Added touch events and the sf::Touch class (and iOS implementation)
This commit is contained in:
parent
c77b8a3496
commit
2c409e5145
20 changed files with 630 additions and 53 deletions
|
@ -36,6 +36,7 @@
|
|||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
#include <SFML/Window/Touch.hpp>
|
||||
#include <SFML/Window/VideoMode.hpp>
|
||||
#include <SFML/Window/Window.hpp>
|
||||
#include <SFML/Window/WindowStyle.hpp>
|
||||
|
|
|
@ -141,6 +141,17 @@ public :
|
|||
unsigned int button; ///< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1])
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Touch events parameters (TouchBegan, TouchMoved, TouchEnded)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct TouchEvent
|
||||
{
|
||||
unsigned int finger; ///< Index of the finger in case of multi-touch events
|
||||
int x; ///< X position of the touch, relative to the left of the owner window
|
||||
int y; ///< Y position of the touch, relative to the top of the owner window
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enumeration of the different types of events
|
||||
///
|
||||
|
@ -165,6 +176,9 @@ public :
|
|||
JoystickMoved, ///< The joystick moved along an axis (data in event.joystickMove)
|
||||
JoystickConnected, ///< A joystick was connected (data in event.joystickConnect)
|
||||
JoystickDisconnected, ///< A joystick was disconnected (data in event.joystickConnect)
|
||||
TouchBegan, ///< A touch event began (data in event.touch)
|
||||
TouchMoved, ///< A touch moved (data in event.touch)
|
||||
TouchEnded, ///< A touch event ended (data in event.touch)
|
||||
|
||||
Count ///< Keep last -- the total number of event types
|
||||
};
|
||||
|
@ -185,6 +199,7 @@ public :
|
|||
JoystickMoveEvent joystickMove; ///< Joystick move event parameters (Event::JoystickMoved)
|
||||
JoystickButtonEvent joystickButton; ///< Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased)
|
||||
JoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected)
|
||||
TouchEvent touch; ///< Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded)
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -219,6 +219,6 @@ public :
|
|||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Joystick, sf::Mouse
|
||||
/// \see sf::Joystick, sf::Mouse, sf::Touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -162,6 +162,6 @@ public :
|
|||
/// sf::Mouse::setPosition(sf::Vector2i(100, 200), window);
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Joystick, sf::Keyboard
|
||||
/// \see sf::Joystick, sf::Keyboard, sf::Touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
138
include/SFML/Window/Touch.hpp
Normal file
138
include/SFML/Window/Touch.hpp
Normal file
|
@ -0,0 +1,138 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_TOUCH_HPP
|
||||
#define SFML_TOUCH_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Export.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class Window;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Give access to the real-time state of the touches
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_WINDOW_API Touch
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a touch event is currently down
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return True if \a finger is currently touching the screen, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isDown(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in desktop coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getPosition(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in window coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_TOUCH_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Touch
|
||||
/// \ingroup window
|
||||
///
|
||||
/// sf::Touch provides an interface to the state of the
|
||||
/// touches. It only contains static functions, so it's not
|
||||
/// meant to be instanciated.
|
||||
///
|
||||
/// This class allows users to query the touches state at any
|
||||
/// time and directly, without having to deal with a window and
|
||||
/// its events. Compared to the TouchBegan, TouchMoved
|
||||
/// and TouchEnded events, sf::Touch can retrieve the
|
||||
/// state of the touches at any time (you don't need to store and
|
||||
/// update a boolean on your side in order to know if a touch is down),
|
||||
/// and you always get the real state of the touches, even if they
|
||||
/// happen when your window is out of focus and no event is triggered.
|
||||
///
|
||||
/// The setPosition and getPosition functions can be used to change
|
||||
/// or retrieve the current position of the mouse pointer. There are
|
||||
/// two versions: one that operates in global coordinates (relative
|
||||
/// to the desktop) and one that operates in window coordinates
|
||||
/// (relative to a specific window).
|
||||
///
|
||||
/// Touches are identified by an index (the "finger"), so that in
|
||||
/// multi-touch events, individual touches can be tracked correctly.
|
||||
/// As long as a finger touches the screen, it will keep the same index
|
||||
/// even if other fingers start or stop touching the screen in the
|
||||
/// meantime. As a consequence, active touch indices may not always be
|
||||
/// sequential (i.e. touch number 0 may be released while touch number 1
|
||||
/// is still down).
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// if (sf::Touch::isDown(0))
|
||||
/// {
|
||||
/// // touch 0 is down
|
||||
/// }
|
||||
///
|
||||
/// // get global position of touch 1
|
||||
/// sf::Vector2i globalPos = sf::Touch::getPosition(4);
|
||||
///
|
||||
/// // get position of touch 1 relative to a window
|
||||
/// sf::Vector2i relativePos = sf::Touch::getPosition(4, window);
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Joystick, sf::Keyboard, sf::Mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
Loading…
Add table
Add a link
Reference in a new issue