Added RenderImage
Cleaned internal CSFML code Synchronized with trunk git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1135 4e206d99-4929-0410-ac5d-dfc041789085
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commit
2deb8bd021
228 changed files with 15844 additions and 7152 deletions
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -35,6 +35,7 @@
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#include <SFML/Graphics/Glyph.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/PostFX.hpp>
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#include <SFML/Graphics/RenderImage.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Shape.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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@ -296,13 +296,23 @@ private :
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/// Make sure the texture in video memory is updated with the
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/// array of pixels
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////////////////////////////////////////////////////////////
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void EnsureTextureUpdate() const;
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void EnsureTextureUpdate();
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////////////////////////////////////////////////////////////
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/// Make sure the array of pixels is updated with the
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/// texture in video memory
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////////////////////////////////////////////////////////////
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void EnsureArrayUpdate() const;
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void EnsureArrayUpdate();
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////////////////////////////////////////////////////////////
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/// Notify the image that an external source has modified
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/// its content.
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/// For internal use only (see RenderImage class).
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///
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/// \param Source : RenderImage that will update the image
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///
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////////////////////////////////////////////////////////////
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void ExternalUpdate(RenderImage& Source);
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////////////////////////////////////////////////////////////
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/// Reset the image attributes
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@ -319,15 +329,17 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int myWidth; ///< Image width
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unsigned int myHeight; ///< Image Height
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unsigned int myTextureWidth; ///< Actual texture width (can be greater than image width because of padding)
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unsigned int myTextureHeight; ///< Actual texture height (can be greater than image height because of padding)
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unsigned int myTexture; ///< Internal texture identifier
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bool myIsSmooth; ///< Status of the smooth filter
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mutable std::vector<Color> myPixels; ///< Pixels of the image
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mutable bool myNeedTextureUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
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mutable bool myNeedArrayUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
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unsigned int myWidth; ///< Image width
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unsigned int myHeight; ///< Image Height
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unsigned int myTextureWidth; ///< Actual texture width (can be greater than image width because of padding)
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unsigned int myTextureHeight; ///< Actual texture height (can be greater than image height because of padding)
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unsigned int myTexture; ///< Internal texture identifier
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bool myIsSmooth; ///< Status of the smooth filter
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std::vector<Color> myPixels; ///< Pixels of the image
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bool myNeedTextureUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
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bool myNeedArrayUpdate; ///< Status of synchronization between pixels in central memory and the internal texture un video memory
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RenderImage* myUpdateSource; ///< If not null, the image will use it as a source to update its texture
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bool myPixelsFlipped; ///< To work around the inconsistency in Y orientation
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};
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} // namespace sf
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150
include/SFML/Graphics/RenderImage.hpp
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150
include/SFML/Graphics/RenderImage.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RENDERIMAGE_HPP
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#define SFML_RENDERIMAGE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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namespace sf
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{
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namespace priv
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{
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class RenderImageImpl;
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}
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////////////////////////////////////////////////////////////
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/// Target for 2D rendering into an image that can be reused
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/// in a sprite
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////////////////////////////////////////////////////////////
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class SFML_API RenderImage : public RenderTarget, NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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RenderImage();
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~RenderImage();
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////////////////////////////////////////////////////////////
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/// Create the render image from its dimensions
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///
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/// \param Width : Width of the render image
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/// \param Height : Height of the render image
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/// \param DepthBuffer : Do you want a depth buffer attached? (false by default)
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///
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/// \return True if creation has been successful
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///
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////////////////////////////////////////////////////////////
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bool Create(unsigned int Width, unsigned int Height, bool DepthBuffer = false);
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////////////////////////////////////////////////////////////
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/// Activate of deactivate the render-image as the current target
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/// for rendering
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///
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/// \param Active : True to activate, false to deactivate (true by default)
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool SetActive(bool Active = true);
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of the image
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///
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/// \return Width in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetWidth() const;
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of the image
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///
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/// \return Height in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetHeight() const;
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////////////////////////////////////////////////////////////
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/// Get the target image
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///
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/// \return Target image
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///
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////////////////////////////////////////////////////////////
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const Image& GetImage() const;
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////////////////////////////////////////////////////////////
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/// Check whether the system supports render images or not
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///
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/// \return True if the RenderImage class can be used
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///
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////////////////////////////////////////////////////////////
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static bool CanUseRenderImage();
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private :
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friend class Image;
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////////////////////////////////////////////////////////////
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/// /see RenderTarget::Activate
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///
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////////////////////////////////////////////////////////////
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virtual bool Activate(bool Active);
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////////////////////////////////////////////////////////////
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/// Update the pixels of the target image.
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/// This function is called automatically by the image when it
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/// needs to update its pixels, and is only meant for internal use.
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///
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/// \param Target : Target image to update
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///
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/// \return True if the new pixels are flipped vertically
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///
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////////////////////////////////////////////////////////////
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bool UpdateImage(Image& Target);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Image myImage; ///< Target image to draw on
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priv::RenderImageImpl* myRenderImage; ///< Platform / hardware specific implementation
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};
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} // namespace sf
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#endif // SFML_RENDERIMAGE_HPP
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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@ -1,7 +1,7 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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