move xcode/ into tools/
This commit is contained in:
parent
1e34d04aac
commit
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33 changed files with 1 additions and 1 deletions
318
tools/xcode/example/Cocoa.xcodeproj/project.pbxproj
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318
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7
tools/xcode/example/Cocoa.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
7
tools/xcode/example/Cocoa.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
|
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||||
<FileRef
|
||||
location = "self:Cocoa.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
34
tools/xcode/example/Cocoa/Cocoa-Info.plist
Normal file
34
tools/xcode/example/Cocoa/Cocoa-Info.plist
Normal file
|
@ -0,0 +1,34 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>logo.png</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.sfml-dev.${PRODUCT_NAME:rfc1034identifier}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2007-2011 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
7
tools/xcode/example/Cocoa/Cocoa-Prefix.pch
Normal file
7
tools/xcode/example/Cocoa/Cocoa-Prefix.pch
Normal file
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// Prefix header for all source files of the 'Cocoa' target in the 'Cocoa' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
|
59
tools/xcode/example/Cocoa/CocoaAppDelegate.h
Normal file
59
tools/xcode/example/Cocoa/CocoaAppDelegate.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <SFML/Graphics.hpp>
|
||||
|
||||
/*
|
||||
* NB : We need pointers for C++ objects fields in Obj-C interface !
|
||||
* The recomanded way is to use PIMP idiom.
|
||||
*
|
||||
* It's elegant. Moreover, we do no constrain
|
||||
* other file including this one to be Obj-C++.
|
||||
*/
|
||||
|
||||
struct SFMLmainWindow;
|
||||
|
||||
@interface CocoaAppDelegate : NSObject <NSApplicationDelegate> {
|
||||
@private
|
||||
NSWindow *_window;
|
||||
NSView *_sfmlView;
|
||||
NSTextField *_textField;
|
||||
SFMLmainWindow *_mainWindow;
|
||||
NSTimer *_renderTimer;
|
||||
BOOL _visible;
|
||||
}
|
||||
|
||||
@property (retain) IBOutlet NSWindow *window;
|
||||
@property (assign) IBOutlet NSView *sfmlView;
|
||||
@property (assign) IBOutlet NSTextField *textField;
|
||||
|
||||
-(IBAction)colorChanged:(NSPopUpButton *)sender;
|
||||
-(IBAction)rotationChanged:(NSSlider *)sender;
|
||||
-(IBAction)visibleChanged:(NSButton *)sender;
|
||||
-(IBAction)textChanged:(NSTextField *)sender;
|
||||
-(IBAction)updateText:(NSButton *)sender;
|
||||
|
||||
@end
|
199
tools/xcode/example/Cocoa/CocoaAppDelegate.mm
Normal file
199
tools/xcode/example/Cocoa/CocoaAppDelegate.mm
Normal file
|
@ -0,0 +1,199 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import "CocoaAppDelegate.h"
|
||||
#import "NSString+stdstring.h"
|
||||
|
||||
// These define are used for converting the color of the NSPopUpButton
|
||||
#define BLUE @"Blue"
|
||||
#define GREEN @"Green"
|
||||
#define RED @"Red"
|
||||
|
||||
// Our PIMPL
|
||||
struct SFMLmainWindow
|
||||
{
|
||||
SFMLmainWindow(sf::WindowHandle win)
|
||||
: renderWindow(win)
|
||||
, background(sf::Color::Blue)
|
||||
{
|
||||
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
|
||||
if (!logo.LoadFromFile(resPath + "/logo.png")) {
|
||||
NSLog(@"Couldn't load the logo image");
|
||||
}
|
||||
|
||||
logo.SetSmooth(true);
|
||||
|
||||
sprite.SetTexture(logo, true);
|
||||
sprite.SetOrigin(sprite.GetSize() / 2.f);
|
||||
sprite.Scale(0.3, 0.3);
|
||||
|
||||
unsigned int ww = renderWindow.GetWidth();
|
||||
unsigned int wh = renderWindow.GetHeight();
|
||||
sprite.SetPosition(sf::Vector2f(ww, wh) / 2.f);
|
||||
|
||||
text.SetColor(sf::Color::White);
|
||||
}
|
||||
|
||||
sf::RenderWindow renderWindow;
|
||||
sf::Text text;
|
||||
sf::Texture logo;
|
||||
sf::Sprite sprite;
|
||||
sf::Color background;
|
||||
};
|
||||
|
||||
// Private stuff
|
||||
@interface CocoaAppDelegate ()
|
||||
|
||||
@property (assign) SFMLmainWindow *mainWindow;
|
||||
@property (retain) NSTimer *renderTimer;
|
||||
@property (assign) BOOL visible;
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
// Finally, the implementation
|
||||
@implementation CocoaAppDelegate
|
||||
|
||||
@synthesize window = _window;
|
||||
@synthesize sfmlView = _sfmlView;
|
||||
@synthesize textField = _textField;
|
||||
|
||||
@synthesize mainWindow = _mainWindow;
|
||||
@synthesize renderTimer = _renderTimer;
|
||||
@synthesize visible = _visible;
|
||||
|
||||
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
|
||||
{
|
||||
// Init the 1st SFML render area.
|
||||
self.mainWindow = new SFMLmainWindow(self.sfmlView);
|
||||
self.mainWindow->text.SetString([self.textField.stringValue tostdwstring]);
|
||||
self.visible = YES;
|
||||
|
||||
// Launch the timer to periodically display our stuff into the Cocoa view.
|
||||
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f
|
||||
target:self
|
||||
selector:@selector(renderMainWindow:)
|
||||
userInfo:nil
|
||||
repeats:YES];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSDefaultRunLoopMode];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSEventTrackingRunLoopMode];
|
||||
/*
|
||||
* This is really some ugly code but in order to have the timer fired
|
||||
* periodically we need to add it to the two above runloop mode.
|
||||
*
|
||||
* The default mode allows timer firing while the user doesn't do anything
|
||||
* while the second mode allows timer firing while he is using a slider
|
||||
* or a menu.
|
||||
*/
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
[self.renderTimer invalidate];
|
||||
self.mainWindow->renderWindow.Close();
|
||||
|
||||
self.window = nil;
|
||||
self.sfmlView = nil;
|
||||
self.textField = nil;
|
||||
|
||||
delete self.mainWindow;
|
||||
self.mainWindow = 0;
|
||||
self.renderTimer = nil;
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer
|
||||
{
|
||||
// Scaling
|
||||
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(1.01, 1.01);
|
||||
}
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(0.99, 0.99);
|
||||
}
|
||||
|
||||
// Clear the window, display some stuff and display it into our view.
|
||||
|
||||
self.mainWindow->renderWindow.Clear(self.mainWindow->background);
|
||||
|
||||
if (self.visible)
|
||||
{
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->sprite);
|
||||
}
|
||||
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->text);
|
||||
|
||||
self.mainWindow->renderWindow.Display();
|
||||
}
|
||||
|
||||
-(IBAction)colorChanged:(NSPopUpButton *)sender
|
||||
{
|
||||
// Convert title to color
|
||||
NSString *color = [[sender selectedItem] title];
|
||||
if ([color isEqualToString:BLUE])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Blue;
|
||||
}
|
||||
else if ([color isEqualToString:GREEN])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Green;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Red;
|
||||
}
|
||||
}
|
||||
|
||||
-(IBAction)rotationChanged:(NSSlider *)sender
|
||||
{
|
||||
float angle = [sender floatValue];
|
||||
self.mainWindow->sprite.SetRotation(angle);
|
||||
}
|
||||
|
||||
-(IBAction)visibleChanged:(NSButton *)sender
|
||||
{
|
||||
self.visible = [sender state] == NSOnState;
|
||||
}
|
||||
|
||||
-(IBAction)textChanged:(NSTextField *)sender
|
||||
{
|
||||
self.mainWindow->text.SetString([[sender stringValue] tostdwstring]);
|
||||
}
|
||||
|
||||
- (IBAction)updateText:(NSButton *)sender
|
||||
{
|
||||
// Simply simulate textChanged :
|
||||
[self textChanged:self.textField];
|
||||
}
|
||||
|
||||
@end
|
39
tools/xcode/example/Cocoa/NSString+stdstring.h
Normal file
39
tools/xcode/example/Cocoa/NSString+stdstring.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <string>
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@interface NSString (NSString_stdstring)
|
||||
|
||||
+(id)stringWithstdstring:(std::string const &)string;
|
||||
|
||||
+(id)stringWithstdwstring:(std::wstring const &)string;
|
||||
|
||||
-(std::string)tostdstring;
|
||||
|
||||
-(std::wstring)tostdwstring;
|
||||
|
||||
@end
|
77
tools/xcode/example/Cocoa/NSString+stdstring.mm
Normal file
77
tools/xcode/example/Cocoa/NSString+stdstring.mm
Normal file
|
@ -0,0 +1,77 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <SFML/System/Utf.hpp>
|
||||
|
||||
@implementation NSString (NSString_stdstring)
|
||||
|
||||
+(id)stringWithstdstring:(std::string const &)string
|
||||
{
|
||||
std::string utf8;
|
||||
utf8.reserve(string.size() + 1);
|
||||
|
||||
sf::Utf8::FromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
|
||||
|
||||
NSString *str = [NSString stringWithCString:utf8.c_str()
|
||||
encoding:NSUTF8StringEncoding];
|
||||
return str;
|
||||
}
|
||||
|
||||
-(std::string)tostdstring
|
||||
{
|
||||
// Not sure about the encoding to use. Using [self UTF8String] doesn't
|
||||
// work for characters like é or à.
|
||||
const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
|
||||
|
||||
if (cstr != NULL)
|
||||
{
|
||||
std::string str(cstr);
|
||||
return str;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
+(id)stringWithstdwstring:(std::wstring const &)string
|
||||
{
|
||||
char* data = (char *)string.data();
|
||||
unsigned size = string.size() * sizeof(wchar_t);
|
||||
|
||||
NSString *str = [[[NSString alloc] initWithBytes:data length:size
|
||||
encoding:NSUTF32LittleEndianStringEncoding] autorelease];
|
||||
return str;
|
||||
}
|
||||
|
||||
-(std::wstring)tostdwstring
|
||||
{
|
||||
// According to wikipedia, Mac OS X is Little Endian on x86 and x86-64
|
||||
// http://en.wikipedia.org/wiki/Endianness
|
||||
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
|
||||
return std::wstring((wchar_t *)[asData bytes], [asData length] / sizeof(wchar_t));
|
||||
}
|
||||
|
||||
@end
|
BIN
tools/xcode/example/Cocoa/blue.png
Normal file
BIN
tools/xcode/example/Cocoa/blue.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 B |
7
tools/xcode/example/Cocoa/en.lproj/Credits.rtf
Normal file
7
tools/xcode/example/Cocoa/en.lproj/Credits.rtf
Normal file
|
@ -0,0 +1,7 @@
|
|||
{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
|
||||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
|
||||
{\colortbl;\red255\green255\blue255;}
|
||||
\paperw11900\paperh16840\vieww9600\viewh8400\viewkind0
|
||||
\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\qj\pardirnatural
|
||||
|
||||
\f0\fs24 \cf0 See http://sfml-dev.org for more information}
|
2
tools/xcode/example/Cocoa/en.lproj/InfoPlist.strings
Normal file
2
tools/xcode/example/Cocoa/en.lproj/InfoPlist.strings
Normal file
|
@ -0,0 +1,2 @@
|
|||
/* Localized versions of Info.plist keys */
|
||||
|
4182
tools/xcode/example/Cocoa/en.lproj/MainMenu.xib
Normal file
4182
tools/xcode/example/Cocoa/en.lproj/MainMenu.xib
Normal file
File diff suppressed because it is too large
Load diff
BIN
tools/xcode/example/Cocoa/green.png
Normal file
BIN
tools/xcode/example/Cocoa/green.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 112 B |
BIN
tools/xcode/example/Cocoa/logo.png
Normal file
BIN
tools/xcode/example/Cocoa/logo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 102 KiB |
31
tools/xcode/example/Cocoa/main.m
Normal file
31
tools/xcode/example/Cocoa/main.m
Normal file
|
@ -0,0 +1,31 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return NSApplicationMain(argc, (const char **)argv);
|
||||
}
|
BIN
tools/xcode/example/Cocoa/red.png
Normal file
BIN
tools/xcode/example/Cocoa/red.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 113 B |
33
tools/xcode/example/readme.txt
Normal file
33
tools/xcode/example/readme.txt
Normal file
|
@ -0,0 +1,33 @@
|
|||
SFML IN COCOA APPLICATION
|
||||
=========================
|
||||
|
||||
This is a small example of the integration of SFML in a Cocoa application.
|
||||
|
||||
System Requirements
|
||||
-------------------
|
||||
|
||||
In order to run this example project you need :
|
||||
* SFML 2 compiled as shared libs (dylib)
|
||||
and installed into /usr/local;
|
||||
* Xcode 4 (thus you will need Mac OS X 10.6 or greater).
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
* This example shows how basic UI elements can interact with SFML
|
||||
render areas such as sf::RenderWindow (you can use sf::Window and
|
||||
OpenGL code too, of course).
|
||||
* It also provides tools for converting NSString to and from
|
||||
std::[w]string in an Objective-C Category of NSString.
|
||||
|
||||
Special Considerations
|
||||
----------------------
|
||||
|
||||
While mixing SFML into a Cocoa application you have to deal with mixing
|
||||
C++ and Objective-C. In order to proceed you should use .mm extension for
|
||||
Objective-C++ files.
|
||||
|
||||
Be aware of the limitations of Objective-C++. Please refer to the official
|
||||
documentation provided by Apple for more information.
|
||||
|
||||
You can also work around these limitations by using CSFML.
|
43
tools/xcode/templates/SFML/SFML Application Base.xctemplate/ResourcePath.hpp
vendored
Normal file
43
tools/xcode/templates/SFML/SFML Application Base.xctemplate/ResourcePath.hpp
vendored
Normal file
|
@ -0,0 +1,43 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef RESOURCE_PATH_HPP
|
||||
#define RESOURCE_PATH_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <string>
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the path to the resource folder.
|
||||
///
|
||||
/// \return The path to the resource folder associate
|
||||
/// with the main bundle or an empty string is there is no bundle.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
std::string ResourcePath(void);
|
||||
|
||||
#endif
|
52
tools/xcode/templates/SFML/SFML Application Base.xctemplate/ResourcePath.mm
vendored
Normal file
52
tools/xcode/templates/SFML/SFML Application Base.xctemplate/ResourcePath.mm
vendored
Normal file
|
@ -0,0 +1,52 @@
|
|||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include "ResourcePath.hpp"
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
std::string ResourcePath(void)
|
||||
{
|
||||
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
std::string rpath;
|
||||
NSBundle* bundle = [NSBundle mainBundle];
|
||||
|
||||
if (bundle == nil) {
|
||||
#ifdef DEBUG
|
||||
NSLog(@"bundle is nil... thus no resources path can be found.");
|
||||
#endif
|
||||
} else {
|
||||
NSString* path = [bundle resourcePath];
|
||||
rpath = [path UTF8String] + std::string("/");
|
||||
}
|
||||
|
||||
[pool drain];
|
||||
|
||||
return rpath;
|
||||
}
|
736
tools/xcode/templates/SFML/SFML Application Base.xctemplate/TemplateInfo.plist
vendored
Normal file
736
tools/xcode/templates/SFML/SFML Application Base.xctemplate/TemplateInfo.plist
vendored
Normal file
|
@ -0,0 +1,736 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!--
|
||||
SFML - Simple and Fast Multimedia Library
|
||||
Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
Laurent Gomila (laurent.gom@gmail.com),
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented;
|
||||
you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such,
|
||||
and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
-->
|
||||
<!--
|
||||
###########################################################################
|
||||
*************************** org.sfml-dev.AppBase template *****************
|
||||
###########################################################################
|
||||
-->
|
||||
<key>Kind</key>
|
||||
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
|
||||
<key>Identifier</key>
|
||||
<string>org.sfml-dev.AppBase</string>
|
||||
|
||||
<key>Ancestors</key>
|
||||
<array>
|
||||
<string>com.apple.dt.unit.macBase</string>
|
||||
</array>
|
||||
|
||||
<!-- ############################################################### Options -->
|
||||
<key>Options</key>
|
||||
<array>
|
||||
<!-- ****************************************** Framework option -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>libraryType</string>
|
||||
<key>Name</key>
|
||||
<string>Use frameworks</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether frameworks should be used instead of dylibs or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>false</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_PREFIX</key>
|
||||
<string>$(SFML_LINK_FRAMEWORKS_PREFIX)</string>
|
||||
|
||||
<key>SFML_LINK_SUFFIX</key>
|
||||
<string>$(SFML_LINK_FRAMEWORKS_SUFFIX)</string>
|
||||
|
||||
<key>HEADER_SEARCH_PATHS</key>
|
||||
<string>$(HEADER_SEARCH_PATHS)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_PREFIX</key>
|
||||
<string>$(SFML_LINK_DYLIBS_PREFIX)</string>
|
||||
|
||||
<key>SFML_LINK_SUFFIX</key>
|
||||
<string>$(SFML_LINK_DYLIBS_SUFFIX)</string>
|
||||
|
||||
<key>HEADER_SEARCH_PATHS</key>
|
||||
<string>$(HEADER_SEARCH_PATHS) /usr/local/include/</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ********************************************* Window Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>windowModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use window module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether window module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_WINDOW</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:window:include</key>
|
||||
<string>#include <SFML/Window.hpp></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string>sf::Window window(sf::VideoMode(800, 600), "SFML window");</string>
|
||||
|
||||
<!-- erase system/audio module content -->
|
||||
<key>main.cpp:system:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_WINDOW</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:window:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string></string>
|
||||
|
||||
<!-- erase main loop & display -->
|
||||
<key>main.cpp:main:event_loop</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:display</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ******************************************* Graphics Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>graphicsModule</string>
|
||||
<key>RequiredOptions</key>
|
||||
<dict>
|
||||
<key>windowModule</key>
|
||||
<string>true</string>
|
||||
</dict>
|
||||
<key>Name</key>
|
||||
<string>Use graphics module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether graphics module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_GRAPHICS</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:graphics:include</key>
|
||||
<string>#include <SFML/Graphics.hpp></string>
|
||||
|
||||
<key>main.cpp:main:graphics_init_window</key>
|
||||
<string>// Create the main window
|
||||
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_init</key>
|
||||
<string>
|
||||
// Load a sprite to display
|
||||
sf::Texture texture;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Sprite sprite(texture);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string>if (!texture.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
|
||||
|
||||
<key>main.cpp:main:text_init</key>
|
||||
<string>
|
||||
// Create a graphical text to display
|
||||
sf::Font font;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:text_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Text text("Hello SFML", font, 50);
|
||||
text.SetColor(sf::Color::Black);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:text_load</key>
|
||||
<string>if (!font.LoadFromFile(ResourcePath() + "sansation.ttf"))</string>
|
||||
|
||||
<key>main.cpp:main:graphics_display</key>
|
||||
<string>
|
||||
// Clear screen
|
||||
window.Clear();
|
||||
|
||||
// Draw the sprite
|
||||
window.Draw(sprite);
|
||||
|
||||
// Draw the string
|
||||
window.Draw(text);
|
||||
</string>
|
||||
|
||||
<!-- erase window module content -->
|
||||
<key>main.cpp:window:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string></string>
|
||||
|
||||
<key>sansation.ttf</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>sansation.ttf</string>
|
||||
</dict>
|
||||
