Added SetPlayingOffset to sf::SoundStream and sf::Music

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1076 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-04-10 22:50:08 +00:00
parent 364b0ae9b1
commit 22c225c64f
17 changed files with 202 additions and 166 deletions

View file

@ -211,12 +211,21 @@ CSFML_API void sfMusic_SetMinDistance(sfMusic* Music, float MinDistance);
/// more the sound will be attenuated with distance from listener.
/// The default attenuation factor 1.0
///
/// \param Sound : Sound to modify
/// \param Music : Music to modify
/// \param Attenuation : New attenuation factor for the sound
///
////////////////////////////////////////////////////////////
CSFML_API void sfMusic_SetAttenuation(sfMusic* Music, float Attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of a music
///
/// \param Music : Music to modify
/// \param TimeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
CSFML_API void sfMusic_SetPlayingOffset(sfMusic* Music, float TimeOffset);
////////////////////////////////////////////////////////////
/// Get the pitch of a music
///

View file

@ -43,15 +43,15 @@ typedef struct
unsigned int NbSamples; ///< Number of samples pointed by Samples
} sfSoundStreamChunk;
typedef sfBool (*sfSoundStreamStartCallback)(void*); ///< Type of the callback used to start a sound stream
typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///< Type of the callback used to get a sound stream data
typedef void (*sfSoundStreamSeekCallback)(float, void*); ///< Type of the callback used to seek in a sound stream
////////////////////////////////////////////////////////////
/// Construct a new sound stream
///
/// \param OnStart : Function called when the stream starts (can be NULL)
/// \param OnGetData : Function called when the stream needs more data (can't be NULL)
/// \param OnSeek : Function called when the stream seeks (can't be NULL)
/// \param ChannelsCount : Number of channels to use (1 = mono, 2 = stereo)
/// \param SampleRate : Sample rate of the sound (44100 = CD quality)
/// \param UserData : Data to pass to the callback functions
@ -59,8 +59,8 @@ typedef sfBool (*sfSoundStreamGetDataCallback)(sfSoundStreamChunk*, void*); ///<
/// \return A new sfSoundStream object (NULL if failed)
///
////////////////////////////////////////////////////////////
CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamStartCallback OnStart,
sfSoundStreamGetDataCallback OnGetData,
CSFML_API sfSoundStream* sfSoundStream_Create(sfSoundStreamGetDataCallback OnGetData,
sfSoundStreamSeekCallback OnSeek,
unsigned int ChannelsCount,
unsigned int SampleRate,
void* UserData);
@ -190,6 +190,15 @@ CSFML_API void sfSoundStream_SetMinDistance(sfSoundStream* SoundStream, float Mi
////////////////////////////////////////////////////////////
CSFML_API void sfSoundStream_SetAttenuation(sfSoundStream* SoundStream, float Attenuation);
////////////////////////////////////////////////////////////
/// Set the current playing position of a stream
///
/// \param SoundStream : Sound stream to modify
/// \param TimeOffset : New playing position, expressed in seconds
///
////////////////////////////////////////////////////////////
CSFML_API void sfSoundStream_SetPlayingOffset(sfSoundStream* SoundStream, float TimeOffset);
////////////////////////////////////////////////////////////
/// Set a stream loop state
///