Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)

This commit is contained in:
Laurent Gomila 2012-03-11 19:10:37 +01:00
parent ff5b69d312
commit 14ac411542
200 changed files with 4302 additions and 4320 deletions

View file

@ -10,13 +10,13 @@
/// Launch a server, wait for a message, send an answer.
///
////////////////////////////////////////////////////////////
void RunUdpServer(unsigned short port)
void runUdpServer(unsigned short port)
{
// Create a socket to receive a message from anyone
sf::UdpSocket socket;
// Listen to messages on the specified port
if (socket.Bind(port) != sf::Socket::Done)
if (socket.bind(port) != sf::Socket::Done)
return;
std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
@ -25,13 +25,13 @@ void RunUdpServer(unsigned short port)
std::size_t received;
sf::IpAddress sender;
unsigned short senderPort;
if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
return;
std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
// Send an answer to the client
const char out[] = "Hi, I'm the server";
if (socket.Send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
return;
std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
}
@ -41,7 +41,7 @@ void RunUdpServer(unsigned short port)
/// Send a message to the server, wait for the answer
///
////////////////////////////////////////////////////////////
void RunUdpClient(unsigned short port)
void runUdpClient(unsigned short port)
{
// Ask for the server address
sf::IpAddress server;
@ -57,7 +57,7 @@ void RunUdpClient(unsigned short port)
// Send a message to the server
const char out[] = "Hi, I'm a client";
if (socket.Send(out, sizeof(out), server, port) != sf::Socket::Done)
if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
return;
std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
@ -66,7 +66,7 @@ void RunUdpClient(unsigned short port)
std::size_t received;
sf::IpAddress sender;
unsigned short senderPort;
if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
return;
std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
}