Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)

This commit is contained in:
Laurent Gomila 2012-03-11 19:10:37 +01:00
parent ff5b69d312
commit 14ac411542
200 changed files with 4302 additions and 4320 deletions

View file

@ -16,7 +16,7 @@
int main()
{
// Check that the device can capture audio
if (sf::SoundRecorder::IsAvailable() == false)
if (sf::SoundRecorder::isAvailable() == false)
{
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
return EXIT_SUCCESS;
@ -36,19 +36,19 @@ int main()
sf::SoundBufferRecorder recorder;
// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
recorder.Start(sampleRate);
recorder.start(sampleRate);
std::cout << "Recording... press enter to stop";
std::cin.ignore(10000, '\n');
recorder.Stop();
recorder.stop();
// Get the buffer containing the captured data
const sf::SoundBuffer& buffer = recorder.GetBuffer();
const sf::SoundBuffer& buffer = recorder.getBuffer();
// Display captured sound informations
std::cout << "Sound information :" << std::endl;
std::cout << " " << buffer.GetDuration().AsSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.GetSampleRate() << " samples / seconds" << std::endl;
std::cout << " " << buffer.GetChannelCount() << " channels" << std::endl;
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.getSampleRate() << " samples / seconds" << std::endl;
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
// Choose what to do with the recorded sound data
char choice;
@ -64,23 +64,23 @@ int main()
std::getline(std::cin, filename);
// Save the buffer
buffer.SaveToFile(filename);
buffer.saveToFile(filename);
}
else
{
// Create a sound instance and play it
sf::Sound sound(buffer);
sound.Play();
sound.play();
// Wait until finished
while (sound.GetStatus() == sf::Sound::Playing)
while (sound.getStatus() == sf::Sound::Playing)
{
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.GetPlayingOffset().AsSeconds() << " sec";
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << sound.getPlayingOffset().asSeconds() << " sec";
std::cout << std::flush;
// Leave some CPU time for other threads
sf::Sleep(sf::Milliseconds(100));
sf::sleep(sf::milliseconds(100));
}
}