SFML-Cocoa is now part of the cmake-based examples

Removes Xcode project
Fixes a crash and
Silences system alerts in this example
This commit is contained in:
Marco Antognini 2012-01-27 18:52:26 +01:00
parent 918db11074
commit 2a083ea202
21 changed files with 268 additions and 490 deletions

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@ -1,5 +1,5 @@
# add the examples subdirectories
# add the examples subdirectories
add_subdirectory(ftp)
add_subdirectory(opengl)
add_subdirectory(pong)
@ -12,5 +12,7 @@ add_subdirectory(window)
if(WINDOWS)
add_subdirectory(win32)
elseif(LINUX)
add_subdirectory(X11)
add_subdirectory(X11)
elseif(MACOSX)
add_subdirectory(cocoa)
endif()

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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/cocoa)
# all source files
set(SRC ${SRCROOT}/CocoaAppDelegate.h
${SRCROOT}/CocoaAppDelegate.mm
${SRCROOT}/NSString+stdstring.h
${SRCROOT}/NSString+stdstring.mm
${SRCROOT}/main.m)
# all XIB files
set(XIBS MainMenu)
# all resource files
set(RESOURCES ${SRCROOT}/resources/logo.png
${SRCROOT}/resources/icon.icns
${SRCROOT}/resources/blue.png
${SRCROOT}/resources/green.png
${SRCROOT}/resources/red.png
${SRCROOT}/resources/Credits.rtf)
# define the cocoa target and customize it
add_executable(cocoa MACOSX_BUNDLE ${SRC} ${RESOURCES})
set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(cocoa PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${SRCROOT}/resources/Cocoa-Info.plist)
target_link_libraries(cocoa "-framework Cocoa -framework Foundation"
sfml-system sfml-window sfml-graphics)
# compile XIB files
find_program(IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin")
if(${IBTOOL} STREQUAL "IBTOOL-NOTFOUND")
message(FATAL_ERROR "ibtool is required to compile .xib files but wasn't found.")
endif()
set(RESOURCE_PATH "cocoa.app/Contents/Resources")
set(XIB_OUTPUT_PATH "${RESOURCE_PATH}/")
set(XIB_INPUT_PATH "${SRCROOT}/")
foreach(XIB ${XIBS})
add_custom_command(TARGET cocoa
POST_BUILD
COMMAND ${IBTOOL} --errors
--output-format human-readable-text
--compile ${XIB_OUTPUT_PATH}/${XIB}.nib
${XIB_INPUT_PATH}/${XIB}.xib
COMMENT "Compiling ${XIB}.xib")
# deactivated options : --warnings --notices
endforeach()
# add install rule
install(TARGETS cocoa
BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/cocoa
COMPONENT examples)
#
# define the cocoa target
# sfml_add_example is not compatible with application bundles !
#
#sfml_add_example(cocoa
# SOURCES ${SRC}
# DEPENDS sfml-system sfml-window sfml-graphics)
#

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <Cocoa/Cocoa.h>
#import <SFML/Graphics.hpp>
/*
* NB : We need pointers for C++ objects fields in Obj-C interface !
* The recomanded way is to use PIMP idiom.
*
* It's elegant. Moreover, we do no constrain
* other file including this one to be Obj-C++.
*/
struct SFMLmainWindow;
@interface CocoaAppDelegate : NSObject <NSApplicationDelegate> {
@private
NSWindow *_window;
NSView *_sfmlView;
NSTextField *_textField;
SFMLmainWindow *_mainWindow;
NSTimer *_renderTimer;
BOOL _visible;
BOOL _initialized;
}
@property (retain) IBOutlet NSWindow *window;
@property (assign) IBOutlet NSView *sfmlView;
@property (assign) IBOutlet NSTextField *textField;
-(IBAction)colorChanged:(NSPopUpButton *)sender;
-(IBAction)rotationChanged:(NSSlider *)sender;
-(IBAction)visibleChanged:(NSButton *)sender;
-(IBAction)textChanged:(NSTextField *)sender;
-(IBAction)updateText:(NSButton *)sender;
@end
/*
* This interface is used to prevent the system alert produced when the SFML view
* has the focus and the user press a key.
*/
@interface SilentWindow : NSWindow
-(void)keyDown:(NSEvent *)theEvent;
@end

