Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-01-28 16:18:34 +00:00
commit 2f524481c1
974 changed files with 295448 additions and 0 deletions

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_CONTEXT_H
#define SFML_CONTEXT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// Class wrapping an OpenGL context with no window.
/// This class is for internal use mainly, it is required
/// to solve tricky problems involving multi-threading
////////////////////////////////////////////////////////////
typedef struct sfContext sfContext;
////////////////////////////////////////////////////////////
/// Construct a new context
///
/// \return New context
///
////////////////////////////////////////////////////////////
CSFML_API sfContext* sfContext_Create();
////////////////////////////////////////////////////////////
/// Destroy an existing context
///
/// \param Context : Context to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfContext_Destroy(sfContext* Context);
////////////////////////////////////////////////////////////
/// Activate or deactivate a context
///
/// \param Context : Context to activate or deactivate
/// \param Active : sfTrue to activate, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
CSFML_API void sfContext_SetActive(sfContext* Context, sfBool Active);
#endif // SFML_CONTEXT_H

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_EVENT_H
#define SFML_EVENT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// Definition of key codes for keyboard events
////////////////////////////////////////////////////////////
typedef enum
{
sfKeyA = 'a',
sfKeyB = 'b',
sfKeyC = 'c',
sfKeyD = 'd',
sfKeyE = 'e',
sfKeyF = 'f',
sfKeyG = 'g',
sfKeyH = 'h',
sfKeyI = 'i',
sfKeyJ = 'j',
sfKeyK = 'k',
sfKeyL = 'l',
sfKeyM = 'm',
sfKeyN = 'n',
sfKeyO = 'o',
sfKeyP = 'p',
sfKeyQ = 'q',
sfKeyR = 'r',
sfKeyS = 's',
sfKeyT = 't',
sfKeyU = 'u',
sfKeyV = 'v',
sfKeyW = 'w',
sfKeyX = 'x',
sfKeyY = 'y',
sfKeyZ = 'z',
sfKeyNum0 = '0',
sfKeyNum1 = '1',
sfKeyNum2 = '2',
sfKeyNum3 = '3',
sfKeyNum4 = '4',
sfKeyNum5 = '5',
sfKeyNum6 = '6',
sfKeyNum7 = '7',
sfKeyNum8 = '8',
sfKeyNum9 = '9',
sfKeyEscape = 256,
sfKeyLControl,
sfKeyLShift,
sfKeyLAlt,
sfKeyLSystem, ///< OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...
sfKeyRControl,
sfKeyRShift,
sfKeyRAlt,
sfKeyRSystem, ///< OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...
sfKeyMenu,
sfKeyLBracket, ///< [
sfKeyRBracket, ///< ]
sfKeySemiColon, ///< ;
sfKeyComma, ///< ,
sfKeyPeriod, ///< .
sfKeyQuote, ///< '
sfKeySlash, ///< /
sfKeyBackSlash,
sfKeyTilde, ///< ~
sfKeyEqual, ///< =
sfKeyDash, ///< -
sfKeySpace,
sfKeyReturn,
sfKeyBack,
sfKeyTab,
sfKeyPageUp,
sfKeyPageDown,
sfKeyEnd,
sfKeyHome,
sfKeyInsert,
sfKeyDelete,
sfKeyAdd, ///< +
sfKeySubtract, ///< -
sfKeyMultiply, ///< *
sfKeyDivide, ///< /
sfKeyLeft, ///< Left arrow
sfKeyRight, ///< Right arrow
sfKeyUp, ///< Up arrow
sfKeyDown, ///< Down arrow
sfKeyNumpad0,
sfKeyNumpad1,
sfKeyNumpad2,
sfKeyNumpad3,
sfKeyNumpad4,
sfKeyNumpad5,
sfKeyNumpad6,
sfKeyNumpad7,
sfKeyNumpad8,
sfKeyNumpad9,
sfKeyF1,
sfKeyF2,
sfKeyF3,
sfKeyF4,
sfKeyF5,
sfKeyF6,
sfKeyF7,
sfKeyF8,
sfKeyF9,
sfKeyF10,
sfKeyF11,
sfKeyF12,
sfKeyF13,
sfKeyF14,
sfKeyF15,
sfKeyPause,
sfKeyCount // For internal use
} sfKeyCode;
////////////////////////////////////////////////////////////
/// Definition of button codes for mouse events
////////////////////////////////////////////////////////////
typedef enum
{
sfButtonLeft,
sfButtonRight,
sfButtonMiddle,
sfButtonX1,
sfButtonX2
