Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)

This commit is contained in:
Laurent Gomila 2012-03-11 19:10:37 +01:00
parent ff5b69d312
commit 14ac411542
200 changed files with 4302 additions and 4320 deletions

View file

@ -78,10 +78,10 @@ public :
///
/// \param pitch New pitch to apply to the sound
///
/// \see GetPitch
/// \see getPitch
///
////////////////////////////////////////////////////////////
void SetPitch(float pitch);
void setPitch(float pitch);
////////////////////////////////////////////////////////////
/// \brief Set the volume of the sound
@ -91,10 +91,10 @@ public :
///
/// \param volume Volume of the sound
///
/// \see GetVolume
/// \see getVolume
///
////////////////////////////////////////////////////////////
void SetVolume(float volume);
void setVolume(float volume);
////////////////////////////////////////////////////////////
/// \brief Set the 3D position of the sound in the audio scene
@ -107,10 +107,10 @@ public :
/// \param y Y coordinate of the position of the sound in the scene
/// \param z Z coordinate of the position of the sound in the scene
///
/// \see GetPosition
/// \see getPosition
///
////////////////////////////////////////////////////////////
void SetPosition(float x, float y, float z);
void setPosition(float x, float y, float z);
////////////////////////////////////////////////////////////
/// \brief Set the 3D position of the sound in the audio scene
@ -121,10 +121,10 @@ public :
///
/// \param position Position of the sound in the scene
///
/// \see GetPosition
/// \see getPosition
///
////////////////////////////////////////////////////////////
void SetPosition(const Vector3f& position);
void setPosition(const Vector3f& position);
////////////////////////////////////////////////////////////
/// \brief Make the sound's position relative to the listener or absolute
@ -137,10 +137,10 @@ public :
///
/// \param relative True to set the position relative, false to set it absolute
///
/// \see IsRelativeToListener
/// \see isRelativeToListener
///
////////////////////////////////////////////////////////////
void SetRelativeToListener(bool relative);
void setRelativeToListener(bool relative);
////////////////////////////////////////////////////////////
/// \brief Set the minimum distance of the sound
@ -154,10 +154,10 @@ public :
///
/// \param distance New minimum distance of the sound
///
/// \see GetMinDistance, SetAttenuation
/// \see getMinDistance, setAttenuation
///
////////////////////////////////////////////////////////////
void SetMinDistance(float distance);
void setMinDistance(float distance);
////////////////////////////////////////////////////////////
/// \brief Set the attenuation factor of the sound
@ -173,40 +173,40 @@ public :
///
/// \param attenuation New attenuation factor of the sound
///
/// \see GetAttenuation, SetMinDistance
/// \see getAttenuation, setMinDistance
///
////////////////////////////////////////////////////////////
void SetAttenuation(float attenuation);
void setAttenuation(float attenuation);
////////////////////////////////////////////////////////////
/// \brief Get the pitch of the sound
///
/// \return Pitch of the sound
///
/// \see SetPitch
/// \see setPitch
///
////////////////////////////////////////////////////////////
float GetPitch() const;
float getPitch() const;
////////////////////////////////////////////////////////////
/// \brief Get the volume of the sound
///
/// \return Volume of the sound, in the range [0, 100]
///
/// \see SetVolume
/// \see setVolume
///
////////////////////////////////////////////////////////////
float GetVolume() const;
float getVolume() const;
////////////////////////////////////////////////////////////
/// \brief Get the 3D position of the sound in the audio scene
///
/// \return Position of the sound
///
/// \see SetPosition
/// \see setPosition
///
////////////////////////////////////////////////////////////
Vector3f GetPosition() const;
Vector3f getPosition() const;
////////////////////////////////////////////////////////////
/// \brief Tell whether the sound's position is relative to the
@ -214,30 +214,30 @@ public :
///
/// \return True if the position is relative, false if it's absolute
///
/// \see SetRelativeToListener
/// \see setRelativeToListener
///
////////////////////////////////////////////////////////////
bool IsRelativeToListener() const;
bool isRelativeToListener() const;
////////////////////////////////////////////////////////////
/// \brief Get the minimum distance of the sound
///
/// \return Minimum distance of the sound
///
/// \see SetMinDistance, GetAttenuation
/// \see setMinDistance, getAttenuation
///
////////////////////////////////////////////////////////////
float GetMinDistance() const;
float getMinDistance() const;
////////////////////////////////////////////////////////////
/// \brief Get the attenuation factor of the sound
///
/// \return Attenuation factor of the sound
///
/// \see SetAttenuation, GetMinDistance
/// \see setAttenuation, getMinDistance
///
////////////////////////////////////////////////////////////
float GetAttenuation() const;
float getAttenuation() const;
protected :
@ -255,7 +255,7 @@ protected :
/// \return Current status of the sound
///
////////////////////////////////////////////////////////////
Status GetStatus() const;
Status getStatus() const;
////////////////////////////////////////////////////////////
// Member data