Renamed / moved / updated the SFML.Net examples (still in progress... having troubles with SVN)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1560 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-09-01 21:17:24 +00:00
parent 002902319c
commit 2d83514452
28 changed files with 103 additions and 121 deletions

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@ -4,7 +4,7 @@ using SFML.Graphics;
using SFML.Window;
using Tao.OpenGl;
namespace sample_opengl
namespace opengl
{
static class Program
{
@ -22,7 +22,7 @@ namespace sample_opengl
window.Resized += new EventHandler<SizeEventArgs>(OnResized);
// Create a sprite for the background
Image backgroundImage = new Image("datas/opengl/background.jpg");
Image backgroundImage = new Image("resources/background.jpg");
Sprite background = new Sprite(backgroundImage);
// Create a text to display
@ -34,7 +34,7 @@ namespace sample_opengl
// We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
// but here we want more control on it (generate mipmaps, ...) so we create a new one
int texture = 0;
using (Image image = new Image("datas/opengl/texture.jpg"))
using (Image image = new Image("resources/texture.jpg"))
{
Gl.glGenTextures(1, out texture);
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);

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@ -7,10 +7,9 @@
<ProjectGuid>{160AE11E-138A-4B77-9642-EA74F9A79B4D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>sample_opengl</RootNamespace>
<RootNamespace>opengl</RootNamespace>
<AssemblyName>opengl</AssemblyName>
<StartupObject>
</StartupObject>
<StartupObject>opengl.Program</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
@ -21,7 +20,7 @@
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\</OutputPath>
<OutputPath>.\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>

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