Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)

This commit is contained in:
Laurent Gomila 2012-03-11 19:10:37 +01:00
parent ff5b69d312
commit 14ac411542
200 changed files with 4302 additions and 4320 deletions

View file

@ -51,8 +51,8 @@ public :
////////////////////////////////////////////////////////////
struct Chunk
{
const Int16* Samples; ///< Pointer to the audio samples
std::size_t SampleCount; ///< Number of samples pointed by Samples
const Int16* samples; ///< Pointer to the audio samples
std::size_t sampleCount; ///< Number of samples pointed by Samples
};
////////////////////////////////////////////////////////////
@ -70,10 +70,10 @@ public :
/// This function uses its own thread so that it doesn't block
/// the rest of the program while the stream is played.
///
/// \see Pause, Stop
/// \see pause, stop
///
////////////////////////////////////////////////////////////
void Play();
void play();
////////////////////////////////////////////////////////////
/// \brief Pause the audio stream
@ -81,22 +81,22 @@ public :
/// This function pauses the stream if it was playing,
/// otherwise (stream already paused or stopped) it has no effect.
///
/// \see Play, Stop
/// \see play, stop
///
////////////////////////////////////////////////////////////
void Pause();
void pause();
////////////////////////////////////////////////////////////
/// \brief Stop playing the audio stream
///
/// This function stops the stream if it was playing or paused,
/// and does nothing if it was already stopped.
/// It also resets the playing position (unlike Pause()).
/// It also resets the playing position (unlike pause()).
///
/// \see Play, Pause
/// \see play, pause
///
////////////////////////////////////////////////////////////
void Stop();
void stop();
////////////////////////////////////////////////////////////
/// \brief Return the number of channels of the stream
@ -106,7 +106,7 @@ public :
/// \return Number of channels
///
////////////////////////////////////////////////////////////
unsigned int GetChannelCount() const;
unsigned int getChannelCount() const;
////////////////////////////////////////////////////////////
/// \brief Get the stream sample rate of the stream
@ -117,7 +117,7 @@ public :
/// \return Sample rate, in number of samples per second
///
////////////////////////////////////////////////////////////
unsigned int GetSampleRate() const;
unsigned int getSampleRate() const;
////////////////////////////////////////////////////////////
/// \brief Get the current status of the stream (stopped, paused, playing)
@ -125,7 +125,7 @@ public :
/// \return Current status
///
////////////////////////////////////////////////////////////
Status GetStatus() const;
Status getStatus() const;
////////////////////////////////////////////////////////////
/// \brief Change the current playing position of the stream
@ -135,45 +135,45 @@ public :
///
/// \param timeOffset New playing position, from the beginning of the stream
///
/// \see GetPlayingOffset
/// \see getPlayingOffset
///
////////////////////////////////////////////////////////////
void SetPlayingOffset(Time timeOffset);
void setPlayingOffset(Time timeOffset);
////////////////////////////////////////////////////////////
/// \brief Get the current playing position of the stream
///
/// \return Current playing position, from the beginning of the stream
///
/// \see SetPlayingOffset
/// \see setPlayingOffset
///
////////////////////////////////////////////////////////////
Time GetPlayingOffset() const;
Time getPlayingOffset() const;
////////////////////////////////////////////////////////////
/// \brief Set whether or not the stream should loop after reaching the end
///
/// If set, the stream will restart from beginning after
/// reaching the end and so on, until it is stopped or
/// SetLoop(false) is called.
/// setLoop(false) is called.
/// The default looping state for streams is false.
///
/// \param loop True to play in loop, false to play once
///
/// \see GetLoop
/// \see getLoop
///
////////////////////////////////////////////////////////////
void SetLoop(bool loop);
void setLoop(bool loop);
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the stream is in loop mode
///
/// \return True if the stream is looping, false otherwise
///
/// \see SetLoop
/// \see setLoop
///
////////////////////////////////////////////////////////////
bool GetLoop() const;
