window, opengl and pong examples now work on iOS
This commit is contained in:
parent
82c2f4c05e
commit
1272b704d6
7 changed files with 48 additions and 10 deletions
|
@ -4,8 +4,17 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
|
|||
# all source files
|
||||
set(SRC ${SRCROOT}/OpenGL.cpp)
|
||||
|
||||
if (SFML_OS_IOS)
|
||||
set(RESOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/resources/background.jpg
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/resources/texture.jpg
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/resources/sansation.ttf)
|
||||
set_source_files_properties(${RESOURCES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
|
||||
endif()
|
||||
|
||||
# define the opengl target
|
||||
sfml_add_example(opengl GUI_APP
|
||||
SOURCES ${SRC}
|
||||
BUNDLE_RESOURCES ${RESOURCES}
|
||||
DEPENDS sfml-graphics OpenGL
|
||||
RESOURCES_DIR resources)
|
||||
|
|
|
@ -18,6 +18,14 @@
|
|||
#define GL_SRGB8_ALPHA8 0x8C43
|
||||
#endif
|
||||
|
||||
std::string resourcesDir()
|
||||
{
|
||||
#ifdef SFML_SYSTEM_IOS
|
||||
return "";
|
||||
#else
|
||||
return "resources/";
|
||||
#endif
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Entry point of application
|
||||
|
@ -44,13 +52,13 @@ int main()
|
|||
// Create a sprite for the background
|
||||
sf::Texture backgroundTexture;
|
||||
backgroundTexture.setSrgb(sRgb);
|
||||
if (!backgroundTexture.loadFromFile("resources/background.jpg"))
|
||||
if (!backgroundTexture.loadFromFile(resourcesDir() + "background.jpg"))
|
||||
return EXIT_FAILURE;
|
||||
sf::Sprite background(backgroundTexture);
|
||||
|
||||
// Create some text to draw on top of our OpenGL object
|
||||
sf::Font font;
|
||||
if (!font.loadFromFile("resources/sansation.ttf"))
|
||||
if (!font.loadFromFile(resourcesDir() + "sansation.ttf"))
|
||||
return EXIT_FAILURE;
|
||||
sf::Text text("SFML / OpenGL demo", font);
|
||||
sf::Text sRgbInstructions("Press space to toggle sRGB conversion", font);
|
||||
|
@ -64,7 +72,7 @@ int main()
|
|||
|
||||
// Load a texture to apply to our 3D cube
|
||||
sf::Texture texture;
|
||||
if (!texture.loadFromFile("resources/texture.jpg"))
|
||||
if (!texture.loadFromFile(resourcesDir() + "texture.jpg"))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Attempt to generate a mipmap for our cube texture
|
||||
|
@ -189,7 +197,7 @@ int main()
|
|||
if (mipmapEnabled)
|
||||
{
|
||||
// We simply reload the texture to disable mipmapping
|
||||
if (!texture.loadFromFile("resources/texture.jpg"))
|
||||
if (!texture.loadFromFile(resourcesDir() + "texture.jpg"))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
mipmapEnabled = false;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue