Some minor corrections in API documentation and parameters names

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1525 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-06-11 21:52:51 +00:00
parent 1ee9965059
commit 280ce139d6
14 changed files with 35 additions and 35 deletions

View file

@ -38,12 +38,12 @@ namespace sf
class Renderer;
class RenderTarget;
////////////////////////////////////////////////////////////
/// \brief Available blending modes for drawable objects
///
////////////////////////////////////////////////////////////
namespace Blend
{
////////////////////////////////////////////////////////////
/// \brief Available blending modes for drawable objects
///
////////////////////////////////////////////////////////////
enum Mode
{
Alpha, ///< Pixel = Src * Src.a + Dest * (1 - Src.a)

View file

@ -373,7 +373,7 @@ public :
/// \return Reference to self
///
////////////////////////////////////////////////////////////
Image& operator =(const Image& other);
Image& operator =(const Image& right);
private :

View file

@ -249,6 +249,8 @@ public :
/// renderer.End();
/// \endcode
///
/// \param type Type of the primitives that are going to be rendered
///
/// \see End
///
////////////////////////////////////////////////////////////

View file

@ -144,7 +144,7 @@ public :
/// \see SetTexture
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y);
void SetParameter(const std::string& name, float x, float y);
////////////////////////////////////////////////////////////
/// \brief Change a 3-components vector parameter of the shader
@ -166,7 +166,7 @@ public :
/// \see SetTexture
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y, float z);
void SetParameter(const std::string& name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// \brief Change a 4-components vector parameter of the shader
@ -189,7 +189,7 @@ public :
/// \see SetTexture
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y, float z, float w);
void SetParameter(const std::string& name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of the shader

View file

@ -79,7 +79,7 @@ public :
////////////////////////////////////////////////////////////
/// \brief Get the number of points composing the shape
///
/// \param Total number of points
/// \return Total number of points
///
////////////////////////////////////////////////////////////
unsigned int GetPointsCount() const;
@ -202,7 +202,7 @@ public :
/// \a index, if it is out of bounds (ie. in the range
/// [0, GetPointscount() - 1]) the behaviour is undefined.
///
/// \param Index index of the point
/// \param index Index of the point
///
/// \return Color of the index-th point
///
@ -246,10 +246,10 @@ public :
/// sf::Shape line = sf::Shape::Line(0, 0, 10, 20, 2.5f, sf::Color::Green);
/// \endcode
///
/// \param x0 X coordinate of the start point
/// \param y0 Y coordinate of the start point
/// \param x1 X coordinate of the end point
/// \param y1 Y coordinate of the end point
/// \param p1x X coordinate of the start point
/// \param p1y Y coordinate of the start point
/// \param p2x X coordinate of the end point
/// \param p2y Y coordinate of the end point
/// \param thickness Thickness of the line
/// \param color Color of the shape's points
/// \param outline Outline width