Added Window::GetPosition, and renamed some setters in Window for better consistency
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26 changed files with 473 additions and 492 deletions
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@ -200,24 +200,14 @@ public :
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PrimitiveType type, const RenderStates& states = RenderStates::Default);
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////////////////////////////////////////////////////////////
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/// \brief Return the width of the rendering region of the target
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/// \brief Return the size of the rendering region of the target
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///
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/// \return Width in pixels
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/// \return Size in pixels
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///
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/// \see GetHeight
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetWidth() const = 0;
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////////////////////////////////////////////////////////////
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/// \brief Return the height of the rendering region of the target
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///
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/// \return Height in pixels
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///
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/// \see GetWidth
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetHeight() const = 0;
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virtual Vector2u GetSize() const = 0;
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////////////////////////////////////////////////////////////
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/// \brief Save the current OpenGL render states and matrices
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@ -137,30 +137,15 @@ public :
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void Display();
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////////////////////////////////////////////////////////////
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/// \brief Return the width of the rendering region of the texture
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/// \brief Return the size of the rendering region of the texture
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///
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/// The returned value is the size that you passed to
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/// the Create function.
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///
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/// \return Width in pixels
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///
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/// \return GetHeight
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetWidth() const;
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////////////////////////////////////////////////////////////
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/// \brief Return the height of the rendering region of the texture
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///
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/// The returned value is the size that you passed to
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/// the Create function.
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///
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/// \return Height in pixels
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///
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/// \return GetWidth
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetHeight() const;
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virtual Vector2u GetSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a read-only reference to the target texture
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@ -101,30 +101,15 @@ public :
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virtual ~RenderWindow();
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////////////////////////////////////////////////////////////
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/// \brief Get the width of the rendering region of the window
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/// \brief Get the size of the rendering region of the window
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///
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/// The width doesn't include the titlebar and borders
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/// The size doesn't include the titlebar and borders
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/// of the window.
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///
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/// \return Width in pixels
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///
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/// \see GetHeight
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetWidth() const;
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of the window
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///
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/// The height doesn't include the titlebar and borders
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/// of the window.
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///
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/// \return Height in pixels
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///
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/// \see GetWidth
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///
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////////////////////////////////////////////////////////////
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virtual unsigned int GetHeight() const;
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virtual Vector2u GetSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Copy the current contents of the window to an image
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