Added SetPlayingOffset to sf::SoundStream and sf::Music
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1076 4e206d99-4929-0410-ac5d-dfc041789085
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17 changed files with 202 additions and 166 deletions
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@ -114,6 +114,14 @@ public :
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////////////////////////////////////////////////////////////
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Status GetStatus() const;
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////////////////////////////////////////////////////////////
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/// Set the current playing position of the stream
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///
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/// \param TimeOffset : New playing position, expressed in seconds
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///
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////////////////////////////////////////////////////////////
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void SetPlayingOffset(float TimeOffset);
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////////////////////////////////////////////////////////////
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/// Get the current playing position of the stream
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///
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@ -164,14 +172,6 @@ private :
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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/// Called when the sound restarts
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///
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/// \return If false is returned, the playback is aborted
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///
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////////////////////////////////////////////////////////////
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virtual bool OnStart();
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////////////////////////////////////////////////////////////
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/// Called each time new audio data is needed to feed the stream
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///
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@ -182,6 +182,14 @@ private :
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////////////////////////////////////////////////////////////
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virtual bool OnGetData(Chunk& Data) = 0;
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////////////////////////////////////////////////////////////
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/// Called to move the current reading position
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///
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/// \param TimeOffset : New read position, expressed in seconds
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///
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////////////////////////////////////////////////////////////
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virtual void OnSeek(float TimeOffset) = 0;
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////////////////////////////////////////////////////////////
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/// Fill a new buffer with audio data, and push it to the
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/// playing queue
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