Added methods to get the currently active context, query whether an OpenGL extension is available and query the actual OpenGL version of a context, made context switches during initialization of texture and shader static values unnecessary, fixed code style in loaders.
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16 changed files with 1670 additions and 725 deletions
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@ -498,9 +498,6 @@ public:
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/// the shader features. If it returns false, then
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/// any attempt to use sf::Shader will fail.
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///
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/// Note: The first call to this function, whether by your
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/// code or SFML will result in a context switch.
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///
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/// \return True if shaders are supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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@ -472,9 +472,6 @@ public:
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/// You can expect a value of 512 pixels for low-end graphics
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/// card, and up to 8192 pixels or more for newer hardware.
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///
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/// Note: The first call to this function, whether by your
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/// code or SFML will result in a context switch.
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///
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/// \return Maximum size allowed for textures, in pixels
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///
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////////////////////////////////////////////////////////////
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@ -77,7 +77,28 @@ public:
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////////////////////////////////////////////////////////////
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bool setActive(bool active);
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public:
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////////////////////////////////////////////////////////////
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/// \brief Get the settings of the context
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///
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/// Note that these settings may be different than the ones
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/// passed to the constructor; they are indeed adjusted if the
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/// original settings are not directly supported by the system.
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///
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/// \return Structure containing the settings
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///
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////////////////////////////////////////////////////////////
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const ContextSettings& getSettings() const;
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////////////////////////////////////////////////////////////
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/// \brief Check whether a given OpenGL extension is available
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///
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/// \param name Name of the extension to check for
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///
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/// \return True if available, false if unavailable
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///
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////////////////////////////////////////////////////////////
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static bool isExtensionAvailable(const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get the address of an OpenGL function
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///
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@ -88,6 +109,14 @@ public:
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////////////////////////////////////////////////////////////
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static GlFunctionPointer getFunction(const char* name);
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////////////////////////////////////////////////////////////
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/// \brief Get the currently active context
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///
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/// \return The currently active context or NULL if none is active
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///
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////////////////////////////////////////////////////////////
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static const Context* getActiveContext();
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////////////////////////////////////////////////////////////
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/// \brief Construct a in-memory context
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///
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