Fixed shader examples

This commit is contained in:
Marco Antognini 2011-05-15 13:36:13 +02:00
parent 0f2fb0e2f6
commit 0e826d8dec
2 changed files with 10 additions and 10 deletions

View file

@ -3,7 +3,7 @@ uniform vec2 mouse;
void main()
{
float factor = 5 + 100 * length(mouse);
float factor = 5.0 + 100.0 * length(mouse);
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
gl_FragColor = texture2D(texture, pos) * gl_Color;