Added the trunk/branches/tags directories at repository root, and moved previous root into trunk/
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
commit
2f524481c1
974 changed files with 295448 additions and 0 deletions
95
CSFML/Doxygen.hpp
Normal file
95
CSFML/Doxygen.hpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
/// \mainpage
|
||||
///
|
||||
/// \section welcome Welcome
|
||||
/// Welcome to the official SFML documentation for C. Here you will find a detailed
|
||||
/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source
|
||||
/// <a href="./files.htm">files</a>. <br/>
|
||||
/// If you are looking for tutorials, you can visit the official website
|
||||
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
|
||||
///
|
||||
/// \section example Short example
|
||||
/// Here is a short example, to show you how simple it is to use SFML in C :
|
||||
///
|
||||
/// \code
|
||||
///
|
||||
/// #include <SFML/Audio.h>
|
||||
/// #include <SFML/Graphics.h>
|
||||
///
|
||||
/// int main()
|
||||
/// {
|
||||
/// sfWindowSettings Settings = {24, 8, 0};
|
||||
/// sfVideoMode Mode = {800, 600, 32};
|
||||
/// sfRenderWindow* App;
|
||||
/// sfImage* Image;
|
||||
/// sfSprite* Sprite;
|
||||
/// sfFont* Font;
|
||||
/// sfString* Text;
|
||||
/// sfMusic* Music;
|
||||
/// sfEvent Event;
|
||||
///
|
||||
/// /* Create the main window */
|
||||
/// App = sfRenderWindow_Create(Mode, "SFML window", sfResize | sfClose, Settings);
|
||||
/// if (!App)
|
||||
/// return EXIT_FAILURE;
|
||||
///
|
||||
/// /* Load a sprite to display */
|
||||
/// Image = sfImage_CreateFromFile("cute_image.jpg");
|
||||
/// if (!Image)
|
||||
/// return EXIT_FAILURE;
|
||||
/// Sprite = sfSprite_Create();
|
||||
/// sfSprite_SetImage(Sprite, Image);
|
||||
///
|
||||
/// /* Create a graphical string to display */
|
||||
/// Font = sfFont_CreateFromFile("arial.ttf", 50, NULL);
|
||||
/// if (!Font)
|
||||
/// return EXIT_FAILURE;
|
||||
/// Text = sfString_Create();
|
||||
/// sfString_SetText(Text, "Hello SFML");
|
||||
/// sfString_SetFont(Text, Font);
|
||||
/// sfString_SetSize(Text, 50);
|
||||
///
|
||||
/// /* Load a music to play */
|
||||
/// Music = sfMusic_CreateFromFile("nice_music.ogg");
|
||||
/// if (!Music)
|
||||
/// return EXIT_FAILURE;
|
||||
///
|
||||
/// /* Play the music */
|
||||
/// sfMusic_Play(Music);
|
||||
///
|
||||
/// /* Start the game loop */
|
||||
/// while (sfRenderWindow_IsOpened(App))
|
||||
/// {
|
||||
/// /* Process events */
|
||||
/// while (sfRenderWindow_GetEvent(App, &Event))
|
||||
/// {
|
||||
/// /* Close window : exit */
|
||||
/// if (Event.Type == sfEvtClosed)
|
||||
/// sfRenderWindow_Close(App);
|
||||
/// }
|
||||
///
|
||||
/// /* Clear the screen */
|
||||
/// sfRenderWindow_Clear(App, sfBlack);
|
||||
///
|
||||
/// /* Draw the sprite */
|
||||
/// sfRenderWindow_DrawSprite(App, Sprite);
|
||||
///
|
||||
/// /* Draw the string */
|
||||
/// sfRenderWindow_DrawString(App, Text);
|
||||
///
|
||||
/// /* Update the window */
|
||||
/// sfRenderWindow_Display(App);
|
||||
/// }
|
||||
///
|
||||
/// /* Cleanup resources */
|
||||
/// sfMusic_Destroy(Music);
|
||||
/// sfString_Destroy(Text);
|
||||
/// sfFont_Destroy(Font);
|
||||
/// sfSprite_Destroy(Sprite);
|
||||
/// sfImage_Destroy(Image);
|
||||
/// sfRenderWindow_Destroy(App);
|
||||
///
|
||||
/// return EXIT_SUCCESS;
|
||||
/// }
|
||||
/// \endcode
|
||||
////////////////////////////////////////////////////////////
|
Loading…
Add table
Add a link
Reference in a new issue