Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
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200 changed files with 4302 additions and 4320 deletions
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@ -109,7 +109,7 @@ public :
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/// \return Size in pixels
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///
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////////////////////////////////////////////////////////////
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virtual Vector2u GetSize() const;
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virtual Vector2u getSize() const;
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////////////////////////////////////////////////////////////
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/// \brief Copy the current contents of the window to an image
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@ -118,14 +118,14 @@ public :
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/// screenshots of the application. If you want to update an
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/// image with the contents of the window and then use it for
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/// drawing, you should rather use a sf::Texture and its
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/// Update(Window&) function.
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/// update(Window&) function.
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/// You can also draw things directly to a texture with the
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/// sf::RenderTexture class.
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///
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/// \return Image containing the captured contents
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///
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////////////////////////////////////////////////////////////
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Image Capture() const;
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Image capture() const;
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private :
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@ -137,7 +137,7 @@ private :
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/// the window is created.
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///
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////////////////////////////////////////////////////////////
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virtual void OnCreate();
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virtual void onCreate();
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////////////////////////////////////////////////////////////
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/// \brief Function called after the window has been resized
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@ -146,7 +146,7 @@ private :
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/// perform custom actions when the size of the window changes.
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///
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////////////////////////////////////////////////////////////
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virtual void OnResize();
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virtual void onResize();
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////////////////////////////////////////////////////////////
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/// \brief Activate the target for rendering
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@ -156,7 +156,7 @@ private :
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/// \return True if the function succeeded
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///
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////////////////////////////////////////////////////////////
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virtual bool Activate(bool active);
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virtual bool activate(bool active);
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};
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} // namespace sf
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@ -188,30 +188,30 @@ private :
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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///
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/// // Limit the framerate to 60 frames per second (this step is optional)
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/// window.SetFramerateLimit(60);
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/// window.setFramerateLimit(60);
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///
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/// // The main loop - ends as soon as the window is closed
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/// while (window.IsOpen())
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/// while (window.isOpen())
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/// {
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/// // Event processing
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/// sf::Event event;
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/// while (window.PollEvent(event))
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/// while (window.pollEvent(event))
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/// {
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/// // Request for closing the window
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/// if (event.Type == sf::Event::Closed)
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/// window.Close();
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/// if (event.type == sf::Event::Closed)
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/// window.close();
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/// }
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///
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/// // Clear the whole window before rendering a new frame
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/// window.Clear();
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/// window.clear();
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///
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/// // Draw some graphical entities
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/// window.Draw(sprite);
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/// window.Draw(circle);
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/// window.Draw(text);
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/// window.draw(sprite);
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/// window.draw(circle);
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/// window.draw(text);
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///
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/// // End the current frame and display its contents on screen
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/// window.Display();
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/// window.display();
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/// }
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/// \endcode
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///
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@ -233,15 +233,15 @@ private :
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/// ...
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///
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/// // Start the rendering loop
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/// while (window.IsOpen())
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/// while (window.isOpen())
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/// {
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/// // Process events
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/// ...
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///
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/// // Draw a background sprite
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/// window.PushGLStates();
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/// window.Draw(sprite);
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/// window.PopGLStates();
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/// window.pushGLStates();
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/// window.draw(sprite);
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/// window.popGLStates();
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///
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/// // Draw a 3D object using OpenGL
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/// glBegin(GL_QUADS);
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@ -250,12 +250,12 @@ private :
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/// glEnd();
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///
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/// // Draw text on top of the 3D object
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/// window.PushGLStates();
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/// window.Draw(text);
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/// window.PopGLStates();
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/// window.pushGLStates();
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/// window.draw(text);
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/// window.popGLStates();
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///
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/// // Finally, display the rendered frame on screen
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/// window.Display();
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/// window.display();
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/// }
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/// \endcode
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///
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