Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
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parent
ff5b69d312
commit
14ac411542
200 changed files with 4302 additions and 4320 deletions
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@ -19,34 +19,34 @@ public :
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{
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}
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const std::string& GetName() const
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const std::string& getName() const
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{
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return m_name;
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}
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void Load()
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void load()
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{
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m_isLoaded = sf::Shader::IsAvailable() && OnLoad();
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m_isLoaded = sf::Shader::isAvailable() && onLoad();
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}
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void Update(float time, float x, float y)
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void update(float time, float x, float y)
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{
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if (m_isLoaded)
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OnUpdate(time, x, y);
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onUpdate(time, x, y);
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}
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void Draw(sf::RenderTarget& target, sf::RenderStates states) const
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void draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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if (m_isLoaded)
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{
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OnDraw(target, states);
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onDraw(target, states);
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}
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else
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{
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sf::Text error("Shader not\nsupported");
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error.SetPosition(320.f, 200.f);
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error.SetCharacterSize(36);
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target.Draw(error, states);
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error.setPosition(320.f, 200.f);
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error.setCharacterSize(36);
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target.draw(error, states);
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}
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}
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@ -61,9 +61,9 @@ protected :
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private :
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// Virtual functions to be implemented in derived effects
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virtual bool OnLoad() = 0;
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virtual void OnUpdate(float time, float x, float y) = 0;
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virtual void OnDraw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
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virtual bool onLoad() = 0;
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virtual void onUpdate(float time, float x, float y) = 0;
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virtual void onDraw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
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private :
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