Removed Window::GetCursorPosition/SetCursorPosition, added Mouse::GetPosition/SetPosition (two versions: one that handles desktop coordinates, one that handles window coordinates)
This commit is contained in:
parent
9441bd6e8c
commit
270f505570
19 changed files with 287 additions and 199 deletions
|
@ -202,8 +202,8 @@ int main()
|
|||
}
|
||||
|
||||
// Get the mouse position in the range [0, 1]
|
||||
float mouseX = window.GetCursorPosition().x / static_cast<float>(window.GetWidth());
|
||||
float mouseY = window.GetCursorPosition().y / static_cast<float>(window.GetHeight());
|
||||
float mouseX = sf::Mouse::GetPosition(window).x / static_cast<float>(window.GetWidth());
|
||||
float mouseY = sf::Mouse::GetPosition(window).y / static_cast<float>(window.GetHeight());
|
||||
|
||||
// Update the shaders
|
||||
backgroundShader.Update(mouseX, mouseY);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue