FS#84 - Rewrite the OpenGL context handling
FS#66 - Free the global rendering context Added thread-local storage classes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1116 4e206d99-4929-0410-ac5d-dfc041789085
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44 changed files with 1263 additions and 405 deletions
95
include/SFML/System/ThreadLocal.hpp
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95
include/SFML/System/ThreadLocal.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCAL_HPP
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#define SFML_THREADLOCAL_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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class ThreadLocalImpl;
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}
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////////////////////////////////////////////////////////////
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/// Wrapper to handle variables that are local to threads.
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/// This means that the same ThreadLocalStorage variable will
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/// hold a different value for each different thread.
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/// For a more strongly-typed interface, use the ThreadLocal
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/// template class.
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////////////////////////////////////////////////////////////
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class SFML_API ThreadLocal : NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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/// \param Value : Optional value to initalize the variable (NULL by default)
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///
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////////////////////////////////////////////////////////////
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ThreadLocal(void* Value = NULL);
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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~ThreadLocal();
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////////////////////////////////////////////////////////////
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/// Set the thread-specific value of the variable
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///
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/// \param Value : Value of the variable for this thread
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///
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////////////////////////////////////////////////////////////
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void SetValue(void* Value);
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////////////////////////////////////////////////////////////
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/// Retrieve the thread-specific value of the variable
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///
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/// \return Value of the variable for this thread
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///
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////////////////////////////////////////////////////////////
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void* GetValue() const;
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::ThreadLocalImpl* myImpl; ///< Pointer to the OS specific implementation
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};
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} // namespace sf
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#endif // SFML_THREADLOCAL_HPP
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102
include/SFML/System/ThreadLocalPtr.hpp
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102
include/SFML/System/ThreadLocalPtr.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCALPTR_HPP
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#define SFML_THREADLOCALPTR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/ThreadLocal.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Type-safe wrapper for thread local pointer variables
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////////////////////////////////////////////////////////////
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template <typename T>
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class ThreadLocalPtr : private ThreadLocal
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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/// \param Value : Optional value to initalize the variable (NULL by default)
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr(T* Value = NULL);
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////////////////////////////////////////////////////////////
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/// Operator * overload to return a reference to the variable
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///
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/// \return Reference to the thread-local value of the variable
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///
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////////////////////////////////////////////////////////////
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T& operator *() const;
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////////////////////////////////////////////////////////////
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/// Operator -> overload to return a pointer to the variable
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///
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/// \return Pointer to the thread-local value of the variable
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///
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////////////////////////////////////////////////////////////
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T* operator ->() const;
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////////////////////////////////////////////////////////////
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/// Implicit cast operator to T*
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///
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/// \return Value of the pointer for this thread
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///
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////////////////////////////////////////////////////////////
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operator T*() const;
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////////////////////////////////////////////////////////////
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/// Assignment operator
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///
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/// \param Value : New pointer value to assign for this thread
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///
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/// \return Reference to this
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(T* Value);
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////////////////////////////////////////////////////////////
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/// Assignment operator
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///
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/// \param Other : Other thread-local pointer value to assign
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///
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/// \return Reference to this
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///
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////////////////////////////////////////////////////////////
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ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& Other);
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};
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} // namespace sf
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#include <SFML/System/ThreadLocalPtr.inl>
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#endif // SFML_THREADLOCALPTR_HPP
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89
include/SFML/System/ThreadLocalPtr.inl
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89
include/SFML/System/ThreadLocalPtr.inl
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Default constructor
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>::ThreadLocalPtr(T* Value) :
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ThreadLocal(Value)
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{
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}
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////////////////////////////////////////////////////////////
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/// Operator * overload to return a reference to the variable
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////////////////////////////////////////////////////////////
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template <typename T>
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T& ThreadLocalPtr<T>::operator *() const
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{
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return *static_cast<T*>(GetValue());
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}
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////////////////////////////////////////////////////////////
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/// Operator -> overload to return a pointer to the variable
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////////////////////////////////////////////////////////////
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template <typename T>
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T* ThreadLocalPtr<T>::operator ->() const
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{
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return static_cast<T*>(GetValue());
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}
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////////////////////////////////////////////////////////////
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/// Implicit cast operator to T*
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>::operator T*() const
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{
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return static_cast<T*>(GetValue());
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}
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////////////////////////////////////////////////////////////
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/// Assignment operator
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(T* Value)
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{
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SetValue(Value);
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return *this;
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}
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////////////////////////////////////////////////////////////
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/// Assignment operator
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////////////////////////////////////////////////////////////
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template <typename T>
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ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(const ThreadLocalPtr<T>& Other)
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{
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SetValue(Other.GetValue());
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return *this;
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}
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} // namespace sf
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