Various improvements on OpenGL contexts handling
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1245 4e206d99-4929-0410-ac5d-dfc041789085
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21 changed files with 217 additions and 225 deletions
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@ -16,9 +16,6 @@ namespace sample_opengl
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// Create main window
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RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL");
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// Activate it as the target for OpenGL calls
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window.SetActive();
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// Setup event handlers
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window.Closed += new EventHandler(OnClosed);
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window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
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@ -79,7 +76,9 @@ namespace sample_opengl
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// will be rendered on top of the background sprite
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window.Flush();
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// Activate the window for OpenGL calls
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// Activate the window before using OpenGL commands.
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// This is useless here because we have only one window which is
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// always the active one, but don't forget it if you use multiple windows
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window.SetActive();
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// Clear depth buffer
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@ -169,8 +168,6 @@ namespace sample_opengl
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/// </summary>
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static void OnResized(object sender, SizeEventArgs e)
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{
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RenderWindow window = (RenderWindow)sender;
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window.SetActive();
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Gl.glViewport(0, 0, (int)e.Width, (int)e.Height);
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}
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}
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