window, opengl and pong examples now work on iOS
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7 changed files with 48 additions and 10 deletions
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@ -3,9 +3,16 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong)
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# all source files
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set(SRC ${SRCROOT}/Pong.cpp)
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if (SFML_OS_IOS)
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav
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${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endif()
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# define the pong target
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sfml_add_example(pong GUI_APP
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-audio sfml-graphics
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RESOURCES_DIR resources)
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