Various improvements on OpenGL contexts handling
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1245 4e206d99-4929-0410-ac5d-dfc041789085
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21 changed files with 217 additions and 225 deletions
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@ -17,9 +17,6 @@ int main()
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// Create the main window
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sf::Window window(sf::VideoMode(640, 480, 32), "SFML Window");
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// Activate it as the target for OpenGL calls
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window.SetActive();
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// Create a clock for measuring the time elapsed
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sf::Clock clock;
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@ -56,7 +53,9 @@ int main()
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glViewport(0, 0, event.Size.Width, event.Size.Height);
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}
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// Activate the window
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// Activate the window before using OpenGL commands.
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// This is useless here because we have only one window which is
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// always the active one, but don't forget it if you use multiple windows
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window.SetActive();
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// Clear color and depth buffer
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