SetPitch)dll.getSymbol("sfSound_SetPitch");
|
||||
sfSound_SetVolume = cast(pf_sfSound_SetVolume)dll.getSymbol("sfSound_SetVolume");
|
||||
sfSound_SetPosition = cast(pf_sfSound_SetPosition)dll.getSymbol("sfSound_SetPosition");
|
||||
sfSound_GetPitch = cast(pf_sfSound_GetPitch)dll.getSymbol("sfSound_GetPitch");
|
||||
sfSound_GetVolume = cast(pf_sfSound_GetVolume)dll.getSymbol("sfSound_GetVolume");
|
||||
sfSound_GetPosition = cast(pf_sfSound_GetPosition)dll.getSymbol("sfSound_GetPosition");
|
||||
sfSound_GetPlayingOffset = cast(pf_sfSound_GetPlayingOffset)dll.getSymbol("sfSound_GetPlayingOffset");
|
||||
sfSound_GetMinDistance = cast(pf_sfSound_GetMinDistance)dll.getSymbol("sfSound_GetMinDistance");
|
||||
sfSound_GetAttenuation = cast(pf_sfSound_GetAttenuation)dll.getSymbol("sfSound_GetAttenuation");
|
||||
sfSound_SetMinDistance = cast(pf_sfSound_SetMinDistance)dll.getSymbol("sfSound_SetMinDistance");
|
||||
sfSound_SetAttenuation = cast(pf_sfSound_SetAttenuation)dll.getSymbol("sfSound_SetAttenuation");
|
||||
sfSound_SetPlayingOffset = cast(pf_sfSound_SetPlayingOffset)dll.getSymbol("sfSound_SetPlayingOffset");
|
||||
}
|
||||
}
|
226
DSFML/import/dsfml/audio/soundbuffer.d
Normal file
226
DSFML/import/dsfml/audio/soundbuffer.d
Normal file
|
@ -0,0 +1,226 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundbuffer;
|
||||
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.exception;
|
||||
import dsfml.system.stringutil;
|
||||
|
||||
|
||||
/**
|
||||
* SoundBuffer is the low-level for loading and manipulating
|
||||
* sound buffers
|
||||
*/
|
||||
class SoundBuffer : DSFMLObject
|
||||
{
|
||||
/**
|
||||
* Load the sound buffer from a file
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the sound file to load
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(char[] filename)
|
||||
{
|
||||
if (filename is null || filename.length == 0)
|
||||
throw new LoadingException("LoadingException : Filename is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromFile(toStringz(filename)));
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the sound buffer from a file in memory
|
||||
*
|
||||
* Params:
|
||||
* data = Array of file data in memory
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(byte[] data)
|
||||
{
|
||||
if (data is null || data.length == 0)
|
||||
throw new Exception("LoadingException : Memory stream is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromMemory(data.ptr, data.length));
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the sound buffer from an array of samples - assumed format for
|
||||
* samples is 16 bits signed integer
|
||||
*
|
||||
* Params:
|
||||
* samples = Array of samples in memory
|
||||
* channelsCount = Number of channels (1 = mono, 2 = stereo, ...)
|
||||
* sampleRate = Frequency (number of samples to play per second)
|
||||
*
|
||||
* Throws:
|
||||
* LoadingException on failure
|
||||
*/
|
||||
this(short[] samples, uint channelsCount, uint sampleRate)
|
||||
{
|
||||
if (samples is null || samples.length == 0)
|
||||
throw new Exception("LoadingException : Samples array is invalid.");
|
||||
|
||||
super(sfSoundBuffer_CreateFromSamples(samples.ptr, samples.length, channelsCount, sampleRate));
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSoundBuffer_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Save the sound buffer to a file
|
||||
*
|
||||
* Params:
|
||||
* filename = Path of the sound file to write
|
||||
*
|
||||
* Returns:
|
||||
* True if saving has been successful
|
||||
*/
|
||||
bool saveToFile(char[] filename)
|
||||
{
|
||||
if (filename !is null && filename.length > 0 )
|
||||
{
|
||||
return cast(bool)sfSoundBuffer_SaveToFile(m_ptr, toStringz(filename));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the sound samples
|
||||
*
|
||||
* Returns:
|
||||
* Array of sound samples, in 16 bits signed integer format
|
||||
*/
|
||||
short[] getSamples()
|
||||
{
|
||||
short* temp = null;
|
||||
temp = sfSoundBuffer_GetSamples(m_ptr);
|
||||
|
||||
return temp is null ? null : temp[0..getSamplesCount];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the samples count
|
||||
*
|
||||
* Returns:
|
||||
* Number of samples
|
||||
*/
|
||||
size_t getSamplesCount()
|
||||
{
|
||||
return sfSoundBuffer_GetSamplesCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Sound frequency (number of samples per second)
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return sfSoundBuffer_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the number of channels (1 = mono, 2 = stereo, ...)
|
||||
*
|
||||
* Returns:
|
||||
* Number of channels
|
||||
*/
|
||||
uint getChannelsCount()
|
||||
{
|
||||
return sfSoundBuffer_GetChannelsCount(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound duration
|
||||
*
|
||||
* Returns:
|
||||
* Sound duration, in seconds
|
||||
*/
|
||||
float getDuration()
|
||||
{
|
||||
return sfSoundBuffer_GetDuration(m_ptr);
|
||||
}
|
||||
|
||||
package:
|
||||
this(void* ptr)
|
||||
{
|
||||
super(ptr, true);
|
||||
}
|
||||
|
||||
private:
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function(char*) pf_sfSoundBuffer_CreateFromFile;
|
||||
typedef void* function(byte*, size_t) pf_sfSoundBuffer_CreateFromMemory;
|
||||
typedef void* function(short*, size_t, uint, uint) pf_sfSoundBuffer_CreateFromSamples;
|
||||
typedef void function(void*) pf_sfSoundBuffer_Destroy;
|
||||
typedef int function(void*, char*) pf_sfSoundBuffer_SaveToFile;
|
||||
typedef short* function(void*) pf_sfSoundBuffer_GetSamples;
|
||||
typedef size_t function(void*) pf_sfSoundBuffer_GetSamplesCount;
|
||||
typedef uint function(void*) pf_sfSoundBuffer_GetSampleRate;
|
||||
typedef uint function(void*) pf_sfSoundBuffer_GetChannelsCount;
|
||||
typedef float function(void*) pf_sfSoundBuffer_GetDuration;
|
||||
|
||||
static pf_sfSoundBuffer_CreateFromFile sfSoundBuffer_CreateFromFile;
|
||||
static pf_sfSoundBuffer_CreateFromMemory sfSoundBuffer_CreateFromMemory;
|
||||
static pf_sfSoundBuffer_CreateFromSamples sfSoundBuffer_CreateFromSamples;
|
||||
static pf_sfSoundBuffer_Destroy sfSoundBuffer_Destroy;
|
||||
static pf_sfSoundBuffer_SaveToFile sfSoundBuffer_SaveToFile;
|
||||
static pf_sfSoundBuffer_GetSamples sfSoundBuffer_GetSamples;
|
||||
static pf_sfSoundBuffer_GetSamplesCount sfSoundBuffer_GetSamplesCount;
|
||||
static pf_sfSoundBuffer_GetSampleRate sfSoundBuffer_GetSampleRate;
|
||||
static pf_sfSoundBuffer_GetChannelsCount sfSoundBuffer_GetChannelsCount;
|
||||
static pf_sfSoundBuffer_GetDuration sfSoundBuffer_GetDuration;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundBuffer_CreateFromFile = cast(pf_sfSoundBuffer_CreateFromFile)dll.getSymbol("sfSoundBuffer_CreateFromFile");
|
||||
sfSoundBuffer_CreateFromMemory = cast(pf_sfSoundBuffer_CreateFromMemory)dll.getSymbol("sfSoundBuffer_CreateFromMemory");
|
||||
sfSoundBuffer_CreateFromSamples = cast(pf_sfSoundBuffer_CreateFromSamples)dll.getSymbol("sfSoundBuffer_CreateFromSamples");
|
||||
sfSoundBuffer_Destroy = cast(pf_sfSoundBuffer_Destroy)dll.getSymbol("sfSoundBuffer_Destroy");
|
||||
sfSoundBuffer_SaveToFile = cast(pf_sfSoundBuffer_SaveToFile)dll.getSymbol("sfSoundBuffer_SaveToFile");
|
||||
sfSoundBuffer_GetSamples = cast(pf_sfSoundBuffer_GetSamples)dll.getSymbol("sfSoundBuffer_GetSamples");
|
||||
sfSoundBuffer_GetSamplesCount = cast(pf_sfSoundBuffer_GetSamplesCount)dll.getSymbol("sfSoundBuffer_GetSamplesCount");
|
||||
sfSoundBuffer_GetSampleRate = cast(pf_sfSoundBuffer_GetSampleRate)dll.getSymbol("sfSoundBuffer_GetSampleRate");
|
||||
sfSoundBuffer_GetChannelsCount = cast(pf_sfSoundBuffer_GetChannelsCount)dll.getSymbol("sfSoundBuffer_GetChannelsCount");
|
||||
sfSoundBuffer_GetDuration = cast(pf_sfSoundBuffer_GetDuration)dll.getSymbol("sfSoundBuffer_GetDuration");
|
||||
}
|
||||
}
|
||||
|
105
DSFML/import/dsfml/audio/soundbufferrecorder.d
Normal file
105
DSFML/import/dsfml/audio/soundbufferrecorder.d
Normal file
|
@ -0,0 +1,105 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundbufferrecorder;
|
||||
|
||||
import dsfml.system.common;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
import dsfml.audio.soundrecorder;
|
||||
|
||||
/**
|
||||
* Specialized sfSoundRecorder which saves the captured
|
||||
* audio data into a sound buffer
|
||||
*/
|
||||
class SoundBufferRecorder : SoundRecorder
|
||||
{
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
super(sfSoundBufferRecorder_Create());
|
||||
}
|
||||
|
||||
override void dispose()
|
||||
{
|
||||
sfSoundBufferRecorder_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound buffer containing the captured audio data
|
||||
*
|
||||
* Returns:
|
||||
* SoundBuffer containing the captured audio data
|
||||
*
|
||||
*/
|
||||
SoundBuffer getBuffer()
|
||||
{
|
||||
return new SoundBuffer(sfSoundBufferRecorder_GetBuffer(m_ptr));
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
override bool onStart()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
override bool onProcessSamples(short[] s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
override void onStop()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function() pf_sfSoundBufferRecorder_Create;
|
||||
typedef void function(void*) pf_sfSoundBufferRecorder_Destroy;
|
||||
typedef void* function(void*) pf_sfSoundBufferRecorder_GetBuffer;
|
||||
|
||||
static pf_sfSoundBufferRecorder_Create sfSoundBufferRecorder_Create;
|
||||
static pf_sfSoundBufferRecorder_Destroy sfSoundBufferRecorder_Destroy;
|
||||
static pf_sfSoundBufferRecorder_GetBuffer sfSoundBufferRecorder_GetBuffer;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundBufferRecorder_Create = cast(pf_sfSoundBufferRecorder_Create)dll.getSymbol("sfSoundBufferRecorder_Create");
|
||||
sfSoundBufferRecorder_Destroy = cast(pf_sfSoundBufferRecorder_Destroy)dll.getSymbol("sfSoundBufferRecorder_Destroy");
|
||||
sfSoundBufferRecorder_GetBuffer = cast(pf_sfSoundBufferRecorder_GetBuffer)dll.getSymbol("sfSoundBufferRecorder_GetBuffer");
|
||||
}
|
||||
}
|
||||
|
332
DSFML/import/dsfml/audio/soundrecorder.d
Normal file
332
DSFML/import/dsfml/audio/soundrecorder.d
Normal file
|
@ -0,0 +1,332 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundrecorder;
|
||||
|
||||
import dsfml.audio.soundbuffer;
|
||||
|
||||
import dsfml.system.alloc;
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.sleep;
|
||||
import dsfml.system.linkedlist;
|
||||
import dsfml.system.mutex;
|
||||
import dsfml.system.lock;
|
||||
import dsfml.system.thread;
|
||||
|
||||
/**
|
||||
* SoundRecorder is an interface for capturing sound data.
|
||||
*
|
||||
* $(B onProcessSamples and onStop will be called by a different thread, take care of synchronization issues.)
|
||||
*
|
||||
* Examples:
|
||||
* -------
|
||||
* class MySoundRecorder : SoundRecorder
|
||||
* {
|
||||
* this()
|
||||
* {
|
||||
*
|
||||
* }
|
||||
*
|
||||
* protected bool onStart()
|
||||
* {
|
||||
* return true;
|
||||
* }
|
||||
*
|
||||
* protected void onStop()
|
||||
* {
|
||||
*
|
||||
* }
|
||||
*
|
||||
* protected bool onProcessSamples(out short[])
|
||||
* {
|
||||
* // Process data here
|
||||
*
|
||||
* return true; //return true to continue capture, else return false
|
||||
* }
|
||||
* }
|
||||
* -------
|
||||
*/
|
||||
abstract class SoundRecorder : DSFMLObject
|
||||
{
|
||||
override void dispose()
|
||||
{
|
||||
if (m_flag)
|
||||
stop();
|
||||
|
||||
m_instances.remove(m_id);
|
||||
sfSoundRecorder_Destroy(m_ptr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Start the capture.
|
||||
*
|
||||
* Only one capture can happen at the same time
|
||||
*
|
||||
* Params:
|
||||
* sampleRate : Sound frequency (the more samples, the higher the quality)
|
||||
* (44100 by default = CD quality)
|
||||
*/
|
||||
void start(uint sampleRate = 44100)
|
||||
{
|
||||
sfSoundRecorder_Start(m_ptr, sampleRate);
|
||||
m_t = new Thread(&threadPoll);
|
||||
m_t.launch();
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the capture
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
sfSoundRecorder_Stop(m_ptr);
|
||||
m_flag = false;
|
||||
m_t.wait();
|
||||
m_t = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate
|
||||
*
|
||||
* Returns:
|
||||
* Frequency, in samples per second
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return sfSoundRecorder_GetSampleRate(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell if the system supports sound capture.
|
||||
* If not, this class won't be usable
|
||||
*
|
||||
* Returns:
|
||||
* True if audio capture is supported
|
||||
*
|
||||
*/
|
||||
static bool canCapture()
|
||||
{
|
||||
return cast(bool)sfSoundRecorder_CanCapture();
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Protected constructor
|
||||
*/
|
||||
this()
|
||||
{
|
||||
m_id = ++seed;
|
||||
m_instances[m_id] = this;
|
||||
super(sfSoundRecorder_Create(&internalOnStart, &internalCallback, &internalOnStop, &m_id));
|
||||
|
||||
init(true);
|
||||
}
|
||||
|
||||
this(void* ptr)
|
||||
{
|
||||
super(ptr);
|
||||
|
||||
init(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start recording audio data
|
||||
*
|
||||
* Returns:
|
||||
* False to abort recording audio data, true to start
|
||||
*/
|
||||
abstract bool onStart();
|
||||
|
||||
/**
|
||||
* Stop recording audio data
|
||||
*/
|
||||
abstract void onStop();
|
||||
|
||||
/**
|
||||
* callback function
|
||||
*
|
||||
* Parameters:
|
||||
* samples = Array of samples
|
||||
*
|
||||
* Returns:
|
||||
* true to continue recording, false to stop.
|
||||
*/
|
||||
abstract bool onProcessSamples(short[] samples);
|
||||
|
||||
bool m_disposed;
|
||||
private:
|
||||
/*
|
||||
* an init function to initialize id of the object.
