Updated documentation
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1239 4e206d99-4929-0410-ac5d-dfc041789085
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52 changed files with 2077 additions and 2021 deletions
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@ -68,8 +68,8 @@ public :
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///
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style (Resize | Close by default)
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param style : Window style
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/// \param settings : Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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Window(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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@ -78,7 +78,7 @@ public :
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/// Construct the window from an existing control
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///
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param settings : Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
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@ -94,8 +94,8 @@ public :
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///
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style (Resize | Close by default)
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/// \param Settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param style : Window style
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/// \param Settings : Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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void Create(VideoMode mode, const std::string& title, unsigned long style = Style::Resize | Style::Close, const ContextSettings& settings = ContextSettings());
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@ -104,7 +104,7 @@ public :
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/// Create (or recreate) the window from an existing control
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///
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Additional settings for the underlying OpenGL context (see default constructor for default values)
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/// \param settings : Additional settings for the underlying OpenGL context
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///
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////////////////////////////////////////////////////////////
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void Create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
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@ -236,7 +236,7 @@ public :
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/// Activate or deactivate the window as the current target
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/// for rendering
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///
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/// \param active : True to activate, false to deactivate (true by default)
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/// \param active : True to activate, false to deactivate
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///
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/// \return True if operation was successful, false otherwise
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///
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