Changed the naming convention for public member variables/functions and free functions (using lowerCase instead of UpperCase)
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200 changed files with 4302 additions and 4320 deletions
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@ -23,47 +23,47 @@
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///
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/// // Load a sprite to display
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/// sf::Texture texture;
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/// if (!texture.LoadFromFile("cute_image.jpg"))
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/// if (!texture.loadFromFile("cute_image.jpg"))
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/// return EXIT_FAILURE;
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/// sf::Sprite sprite(texture);
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///
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/// // Create a graphical text to display
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/// sf::Font font;
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/// if (!font.LoadFromFile("arial.ttf"))
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/// if (!font.loadFromFile("arial.ttf"))
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/// return EXIT_FAILURE;
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/// sf::Text text("Hello SFML", font, 50);
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///
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/// // Load a music to play
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/// sf::Music music;
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/// if (!music.OpenFromFile("nice_music.ogg"))
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/// if (!music.openFromFile("nice_music.ogg"))
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/// return EXIT_FAILURE;
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///
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/// // Play the music
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/// music.Play();
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/// music.play();
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///
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/// // Start the game loop
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/// while (window.IsOpen())
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/// while (window.isOpen())
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/// {
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/// // Process events
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/// sf::Event event;
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/// while (window.PollEvent(event))
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/// while (window.pollEvent(event))
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/// {
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/// // Close window : exit
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/// if (event.Type == sf::Event::Closed)
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/// window.Close();
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/// if (event.type == sf::Event::Closed)
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/// window.close();
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/// }
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///
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/// // Clear screen
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/// window.Clear();
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/// window.clear();
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///
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/// // Draw the sprite
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/// window.Draw(sprite);
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/// window.draw(sprite);
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///
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/// // Draw the string
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/// window.Draw(text);
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/// window.draw(text);
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///
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/// // Update the window
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/// window.Display();
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/// window.display();
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/// }
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///
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/// return EXIT_SUCCESS;
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