Updated Mac OS X code according to commits ff5b69d312
and 14ac411542
This commit is contained in:
parent
4119c3bb31
commit
2ef92a2af2
32 changed files with 878 additions and 878 deletions
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@ -38,6 +38,6 @@
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/// with the main bundle or an empty string is there is no bundle.
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///
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////////////////////////////////////////////////////////////
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std::string ResourcePath(void);
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std::string resourcePath(void);
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#endif
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@ -30,7 +30,7 @@
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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std::string ResourcePath(void)
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std::string resourcePath(void)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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@ -237,7 +237,7 @@ sf::Sprite sprite(texture);
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</string>
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<key>main.cpp:main:image_load</key>
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<string>if (!texture.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
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<string>if (!texture.loadFromFile(resourcePath() + "cute_image.jpg"))</string>
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<key>main.cpp:main:text_init</key>
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<string>
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@ -248,22 +248,22 @@ sf::Font font;
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<key>main.cpp:main:text_finalize</key>
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<string> return EXIT_FAILURE;
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sf::Text text("Hello SFML", font, 50);
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text.SetColor(sf::Color::Black);
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text.setColor(sf::Color::Black);
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</string>
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<key>main.cpp:main:text_load</key>
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<string>if (!font.LoadFromFile(ResourcePath() + "sansation.ttf"))</string>
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<string>if (!font.loadFromFile(resourcePath() + "sansation.ttf"))</string>
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<key>main.cpp:main:graphics_display</key>
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<string>
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// Clear screen
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window.Clear();
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window.clear();
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// Draw the sprite
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window.Draw(sprite);
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window.draw(sprite);
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// Draw the string
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window.Draw(text);
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window.draw(text);
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</string>
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<!-- erase window module content -->
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@ -368,11 +368,11 @@ text.SetColor(sf::Color::Black);
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<string>
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// Load a music to play
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sf::Music music;
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if (!music.OpenFromFile(ResourcePath() + "nice_music.ogg"))
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if (!music.openFromFile(resourcePath() + "nice_music.ogg"))
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return EXIT_FAILURE;
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// Play the music
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music.Play();
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music.play();
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</string>
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<key>nice_music.ogg</key>
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<dict>
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@ -548,26 +548,26 @@ int main (int argc, const char * argv[])
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<key>main.cpp:main:event_loop</key>
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<string>
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// Start the game loop
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while (window.IsOpen())
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while (window.isOpen())
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{
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// Process events
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sf::Event event;
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while (window.PollEvent(event))
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while (window.pollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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window.Close();
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if (event.type == sf::Event::Closed)
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window.close();
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// Escape pressed : exit
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if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Keyboard::Escape)
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window.Close();
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
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window.close();
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}
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</string>
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<key>main.cpp:main:display</key>
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<string>
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// Update the window
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window.Display();
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window.display();
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}
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</string>
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@ -575,7 +575,7 @@ while (window.IsOpen())
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<string>#include "ResourcePath.hpp"</string>
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<key>main.cpp:main:audio_loop</key>
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<string>while (music.GetStatus() == sf::Music::Playing) {
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<string>while (music.getStatus() == sf::Music::Playing) {
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sf::Sleep(100);
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}</string>
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</dict>
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@ -237,7 +237,7 @@ sf::Sprite sprite(texture);
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</string>
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<key>main.cpp:main:image_load</key>
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<string>if (!texture.LoadFromFile("cute_image.jpg"))</string>
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<string>if (!texture.loadFromFile("cute_image.jpg"))</string>
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<key>main.cpp:main:text_init</key>
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<string>
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@ -248,22 +248,22 @@ sf::Font font;
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<key>main.cpp:main:text_finalize</key>
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<string> return EXIT_FAILURE;
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sf::Text text("Hello SFML", font, 50);
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text.SetColor(sf::Color::Black);
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text.setColor(sf::Color::Black);
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</string>
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<key>main.cpp:main:text_load</key>
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<string>if (!font.LoadFromFile("sansation.ttf"))</string>
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<string>if (!font.loadFromFile("sansation.ttf"))</string>
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<key>main.cpp:main:graphics_display</key>
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<string>
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// Clear screen
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window.Clear();
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window.clear();
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// Draw the sprite
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window.Draw(sprite);
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window.draw(sprite);
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// Draw the string
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window.Draw(text);
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window.draw(text);
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</string>
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<!-- erase window module content -->
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@ -368,11 +368,11 @@ text.SetColor(sf::Color::Black);
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<string>
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// Load a music to play
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sf::Music music;
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if (!music.OpenFromFile("nice_music.ogg"))
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if (!music.openFromFile("nice_music.ogg"))
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return EXIT_FAILURE;
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// Play the music
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music.Play();
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music.play();
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</string>
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<key>nice_music.ogg</key>
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<dict>
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@ -529,26 +529,26 @@ int main (int argc, const char * argv[])
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<key>main.cpp:main:event_loop</key>
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<string>
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// Start the game loop
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while (window.IsOpen())
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while (window.isOpen())
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{
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// Process events
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sf::Event event;
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while (window.PollEvent(event))
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while (window.pollEvent(event))
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{
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// Close window : exit
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if (event.Type == sf::Event::Closed)
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window.Close();
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if (event.type == sf::Event::Closed)
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window.close();
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// Escape pressed : exit
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if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Keyboard::Escape)
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window.Close();
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if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
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window.close();
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}
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</string>
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<key>main.cpp:main:display</key>
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<string>
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// Update the window
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window.Display();
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window.display();
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}
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</string>
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@ -569,7 +569,7 @@ while (window.IsOpen())
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</string>
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<key>main.cpp:main:audio_loop</key>
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<string>while (music.GetStatus() == sf::Music::Playing) {
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<string>while (music.getStatus() == sf::Music::Playing) {
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sf::Sleep(100);
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}</string>
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</dict>
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