|
||||
*/
|
||||
void init(bool flag)
|
||||
{
|
||||
if (flag)
|
||||
{
|
||||
m_list = new LinkedList!(Samples)();
|
||||
|
||||
m_flag = true;
|
||||
m_continue = true;
|
||||
|
||||
m_mutex = new Mutex();
|
||||
}
|
||||
}
|
||||
|
||||
void* m_userData;
|
||||
int m_id;
|
||||
|
||||
static int seed = 0;
|
||||
static SoundRecorder[int] m_instances;
|
||||
|
||||
/*
|
||||
* Extern C callback function
|
||||
*
|
||||
* This function must be static for C interop. To retrieve the current
|
||||
* instance, we retrieve id of the sender in the user data, and search associated instance
|
||||
* in the associative array.
|
||||
*
|
||||
* We don't call delegate or derived class on that thread because GC is not aware of this thread
|
||||
* instead we enqueue data informations in a queue and poll this queue with a managed thread.
|
||||
*/
|
||||
extern(C) static int internalCallback(short* s, size_t size, void* user)
|
||||
{
|
||||
int id;
|
||||
// retrieve instance
|
||||
if ((id = *cast(int*)(user)) in m_instances)
|
||||
{
|
||||
SoundRecorder temp = m_instances[id];
|
||||
scope Lock l = new Lock(temp.m_mutex);
|
||||
if (temp.m_continue)
|
||||
// this new is allowed because Samples is an custom alloc class.
|
||||
temp.m_list.enqueue(new Samples(s, size));
|
||||
return temp.m_continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
extern(C) static int internalOnStart(void* user)
|
||||
{
|
||||
int id;
|
||||
bool ret = false;
|
||||
if ((id = *cast(int*)(user)) in m_instances)
|
||||
{
|
||||
SoundRecorder temp = m_instances[id];
|
||||
ret = temp.onStart();
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
extern(C) static void internalOnStop(void* user)
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
/*
|
||||
* Managed thread loop
|
||||
*/
|
||||
void threadPoll(void* user)
|
||||
{
|
||||
while (m_flag)
|
||||
{
|
||||
sleep(0.05f);
|
||||
// if samples are available
|
||||
if (!m_list.empty)
|
||||
{
|
||||
// Lock ressources
|
||||
scope Lock l = new Lock(m_mutex);
|
||||
|
||||
Samples s = m_list.dequeue;
|
||||
m_continue = this.onProcessSamples(s.data[0..s.length].dup);
|
||||
|
||||
delete s;
|
||||
|
||||
if (!m_continue)
|
||||
{
|
||||
// delete all samples left
|
||||
foreach(Samples dummy; m_list)
|
||||
delete dummy;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onStop();
|
||||
}
|
||||
|
||||
Mutex m_mutex;
|
||||
|
||||
bool m_flag;
|
||||
bool m_continue = true;
|
||||
LinkedList!(Samples) m_list;
|
||||
Thread m_t;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
typedef void* function(int function(void*), int function(short*, size_t, void*), void function(void*), void*) pf_sfSoundRecorder_Create;
|
||||
typedef void function(void*) pf_sfSoundRecorder_Destroy;
|
||||
typedef void function(void*, uint SampleRate) pf_sfSoundRecorder_Start;
|
||||
typedef void function(void*) pf_sfSoundRecorder_Stop;
|
||||
typedef uint function(void*) pf_sfSoundRecorder_GetSampleRate;
|
||||
typedef int function() pf_sfSoundRecorder_CanCapture;
|
||||
|
||||
static pf_sfSoundRecorder_Create sfSoundRecorder_Create;
|
||||
static pf_sfSoundRecorder_Destroy sfSoundRecorder_Destroy;
|
||||
static pf_sfSoundRecorder_Start sfSoundRecorder_Start;
|
||||
static pf_sfSoundRecorder_Stop sfSoundRecorder_Stop;
|
||||
static pf_sfSoundRecorder_GetSampleRate sfSoundRecorder_GetSampleRate;
|
||||
static pf_sfSoundRecorder_CanCapture sfSoundRecorder_CanCapture;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundRecorder_Create = cast(pf_sfSoundRecorder_Create)dll.getSymbol("sfSoundRecorder_Create");
|
||||
sfSoundRecorder_Destroy = cast(pf_sfSoundRecorder_Destroy)dll.getSymbol("sfSoundRecorder_Destroy");
|
||||
sfSoundRecorder_Start = cast(pf_sfSoundRecorder_Start)dll.getSymbol("sfSoundRecorder_Start");
|
||||
sfSoundRecorder_Stop = cast(pf_sfSoundRecorder_Stop)dll.getSymbol("sfSoundRecorder_Stop");
|
||||
sfSoundRecorder_GetSampleRate = cast(pf_sfSoundRecorder_GetSampleRate)dll.getSymbol("sfSoundRecorder_GetSampleRate");
|
||||
sfSoundRecorder_CanCapture = cast(pf_sfSoundRecorder_CanCapture)dll.getSymbol("sfSoundRecorder_CanCapture");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Use explicit alloc to allow instaciation by C thread
|
||||
private class Samples
|
||||
{
|
||||
mixin Alloc;
|
||||
|
||||
this(short* data, size_t length)
|
||||
{
|
||||
this.data = data;
|
||||
this.length = length;
|
||||
}
|
||||
|
||||
public short* data;
|
||||
public size_t length;
|
||||
}
|
||||
|
34
DSFML/import/dsfml/audio/soundstatus.d
Normal file
34
DSFML/import/dsfml/audio/soundstatus.d
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundstatus;
|
||||
|
||||
/// Enumeration of the sound states
|
||||
enum SoundStatus
|
||||
{
|
||||
STOPPED, /// Sound / music is not playing
|
||||
PAUSED, /// Sound / music is paused
|
||||
PLAYING /// Sound / music is playing
|
||||
}
|
550
DSFML/import/dsfml/audio/soundstream.d
Normal file
550
DSFML/import/dsfml/audio/soundstream.d
Normal file
|
@ -0,0 +1,550 @@
|
|||
/*
|
||||
* DSFML - SFML Library binding in D language.
|
||||
* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
|
||||
*
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
module dsfml.audio.soundstream;
|
||||
|
||||
import dsfml.system.alloc;
|
||||
import dsfml.system.common;
|
||||
import dsfml.system.vector3;
|
||||
import dsfml.system.linkedlist;
|
||||
import dsfml.system.lock;
|
||||
import dsfml.system.mutex;
|
||||
import dsfml.system.sleep;
|
||||
import dsfml.system.thread;
|
||||
|
||||
import dsfml.audio.sound;
|
||||
import dsfml.audio.soundstatus;
|
||||
|
||||
/**
|
||||
* SoundStream is a streamed sound, ie samples are acquired
|
||||
* while the sound is playing. Use it for big sounds that would
|
||||
* require hundreds of MB in memory, or for streaming sound from the network.
|
||||
*
|
||||
* SoundStream is a base class and cannot be instanciated directly.
|
||||
*
|
||||
* $(B onGetData override will be called by a different thread, take care of synchronization issues.) onStart is called by the thread which called .play().
|
||||
*
|
||||
* ------------------------
|
||||
* class MySoundStream : SoundStream
|
||||
* {
|
||||
* this()
|
||||
* {
|
||||
* super(2, 44100); // you need to initialize the base class before any operation.
|
||||
* }
|
||||
* protected bool onGetData(out short[] data)
|
||||
* {
|
||||
* //You need to fill data array with some samples
|
||||
*
|
||||
* return true; //or false if you want to stop playback
|
||||
* }
|
||||
*
|
||||
* protected bool onStart()
|
||||
* {
|
||||
* return true;
|
||||
* }
|
||||
* }
|
||||
* ------------------------
|
||||
*/
|
||||
abstract class SoundStream : DSFMLObject
|
||||
{
|
||||
override void dispose()
|
||||
{
|
||||
stop();
|
||||
sfSoundStream_Destroy(m_ptr);
|
||||
s_instances.remove(m_id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start playing the stream
|
||||
*/
|
||||
void play()
|
||||
{
|
||||
m_flag = true;
|
||||
sfSoundStream_Play(m_ptr);
|
||||
|
||||
if (getStatus() != SoundStatus.PAUSED)
|
||||
{
|
||||
m_t = new Thread(&threadPoll);
|
||||
m_t.launch();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the stream
|
||||
*/
|
||||
void pause()
|
||||
{
|
||||
sfSoundStream_Pause(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stop the stream
|
||||
*/
|
||||
void stop()
|
||||
{
|
||||
m_flag = false;
|
||||
sfSoundStream_Stop(m_ptr);
|
||||
m_t.wait();
|
||||
if (m_dummy !is null)
|
||||
delete m_dummy;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get number of channels of the stream
|
||||
*
|
||||
* Returns:
|
||||
* number of channels
|
||||
*/
|
||||
uint getChannelsCount()
|
||||
{
|
||||
return m_channelsCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sample rate of the stream
|
||||
*
|
||||
* Returns:
|
||||
* sample rate
|
||||
*/
|
||||
uint getSampleRate()
|
||||
{
|
||||
return m_sampleRate;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current status of the stream
|
||||
*
|
||||
* Returns:
|
||||
* Current stream status
|
||||
*/
|
||||
SoundStatus getStatus()
|
||||
{
|
||||
return sfSoundStream_GetStatus(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound pitch.
|
||||
* The default pitch is 1
|
||||
*
|
||||
* Params:
|
||||
* pitch = New pitch
|
||||
*/
|
||||
void setPitch(float pitch)
|
||||
{
|
||||
sfSoundStream_SetPitch(m_ptr, pitch);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound volume.
|
||||
* The default volume is 100
|
||||
*
|
||||
* Params:
|
||||
* volume = Volume (in range [0, 100])
|
||||
*/
|
||||
void setVolume(float volume)
|
||||
in
|
||||
{
|
||||
assert(volume >= 0.f && volume <= 100.f);
|
||||
}
|
||||
body
|
||||
{
|
||||
sfSoundStream_SetVolume(m_ptr, volume);
|
||||
}
|
||||
|
||||
/*
|
||||
* Set the sound position (take 3 values).
