Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
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200 changed files with 4302 additions and 4320 deletions
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@ -78,10 +78,10 @@ public :
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///
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/// \param pitch New pitch to apply to the sound
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///
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/// \see GetPitch
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/// \see getPitch
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///
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////////////////////////////////////////////////////////////
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void SetPitch(float pitch);
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void setPitch(float pitch);
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////////////////////////////////////////////////////////////
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/// \brief Set the volume of the sound
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@ -91,10 +91,10 @@ public :
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///
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/// \param volume Volume of the sound
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///
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/// \see GetVolume
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/// \see getVolume
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///
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////////////////////////////////////////////////////////////
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void SetVolume(float volume);
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void setVolume(float volume);
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////////////////////////////////////////////////////////////
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/// \brief Set the 3D position of the sound in the audio scene
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@ -107,10 +107,10 @@ public :
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/// \param y Y coordinate of the position of the sound in the scene
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/// \param z Z coordinate of the position of the sound in the scene
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///
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/// \see GetPosition
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/// \see getPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(float x, float y, float z);
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void setPosition(float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// \brief Set the 3D position of the sound in the audio scene
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@ -121,10 +121,10 @@ public :
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///
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/// \param position Position of the sound in the scene
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///
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/// \see GetPosition
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/// \see getPosition
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///
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////////////////////////////////////////////////////////////
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void SetPosition(const Vector3f& position);
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void setPosition(const Vector3f& position);
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////////////////////////////////////////////////////////////
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/// \brief Make the sound's position relative to the listener or absolute
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@ -137,10 +137,10 @@ public :
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///
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/// \param relative True to set the position relative, false to set it absolute
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///
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/// \see IsRelativeToListener
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/// \see isRelativeToListener
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///
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////////////////////////////////////////////////////////////
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void SetRelativeToListener(bool relative);
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void setRelativeToListener(bool relative);
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////////////////////////////////////////////////////////////
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/// \brief Set the minimum distance of the sound
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@ -154,10 +154,10 @@ public :
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///
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/// \param distance New minimum distance of the sound
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///
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/// \see GetMinDistance, SetAttenuation
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/// \see getMinDistance, setAttenuation
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///
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////////////////////////////////////////////////////////////
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void SetMinDistance(float distance);
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void setMinDistance(float distance);
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////////////////////////////////////////////////////////////
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/// \brief Set the attenuation factor of the sound
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@ -173,40 +173,40 @@ public :
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///
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/// \param attenuation New attenuation factor of the sound
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///
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/// \see GetAttenuation, SetMinDistance
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/// \see getAttenuation, setMinDistance
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///
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////////////////////////////////////////////////////////////
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void SetAttenuation(float attenuation);
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void setAttenuation(float attenuation);
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////////////////////////////////////////////////////////////
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/// \brief Get the pitch of the sound
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///
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/// \return Pitch of the sound
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///
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/// \see SetPitch
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/// \see setPitch
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///
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////////////////////////////////////////////////////////////
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float GetPitch() const;
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float getPitch() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the volume of the sound
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///
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/// \return Volume of the sound, in the range [0, 100]
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///
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/// \see SetVolume
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/// \see setVolume
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///
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////////////////////////////////////////////////////////////
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float GetVolume() const;
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float getVolume() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the 3D position of the sound in the audio scene
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///
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/// \return Position of the sound
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///
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/// \see SetPosition
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/// \see setPosition
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///
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////////////////////////////////////////////////////////////
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Vector3f GetPosition() const;
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Vector3f getPosition() const;
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////////////////////////////////////////////////////////////
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/// \brief Tell whether the sound's position is relative to the
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@ -214,30 +214,30 @@ public :
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///
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/// \return True if the position is relative, false if it's absolute
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///
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/// \see SetRelativeToListener
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/// \see setRelativeToListener
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///
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////////////////////////////////////////////////////////////
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bool IsRelativeToListener() const;
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bool isRelativeToListener() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the minimum distance of the sound
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///
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/// \return Minimum distance of the sound
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///
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/// \see SetMinDistance, GetAttenuation
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/// \see setMinDistance, getAttenuation
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///
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////////////////////////////////////////////////////////////
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float GetMinDistance() const;
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float getMinDistance() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the attenuation factor of the sound
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///
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/// \return Attenuation factor of the sound
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///
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/// \see SetAttenuation, GetMinDistance
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/// \see setAttenuation, getMinDistance
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///
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////////////////////////////////////////////////////////////
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float GetAttenuation() const;
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float getAttenuation() const;
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protected :
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@ -255,7 +255,7 @@ protected :
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/// \return Current status of the sound
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///
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////////////////////////////////////////////////////////////
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Status GetStatus() const;
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Status getStatus() const;
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////////////////////////////////////////////////////////////
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// Member data
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