} sfMouseButton;
////////////////////////////////////////////////////////////
/// Definition of joystick axis for joystick events
////////////////////////////////////////////////////////////
typedef enum
{
sfJoyAxisX,
sfJoyAxisY,
sfJoyAxisZ,
sfJoyAxisR,
sfJoyAxisU,
sfJoyAxisV,
sfJoyAxisPOV
} sfJoyAxis;
////////////////////////////////////////////////////////////
/// Definition of all the event types
////////////////////////////////////////////////////////////
typedef enum
{
sfEvtClosed,
sfEvtResized,
sfEvtLostFocus,
sfEvtGainedFocus,
sfEvtTextEntered,
sfEvtKeyPressed,
sfEvtKeyReleased,
sfEvtMouseWheelMoved,
sfEvtMouseButtonPressed,
sfEvtMouseButtonReleased,
sfEvtMouseMoved,
sfEvtMouseEntered,
sfEvtMouseLeft,
sfEvtJoyButtonPressed,
sfEvtJoyButtonReleased,
sfEvtJoyMoved
} sfEventType;
////////////////////////////////////////////////////////////
/// Keyboard event parameters
////////////////////////////////////////////////////////////
struct sfKeyEvent
{
sfEventType Type;
sfKeyCode Code;
sfBool Alt;
sfBool Control;
sfBool Shift;
};
////////////////////////////////////////////////////////////
/// Text event parameters
////////////////////////////////////////////////////////////
struct sfTextEvent
{
sfEventType Type;
sfUint32 Unicode;
};
////////////////////////////////////////////////////////////
/// Mouse move event parameters
////////////////////////////////////////////////////////////
struct sfMouseMoveEvent
{
sfEventType Type;
int X;
int Y;
};
////////////////////////////////////////////////////////////
/// Mouse buttons events parameters
////////////////////////////////////////////////////////////
struct sfMouseButtonEvent
{
sfEventType Type;
sfMouseButton Button;
int X;
int Y;
};
////////////////////////////////////////////////////////////
/// Mouse wheel events parameters
////////////////////////////////////////////////////////////
struct sfMouseWheelEvent
{
sfEventType Type;
int Delta;
};
////////////////////////////////////////////////////////////
/// Joystick axis move event parameters
////////////////////////////////////////////////////////////
struct sfJoyMoveEvent
{
sfEventType Type;
unsigned int JoystickId;
sfJoyAxis Axis;
float Position;
};
////////////////////////////////////////////////////////////
/// Joystick buttons events parameters
////////////////////////////////////////////////////////////
struct sfJoyButtonEvent
{
sfEventType Type;
unsigned int JoystickId;
unsigned int Button;
};
////////////////////////////////////////////////////////////
/// Size events parameters
////////////////////////////////////////////////////////////
struct sfSizeEvent
{
sfEventType Type;
unsigned int Width;
unsigned int Height;
};
////////////////////////////////////////////////////////////
/// sfEvent defines a system event and its parameters
////////////////////////////////////////////////////////////
typedef union
{
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
sfEventType Type; ///< Type of the event
struct sfKeyEvent Key;
struct sfTextEvent Text;
struct sfMouseMoveEvent MouseMove;
struct sfMouseButtonEvent MouseButton;
struct sfMouseWheelEvent MouseWheel;
struct sfJoyMoveEvent JoyMove;
struct sfJoyButtonEvent JoyButton;
struct sfSizeEvent Size;
} sfEvent;
#endif // SFML_EVENT_H

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_INPUT_H
#define SFML_INPUT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/Window/Event.h>
////////////////////////////////////////////////////////////
/// sfInput handles real-time input from keyboard and mouse.
/// Use it instead of events to handle continuous moves and more
/// game-friendly inputs
////////////////////////////////////////////////////////////
typedef struct sfInput sfInput;
////////////////////////////////////////////////////////////
/// Get the state of a key
///
/// \param Input : Input object
/// \param KeyCode : Key to check
///
/// \return sfTrue if key is down, sfFalse if key is up
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfInput_IsKeyDown(sfInput* Input, sfKeyCode KeyCode);
////////////////////////////////////////////////////////////
/// Get the state of a mouse button
///
/// \param Input : Input object
/// \param Button : Button to check
///
/// \return sfTrue if button is down, sfFalse if button is up
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfInput_IsMouseButtonDown(sfInput* Input, sfMouseButton Button);
////////////////////////////////////////////////////////////
/// Get the state of a joystick button
///
/// \param Input : Input object
/// \param JoyId : Identifier of the joystick to check (0 or 1)
/// \param Button : Button to check
///
/// \return sfTrue if button is down, sfFalse if button is up
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfInput_IsJoystickButtonDown(sfInput* Input, unsigned int JoyId, unsigned int Button);
////////////////////////////////////////////////////////////
/// Get the mouse X position
///
/// \param Input : Input object
///
/// \return Current mouse left position, relative to owner window
///
////////////////////////////////////////////////////////////
CSFML_API int sfInput_GetMouseX(sfInput* Input);
////////////////////////////////////////////////////////////
/// Get the mouse Y position
///
/// \param Input : Input object
///
/// \return Current mouse top position, relative to owner window
///
////////////////////////////////////////////////////////////
CSFML_API int sfInput_GetMouseY(sfInput* Input);
////////////////////////////////////////////////////////////
/// Get the joystick position on a given axis
///
/// \param Input : Input object
/// \param JoyId : Identifier of the joystick to check (0 or 1)
/// \param Axis : Identifier of the axis to read
///
/// \return Current joystick position, in the range [-100, 100]
///
////////////////////////////////////////////////////////////
CSFML_API float sfInput_GetJoystickAxis(sfInput* Input, unsigned int JoyId, sfJoyAxis Axis);
#endif // SFML_INPUT_H

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VIDEOMODE_H
#define SFML_VIDEOMODE_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// sfVideoMode defines a video mode (width, height, bpp, frequency)
/// and provides functions for getting modes supported
/// by the display device
////////////////////////////////////////////////////////////
typedef struct
{
unsigned int Width; ///< Video mode width, in pixels
unsigned int Height; ///< Video mode height, in pixels
unsigned int BitsPerPixel; ///< Video mode pixel depth, in bits per pixels
} sfVideoMode;
////////////////////////////////////////////////////////////
/// Get the current desktop video mode
///
/// \return Current desktop video mode
///
////////////////////////////////////////////////////////////
CSFML_API sfVideoMode sfVideoMode_GetDesktopMode();
////////////////////////////////////////////////////////////
/// Get a valid video mode
/// Index must be in range [0, GetModesCount()[
/// Modes are sorted from best to worst
///
/// \param Index : Index of video mode to get
///
/// \return Corresponding video mode (invalid mode if index is out of range)
///
////////////////////////////////////////////////////////////
CSFML_API sfVideoMode sfVideoMode_GetMode(size_t Index);
////////////////////////////////////////////////////////////
/// Get valid video modes count
///
/// \return Number of valid video modes available
///
////////////////////////////////////////////////////////////
CSFML_API size_t sfVideoMode_GetModesCount();
////////////////////////////////////////////////////////////
/// Tell whether or not a video mode is supported
///
/// \param Mode : Video mode to check
///
///
/// \return True if video mode is supported, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfVideoMode_IsValid(sfVideoMode Mode);
#endif // SFML_VIDEOMODE_H

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOW_H
#define SFML_WINDOW_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/Input.h>
#include <SFML/Window/VideoMode.h>
#include <SFML/Window/WindowHandle.h>
////////////////////////////////////////////////////////////
/// sfWindow is a rendering window ; it can create a new window
/// or connect to an existing one
////////////////////////////////////////////////////////////
typedef struct sfWindow sfWindow;
////////////////////////////////////////////////////////////
/// Enumeration of window creation styles
///
////////////////////////////////////////////////////////////
enum
{
sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
sfTitlebar = 1 << 0, ///< Title bar + fixed border
sfResize = 1 << 1, ///< Titlebar + resizable border + maximize button
sfClose = 1 << 2, ///< Titlebar + close button
sfFullscreen = 1 << 3 ///< Fullscreen mode (this flag and all others are mutually exclusive)
};
////////////////////////////////////////////////////////////
/// Structure defining the window's creation settings
////////////////////////////////////////////////////////////
typedef struct
{
unsigned int DepthBits; ///< Bits of the depth buffer
unsigned int StencilBits; ///< Bits of the stencil buffer
unsigned int AntialiasingLevel; ///< Level of antialiasing
} sfWindowSettings;
////////////////////////////////////////////////////////////
/// Construct a new window
///
/// \param Mode : Video mode to use
/// \param Title : Title of the window
/// \param Style : Window style
/// \param Params : Creation settings
///
////////////////////////////////////////////////////////////
CSFML_API sfWindow* sfWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfWindowSettings Params);
////////////////////////////////////////////////////////////
/// Construct a window from an existing control
///
/// \param Handle : Platform-specific handle of the control
/// \param Params : Creation settings
///
////////////////////////////////////////////////////////////
CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle Handle, sfWindowSettings Params);
////////////////////////////////////////////////////////////
/// Destroy an existing window
///
/// \param Window : Window to destroy
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_Destroy(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Close a window (but doesn't destroy the internal data)