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* x, y, z = Position of the sound in the world
|
||||
*/
|
||||
|
||||
void setPosition(float x, float y, float z)
|
||||
{
|
||||
sfSoundStream_SetPosition(m_ptr, x, y, z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the sound position (take 3 values).
|
||||
* The default position is (0, 0, 0)
|
||||
*
|
||||
* Params:
|
||||
* vec = Position of the sound in the world
|
||||
*
|
||||
*/
|
||||
|
||||
void setPosition(Vector3f vec)
|
||||
{
|
||||
sfSoundStream_SetPosition(m_ptr, vec.x, vec.y, vec.z);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the minimum distance - closer than this distance,
|
||||
* the listener will hear the sound at its maximum volume.
|
||||
* The default minimum distance is 1.0
|
||||
*
|
||||
* Params:
|
||||
* minDistance = New minimum distance for the sound
|
||||
*/
|
||||
void setMinDistance(float minDistance)
|
||||
{
|
||||
sfSoundStream_SetMinDistance(m_ptr, minDistance);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the attenuation factor - the higher the attenuation, the
|
||||
* more the sound will be attenuated with distance from listener.
|
||||
* The default attenuation factor 1.0
|
||||
*
|
||||
* Params:
|
||||
* attenuation = New attenuation factor for the sound
|
||||
*
|
||||
*/
|
||||
void setAttenuation(float attenuation)
|
||||
{
|
||||
sfSoundStream_SetAttenuation(m_ptr, attenuation);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the pitch
|
||||
*
|
||||
* Returns:
|
||||
* Pitch value
|
||||
*/
|
||||
|
||||
float getPitch()
|
||||
{
|
||||
return sfSoundStream_GetPitch(m_ptr);
|
||||
}
|
||||
/**
|
||||
* Get the volume
|
||||
*
|
||||
* Returns:
|
||||
* Volume value (in range [1, 100])
|
||||
*
|
||||
*/
|
||||
|
||||
float getVolume()
|
||||
{
|
||||
return sfSoundStream_GetVolume(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the sound position
|
||||
*
|
||||
* Returns:
|
||||
* Sound position
|
||||
*/
|
||||
Vector3f getPosition()
|
||||
{
|
||||
Vector3f vec;
|
||||
sfSoundStream_GetPosition(m_ptr, &vec.x, &vec.y, &vec.z);
|
||||
return vec;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the minimum distance
|
||||
*
|
||||
* Returns:
|
||||
* Get the minimum distance of the sound
|
||||
*/
|
||||
float getMinDistance()
|
||||
{
|
||||
return sfSoundStream_GetMinDistance(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the attenuation
|
||||
*
|
||||
* Returns:
|
||||
* Get the attenuation of the sound
|
||||
*/
|
||||
float getAttenuation()
|
||||
{
|
||||
return sfSoundStream_GetAttenuation(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current playing offset of the stream
|
||||
*
|
||||
* Returns:
|
||||
* current playing offset, in seconds.
|
||||
*/
|
||||
float getPlayingOffset()
|
||||
{
|
||||
return sfSoundStream_GetPlayingOffset(m_ptr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tell whether or not the stream is looping
|
||||
*
|
||||
* Returns:
|
||||
* True if the music is looping, false otherwise
|
||||
*/
|
||||
bool getLoop()
|
||||
{
|
||||
if (m_ptr !is null)
|
||||
return cast(bool)sfSoundStream_GetLoop(m_ptr);
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the stream loop state.
|
||||
*
|
||||
* Disabled by default.
|
||||
*
|
||||
* Params:
|
||||
* loop = true to play in loop, false to play once
|
||||
*/
|
||||
void setLoop(bool loop)
|
||||
{
|
||||
if (m_ptr !is null)
|
||||
sfSoundStream_SetLoop(m_ptr, loop);
|
||||
}
|
||||
protected:
|
||||
/**
|
||||
* Protected constructor
|
||||
*
|
||||
* Params:
|
||||
* channelsCount = number of channel
|
||||
* sampleRate = sample rate of the stream
|
||||
*
|
||||
*/
|
||||
this(uint channelsCount, uint sampleRate)
|
||||
{
|
||||
m_channelsCount = channelsCount;
|
||||
m_sampleRate = sampleRate;
|
||||
super(sfSoundStream_Create(&externalOnStart, &externalOnGetData, channelsCount, sampleRate, &m_id));
|
||||
|
||||
m_mutex = new Mutex();
|
||||
|
||||
m_samples = new LinkedList!(Data);
|
||||
|
||||
m_t = new Thread(&this.threadPoll);
|
||||
|
||||
m_id = ++s_seed;
|
||||
s_instances[m_id] = this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called each time the stream restart
|
||||
*
|
||||
* Returns:
|
||||
* false to abort the playback
|
||||
*/
|
||||
abstract bool onStart();
|
||||
|
||||
/**
|
||||
* Called each time the stream needs new data.
|
||||
* This method will be call by an other thread, take care of possible synchronisation issues.
