Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
This commit is contained in:
parent
ff5b69d312
commit
14ac411542
200 changed files with 4302 additions and 4320 deletions
|
@ -13,7 +13,7 @@ HWND button;
|
|||
/// Function called whenever one of our windows receives a message
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
LRESULT CALLBACK OnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
|
@ -52,7 +52,7 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
|
|||
// Define a class for our main window
|
||||
WNDCLASS windowClass;
|
||||
windowClass.style = 0;
|
||||
windowClass.lpfnWndProc = &OnEvent;
|
||||
windowClass.lpfnWndProc = &onEvent;
|
||||
windowClass.cbClsExtra = 0;
|
||||
windowClass.cbWndExtra = 0;
|
||||
windowClass.hInstance = instance;
|
||||
|
@ -77,12 +77,12 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
|
|||
|
||||
// Load some textures to display
|
||||
sf::Texture texture1, texture2;
|
||||
if (!texture1.LoadFromFile("resources/image1.jpg") || !texture2.LoadFromFile("resources/image2.jpg"))
|
||||
if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
|
||||
return EXIT_FAILURE;
|
||||
sf::Sprite sprite1(texture1);
|
||||
sf::Sprite sprite2(texture2);
|
||||
sprite1.SetOrigin(texture1.GetWidth() / 2.f, texture1.GetHeight() / 2.f);
|
||||
sprite1.SetPosition(sprite1.GetOrigin());
|
||||
sprite1.setOrigin(texture1.getWidth() / 2.f, texture1.getHeight() / 2.f);
|
||||
sprite1.setPosition(sprite1.getOrigin());
|
||||
|
||||
// Create a clock for measuring elapsed time
|
||||
sf::Clock clock;
|
||||
|
@ -100,23 +100,23 @@ INT WINAPI WinMain(HINSTANCE instance, HINSTANCE, LPSTR, INT)
|
|||
}
|
||||
else
|
||||
{
|
||||
float time = clock.GetElapsedTime().AsSeconds();
|
||||
float time = clock.getElapsedTime().asSeconds();
|
||||
|
||||
// Clear views
|
||||
SFMLView1.Clear();
|
||||
SFMLView2.Clear();
|
||||
SFMLView1.clear();
|
||||
SFMLView2.clear();
|
||||
|
||||
// Draw sprite 1 on view 1
|
||||
sprite1.SetRotation(time * 100);
|
||||
SFMLView1.Draw(sprite1);
|
||||
sprite1.setRotation(time * 100);
|
||||
SFMLView1.draw(sprite1);
|
||||
|
||||
// Draw sprite 2 on view 2
|
||||
sprite2.SetPosition(std::cos(time) * 100.f, 0.f);
|
||||
SFMLView2.Draw(sprite2);
|
||||
sprite2.setPosition(std::cos(time) * 100.f, 0.f);
|
||||
SFMLView2.draw(sprite2);
|
||||
|
||||
// Display each view on screen
|
||||
SFMLView1.Display();
|
||||
SFMLView2.Display();
|
||||
SFMLView1.display();
|
||||
SFMLView2.display();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue