window, opengl and pong examples now work on iOS
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82c2f4c05e
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1272b704d6
7 changed files with 48 additions and 10 deletions
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@ -3,9 +3,16 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong)
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# all source files
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set(SRC ${SRCROOT}/Pong.cpp)
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if (SFML_OS_IOS)
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set(RESOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav
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${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
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set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endif()
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# define the pong target
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sfml_add_example(pong GUI_APP
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SOURCES ${SRC}
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BUNDLE_RESOURCES ${RESOURCES}
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DEPENDS sfml-audio sfml-graphics
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RESOURCES_DIR resources)
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@ -8,6 +8,18 @@
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#include <ctime>
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#include <cstdlib>
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#ifdef SFML_SYSTEM_IOS
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#include <SFML/Main.hpp>
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#endif
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std::string resourcesDir()
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{
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#ifdef SFML_SYSTEM_IOS
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return "";
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#else
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return "resources/";
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#endif
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}
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////////////////////////////////////////////////////////////
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/// Entry point of application
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@ -33,7 +45,7 @@ int main()
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// Load the sounds used in the game
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sf::SoundBuffer ballSoundBuffer;
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if (!ballSoundBuffer.loadFromFile("resources/ball.wav"))
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if (!ballSoundBuffer.loadFromFile(resourcesDir() + "ball.wav"))
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return EXIT_FAILURE;
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sf::Sound ballSound(ballSoundBuffer);
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@ -63,7 +75,7 @@ int main()
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// Load the text font
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sf::Font font;
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if (!font.loadFromFile("resources/sansation.ttf"))
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if (!font.loadFromFile(resourcesDir() + "sansation.ttf"))
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return EXIT_FAILURE;
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// Initialize the pause message
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