|
||||
*
|
||||
* Params:
|
||||
* data = array of samples to stream
|
||||
*
|
||||
* Returns:
|
||||
* true to continue streaming, false to stop
|
||||
*/
|
||||
abstract bool onGetData(out short[] data);
|
||||
private:
|
||||
|
||||
// Called sync when user calling play()
|
||||
extern(C) static int externalOnStart(void* user)
|
||||
{
|
||||
int id;
|
||||
if ((id = *cast(int*) user) in s_instances)
|
||||
{
|
||||
SoundStream temp = s_instances[id];
|
||||
return (temp.m_flag = temp.onStart());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// C Thread callback (no allocation can be done)
|
||||
extern (C) static int externalOnGetData(sfSoundStreamChunk* data, void* user)
|
||||
{
|
||||
int id, flag = false;
|
||||
// Get calling soundStream
|
||||
if ((id = *cast(int*) user) in s_instances)
|
||||
{
|
||||
SoundStream temp = s_instances[id];
|
||||
//if no samples are available but streaming is not stopped, we sleep the thread
|
||||
while (temp.m_samples.empty && temp.m_flag)
|
||||
sleep(0.01f);
|
||||
|
||||
scope Lock l = new Lock(temp.m_mutex);
|
||||
if (!temp.m_samples.empty)
|
||||
{
|
||||
if (temp.m_dummy !is null)
|
||||
delete temp.m_dummy;
|
||||
|
||||
temp.m_dummy = temp.m_samples.dequeue;
|
||||
|
||||
if ((flag = temp.m_dummy.Flag) == true)
|
||||
{
|
||||
data.Samples = temp.m_dummy.Samples.ptr;
|
||||
data.NbSamples = temp.m_dummy.Samples.length;
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Samples = null;
|
||||
data.NbSamples = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return flag;
|
||||
}
|
||||
|
||||
// Managed thread loop
|
||||
void threadPoll(void* dummy)
|
||||
{
|
||||
short[] data;
|
||||
bool ret = true;
|
||||
// while streaming is active ...
|
||||
while (ret && m_flag)
|
||||
{
|
||||
{
|
||||
scope Lock l = new Lock(m_mutex);
|
||||
// see how many samples are available (keep always 2 samples ready)
|
||||
if (m_samples.getCount < 2)
|
||||
{
|
||||
// if we need new samples, lock and call derived class
|
||||
ret = onGetData(data);
|
||||
m_samples.enqueue(new Data(data, ret));
|
||||
}
|
||||
}
|
||||
sleep(0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
private class Data
|
||||
{
|
||||
short[] Samples;
|
||||
bool Flag;
|
||||
|
||||
mixin Alloc;
|
||||
|
||||
this (short[] samples, bool flag)
|
||||
{
|
||||
this.Samples = samples;
|
||||
this.Flag = flag;
|
||||
}
|
||||
}
|
||||
|
||||
Thread m_t;
|
||||
Mutex m_mutex;
|
||||
LinkedList!(Data) m_samples;
|
||||
Data m_dummy;
|
||||
|
||||
bool m_flag;
|
||||
|
||||
uint m_channelsCount;
|
||||
uint m_sampleRate;
|
||||
|
||||
int m_id;
|
||||
static SoundStream[int] s_instances;
|
||||
static int s_seed = 0;
|
||||
|
||||
// External ====================================================================
|
||||
|
||||
extern (C)
|
||||
{
|
||||
struct sfSoundStreamChunk{ short* Samples; uint NbSamples; }
|
||||
|
||||
alias int function(void*) sfSoundStreamStartCallback;
|
||||
alias int function (sfSoundStreamChunk*, void*) sfSoundStreamGetDataCallback;
|
||||
|
||||
typedef void* function(sfSoundStreamStartCallback, sfSoundStreamGetDataCallback, uint, uint, void*) pf_sfSoundStream_Create;
|
||||
typedef void function(void*) pf_sfSoundStream_Destroy;
|
||||
typedef void function(void*) pf_sfSoundStream_Play;
|
||||
typedef void function(void*) pf_sfSoundStream_Pause;
|
||||
typedef void function(void*) pf_sfSoundStream_Stop;
|
||||
typedef SoundStatus function(void*) pf_sfSoundStream_GetStatus;
|
||||
typedef uint function(void*) pf_sfSoundStream_GetChannelsCount;
|
||||
typedef uint function(void*) pf_sfSoundStream_GetSampleRate;
|
||||
typedef void function(void*, float) pf_sfSoundStream_SetPitch;
|
||||
typedef void function(void*, float) pf_sfSoundStream_SetVolume;
|
||||
typedef void function(void*, float, float, float) pf_sfSoundStream_SetPosition;
|
||||
typedef void function(void*, float) pf_sfSoundStream_SetMinDistance;
|
||||
typedef void function(void*, float) pf_sfSoundStream_SetAttenuation;
|
||||
typedef float function(void*) pf_sfSoundStream_GetPitch;
|
||||
typedef float function(void*) pf_sfSoundStream_GetVolume;
|
||||
typedef void function(void*, float*, float*, float*) pf_sfSoundStream_GetPosition;
|
||||
typedef float function(void*) pf_sfSoundStream_GetMinDistance;
|
||||
typedef float function(void*) pf_sfSoundStream_GetAttenuation;
|
||||
typedef float function(void*) pf_sfSoundStream_GetPlayingOffset;
|
||||
typedef int function(void*) pf_sfSoundStream_GetLoop;
|
||||
typedef void function(void*, int) pf_sfSoundStream_SetLoop;
|
||||
|
||||
|
||||
static pf_sfSoundStream_Create sfSoundStream_Create;
|
||||
static pf_sfSoundStream_Destroy sfSoundStream_Destroy;
|
||||
static pf_sfSoundStream_Play sfSoundStream_Play;
|
||||
static pf_sfSoundStream_Pause sfSoundStream_Pause;
|
||||
static pf_sfSoundStream_Stop sfSoundStream_Stop;
|
||||
static pf_sfSoundStream_GetStatus sfSoundStream_GetStatus;
|
||||
static pf_sfSoundStream_GetChannelsCount sfSoundStream_GetChannelsCount;
|
||||
static pf_sfSoundStream_GetSampleRate sfSoundStream_GetSampleRate;
|
||||
static pf_sfSoundStream_SetPitch sfSoundStream_SetPitch;
|
||||
static pf_sfSoundStream_SetVolume sfSoundStream_SetVolume;
|
||||
static pf_sfSoundStream_SetPosition sfSoundStream_SetPosition;
|
||||
static pf_sfSoundStream_SetMinDistance sfSoundStream_SetMinDistance;
|
||||
static pf_sfSoundStream_SetAttenuation sfSoundStream_SetAttenuation;
|
||||
static pf_sfSoundStream_GetPitch sfSoundStream_GetPitch;
|
||||
static pf_sfSoundStream_GetVolume sfSoundStream_GetVolume;
|
||||
static pf_sfSoundStream_GetPosition sfSoundStream_GetPosition;
|
||||
static pf_sfSoundStream_GetMinDistance sfSoundStream_GetMinDistance;
|
||||
static pf_sfSoundStream_GetAttenuation sfSoundStream_GetAttenuation;
|
||||
static pf_sfSoundStream_GetPlayingOffset sfSoundStream_GetPlayingOffset;
|
||||
static pf_sfSoundStream_GetLoop sfSoundStream_GetLoop;
|
||||
static pf_sfSoundStream_SetLoop sfSoundStream_SetLoop;
|
||||
}
|
||||
|
||||
static this()
|
||||
{
|
||||
DllLoader dll = DllLoader.load("csfml-audio");
|
||||
|
||||
sfSoundStream_Create = cast(pf_sfSoundStream_Create)dll.getSymbol("sfSoundStream_Create");
|
||||
sfSoundStream_Destroy = cast(pf_sfSoundStream_Destroy)dll.getSymbol("sfSoundStream_Destroy");
|
||||
sfSoundStream_Play = cast(pf_sfSoundStream_Play)dll.getSymbol("sfSoundStream_Play");
|
||||
sfSoundStream_Pause = cast(pf_sfSoundStream_Pause)dll.getSymbol("sfSoundStream_Pause");
|
||||
sfSoundStream_Stop = cast(pf_sfSoundStream_Stop)dll.getSymbol("sfSoundStream_Stop");
|
||||
sfSoundStream_GetStatus = cast(pf_sfSoundStream_GetStatus)dll.getSymbol("sfSoundStream_GetStatus");
|
||||
sfSoundStream_GetChannelsCount = cast(pf_sfSoundStream_GetChannelsCount)dll.getSymbol("sfSoundStream_GetChannelsCount");
|
||||
sfSoundStream_GetSampleRate = cast(pf_sfSoundStream_GetSampleRate)dll.getSymbol("sfSoundStream_GetSampleRate");
|
||||
sfSoundStream_SetPitch = cast(pf_sfSoundStream_SetPitch)dll.getSymbol("sfSoundStream_SetPitch");
|
||||
sfSoundStream_SetVolume = cast(pf_sfSoundStream_SetVolume)dll.getSymbol("sfSoundStream_SetVolume");
|
||||
sfSoundStream_SetPosition = cast(pf_sfSoundStream_SetPosition)dll.getSymbol("sfSoundStream_SetPosition");
|
||||
sfSoundStream_SetMinDistance = cast(pf_sfSoundStream_SetMinDistance)dll.getSymbol("sfSoundStream_SetMinDistance");
|
||||
sfSoundStream_SetAttenuation = cast(pf_sfSoundStream_SetAttenuation)dll.getSymbol("sfSoundStream_SetAttenuation");
|
||||
sfSoundStream_GetPitch = cast(pf_sfSoundStream_GetPitch)dll.getSymbol("sfSoundStream_GetPitch");
|
||||
sfSoundStream_GetVolume = cast(pf_sfSoundStream_GetVolume)dll.getSymbol("sfSoundStream_GetVolume");
|
||||
sfSoundStream_GetPosition = cast(pf_sfSoundStream_GetPosition)dll.getSymbol("sfSoundStream_GetPosition");
|
||||
sfSoundStream_GetMinDistance = cast(pf_sfSoundStream_GetMinDistance)dll.getSymbol("sfSoundStream_GetMinDistance");
|
||||
sfSoundStream_GetAttenuation = cast(pf_sfSoundStream_GetAttenuation)dll.getSymbol("sfSoundStream_GetAttenuation");
|
||||
sfSoundStream_GetPlayingOffset = cast(pf_sfSoundStream_GetPlayingOffset)dll.getSymbol("sfSoundStream_GetPlayingOffset");
|
||||
sfSoundStream_GetLoop = cast(pf_sfSoundStream_GetLoop)dll.getSymbol("sfSoundStream_GetLoop");
|
||||
sfSoundStream_SetLoop = cast(pf_sfSoundStream_SetLoop)dll.getSymbol("sfSoundStream_SetLoop");
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue