Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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bindings/ruby/sfml-system/system/Clock.cpp
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bindings/ruby/sfml-system/system/Clock.cpp
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/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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#include "Clock.hpp"
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#include "main.hpp"
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#include <SFML/System/Clock.hpp>
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/* Utility class for manipulating time. */
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VALUE globalClockClass;
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/* Free a heap allocated object
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* Not accessible trough ruby directly!
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*/
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static void Clock_Free( sf::Clock *anObject )
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{
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delete anObject;
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}
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/* call-seq:
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* clock.getElapsedTime() -> Float
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*
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* This function returns the time elapsed since the last call to Reset()
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* (or the construction of the instance if Reset() has not been called) in seconds.
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*/
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static VALUE Clock_GetElapsedTime( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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return rb_float_new( object->GetElapsedTime() );
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}
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/* call-seq:
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* clock.reset() -> nil
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*
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* This function puts the time counter back to zero.
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*/
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static VALUE Clock_Reset( VALUE self )
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{
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sf::Clock *object = NULL;
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Data_Get_Struct( self, sf::Clock, object );
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object->Reset();
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return Qnil;
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}
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/* call-seq:
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* Clock.new() -> clock
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*
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* The clock starts automatically after being constructed.
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*/
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static VALUE Clock_New( VALUE aKlass )
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{
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sf::Clock *object = new sf::Clock();
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VALUE rbData = Data_Wrap_Struct( aKlass, 0, Clock_Free, object );
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rb_obj_call_init( rbData, 0, 0 );
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return rbData;
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}
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void Init_Clock( void )
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{
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globalClockClass = rb_define_class_under( GetNamespace(), "Clock", rb_cObject );
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// Class methods
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rb_define_singleton_method( globalClockClass, "new", FUNCPTR( Clock_New ), 0 );
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// Instance methods
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rb_define_method( globalClockClass, "getElapsedTime", FUNCPTR( Clock_GetElapsedTime ), 0 );
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rb_define_method( globalClockClass, "reset", FUNCPTR( Clock_Reset ), 0 );
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// Aliases
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rb_define_alias( globalClockClass, "elapsedTime", "getElapsedTime" );
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rb_define_alias( globalClockClass, "elapsed_time", "getElapsedTime" );
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}
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