Added Window::GetPosition, and renamed some setters in Window for better consistency
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90854907b5
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15e9d999b3
26 changed files with 473 additions and 492 deletions
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@ -265,7 +265,7 @@ int main()
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{
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML Shader");
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window.EnableVerticalSync(true);
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window.SetVerticalSyncEnabled(true);
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// Create the effects
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std::vector<Effect*> effects;
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@ -348,8 +348,8 @@ int main()
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}
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// Update the current example
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float x = static_cast<float>(sf::Mouse::GetPosition(window).x) / window.GetWidth();
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float y = static_cast<float>(sf::Mouse::GetPosition(window).y) / window.GetHeight();
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float x = static_cast<float>(sf::Mouse::GetPosition(window).x) / window.GetSize().x;
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float y = static_cast<float>(sf::Mouse::GetPosition(window).y) / window.GetSize().y;
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effects[current]->Update(clock.GetElapsedTime().AsSeconds(), x, y);
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// Clear the window
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