Renamed / moved / updated the SFML.Net examples (still in progress... having troubles with SVN)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1560 4e206d99-4929-0410-ac5d-dfc041789085
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28 changed files with 103 additions and 121 deletions
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@ -4,7 +4,7 @@ using SFML;
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using SFML.Graphics;
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using SFML.Window;
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namespace sample_shader
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namespace shader
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{
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/// <summary>
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/// A class to simplify shader selection
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@ -86,26 +86,26 @@ namespace sample_shader
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RenderImage image = new RenderImage(window.Width, window.Height);
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// Load a background image to display
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Sprite background = new Sprite(new Image("datas/shader/background.jpg"));
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Sprite background = new Sprite(new Image("resources/background.jpg"));
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background.Image.Smooth = false;
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// Load a sprite which we'll move into the scene
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Sprite entity = new Sprite(new Image("datas/shader/sprite.png"));
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Sprite entity = new Sprite(new Image("resources/sprite.png"));
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// Load the text font
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Font font = new Font("datas/shader/arial.ttf");
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Font font = new Font("resources/arial.ttf");
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// Load the image needed for the wave effect
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Image waveImage = new Image("datas/shader/wave.jpg");
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Image waveImage = new Image("resources/wave.jpg");
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// Load all effects
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shaders = new Dictionary<string, Shader>();
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shaders["nothing"] = new Shader("datas/shader/nothing.sfx");
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shaders["blur"] = new Shader("datas/shader/blur.sfx");
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shaders["colorize"] = new Shader("datas/shader/colorize.sfx");
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shaders["fisheye"] = new Shader("datas/shader/fisheye.sfx");
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shaders["wave"] = new Shader("datas/shader/wave.sfx");
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shaders["pixelate"] = new Shader("datas/shader/pixelate.sfx");
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shaders["nothing"] = new Shader("resources/nothing.sfx");
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shaders["blur"] = new Shader("resources/blur.sfx");
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shaders["colorize"] = new Shader("resources/colorize.sfx");
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shaders["fisheye"] = new Shader("resources/fisheye.sfx");
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shaders["wave"] = new Shader("resources/wave.sfx");
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shaders["pixelate"] = new Shader("resources/pixelate.sfx");
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backgroundShader = new ShaderSelector(shaders);
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entityShader = new ShaderSelector(shaders);
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globalShader = new ShaderSelector(shaders);
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