Renamed / moved / updated the SFML.Net examples (still in progress... having troubles with SVN)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1560 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-09-01 21:17:24 +00:00
parent 002902319c
commit 2d83514452
28 changed files with 103 additions and 121 deletions

View file

@ -4,7 +4,7 @@ using SFML;
using SFML.Graphics;
using SFML.Window;
namespace sample_shader
namespace shader
{
/// <summary>
/// A class to simplify shader selection
@ -86,26 +86,26 @@ namespace sample_shader
RenderImage image = new RenderImage(window.Width, window.Height);
// Load a background image to display
Sprite background = new Sprite(new Image("datas/shader/background.jpg"));
Sprite background = new Sprite(new Image("resources/background.jpg"));
background.Image.Smooth = false;
// Load a sprite which we'll move into the scene
Sprite entity = new Sprite(new Image("datas/shader/sprite.png"));
Sprite entity = new Sprite(new Image("resources/sprite.png"));
// Load the text font
Font font = new Font("datas/shader/arial.ttf");
Font font = new Font("resources/arial.ttf");
// Load the image needed for the wave effect
Image waveImage = new Image("datas/shader/wave.jpg");
Image waveImage = new Image("resources/wave.jpg");
// Load all effects
shaders = new Dictionary<string, Shader>();
shaders["nothing"] = new Shader("datas/shader/nothing.sfx");
shaders["blur"] = new Shader("datas/shader/blur.sfx");
shaders["colorize"] = new Shader("datas/shader/colorize.sfx");
shaders["fisheye"] = new Shader("datas/shader/fisheye.sfx");
shaders["wave"] = new Shader("datas/shader/wave.sfx");
shaders["pixelate"] = new Shader("datas/shader/pixelate.sfx");
shaders["nothing"] = new Shader("resources/nothing.sfx");
shaders["blur"] = new Shader("resources/blur.sfx");
shaders["colorize"] = new Shader("resources/colorize.sfx");
shaders["fisheye"] = new Shader("resources/fisheye.sfx");
shaders["wave"] = new Shader("resources/wave.sfx");
shaders["pixelate"] = new Shader("resources/pixelate.sfx");
backgroundShader = new ShaderSelector(shaders);
entityShader = new ShaderSelector(shaders);
globalShader = new ShaderSelector(shaders);