Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-01-28 16:18:34 +00:00
commit 2f524481c1
974 changed files with 295448 additions and 0 deletions

View file

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="csfml-window" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\lib\mingw\csfml-window-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\Temp\csfml-window\Debug DLL_Win32" />
<Option external_deps="..\..\lib\mingw\csfml-system-d.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\lib\mingw\csfml-window" prefix_auto="1" extension_auto="1" />
<Option object_output="..\Temp\csfml-window\Release DLL_Win32" />
<Option external_deps="..\..\lib\mingw\csfml-system.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_BUILD" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\lib\mingw\libcsfml-window-s-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\Temp\csfml-window\Debug static_Win32" />
<Option external_deps="..\..\lib\mingw\csfml-system-s-d.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add option="-lsfml-window-s-d" />
<Add option="-lsfml-system-s-d" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\lib\mingw\libcsfml-window-s" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\Temp\csfml-window\Release static_Win32" />
<Option external_deps="..\..\lib\mingw\csfml-system-s.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DCSFML_EXPORTS" />
<Add option="-DGLEW_STATIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
</ResourceCompiler>
<Linker>
<Add option="-lsfml-window-s" />
<Add option="-lsfml-system-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\src" />
<Add directory="..\include" />
<Add directory="..\..\include" />
</Compiler>
<Linker>
<Add option="--verbose" />
<Add library="libwinmm.a" />
<Add library="libopengl32.a" />
<Add library="libgdi32.a" />
<Add directory="..\..\lib\mingw" />
</Linker>
<Unit filename="..\include\SFML\Window\Context.h" />
<Unit filename="..\include\SFML\Window\Event.h" />
<Unit filename="..\include\SFML\Window\Input.h" />
<Unit filename="..\include\SFML\Window\VideoMode.h" />
<Unit filename="..\include\SFML\Window\Window.h" />
<Unit filename="..\include\SFML\Window\WindowHandle.h" />
<Unit filename="..\src\SFML\Window\Context.cpp" />
<Unit filename="..\src\SFML\Window\Input.cpp" />
<Unit filename="..\src\SFML\Window\VideoMode.cpp" />
<Unit filename="..\src\SFML\Window\Window.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>