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import "CocoaAppDelegate.h"
#import "NSString+stdstring.h"
// These define are used for converting the color of the NSPopUpButton
#define BLUE @"Blue"
#define GREEN @"Green"
#define RED @"Red"
// Our PIMPL
struct SFMLmainWindow
{
SFMLmainWindow(sf::WindowHandle win)
: renderWindow(win)
, background(sf::Color::Blue)
{
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
if (!logo.LoadFromFile(resPath + "/logo.png")) {
NSLog(@"Couldn't load the logo image");
}
logo.SetSmooth(true);
sprite.SetTexture(logo, true);
sf::FloatRect rect = sprite.GetLocalBounds();
sf::Vector2f size(rect.Width, rect.Height);
sprite.SetOrigin(size / 2.f);
sprite.Scale(0.3, 0.3);
unsigned int ww = renderWindow.GetWidth();
unsigned int wh = renderWindow.GetHeight();
sprite.SetPosition(sf::Vector2f(ww, wh) / 2.f);
text.SetColor(sf::Color::White);
}
sf::RenderWindow renderWindow;
sf::Text text;
sf::Texture logo;
sf::Sprite sprite;
sf::Color background;
};
// Private stuff
@interface CocoaAppDelegate ()
@property (assign) SFMLmainWindow *mainWindow;
@property (retain) NSTimer *renderTimer;
@property (assign) BOOL visible;
@property (assign) BOOL initialized;
-(void)renderMainWindow:(NSTimer *)aTimer;
@end
// Finally, the implementation
@implementation CocoaAppDelegate
@synthesize window = _window;
@synthesize sfmlView = _sfmlView;
@synthesize textField = _textField;
@synthesize mainWindow = _mainWindow;
@synthesize renderTimer = _renderTimer;
@synthesize visible = _visible;
@synthesize initialized = _initialized;
- (id)init {
self = [super init];
if (self) {
self.initialized = NO;
}
return self;
}
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
if (!self.initialized)
{
// Init the 1st SFML render area.
self.mainWindow = new SFMLmainWindow(self.sfmlView);
self.mainWindow->text.SetString([self.textField.stringValue tostdwstring]);
self.visible = YES;
// Launch the timer to periodically display our stuff into the Cocoa view.
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f
target:self
selector:@selector(renderMainWindow:)
userInfo:nil
repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
forMode:NSDefaultRunLoopMode];
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
forMode:NSEventTrackingRunLoopMode];
/*
* This is really some ugly code but in order to have the timer fired
* periodically we need to add it to the two above runloop mode.
*
* The default mode allows timer firing while the user doesn't do anything
* while the second mode allows timer firing while he is using a slider
* or a menu.
*/
self.initialized = YES;
}
}
-(void)dealloc
{
[self.renderTimer invalidate];
self.mainWindow->renderWindow.Close();
self.window = nil;
self.sfmlView = nil;
self.textField = nil;
delete self.mainWindow;
self.mainWindow = 0;
self.renderTimer = nil;
[super dealloc];
}
-(void)renderMainWindow:(NSTimer *)aTimer
{
// Scaling
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up))
{
self.mainWindow->sprite.Scale(1.01, 1.01);
}
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down))
{
self.mainWindow->sprite.Scale(0.99, 0.99);
}
// Clear the window, display some stuff and display it into our view.
self.mainWindow->renderWindow.Clear(self.mainWindow->background);
if (self.visible)
{
self.mainWindow->renderWindow.Draw(self.mainWindow->sprite);
}
self.mainWindow->renderWindow.Draw(self.mainWindow->text);
self.mainWindow->renderWindow.Display();
}
-(IBAction)colorChanged:(NSPopUpButton *)sender
{
if (self.initialized)
{
// Convert title to color
NSString *color = [[sender selectedItem] title];
if ([color isEqualToString:BLUE])
{
self.mainWindow->background = sf::Color::Blue;
}
else if ([color isEqualToString:GREEN])
{
self.mainWindow->background = sf::Color::Green;
}
else
{
self.mainWindow->background = sf::Color::Red;
}
}
}
-(IBAction)rotationChanged:(NSSlider *)sender
{
if (self.initialized)
{
float angle = [sender floatValue];
self.mainWindow->sprite.SetRotation(angle);
}
}
-(IBAction)visibleChanged:(NSButton *)sender
{
if (self.initialized)
self.visible = [sender state] == NSOnState;
}
-(IBAction)textChanged:(NSTextField *)sender
{
if (self.initialized)
self.mainWindow->text.SetString([[sender stringValue] tostdwstring]);
}
- (IBAction)updateText:(NSButton *)sender
{
// Simply simulate textChanged :
[self textChanged:self.textField];
}
@end
@implementation SilentWindow
-(void)keyDown:(NSEvent *)theEvent
{
// Do nothing except preventing this alert.
}
@end

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examples/cocoa/MainMenu.xib Normal file

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <string>
#import <Foundation/Foundation.h>
@interface NSString (NSString_stdstring)
+(id)stringWithstdstring:(std::string const &)string;
+(id)stringWithstdwstring:(std::wstring const &)string;
-(std::string)tostdstring;
-(std::wstring)tostdwstring;
@end

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import "NSString+stdstring.h"
#include <SFML/System/Utf.hpp>
@implementation NSString (NSString_stdstring)
+(id)stringWithstdstring:(std::string const &)string
{
std::string utf8;
utf8.reserve(string.size() + 1);
sf::Utf8::FromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
NSString *str = [NSString stringWithCString:utf8.c_str()
encoding:NSUTF8StringEncoding];
return str;
}
-(std::string)tostdstring
{
// Not sure about the encoding to use. Using [self UTF8String] doesn't
// work for characters like é or à.
const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
if (cstr != NULL)
{
std::string str(cstr);
return str;
}
else
{
return "";
}
}
+(id)stringWithstdwstring:(std::wstring const &)string
{
char* data = (char *)string.data();
unsigned size = string.size() * sizeof(wchar_t);
NSString *str = [[[NSString alloc] initWithBytes:data length:size
encoding:NSUTF32LittleEndianStringEncoding] autorelease];
return str;
}
-(std::wstring)tostdwstring
{
// According to wikipedia, Mac OS X is Little Endian on x86 and x86-64
// http://en.wikipedia.org/wiki/Endianness
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
return std::wstring((wchar_t *)[asData bytes], [asData length] / sizeof(wchar_t));
}
@end

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examples/cocoa/main.m Normal file
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent.gom@gmail.com),
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#import <Cocoa/Cocoa.h>
int main(int argc, char *argv[])
{
return NSApplicationMain(argc, (const char **)argv);
}

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examples/cocoa/readme.txt Normal file
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SFML IN COCOA APPLICATION
=========================
This is a small example of the integration of SFML in a Cocoa application.
System Requirements
-------------------
In order to run this example project you need :
* SFML 2 compiled as shared libs (dylib)
and installed into /usr/local;
* Xcode 4 (thus you will need Mac OS X 10.6 or greater).
Features
--------
* This example shows how basic UI elements can interact with SFML
render areas such as sf::RenderWindow (you can use sf::Window and
OpenGL code too, of course).
* It also provides tools for converting NSString to and from
std::[w]string in an Objective-C Category of NSString.
* Moreover, it shows how you can prevent annoying the system alerts
produced when the SFML view has focus and the user press a key
(see SilentWindow interface in CocoaAppDelegate.[h|mm]).
Special Considerations
----------------------
While mixing SFML into a Cocoa application you have to deal with mixing
C++ and Objective-C. In order to proceed you should use .mm extension for
Objective-C++ files.
Be aware of the limitations of Objective-C++. Please refer to the official
documentation provided by Apple for more information.
You can also work around these limitations by using CSFML.

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>cocoa</string>
<key>CFBundleIconFile</key>
<string>icon.icns</string>
<key>CFBundleIdentifier</key>
<string>org.sfml-dev.cocoa</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>cocoa</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2007-2012 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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{\rtf1\ansi\ansicpg1252\cocoartf1138\cocoasubrtf230
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
{\colortbl;\red255\green255\blue255;}
\paperw11900\paperh16840\vieww9600\viewh8400\viewkind0
\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\pardirnatural\qj
\f0\fs24 \cf0 See {\field{\*\fldinst{HYPERLINK "http://sfml-dev.org"}}{\fldrslt http://sfml-dev.org}} for more information}

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