Fixed texture cache not properly updated when a same sf::Image instance allocated a new OpenGL texture internally

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1631 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-09 21:55:24 +00:00
parent 0e2297af28
commit 230f5e58ca
2 changed files with 3 additions and 13 deletions

View file

@ -46,12 +46,6 @@ myViewportIsValid (false)
}
////////////////////////////////////////////////////////////
Renderer::~Renderer()
{
}
////////////////////////////////////////////////////////////
void Renderer::Initialize()
{
@ -239,7 +233,7 @@ void Renderer::SetBlendMode(Blend::Mode mode)
////////////////////////////////////////////////////////////
void Renderer::SetTexture(const Image* texture)
{
if ((texture != myTexture) || !myTextureIsValid)
if ((texture != myTexture) || (texture && (texture->myTexture != myTextureId)) || !myTextureIsValid)
{
// Apply the new texture
if (texture)
@ -249,6 +243,7 @@ void Renderer::SetTexture(const Image* texture)
// Store it
myTexture = texture;
myTextureId = texture ? texture->myTexture : 0;
myTextureIsValid = true;
}
else if (texture)