Finished to write the API documentation of the graphics classes
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1524 4e206d99-4929-0410-ac5d-dfc041789085
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@ -429,3 +429,80 @@ private :
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#endif // SFML_SHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Shape
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///
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/// sf::Shape is a drawable class that allows to define and
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/// display a custom convex shape on a render target.
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///
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/// It is important to keep in mind that shapes must always be
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/// convex, otherwise they may not be drawn correctly. Moreover,
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/// the points must be added in the right order; using a random
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/// order would also result in an incorrect shape.
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///
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/// A shape is made of points that have their own individual
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/// attributes:
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/// \li position (relative to the origin of the shape)
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/// \li color
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/// \li outline color
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///
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/// Shapes have an outline that can be enabled or not. You can
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/// control the thickness of the outline with the SetOutlineWidth
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/// function.
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///
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/// They also inherits all the functions from sf::Drawable:
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/// position, rotation, scale, origin, global color and blend
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/// mode.
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///
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/// Some static functions are provided to directly create common
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/// shapes such as lines, rectangles and circles:
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/// \code
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/// sf::Shape line = sf::Shape::Line(start, end, thickness, color);
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/// sf::Shape rectangle = sf::Shape::Rectangle(rect, thickness);
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/// sf::Shape circle = sf::Shape::Circle(center, radius, color);
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/// \endcode
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///
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/// A common mistake is to mix the individual points
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/// positions / colors and the global position / color of the shape.
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/// They are completely separate attributes that are combined
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/// when the shape is drawn (positions are added, colors are multiplied).
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/// \code
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/// sf::Shape line = sf::Shape::Line(sf::Vector2f(100, 100), sf::Vector2f(200, 200), 10, sf::Color::Red);
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///
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/// // --> line.GetPosition() is (0, 0), *not* (100, 100)
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/// // --> line.GetColor() is white, *not* red
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/// \endcode
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/// So if you plan to change the position / color of your shape
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/// after it is created, you'd better create the points around
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/// the origin and with white color, and use only the global
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/// position / color (SetPosition, SetColor).
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///
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/// Usage example:
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/// \code
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/// // Create a shape
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/// sf::Shape shape;
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///
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/// // Define its points
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/// shape.AddPoint(10, 10, sf::Color::White, sf::Color::Red);
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/// shape.AddPoint(50, 10, sf::Color::White, sf::Color::Green);
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/// shape.AddPoint(10, 50, sf::Color::White, sf::Color::Blue);
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///
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/// // Enable outline only
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/// shape.EnableFill(false);
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/// shape.EnableOutline(true);
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/// shape.SetOutlineWidth(10);
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///
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/// // Display it
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/// window.Draw(shape); // window is a sf::RenderWindow
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///
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/// // Display static shapes
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/// window.Draw(sf::Shape::Line(0, 0, 10, 20, sf::Color::Red));
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/// window.Draw(sf::Shape::Rectangle(100, 1000, 50, 20, sf::Color::Green));
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/// window.Draw(sf::Shape::Circle(500, 500, 20, sf::Color::Blue, 5, sf::Color::Black));
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/// \endcode
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///
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/// \see sf::Image
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///
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////////////////////////////////////////////////////////////
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