Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)

This commit is contained in:
Laurent Gomila 2012-03-11 19:10:37 +01:00
parent ff5b69d312
commit 14ac411542
200 changed files with 4302 additions and 4320 deletions

View file

@ -15,10 +15,10 @@
/// \param Window Target window to initialize
///
////////////////////////////////////////////////////////////
void Initialize(sf::Window& window)
void initialize(sf::Window& window)
{
// Activate the window
window.SetActive();
window.setActive();
// Setup OpenGL states
// Set color and depth clear value
@ -43,10 +43,10 @@ void Initialize(sf::Window& window)
/// \param elapsedTime Time elapsed since the last draw
///
////////////////////////////////////////////////////////////
void Draw(sf::Window& window, float elapsedTime)
void draw(sf::Window& window, float elapsedTime)
{
// Activate the window
window.SetActive();
window.setActive();
// Clear color and depth buffers
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -160,8 +160,8 @@ int main()
sf::Clock clock;
// Initialize our views
Initialize(SFMLView1);
Initialize(SFMLView2);
initialize(SFMLView1);
initialize(SFMLView2);
// Start the event loop
bool running = true;
@ -184,12 +184,12 @@ int main()
}
// Draw something into our views
Draw(SFMLView1, clock.GetElapsedTime().AsSeconds());
Draw(SFMLView2, clock.GetElapsedTime().AsSeconds() * 0.3f);
draw(SFMLView1, clock.getElapsedTime().asSeconds());
draw(SFMLView2, clock.getElapsedTime().asSeconds() * 0.3f);
// Display the views on screen
SFMLView1.Display();
SFMLView2.Display();
SFMLView1.display();
SFMLView2.display();
}
// Close the display