///
/// \param Window : Window to close
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_Close(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Tell whether or not a window is opened
///
/// \param Window : Window object
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_IsOpened(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Get the width of the rendering region of a window
///
/// \param Window : Window object
///
/// \return Width in pixels
///
////////////////////////////////////////////////////////////
CSFML_API unsigned int sfWindow_GetWidth(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Get the height of the rendering region of a window
///
/// \param Window : Window object
///
/// \return Height in pixels
///
////////////////////////////////////////////////////////////
CSFML_API unsigned int sfWindow_GetHeight(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Get the creation settings of a window
///
/// \param Window : Window object
///
/// \return Settings used to create the window
///
////////////////////////////////////////////////////////////
CSFML_API sfWindowSettings sfWindow_GetSettings(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Get the event on top of events stack of a window, if any, and pop it
///
/// \param Window : Window object
/// \param Event : Event to fill, if any
///
/// \return sfTrue if an event was returned, sfFalse if events stack was empty
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_GetEvent(sfWindow* Window, sfEvent* Event);
////////////////////////////////////////////////////////////
/// Enable / disable vertical synchronization on a window
///
/// \param Window : Window object
/// \param Enabled : sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_UseVerticalSync(sfWindow* Window, sfBool Enabled);
////////////////////////////////////////////////////////////
/// Show or hide the mouse cursor on a window
///
/// \param Window : Window object
/// \param Show : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_ShowMouseCursor(sfWindow* Window, sfBool Show);
////////////////////////////////////////////////////////////
/// Change the position of the mouse cursor on a window
///
/// \param Window : Window object
/// \param Left : Left coordinate of the cursor, relative to the window
/// \param Top : Top coordinate of the cursor, relative to the window
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetCursorPosition(sfWindow* Window, unsigned int Left, unsigned int Top);
////////////////////////////////////////////////////////////
/// Change the position of a window on screen.
/// Only works for top-level windows
///
/// \param Window : Window object
/// \param Left : Left position
/// \param Top : Top position
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetPosition(sfWindow* Window, int Left, int Top);
////////////////////////////////////////////////////////////
/// Change the size of the rendering region of a window
///
/// \param Window : Window object
/// \param Width : New Width
/// \param Height : New Height
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetSize(sfWindow* Window, unsigned int Width, unsigned int Height);
////////////////////////////////////////////////////////////
/// Show or hide a window
///
/// \param Window : Window object
/// \param State : sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_Show(sfWindow* Window, sfBool State);
////////////////////////////////////////////////////////////
/// Enable or disable automatic key-repeat for keydown events.
/// Automatic key-repeat is enabled by default
///
/// \param Window : Window object
/// \param Enabled : sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_EnableKeyRepeat(sfWindow* Window, sfBool Enabled);
////////////////////////////////////////////////////////////
/// Change the window's icon
///
/// \param Window : Window object
/// \param Width : Icon's width, in pixels
/// \param Height : Icon's height, in pixels
/// \param Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetIcon(sfWindow* Window, unsigned int Width, unsigned int Height, sfUint8* Pixels);
////////////////////////////////////////////////////////////
/// Activate or deactivate a window as the current target for rendering
///
/// \param Window : Window object
/// \param Active : sfTrue to activate, sfFalse to deactivate
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfWindow_SetActive(sfWindow* Window, sfBool Active);
////////////////////////////////////////////////////////////
/// Display a window on screen
///
/// \param Window : Window object
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_Display(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Get the input manager of a window
///
/// \param Window : Window object
///
/// \return Reference to the input
///
////////////////////////////////////////////////////////////
CSFML_API sfInput* sfWindow_GetInput(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Limit the framerate to a maximum fixed frequency for a window
///
/// \param Window : Window object
///
/// \param Limit : Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetFramerateLimit(sfWindow* Window, unsigned int Limit);
////////////////////////////////////////////////////////////
/// Get time elapsed since last frame of a window
///
/// \param Window : Window object
///
/// \return Time elapsed, in seconds
///
////////////////////////////////////////////////////////////
CSFML_API float sfWindow_GetFrameTime(sfWindow* Window);
////////////////////////////////////////////////////////////
/// Change the joystick threshold, ie. the value below which
/// no move event will be generated
///
/// \param Window : Window object
/// \param Threshold : New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_API void sfWindow_SetJoystickThreshold(sfWindow* Window, float Threshold);
#endif // SFML_WINDOW_H

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWHANDLE_H
#define SFML_WINDOWHANDLE_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.h>
////////////////////////////////////////////////////////////
/// Define a low-level window handle type, specific to
/// each platform
////////////////////////////////////////////////////////////
#if defined(CSFML_SYSTEM_WINDOWS)
// Windows defines a void* handle (HWND)
typedef void* sfWindowHandle;
#elif defined(CSFML_SYSTEM_LINUX)
// Unix - X11 defines an unsigned integer handle (Window)
typedef unsigned long sfWindowHandle;
#elif defined(CSFML_SYSTEM_MACOS)
// Mac OS X defines a void* handle (NSWindow)
typedef void * sfWindowHandle;
#endif
#endif // SFML_WINDOWHANDLE_H