|
||||
<key>cute_image.jpg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>cute_image.jpg</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- resources -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>sansation.ttf</string>
|
||||
<string>cute_image.jpg</string>
|
||||
</array>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_GRAPHICS</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition : none -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:graphics:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:graphics_init</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:graphics_display</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ********************************************** Audio Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>audioModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use audio module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether audio module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_AUDIO</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:audio:include</key>
|
||||
<string>#include <SFML/Audio.hpp></string>
|
||||
|
||||
<key>main.cpp:main:audio:content</key>
|
||||
<string>
|
||||
// Load a music to play
|
||||
sf::Music music;
|
||||
if (!music.OpenFromFile(ResourcePath() + "nice_music.ogg"))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Play the music
|
||||
music.Play();
|
||||
</string>
|
||||
<key>nice_music.ogg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>nice_music.ogg</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- resources -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>nice_music.ogg</string>
|
||||
</array>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_AUDIO</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:audio:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio:content</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ******************************************** Network Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>networkModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use network module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether network module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_NETWORK</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:network:include</key>
|
||||
<string>#include <SFML/Network.hpp></string>
|
||||
|
||||
<!-- no content example for network -->
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_NETWORK</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:network:include</key>
|
||||
<string></string>
|
||||
|
||||
<!-- no content example for network -->
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</array>
|
||||
|
||||
|
||||
<!-- ################################################################# Nodes -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>main.cpp:system:include</string>
|
||||
<string>main.cpp:window:include</string>
|
||||
<string>main.cpp:graphics:include</string>
|
||||
<string>main.cpp:audio:include</string>
|
||||
<string>main.cpp:network:include</string>
|
||||
<string>main.cpp:resources:include</string>
|
||||
<string>main.cpp:main:window:content</string>
|
||||
<string>main.cpp:main:graphics_init_window</string>
|
||||
<string>main.cpp:main:image_init</string>
|
||||
<string>main.cpp:main:image_load</string>
|
||||
<string>main.cpp:main:image_finalize</string>
|
||||
<string>main.cpp:main:text_init</string>
|
||||
<string>main.cpp:main:text_load</string>
|
||||
<string>main.cpp:main:text_finalize</string>
|
||||
<string>main.cpp:main:audio:content</string>
|
||||
<string>main.cpp:main:audio_loop</string>
|
||||
<string>main.cpp:main:event_loop</string>
|
||||
<string>main.cpp:main:graphics_display</string>
|
||||
<string>main.cpp:main:display</string>
|
||||
<string>ResourcePath.mm</string>
|
||||
<string>ResourcePath.hpp</string>
|
||||
</array>
|
||||
|
||||
|
||||
<!-- ########################################################### Definitions -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<!-- main function -->
|
||||
<key>*:main</key>
|
||||
<dict>
|
||||
<key>Beginning</key>
|
||||
<string>
|
||||
int main (int argc, const char * argv[])
|
||||
{</string>
|
||||
<key>End</key>
|
||||
<string>
|
||||
return EXIT_SUCCESS;
|
||||
}</string>
|
||||
<key>Indent</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
|
||||
<key>ResourcePath.mm</key>
|
||||
<dict>
|
||||
<key>Path</key>
|
||||
<string>ResourcePath.mm</string>
|
||||
</dict>
|
||||
|
||||
<key>ResourcePath.hpp</key>
|
||||
<dict>
|
||||
<key>Path</key>
|
||||
<string>ResourcePath.hpp</string>
|
||||
<key>TargetIndices</key>
|
||||
<array/>
|
||||
</dict>
|
||||
|
||||
<key>main.cpp:system:include</key>
|
||||
<string>#include <SFML/System.hpp></string>
|
||||
|
||||
<key>main.cpp:main:event_loop</key>
|
||||
<string>
|
||||
// Start the game loop
|
||||
while (window.IsOpened())
|
||||
{
|
||||
// Process events
|
||||
sf::Event event;
|
||||
while (window.PollEvent(event))
|
||||
{
|
||||
// Close window : exit
|
||||
if (event.Type == sf::Event::Closed)
|
||||
window.Close();
|
||||
|
||||
// Escape pressed : exit
|
||||
if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Keyboard::Escape)
|
||||
window.Close();
|
||||
}
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:display</key>
|
||||
<string>
|
||||
// Update the window
|
||||
window.Display();
|
||||
}
|
||||
</string>
|
||||
|
||||
<key>main.cpp:resources:include</key>
|
||||
<string>#include "ResourcePath.hpp"</string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string>while (music.GetStatus() == sf::Music::Playing) {
|
||||
sf::Sleep(100);
|
||||
}</string>
|
||||
</dict>
|
||||
|
||||
|
||||
<!-- ###################################################### Project Settings -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<!-- *************************************************** Basic stuff -->
|
||||
<key>Name</key>
|
||||
<string>___PACKAGENAME___</string>
|
||||
|
||||
<!-- *********************************************** Shared Settings -->
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>PRODUCT_NAME</key>
|
||||
<string>$(TARGET_NAME)</string>
|
||||
|
||||
<key>SFML_LINK_DYLIBS_PREFIX</key>
|
||||
<string>-l</string>
|
||||
|
||||
<key>SFML_LINK_FRAMEWORKS_PREFIX</key>
|
||||
<string>-framework </string>
|
||||
|
||||
<key>SFML_SYSTEM</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
|
||||
|
||||
<key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
|
||||
<string></string>
|
||||
|
||||
<key>CLANG_ENABLE_OBJC_ARC</key>
|
||||
<string></string>
|
||||
|
||||
<key>GCC_ENABLE_OBJC_GC</key>
|
||||
<string>unsupported</string>
|
||||
</dict>
|
||||
|
||||
<key>Configurations</key>
|
||||
<dict>
|
||||
<!-- ***************************************************** Debug -->
|
||||
<key>Debug</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_DYLIBS_SUFFIX</key>
|
||||
<string>-d</string>
|
||||
|
||||
<key>OTHER_LDFLAGS</key>
|
||||
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
|
||||
</dict>
|
||||
|
||||
|
||||
<!-- *************************************************** Release -->
|
||||
<key>Release</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_DYLIBS_SUFFIX</key>
|
||||
<string></string>
|
||||
|
||||
<key>OTHER_LDFLAGS</key>
|
||||
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<key>Targets</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Frameworks</key>
|
||||
<array>
|
||||
<string>Foundation</string>
|
||||
</array>
|
||||
|
||||
<key>BuildPhases</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>ShellScript</string>
|
||||
|
||||
<key>ShellPath</key>
|
||||
<string>/bin/sh</string>
|
||||
|
||||
<key>ShellScript</key>
|
||||
<string># This shell script simply copies required sfml dylibs/frameworks into the application bundle frameworks folder.
|
||||
# If you're using static libraries (which is not recommended) you should remove this script from your project.
|
||||
|
||||
# Are we building a project that uses framework or dylibs ?
|
||||
if [ $SFML_LINK_PREFIX = $SFML_LINK_FRAMEWORKS_PREFIX ]
|
||||
then
|
||||
frameworks=1
|
||||
else
|
||||
frameworks=0
|
||||
fi
|
||||
|
||||
require () # $1 is a SFML module like 'system' or 'audio'
|
||||
{
|
||||
dest=$BUILT_PRODUCTS_DIR/$PRODUCT_NAME.app/Contents/Frameworks
|
||||
|
||||
if [ -z $1 ]
|
||||
then
|
||||
echo "no parameter! ERROR!"
|
||||
exit
|
||||
else
|
||||
# clean potentially old stuff
|
||||
rm -f $dest/libsfml-$1.2.dylib
|
||||
rm -f $dest/libsfml-$1-d.2.dylib
|
||||
rm -fr $dest/sfml-$1.framework
|
||||
|
||||
# copy SFML libraries
|
||||
if [ $frameworks ]
|
||||
then
|
||||
ditto /Library/Frameworks/sfml-$1.framework $dest/sfml-$1.framework
|
||||
elif [ $CONFIGURATION = "Debug" ]
|
||||
then
|
||||
ditto /usr/local/lib/libsfml-$1-d.2.dylib $dest/libsfml-$1-d.2.dylib
|
||||
else
|
||||
ditto /usr/local/lib/libsfml-$1.2.dylib $dest/libsfml-$1.2.dylib
|
||||
fi
|
||||
|
||||
if [ $1 = "audio" ]
|
||||
then
|
||||
# copy sndfile framework too
|
||||
ditto /Library/Frameworks/sndfile.framework $dest/sndfile.framework
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
if [ -n "$SFML_SYSTEM" ]
|
||||
then
|
||||
require "system"
|
||||
fi
|
||||
|
||||
if [ -n "$SFML_AUDIO" ]
|
||||
then
|
||||
require "audio"
|
||||
fi
|
||||
|
||||
if [ -n "$SFML_NETWORK" ]
|
||||
then
|
||||
require "network"
|
||||
fi
|
||||
|
||||
if [ -n "$SFML_WINDOW" ]
|
||||
then
|
||||
require "window"
|
||||
fi
|
||||
|
||||
if [ -n "$SFML_GRAPHICS" ]
|
||||
then
|
||||
require "graphics"
|
||||
fi
|
||||
</string>
|
||||
|
||||
<key>RunOnlyForDeploymentPostprocessing</key>
|
||||
<string>NO</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/cute_image.jpg
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/cute_image.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 140 KiB |
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/nice_music.ogg
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/nice_music.ogg
vendored
Normal file
Binary file not shown.
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/sansation.ttf
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Application Base.xctemplate/sansation.ttf
vendored
Normal file
Binary file not shown.
BIN
tools/xcode/templates/SFML/SFML Application.xctemplate/TemplateIcon.icns
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Application.xctemplate/TemplateIcon.icns
vendored
Normal file
Binary file not shown.