bool getLoop() const;
protected :
@ -190,7 +190,7 @@ protected :
///
/// This function must be called by derived classes as soon
/// as they know the audio settings of the stream to play.
/// Any attempt to manipulate the stream (Play(), ...) before
/// Any attempt to manipulate the stream (play(), ...) before
/// calling this function will fail.
/// It can be called multiple times if the settings of the
/// audio stream change, but only when the stream is stopped.
@ -199,7 +199,7 @@ protected :
/// \param sampleRate Sample rate, in samples per second
///
////////////////////////////////////////////////////////////
void Initialize(unsigned int channelCount, unsigned int sampleRate);
void initialize(unsigned int channelCount, unsigned int sampleRate);
private :
@ -210,7 +210,7 @@ private :
/// only when the sound is stopped.
///
////////////////////////////////////////////////////////////
void Stream();
void stream();
////////////////////////////////////////////////////////////
/// \brief Request a new chunk of audio samples from the stream source
@ -226,7 +226,7 @@ private :
/// \return True to continue playback, false to stop
///
////////////////////////////////////////////////////////////
virtual bool OnGetData(Chunk& data) = 0;
virtual bool onGetData(Chunk& data) = 0;
////////////////////////////////////////////////////////////
/// \brief Change the current playing position in the stream source
@ -237,7 +237,7 @@ private :
/// \param timeOffset New playing position, relative to the beginning of the stream
///
////////////////////////////////////////////////////////////
virtual void OnSeek(Time timeOffset) = 0;
virtual void onSeek(Time timeOffset) = 0;
////////////////////////////////////////////////////////////
/// \brief Fill a new buffer with audio samples, and append
@ -252,7 +252,7 @@ private :
/// \return True if the stream source has requested to stop, false otherwise
///
////////////////////////////////////////////////////////////
bool FillAndPushBuffer(unsigned int bufferNum);
bool fillAndPushBuffer(unsigned int bufferNum);
////////////////////////////////////////////////////////////
/// \brief Fill the audio buffers and put them all into the playing queue
@ -263,7 +263,7 @@ private :
/// \return True if the derived class has requested to stop, false otherwise
///
////////////////////////////////////////////////////////////
bool FillQueue();
bool fillQueue();
////////////////////////////////////////////////////////////
/// \brief Clear all the audio buffers and empty the playing queue
@ -271,7 +271,7 @@ private :
/// This function is called when the stream is stopped.
///
////////////////////////////////////////////////////////////
void ClearQueue();
void clearQueue();
enum
{
@ -320,8 +320,8 @@ private :
/// by combining this class with the network module.
///
/// A derived class has to override two virtual functions:
/// \li OnGetData fills a new chunk of audio data to be played
/// \li OnSeek changes the current playing position in the source
/// \li onGetData fills a new chunk of audio data to be played
/// \li onSeek changes the current playing position in the source
///
/// It is important to note that each SoundStream is played in its
/// own separate thread, so that the streaming loop doesn't block the
@ -336,7 +336,7 @@ private :
/// {
/// public :
///
/// bool Open(const std::string& location)
/// bool open(const std::string& location)
/// {
/// // Open the source and get audio settings
/// ...
@ -344,22 +344,22 @@ private :
/// unsigned int sampleRate = ...;
///
/// // Initialize the stream -- important!
/// Initialize(channelCount, sampleRate);
/// initialize(channelCount, sampleRate);
/// }
///
/// private :
///
/// virtual bool OnGetData(Chunk& data)
/// virtual bool onGetData(Chunk& data)
/// {
/// // Fill the chunk with audio data from the stream source
/// data.Samples = ...;
/// data.SampleCount = ...;
/// data.samples = ...;
/// data.sampleCount = ...;
///
/// // Return true to continue playing
/// return true;
/// }
///
/// virtual void OnSeek(Uint32 timeOffset)
/// virtual void onSeek(Uint32 timeOffset)
/// {
/// // Change the current position in the stream source
/// ...
@ -368,8 +368,8 @@ private :
///
/// // Usage
/// CustomStream stream;
/// stream.Open("path/to/stream");
/// stream.Play();
/// stream.open("path/to/stream");
/// stream.play();
/// \endcode
///
/// \see sf::Music