window, opengl and pong examples now work on iOS

This commit is contained in:
Ceylo 2018-04-12 20:39:55 +02:00 committed by Lukas Dürrenberger
parent 82c2f4c05e
commit 1272b704d6
7 changed files with 48 additions and 10 deletions

View file

@ -3,9 +3,16 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/pong)
# all source files
set(SRC ${SRCROOT}/Pong.cpp)
if (SFML_OS_IOS)
set(RESOURCES
${CMAKE_CURRENT_SOURCE_DIR}/resources/ball.wav
${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
# define the pong target
sfml_add_example(pong GUI_APP
SOURCES ${SRC}
BUNDLE_RESOURCES ${RESOURCES}
DEPENDS sfml-audio sfml-graphics
RESOURCES_DIR resources)

View file

@ -8,6 +8,18 @@
#include <ctime>
#include <cstdlib>
#ifdef SFML_SYSTEM_IOS
#include <SFML/Main.hpp>
#endif
std::string resourcesDir()
{
#ifdef SFML_SYSTEM_IOS
return "";
#else
return "resources/";
#endif
}
////////////////////////////////////////////////////////////
/// Entry point of application
@ -33,7 +45,7 @@ int main()
// Load the sounds used in the game
sf::SoundBuffer ballSoundBuffer;
if (!ballSoundBuffer.loadFromFile("resources/ball.wav"))
if (!ballSoundBuffer.loadFromFile(resourcesDir() + "ball.wav"))
return EXIT_FAILURE;
sf::Sound ballSound(ballSoundBuffer);
@ -63,7 +75,7 @@ int main()
// Load the text font
sf::Font font;
if (!font.loadFromFile("resources/sansation.ttf"))
if (!font.loadFromFile(resourcesDir() + "sansation.ttf"))
return EXIT_FAILURE;
// Initialize the pause message