127
tools/xcode/templates/SFML/SFML Application.xctemplate/TemplateInfo.plist
vendored
Normal file
127
tools/xcode/templates/SFML/SFML Application.xctemplate/TemplateInfo.plist
vendored
Normal file
|
@ -0,0 +1,127 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!--
|
||||
SFML - Simple and Fast Multimedia Library
|
||||
Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
Laurent Gomila (laurent.gom@gmail.com),
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented;
|
||||
you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such,
|
||||
and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
-->
|
||||
<!--
|
||||
###########################################################################
|
||||
******************************** org.sfml-dev.app template ****************
|
||||
###########################################################################
|
||||
-->
|
||||
|
||||
<!-- *** Ancestors Hierarchy *** -->
|
||||
<key>Ancestors</key>
|
||||
<array>
|
||||
<string>org.sfml-dev.AppBase</string>
|
||||
<string>com.apple.dt.unit.bundleBase</string>
|
||||
</array>
|
||||
|
||||
<!-- *** This is a Concrete Template *** -->
|
||||
<key>Concrete</key>
|
||||
<true/>
|
||||
|
||||
<!-- *** Basic Stuff *** -->
|
||||
<key>Description</key>
|
||||
<string>This template builds bundle application using SFML.</string>
|
||||
<key>Identifier</key>
|
||||
<string>org.sfml-dev.app</string>
|
||||
<key>Kind</key>
|
||||
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
|
||||
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>___PACKAGENAME___-Info.plist:Basics</string>
|
||||
</array>
|
||||
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>___PACKAGENAME___-Info.plist:Basics</key>
|
||||
<string><key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
</string>
|
||||
</dict>
|
||||
|
||||
<!-- *** Project's Targets *** -->
|
||||
<key>Targets</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>ProductType</key>
|
||||
<string>com.apple.product-type.application</string>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>WRAPPER_EXTENSION</key>
|
||||
<string>app</string>
|
||||
|
||||
<key>GCC_PRECOMPILE_PREFIX_HEADER</key>
|
||||
<string>NO</string>
|
||||
|
||||
<key>GCC_PREFIX_HEADER</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
<key>Configurations</key>
|
||||
<dict>
|
||||
<key>Debug</key>
|
||||
<dict>
|
||||
<key>COPY_PHASE_STRIP</key>
|
||||
<string>NO</string>
|
||||
<key>GCC_DYNAMIC_NO_PIC</key>
|
||||
<string>NO</string>
|
||||
</dict>
|
||||
<key>Release</key>
|
||||
<dict>
|
||||
<key>COPY_PHASE_STRIP</key>
|
||||
<string>YES</string>
|
||||
</dict>
|
||||
</dict>
|
||||
<key>BuildPhases</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>Sources</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>Frameworks</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>Resources</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
635
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/TemplateInfo.plist
vendored
Normal file
635
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/TemplateInfo.plist
vendored
Normal file
|
@ -0,0 +1,635 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!--
|
||||
SFML - Simple and Fast Multimedia Library
|
||||
Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
Laurent Gomila (laurent.gom@gmail.com),
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented;
|
||||
you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such,
|
||||
and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
-->
|
||||
<!--
|
||||
###########################################################################
|
||||
******************* org.sfml-dev.commandLineToolBase template *************
|
||||
###########################################################################
|
||||
-->
|
||||
<key>Kind</key>
|
||||
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
|
||||
<key>Identifier</key>
|
||||
<string>org.sfml-dev.commandLineToolBase</string>
|
||||
|
||||
<key>Ancestors</key>
|
||||
<array>
|
||||
<string>com.apple.dt.unit.macBase</string>
|
||||
</array>
|
||||
|
||||
<!-- ############################################################### Options -->
|
||||
<key>Options</key>
|
||||
<array>
|
||||
<!-- ****************************************** Framework option -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>libraryType</string>
|
||||
<key>Name</key>
|
||||
<string>Use frameworks</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether frameworks should be used instead of dylibs or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>false</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_PREFIX</key>
|
||||
<string>$(SFML_LINK_FRAMEWORKS_PREFIX)</string>
|
||||
|
||||
<key>SFML_LINK_SUFFIX</key>
|
||||
<string>$(SFML_LINK_FRAMEWORKS_SUFFIX)</string>
|
||||
|
||||
<key>HEADER_SEARCH_PATHS</key>
|
||||
<string>$(HEADER_SEARCH_PATHS)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_PREFIX</key>
|
||||
<string>$(SFML_LINK_DYLIBS_PREFIX)</string>
|
||||
|
||||
<key>SFML_LINK_SUFFIX</key>
|
||||
<string>$(SFML_LINK_DYLIBS_SUFFIX)</string>
|
||||
|
||||
<key>HEADER_SEARCH_PATHS</key>
|
||||
<string>$(HEADER_SEARCH_PATHS) /usr/local/include/</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ********************************************* Window Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>windowModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use window module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether window module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_WINDOW</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-window$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:window:include</key>
|
||||
<string>#include <SFML/Window.hpp></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string>sf::Window window(sf::VideoMode(800, 600), "SFML window");</string>
|
||||
|
||||
<!-- erase system/audio module content -->
|
||||
<key>main.cpp:system:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_WINDOW</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:window:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string></string>
|
||||
|
||||
<!-- erase main loop & display -->
|
||||
<key>main.cpp:main:event_loop</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:display</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ******************************************* Graphics Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>graphicsModule</string>
|
||||
<key>RequiredOptions</key>
|
||||
<dict>
|
||||
<key>windowModule</key>
|
||||
<string>true</string>
|
||||
</dict>
|
||||
<key>Name</key>
|
||||
<string>Use graphics module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether graphics module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_GRAPHICS</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-graphics$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:graphics:include</key>
|
||||
<string>#include <SFML/Graphics.hpp></string>
|
||||
|
||||
<key>main.cpp:main:graphics_init_window</key>
|
||||
<string>// Create the main window
|
||||
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_init</key>
|
||||
<string>
|
||||
// Load a sprite to display
|
||||
sf::Texture texture;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Sprite sprite(texture);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string>if (!texture.LoadFromFile("cute_image.jpg"))</string>
|
||||
|
||||
<key>main.cpp:main:text_init</key>
|
||||
<string>
|
||||
// Create a graphical text to display
|
||||
sf::Font font;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:text_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Text text("Hello SFML", font, 50);
|
||||
text.SetColor(sf::Color::Black);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:text_load</key>
|
||||
<string>if (!font.LoadFromFile("sansation.ttf"))</string>
|
||||
|
||||
<key>main.cpp:main:graphics_display</key>
|
||||
<string>
|
||||
// Clear screen
|
||||
window.Clear();
|
||||
|
||||
// Draw the sprite
|
||||
window.Draw(sprite);
|
||||
|
||||
// Draw the string
|
||||
window.Draw(text);
|
||||
</string>
|
||||
|
||||
<!-- erase window module content -->
|
||||
<key>main.cpp:window:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:window:content</key>
|
||||
<string></string>
|
||||
|
||||
<key>sansation.ttf</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<key>Path</key>
|
||||
<string>sansation.ttf</string>
|
||||
</dict>
|
||||
|
||||
<key>cute_image.jpg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<key>Path</key>
|
||||
<string>cute_image.jpg</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- resources -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>sansation.ttf</string>
|
||||
<string>cute_image.jpg</string>
|
||||
</array>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_GRAPHICS</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition : none -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:graphics:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:graphics_init</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:graphics_display</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ********************************************** Audio Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>audioModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use audio module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether audio module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_AUDIO</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-audio$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:audio:include</key>
|
||||
<string>#include <SFML/Audio.hpp></string>
|
||||
|
||||
<key>main.cpp:main:audio:content</key>
|
||||
<string>
|
||||
// Load a music to play
|
||||
sf::Music music;
|
||||
if (!music.OpenFromFile("nice_music.ogg"))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Play the music
|
||||
music.Play();
|
||||
</string>
|
||||
<key>nice_music.ogg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<key>Path</key>
|
||||
<string>nice_music.ogg</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- resources -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>nice_music.ogg</string>
|
||||
</array>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_AUDIO</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:audio:include</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio:content</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- ******************************************** Network Module -->
|
||||
<dict>
|
||||
<key>Identifier</key>
|
||||
<string>networkModule</string>
|
||||
<key>Name</key>
|
||||
<string>Use network module</string>
|
||||
<key>Description</key>
|
||||
<string>Indicates whether network module should be used or not.</string>
|
||||
<key>Type</key>
|
||||
<string>checkbox</string>
|
||||
<key>SortOrder</key>
|
||||
<integer>1</integer>
|
||||
<key>Default</key>
|
||||
<string>true</string>
|
||||
<key>Units</key>
|
||||
<dict>
|
||||
<!-- ON -->
|
||||
<key>true</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_NETWORK</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-network$(SFML_LINK_SUFFIX)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:network:include</key>
|
||||
<string>#include <SFML/Network.hpp></string>
|
||||
|
||||
<!-- no content example for network -->
|
||||
</dict>
|
||||
</dict>
|
||||
<!-- OFF -->
|
||||
<key>false</key>
|
||||
<dict>
|
||||
<!-- compilation options -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>SFML_NETWORK</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
|
||||
<!-- content definition -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<key>main.cpp:network:include</key>
|
||||
<string></string>
|
||||
|
||||
<!-- no content example for network -->
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</array>
|
||||
|
||||
|
||||
<!-- ################################################################# Nodes -->
|
||||
<key>Nodes</key>
|
||||
<array>
|
||||
<string>main.cpp:system:include</string>
|
||||
<string>main.cpp:window:include</string>
|
||||
<string>main.cpp:graphics:include</string>
|
||||
<string>main.cpp:audio:include</string>
|
||||
<string>main.cpp:network:include</string>
|
||||
<string>main.cpp:resources_comment</string>
|
||||
<string>main.cpp:main:window:content</string>
|
||||
<string>main.cpp:main:graphics_init_window</string>
|
||||
<string>main.cpp:main:image_init</string>
|
||||
<string>main.cpp:main:image_load</string>
|
||||
<string>main.cpp:main:image_finalize</string>
|
||||
<string>main.cpp:main:text_init</string>
|
||||
<string>main.cpp:main:text_load</string>
|
||||
<string>main.cpp:main:text_finalize</string>
|
||||
<string>main.cpp:main:audio:content</string>
|
||||
<string>main.cpp:main:audio_loop</string>
|
||||
<string>main.cpp:main:event_loop</string>
|
||||
<string>main.cpp:main:graphics_display</string>
|
||||
<string>main.cpp:main:display</string>
|
||||
</array>
|
||||
|
||||
|
||||
<!-- ########################################################### Definitions -->
|
||||
<key>Definitions</key>
|
||||
<dict>
|
||||
<!-- main function -->
|
||||
<key>*:main</key>
|
||||
<dict>
|
||||
<key>Beginning</key>
|
||||
<string>
|
||||
int main (int argc, const char * argv[])
|
||||
{</string>
|
||||
<key>End</key>
|
||||
<string>
|
||||
return EXIT_SUCCESS;
|
||||
}</string>
|
||||
<key>Indent</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
|
||||
<key>main.cpp:system:include</key>
|
||||
<string>#include <SFML/System.hpp></string>
|
||||
|
||||
<key>main.cpp:main:event_loop</key>
|
||||
<string>
|
||||
// Start the game loop
|
||||
while (window.IsOpened())
|
||||
{
|
||||
// Process events
|
||||
sf::Event event;
|
||||
while (window.PollEvent(event))
|
||||
{
|
||||
// Close window : exit
|
||||
if (event.Type == sf::Event::Closed)
|
||||
window.Close();
|
||||
|
||||
// Escape pressed : exit
|
||||
if (event.Type == sf::Event::KeyPressed && event.Key.Code == sf::Keyboard::Escape)
|
||||
window.Close();
|
||||
}
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:display</key>
|
||||
<string>
|
||||
// Update the window
|
||||
window.Display();
|
||||
}
|
||||
</string>
|
||||
|
||||
<key>main.cpp:resources_comment</key>
|
||||
<string>
|
||||
/* Resources :
|
||||
* ===========
|
||||
*
|
||||
* In order to load the resources like cute_image.png, you have to set up
|
||||
* your target scheme :
|
||||
*
|
||||
* - Select "Edit Scheme…" in the "Product" menu;
|
||||
* - Check the box "use custom working directory";
|
||||
* - Fill the text field with the folder path containing your resources;
|
||||
* (e.g. your project folder)
|
||||
* - Click OK.
|
||||
*/
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string>while (music.GetStatus() == sf::Music::Playing) {
|
||||
sf::Sleep(100);
|
||||
}</string>
|
||||
</dict>
|
||||
|
||||
|
||||
<!-- ###################################################### Project Settings -->
|
||||
<key>Project</key>
|
||||
<dict>
|
||||
<!-- *************************************************** Basic stuff -->
|
||||
<key>Name</key>
|
||||
<string>___PACKAGENAME___</string>
|
||||
|
||||
<!-- *********************************************** Shared Settings -->
|
||||
<key>SharedSettings</key>
|
||||
<dict>
|
||||
<key>PRODUCT_NAME</key>
|
||||
<string>$(TARGET_NAME)</string>
|
||||
|
||||
<key>SFML_LINK_DYLIBS_PREFIX</key>
|
||||
<string>-l</string>
|
||||
|
||||
<key>SFML_LINK_FRAMEWORKS_PREFIX</key>
|
||||
<string>-framework </string>
|
||||
|
||||
<key>SFML_SYSTEM</key>
|
||||
<string>$(SFML_LINK_PREFIX)sfml-system$(SFML_LINK_SUFFIX)</string>
|
||||
|
||||
<key>SFML_LINK_FRAMEWORKS_SUFFIX</key>
|
||||
<string></string>
|
||||
|
||||
<key>CLANG_ENABLE_OBJC_ARC</key>
|
||||
<string></string>
|
||||
|
||||
<key>GCC_ENABLE_OBJC_GC</key>
|
||||
<string>unsupported</string>
|
||||
</dict>
|
||||
|
||||
<key>Configurations</key>
|
||||
<dict>
|
||||
<!-- ***************************************************** Debug -->
|
||||
<key>Debug</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_DYLIBS_SUFFIX</key>
|
||||
<string>-d</string>
|
||||
|
||||
<key>OTHER_LDFLAGS</key>
|
||||
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
|
||||
</dict>
|
||||
|
||||
|
||||
<!-- *************************************************** Release -->
|
||||
<key>Release</key>
|
||||
<dict>
|
||||
<key>SFML_LINK_DYLIBS_SUFFIX</key>
|
||||
<string></string>
|
||||
|
||||
<key>OTHER_LDFLAGS</key>
|
||||
<string>$(OTHER_LDFLAGS) $(SFML_SYSTEM) $(SFML_WINDOW) $(SFML_GRAPHICS) $(SFML_AUDIO) $(SFML_NETWORK)</string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/cute_image.jpg
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/cute_image.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 140 KiB |
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/nice_music.ogg
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/nice_music.ogg
vendored
Normal file
Binary file not shown.
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/sansation.ttf
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Command Line Tool Base.xctemplate/sansation.ttf
vendored
Normal file
Binary file not shown.
BIN
tools/xcode/templates/SFML/SFML Command Line Tool.xctemplate/TemplateIcon.icns
vendored
Normal file
BIN
tools/xcode/templates/SFML/SFML Command Line Tool.xctemplate/TemplateIcon.icns
vendored
Normal file
Binary file not shown.
74
tools/xcode/templates/SFML/SFML Command Line Tool.xctemplate/TemplateInfo.plist
vendored
Normal file
74
tools/xcode/templates/SFML/SFML Command Line Tool.xctemplate/TemplateInfo.plist
vendored
Normal file
|
@ -0,0 +1,74 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<!--
|
||||
SFML - Simple and Fast Multimedia Library
|
||||
Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
Laurent Gomila (laurent.gom@gmail.com),
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented;
|
||||
you must not claim that you wrote the original software.
|
||||
If you use this software in a product, an acknowledgment
|
||||
in the product documentation would be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such,
|
||||
and must not be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
-->
|
||||
<!--
|
||||
###########################################################################
|
||||
*********************** org.sfml-dev.commandLineTool template *************
|
||||
###########################################################################
|
||||
-->
|
||||
|
||||
<!-- *** Ancestors Hierarchy *** -->
|
||||
<key>Ancestors</key>
|
||||
<array>
|
||||
<string>org.sfml-dev.commandLineToolBase</string>
|
||||
<string>com.apple.dt.unit.base</string>
|
||||
</array>
|
||||
|
||||
<!-- *** This is a Concrete Template *** -->
|
||||
<key>Concrete</key>
|
||||
<true/>
|
||||
|
||||
<!-- *** Basic Stuff *** -->
|
||||
<key>Description</key>
|
||||
<string>This template builds a command-line tool using SFML.</string>
|
||||
<key>Identifier</key>
|
||||
<string>org.sfml-dev.commandLineTool</string>
|
||||
<key>Kind</key>
|
||||
<string>Xcode.Xcode3.ProjectTemplateUnitKind</string>
|
||||
|
||||
<!-- *** Project's Targets *** -->
|
||||
<key>Targets</key>
|
||||
<array>
|
||||
<dict>
|
||||
|
||||
<!-- *** Basic Stuff *** -->
|
||||
<key>BuildPhases</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>Sources</string>
|
||||
</dict>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>Frameworks</string>
|
||||
</dict>
|
||||
</array>
|
||||
<key>ProductType</key>
|
||||
<string>com.apple.product-type.tool</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
66
tools/xcode/templates/readme.txt
Normal file
66
tools/xcode/templates/readme.txt
Normal file
|
@ -0,0 +1,66 @@
|
|||
XCODE 4 TEMPLATES
|
||||
=================
|
||||
|
||||
These are templates to create easily a new SFML project in Xcode 4.
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
* You can choose between command line tool or bundle application.
|
||||
* You can choose between using SFML libraries as dylibs or frameworks.
|
||||
* You can add independently each SFML module you'll use into your project.
|
||||
* A basic example is included automatically into your project's code.
|
||||
|
||||
Install
|
||||
-------
|
||||
|
||||
If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
|
||||
1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
|
||||
2. Copy "SFML" folder into the above folder.
|
||||
|
||||
Usage
|
||||
-----
|
||||
|
||||
To use these templates follow these steps :
|
||||
|
||||
1. open Xcode 4,
|
||||
2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project,
|
||||
3. select "SFML" subsection under "Mac OS X",
|
||||
4. then select either "SFML Application" or "SFML Command Line Tool",
|
||||
5. fill in the requested information and you're done.
|
||||
|
||||
Question & Answer
|
||||
-----------------
|
||||
|
||||
* I would like to add/remove a module of SFML from my current project without creating a new one. How can I do that ?
|
||||
|
||||
1. select your project from the project navigator panel,
|
||||
2. select your project's target on the main area,
|
||||
3. go to the "Build Settings" tab,
|
||||
4. go down to the bottom,
|
||||
5. set SFML_XXX variable, where XXX is the name of the module to add/remove to "$(SFML_LINK_PREFIX)sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it.
|
||||
|
||||
|
||||
* I changed my mind and would like to switch from dylibs to frameworks or vice versa. How can I do that ?
|
||||
|
||||
1. select your project from the project navigator panel,
|
||||
2. select your project's target on the main area,
|
||||
3. go to the "Build Settings" tab,
|
||||
4. go down to the bottom,
|
||||
5. update SFML_LINK_PREFIX and SFML_LINK_SUFFIX as follow :
|
||||
* if you want to use frameworks, then
|
||||
1. set SFML_LINK_PREFIX to "$(SFML_LINK_FRAMEWORKS_PREFIX)",
|
||||
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_FRAMEWORKS_SUFFIX)"
|
||||
* if you want to use dylibs, then
|
||||
1. set SFML_LINK_PREFIX to "$(SFML_LINK_DYLIBS_PREFIX)",
|
||||
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_DYLIBS_SUFFIX)"
|
||||
|
||||
|
||||
* I want to use the static version of SFML. Is it possible ?
|
||||
|
||||
Short answer : Don't do that!
|
||||
|
||||
We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate.
|
||||
|
||||
If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the application template (see Build Phases tab).
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue