Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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72
bindings/dotnet/src/Audio/Listener.cs
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72
bindings/dotnet/src/Audio/Listener.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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namespace SFML
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{
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namespace Audio
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Listener is a global interface for defining the audio
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/// listener properties ; the audio listener is the point in
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/// the scene from where all the sounds are heard
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/// </summary>
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////////////////////////////////////////////////////////////
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public class Listener
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Global volume of all sounds, in range [0 .. 100] (default is 100)
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/// </summary>
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////////////////////////////////////////////////////////////
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public static float GlobalVolume
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{
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get {return sfListener_GetGlobalVolume();}
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set {sfListener_SetGlobalVolume(value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// 3D position of the listener (default is (0, 0, 0))
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/// </summary>
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////////////////////////////////////////////////////////////
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public static Vector3 Position
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{
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get {Vector3 v; sfListener_GetPosition(out v.X, out v.Y, out v.Z); return v;}
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set {sfListener_SetPosition(value.X, value.Y, value.Z);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// 3D direction of the listener (default is (0, 0, -1))
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/// </summary>
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////////////////////////////////////////////////////////////
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public static Vector3 Direction
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{
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get {Vector3 v; sfListener_GetDirection(out v.X, out v.Y, out v.Z); return v;}
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set {sfListener_SetDirection(value.X, value.Y, value.Z);}
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}
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#region Imports
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfListener_SetGlobalVolume(float Volume);
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern float sfListener_GetGlobalVolume();
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfListener_SetPosition(float X, float Y, float Z);
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfListener_GetPosition(out float X, out float Y, out float Z);
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfListener_SetDirection(float X, float Y, float Z);
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfListener_GetDirection(out float X, out float Y, out float Z);
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#endregion
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}
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}
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}
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333
bindings/dotnet/src/Audio/Music.cs
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333
bindings/dotnet/src/Audio/Music.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.IO;
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namespace SFML
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{
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namespace Audio
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Music defines a big sound played using streaming,
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/// so usually what we call a music :)
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/// </summary>
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////////////////////////////////////////////////////////////
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public class Music : ObjectBase
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the music from a file
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/// </summary>
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/// <param name="filename">Path of the music file to load</param>
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////////////////////////////////////////////////////////////
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public Music(string filename) :
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base(sfMusic_CreateFromFile(filename))
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{
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("music", filename);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the music from a file in a stream
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/// </summary>
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/// <param name="stream">Stream containing the file contents</param>
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////////////////////////////////////////////////////////////
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public Music(Stream stream) :
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base(IntPtr.Zero)
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{
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stream.Position = 0;
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byte[] StreamData = new byte[stream.Length];
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uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
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unsafe
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{
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fixed (byte* dataPtr = StreamData)
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{
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SetThis(sfMusic_CreateFromMemory((char*)dataPtr, Read));
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}
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}
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("music");
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Play the music
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/// </summary>
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////////////////////////////////////////////////////////////
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public void Play()
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{
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sfMusic_Play(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Pause the music
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/// </summary>
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////////////////////////////////////////////////////////////
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public void Pause()
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{
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sfMusic_Pause(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Stop the music
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/// </summary>
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////////////////////////////////////////////////////////////
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public void Stop()
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{
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sfMusic_Stop(This);
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Samples rate, in samples per second
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/// </summary>
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////////////////////////////////////////////////////////////
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public uint SampleRate
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{
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get {return sfMusic_GetSampleRate(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Number of channels (1 = mono, 2 = stereo)
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/// </summary>
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////////////////////////////////////////////////////////////
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public uint ChannelsCount
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{
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get {return sfMusic_GetChannelsCount(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Current status of the music (see SoundStatus enum)
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/// </summary>
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////////////////////////////////////////////////////////////
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public SoundStatus Status
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{
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get {return sfMusic_GetStatus(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Total duration of the music, in seconds
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/// </summary>
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////////////////////////////////////////////////////////////
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public float Duration
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{
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get {return sfMusic_GetDuration(This);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Loop state of the sound. Default value is false
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/// </summary>
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////////////////////////////////////////////////////////////
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public bool Loop
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{
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get {return sfMusic_GetLoop(This);}
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set {sfMusic_SetLoop(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Pitch of the music. Default value is 1
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/// </summary>
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////////////////////////////////////////////////////////////
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public float Pitch
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{
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get {return sfMusic_GetPitch(This);}
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set {sfMusic_SetPitch(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Volume of the music, in range [0, 100]. Default value is 100
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/// </summary>
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////////////////////////////////////////////////////////////
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public float Volume
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{
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get {return sfMusic_GetVolume(This);}
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set {sfMusic_SetVolume(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// 3D position of the music. Default value is (0, 0, 0)
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/// </summary>
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////////////////////////////////////////////////////////////
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public Vector3 Position
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{
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get {Vector3 v; sfMusic_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
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set {sfMusic_SetPosition(This, value.X, value.Y, value.Z);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Is the music's position relative to the listener's position,
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/// or is it absolute?
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/// Default value is false (absolute)
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/// </summary>
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////////////////////////////////////////////////////////////
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public bool RelativeToListener
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{
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get {return sfMusic_IsRelativeToListener(This);}
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set {sfMusic_SetRelativeToListener(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Minimum distance of the music. Closer than this distance,
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/// the listener will hear the sound at its maximum volume.
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/// The default value is 1
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/// </summary>
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////////////////////////////////////////////////////////////
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public float MinDistance
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{
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get {return sfMusic_GetMinDistance(This);}
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set {sfMusic_SetMinDistance(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Attenuation factor. The higher the attenuation, the
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/// more the sound will be attenuated with distance from listener.
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/// The default value is 1
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/// </summary>
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////////////////////////////////////////////////////////////
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public float Attenuation
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{
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get {return sfMusic_GetAttenuation(This);}
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set {sfMusic_SetAttenuation(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Current playing position, in seconds
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/// </summary>
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////////////////////////////////////////////////////////////
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public float PlayingOffset
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{
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get {return sfMusic_GetPlayingOffset(This);}
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set {sfMusic_SetPlayingOffset(This, value);}
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Provide a string describing the object
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/// </summary>
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/// <returns>String description of the object</returns>
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////////////////////////////////////////////////////////////
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public override string ToString()
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{
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return "[Music]" +
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" SampleRate(" + SampleRate + ")" +
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" ChannelsCount(" + ChannelsCount + ")" +
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" Status(" + Status + ")" +
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" Duration(" + Duration + ")" +
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" Loop(" + Loop + ")" +
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" Pitch(" + Pitch + ")" +
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" Volume(" + Volume + ")" +
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" Position(" + Position + ")" +
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" RelativeToListener(" + RelativeToListener + ")" +
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" MinDistance(" + MinDistance + ")" +
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" Attenuation(" + Attenuation + ")" +
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" PlayingOffset(" + PlayingOffset + ")";
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Handle the destruction of the object
|
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/// </summary>
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||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
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////////////////////////////////////////////////////////////
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protected override void Destroy(bool disposing)
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{
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sfMusic_Destroy(This);
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}
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#region Imports
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[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfMusic_CreateFromFile(string Filename);
|
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|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfMusic_CreateFromMemory(char* Data, uint SizeInBytes);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_Destroy(IntPtr MusicStream);
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||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
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static extern void sfMusic_Play(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern void sfMusic_Pause(IntPtr Music);
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||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_Stop(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern SoundStatus sfMusic_GetStatus(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetDuration(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfMusic_GetChannelsCount(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfMusic_GetSampleRate(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetPitch(IntPtr Music, float Pitch);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetLoop(IntPtr Music, bool Loop);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetVolume(IntPtr Music, float Volume);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetPosition(IntPtr Music, float X, float Y, float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetRelativeToListener(IntPtr Music, bool Relative);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetMinDistance(IntPtr Music, float MinDistance);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetAttenuation(IntPtr Music, float Attenuation);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_SetPlayingOffset(IntPtr Music, float TimeOffset);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfMusic_GetLoop(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetPitch(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetVolume(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfMusic_GetPosition(IntPtr Music, out float X, out float Y, out float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfMusic_IsRelativeToListener(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetMinDistance(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetAttenuation(IntPtr Music);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfMusic_GetPlayingOffset(IntPtr Music);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
325
bindings/dotnet/src/Audio/Sound.cs
Normal file
325
bindings/dotnet/src/Audio/Sound.cs
Normal file
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|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumeration of all possible sound states
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum SoundStatus
|
||||
{
|
||||
/// <summary>Sound is not playing</summary>
|
||||
Stopped,
|
||||
|
||||
/// <summary>Sound is paused</summary>
|
||||
Paused,
|
||||
|
||||
/// <summary>Sound is playing</summary>
|
||||
Playing
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Sound defines the properties of a sound such as position,
|
||||
/// volume, pitch, etc.
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Sound : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (invalid sound)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sound() :
|
||||
base(sfSound_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound from a source buffer
|
||||
/// </summary>
|
||||
/// <param name="buffer">Sound buffer to play</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sound(SoundBuffer buffer) :
|
||||
base(sfSound_Create())
|
||||
{
|
||||
SoundBuffer = buffer;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound from another source
|
||||
/// </summary>
|
||||
/// <param name="copy">Sound to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sound(Sound copy) :
|
||||
base(sfSound_Copy(copy.This))
|
||||
{
|
||||
SoundBuffer = copy.SoundBuffer;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Play the sound
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Play()
|
||||
{
|
||||
sfSound_Play(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Pause the sound
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Pause()
|
||||
{
|
||||
sfSound_Pause(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Stop the sound
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Stop()
|
||||
{
|
||||
sfSound_Stop(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Buffer containing the sound data to play through the sound
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer SoundBuffer
|
||||
{
|
||||
get {return myBuffer;}
|
||||
set {myBuffer = value; sfSound_SetBuffer(This, value != null ? value.This : IntPtr.Zero);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current status of the sound (see SoundStatus enum)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundStatus Status
|
||||
{
|
||||
get {return sfSound_GetStatus(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Loop state of the sound. Default value is false
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Loop
|
||||
{
|
||||
get {return sfSound_GetLoop(This);}
|
||||
set {sfSound_SetLoop(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Pitch of the sound. Default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Pitch
|
||||
{
|
||||
get {return sfSound_GetPitch(This);}
|
||||
set {sfSound_SetPitch(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Volume of the sound, in range [0, 100]. Default value is 100
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Volume
|
||||
{
|
||||
get {return sfSound_GetVolume(This);}
|
||||
set {sfSound_SetVolume(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current playing position of the sound, in seconds
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float PlayingOffset
|
||||
{
|
||||
get {return sfSound_GetPlayingOffset(This);}
|
||||
set {sfSound_SetPlayingOffset(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// 3D position of the sound. Default value is (0, 0, 0)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector3 Position
|
||||
{
|
||||
get {Vector3 v; sfSound_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
|
||||
set {sfSound_SetPosition(This, value.X, value.Y, value.Z);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Is the sound's position relative to the listener's position,
|
||||
/// or is it absolute?
|
||||
/// Default value is false (absolute)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool RelativeToListener
|
||||
{
|
||||
get {return sfSound_IsRelativeToListener(This);}
|
||||
set {sfSound_SetRelativeToListener(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Minimum distance of the sound. Closer than this distance,
|
||||
/// the listener will hear the sound at its maximum volume.
|
||||
/// The default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float MinDistance
|
||||
{
|
||||
get {return sfSound_GetMinDistance(This);}
|
||||
set {sfSound_SetMinDistance(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Attenuation factor. The higher the attenuation, the
|
||||
/// more the sound will be attenuated with distance from listener.
|
||||
/// The default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Attenuation
|
||||
{
|
||||
get {return sfSound_GetAttenuation(This);}
|
||||
set {sfSound_SetAttenuation(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Sound]" +
|
||||
" Status(" + Status + ")" +
|
||||
" Loop(" + Loop + ")" +
|
||||
" Pitch(" + Pitch + ")" +
|
||||
" Volume(" + Volume + ")" +
|
||||
" Position(" + Position + ")" +
|
||||
" RelativeToListener(" + RelativeToListener + ")" +
|
||||
" MinDistance(" + MinDistance + ")" +
|
||||
" Attenuation(" + Attenuation + ")" +
|
||||
" PlayingOffset(" + PlayingOffset + ")" +
|
||||
" SoundBuffer(" + SoundBuffer + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSound_Destroy(This);
|
||||
}
|
||||
|
||||
private SoundBuffer myBuffer;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSound_Create();
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSound_Copy(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_Destroy(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_Play(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_Pause(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_Stop(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetBuffer(IntPtr Sound, IntPtr Buffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSound_GetBuffer(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetLoop(IntPtr Sound, bool Loop);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSound_GetLoop(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern SoundStatus sfSound_GetStatus(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetPitch(IntPtr Sound, float Pitch);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetVolume(IntPtr Sound, float Volume);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetPosition(IntPtr Sound, float X, float Y, float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetRelativeToListener(IntPtr Sound, bool Relative);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetMinDistance(IntPtr Sound, float MinDistance);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetAttenuation(IntPtr Sound, float Attenuation);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_SetPlayingOffset(IntPtr Sound, float TimeOffset);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSound_GetPitch(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSound_GetVolume(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSound_GetPosition(IntPtr Sound, out float X, out float Y, out float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSound_IsRelativeToListener(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSound_GetMinDistance(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSound_GetAttenuation(IntPtr Sound);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSound_GetPlayingOffset(IntPtr Sound);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
209
bindings/dotnet/src/Audio/SoundBuffer.cs
Normal file
209
bindings/dotnet/src/Audio/SoundBuffer.cs
Normal file
|
@ -0,0 +1,209 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.IO;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// SoundBuffer is the low-level class for loading and manipulating
|
||||
/// sound buffers. A sound buffer holds audio data (samples)
|
||||
/// which can then be played by a Sound or saved to a file.
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class SoundBuffer : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound buffer from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the sound file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer(string filename) :
|
||||
base(sfSoundBuffer_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("sound buffer", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound buffer from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer(Stream stream) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
stream.Position = 0;
|
||||
byte[] StreamData = new byte[stream.Length];
|
||||
uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* dataPtr = StreamData)
|
||||
{
|
||||
SetThis(sfSoundBuffer_CreateFromMemory((char*)dataPtr, Read));
|
||||
}
|
||||
}
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("sound buffer");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound buffer from an array of samples
|
||||
/// </summary>
|
||||
/// <param name="samples">Array of samples</param>
|
||||
/// <param name="channelsCount">Channels count</param>
|
||||
/// <param name="sampleRate">Sample rate</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer(short[] samples, uint channelsCount, uint sampleRate) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (short* SamplesPtr = samples)
|
||||
{
|
||||
SetThis(sfSoundBuffer_CreateFromSamples(SamplesPtr, (uint)samples.Length, channelsCount, sampleRate));
|
||||
}
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("sound buffer");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sound buffer from another sound buffer
|
||||
/// </summary>
|
||||
/// <param name="copy">Sound buffer to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer(SoundBuffer copy) :
|
||||
base(sfSoundBuffer_Copy(copy.This))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the sound buffer to an audio file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the sound file to write</param>
|
||||
/// <returns>True if saving has been successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool SaveToFile(string filename)
|
||||
{
|
||||
return sfSoundBuffer_SaveToFile(This, filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Samples rate, in samples per second
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint SampleRate
|
||||
{
|
||||
get {return sfSoundBuffer_GetSampleRate(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Number of channels (1 = mono, 2 = stereo)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint ChannelsCount
|
||||
{
|
||||
get {return sfSoundBuffer_GetChannelsCount(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Total duration of the buffer, in seconds
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Duration
|
||||
{
|
||||
get {return sfSoundBuffer_GetDuration(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Array of samples contained in the buffer
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public short[] Samples
|
||||
{
|
||||
get
|
||||
{
|
||||
short[] SamplesArray = new short[sfSoundBuffer_GetSamplesCount(This)];
|
||||
Marshal.Copy(sfSoundBuffer_GetSamples(This), SamplesArray, 0, SamplesArray.Length);
|
||||
return SamplesArray;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[SoundBuffer]" +
|
||||
" SampleRate(" + SampleRate + ")" +
|
||||
" ChannelsCount(" + ChannelsCount + ")" +
|
||||
" Duration(" + Duration + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSoundBuffer_Destroy(This);
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSoundBuffer_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfSoundBuffer_CreateFromMemory(char* Data, uint SizeInBytes);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfSoundBuffer_CreateFromSamples(short* Samples, uint SamplesCount, uint ChannelsCount, uint SampleRate);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSoundBuffer_Copy(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundBuffer_Destroy(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSoundBuffer_SaveToFile(IntPtr SoundBuffer, string Filename);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSoundBuffer_GetSamples(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundBuffer_GetSamplesCount(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundBuffer_GetSampleRate(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundBuffer_GetChannelsCount(IntPtr SoundBuffer);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundBuffer_GetDuration(IntPtr SoundBuffer);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
83
bindings/dotnet/src/Audio/SoundBufferRecorder.cs
Normal file
83
bindings/dotnet/src/Audio/SoundBufferRecorder.cs
Normal file
|
@ -0,0 +1,83 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Specialized SoundRecorder which saves the captured
|
||||
/// audio data into a sound buffer
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class SoundBufferRecorder : SoundRecorder
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Sound buffer containing the recorded data (invalid until the capture stops)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundBuffer SoundBuffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return mySoundBuffer;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[SoundBufferRecorder]" +
|
||||
" SampleRate(" + SampleRate + ")" +
|
||||
" SoundBuffer(" + SoundBuffer + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called when a new capture starts
|
||||
/// </summary>
|
||||
/// <returns>False to abort recording audio data, true to continue</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override bool OnStart()
|
||||
{
|
||||
mySamplesArray.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Process a new chunk of recorded samples
|
||||
/// </summary>
|
||||
/// <param name="samples">Array of samples to process</param>
|
||||
/// <returns>False to stop recording audio data, true to continue</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override bool OnProcessSamples(short[] samples)
|
||||
{
|
||||
mySamplesArray.AddRange(samples);
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called when the current capture stops
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void OnStop()
|
||||
{
|
||||
mySoundBuffer = new SoundBuffer(mySamplesArray.ToArray(), 1, SampleRate);
|
||||
}
|
||||
|
||||
List<short> mySamplesArray = new List<short>();
|
||||
SoundBuffer mySoundBuffer = null;
|
||||
}
|
||||
}
|
||||
}
|
192
bindings/dotnet/src/Audio/SoundRecorder.cs
Normal file
192
bindings/dotnet/src/Audio/SoundRecorder.cs
Normal file
|
@ -0,0 +1,192 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// SoundRecorder is an interface for capturing sound data,
|
||||
/// it is meant to be used as a base class
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract class SoundRecorder : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundRecorder() :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
myStartCallback = new StartCallback(OnStart);
|
||||
myProcessCallback = new ProcessCallback(ProcessSamples);
|
||||
myStopCallback = new StopCallback(OnStop);
|
||||
|
||||
SetThis(sfSoundRecorder_Create(myStartCallback, myProcessCallback, myStopCallback, IntPtr.Zero));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Start the capture using default sample rate (44100 Hz)
|
||||
/// Warning : only one capture can happen at the same time
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Start()
|
||||
{
|
||||
Start(44100);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Start the capture.
|
||||
/// Warning : only one capture can happen at the same time
|
||||
/// </summary>
|
||||
/// <param name="sampleRate"> Sound frequency; the more samples, the higher the quality (44100 by default = CD quality)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Start(uint sampleRate)
|
||||
{
|
||||
sfSoundRecorder_Start(This, sampleRate);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Stop the capture
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Stop()
|
||||
{
|
||||
sfSoundRecorder_Stop(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Sample rate of the recorder, in samples per second
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint SampleRate
|
||||
{
|
||||
get {return sfSoundRecorder_GetSampleRate(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell if the system supports sound capture.
|
||||
/// If not, this class won't be usable
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static bool IsAvailable
|
||||
{
|
||||
get {return sfSoundRecorder_IsAvailable();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[SoundRecorder]" +
|
||||
" SampleRate(" + SampleRate + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called when a new capture starts
|
||||
/// </summary>
|
||||
/// <returns>False to abort recording audio data, true to continue</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected virtual bool OnStart()
|
||||
{
|
||||
// Does nothing by default
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Process a new chunk of recorded samples
|
||||
/// </summary>
|
||||
/// <param name="samples">Array of samples to process</param>
|
||||
/// <returns>False to stop recording audio data, true to continue</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected abstract bool OnProcessSamples(short[] samples);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called when the current capture stops
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected virtual void OnStop()
|
||||
{
|
||||
// Does nothing by default
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSoundRecorder_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Function called directly by the C library ; convert
|
||||
/// arguments and forward them to the internal virtual function
|
||||
/// </summary>
|
||||
/// <param name="samples">Pointer to the array of samples</param>
|
||||
/// <param name="nbSamples">Number of samples in the array</param>
|
||||
/// <param name="userData">User data -- unused</param>
|
||||
/// <returns>False to stop recording audio data, true to continue</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
private bool ProcessSamples(IntPtr samples, uint nbSamples, IntPtr userData)
|
||||
{
|
||||
short[] samplesArray = new short[nbSamples];
|
||||
Marshal.Copy(samples, samplesArray, 0, samplesArray.Length);
|
||||
|
||||
return OnProcessSamples(samplesArray);
|
||||
}
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool StartCallback();
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool ProcessCallback(IntPtr samples, uint nbSamples, IntPtr userData);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate void StopCallback();
|
||||
|
||||
private StartCallback myStartCallback;
|
||||
private ProcessCallback myProcessCallback;
|
||||
private StopCallback myStopCallback;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSoundRecorder_Create(StartCallback OnStart, ProcessCallback OnProcess, StopCallback OnStop, IntPtr UserData);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundRecorder_Destroy(IntPtr SoundRecorder);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundRecorder_Start(IntPtr SoundRecorder, uint SampleRate);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundRecorder_Stop(IntPtr SoundRecorder);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundRecorder_GetSampleRate(IntPtr SoundRecorder);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSoundRecorder_IsAvailable();
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
386
bindings/dotnet/src/Audio/SoundStream.cs
Normal file
386
bindings/dotnet/src/Audio/SoundStream.cs
Normal file
|
@ -0,0 +1,386 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// SoundStream is a streamed sound, ie. samples are acquired
|
||||
/// while the sound is playing. Use it for big sounds that would
|
||||
/// require hundreds of MB in memory (see Music),
|
||||
/// or for streaming sound from the network
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract class SoundStream : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundStream() :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Play the sound stream
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Play()
|
||||
{
|
||||
sfSoundStream_Play(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Pause the sound stream
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Pause()
|
||||
{
|
||||
sfSoundStream_Pause(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Stop the sound stream
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Stop()
|
||||
{
|
||||
sfSoundStream_Stop(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Samples rate, in samples per second
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint SampleRate
|
||||
{
|
||||
get {return sfSoundStream_GetSampleRate(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Number of channels (1 = mono, 2 = stereo)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint ChannelsCount
|
||||
{
|
||||
get {return sfSoundStream_GetChannelsCount(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current status of the sound stream (see SoundStatus enum)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SoundStatus Status
|
||||
{
|
||||
get {return sfSoundStream_GetStatus(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Loop state of the sound stream. Default value is false
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Loop
|
||||
{
|
||||
get {return sfSoundStream_GetLoop(This);}
|
||||
set {sfSoundStream_SetLoop(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Pitch of the sound stream. Default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Pitch
|
||||
{
|
||||
get {return sfSoundStream_GetPitch(This);}
|
||||
set {sfSoundStream_SetPitch(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Volume of the sound stream, in range [0, 100]. Default value is 100
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Volume
|
||||
{
|
||||
get {return sfSoundStream_GetVolume(This);}
|
||||
set {sfSoundStream_SetVolume(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// 3D position of the sound stream. Default value is (0, 0, 0)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector3 Position
|
||||
{
|
||||
get {Vector3 v; sfSoundStream_GetPosition(This, out v.X, out v.Y, out v.Z); return v;}
|
||||
set {sfSoundStream_SetPosition(This, value.X, value.Y, value.Z);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Is the sound stream's position relative to the listener's position,
|
||||
/// or is it absolute?
|
||||
/// Default value is false (absolute)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool RelativeToListener
|
||||
{
|
||||
get {return sfSoundStream_IsRelativeToListener(This);}
|
||||
set {sfSoundStream_SetRelativeToListener(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Minimum distance of the sound stream. Closer than this distance,
|
||||
/// the listener will hear the sound at its maximum volume.
|
||||
/// The default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float MinDistance
|
||||
{
|
||||
get {return sfSoundStream_GetMinDistance(This);}
|
||||
set {sfSoundStream_SetMinDistance(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Attenuation factor. The higher the attenuation, the
|
||||
/// more the sound will be attenuated with distance from listener.
|
||||
/// The default value is 1
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Attenuation
|
||||
{
|
||||
get {return sfSoundStream_GetAttenuation(This);}
|
||||
set {sfSoundStream_SetAttenuation(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current playing position, in seconds
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float PlayingOffset
|
||||
{
|
||||
get {return sfSoundStream_GetPlayingOffset(This);}
|
||||
set {sfSoundStream_SetPlayingOffset(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[SoundStream]" +
|
||||
" SampleRate(" + SampleRate + ")" +
|
||||
" ChannelsCount(" + ChannelsCount + ")" +
|
||||
" Status(" + Status + ")" +
|
||||
" Loop(" + Loop + ")" +
|
||||
" Pitch(" + Pitch + ")" +
|
||||
" Volume(" + Volume + ")" +
|
||||
" Position(" + Position + ")" +
|
||||
" RelativeToListener(" + RelativeToListener + ")" +
|
||||
" MinDistance(" + MinDistance + ")" +
|
||||
" Attenuation(" + Attenuation + ")" +
|
||||
" PlayingOffset(" + PlayingOffset + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the audio stream parameters, you must call it before Play()
|
||||
/// </summary>
|
||||
/// <param name="sampleRate">Number of channels</param>
|
||||
/// <param name="channelsCount">Sample rate, in samples per second</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected void Initialize(uint channelsCount, uint sampleRate)
|
||||
{
|
||||
myGetDataCallback = new GetDataCallbackType(GetData);
|
||||
mySeekCallback = new SeekCallbackType(Seek);
|
||||
SetThis(sfSoundStream_Create(myGetDataCallback, mySeekCallback, channelsCount, sampleRate, IntPtr.Zero));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Virtual function called each time new audio data is needed to feed the stream
|
||||
/// </summary>
|
||||
/// <param name="samples">Array of samples to fill for the stream</param>
|
||||
/// <returns>True to continue playback, false to stop</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected abstract bool OnGetData(out short[] samples);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Virtual function called to seek into the stream
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">New position, expressed in seconds</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected abstract void OnSeek(float timeOffset);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSoundStream_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Structure mapping the C library arguments passed to the data callback
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
private struct Chunk
|
||||
{
|
||||
unsafe public short* samplesPtr;
|
||||
public uint samplesCount;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called each time new audio data is needed to feed the stream
|
||||
/// </summary>
|
||||
/// <param name="dataChunk">Data chunk to fill with new audio samples</param>
|
||||
/// <param name="userData">User data -- unused</param>
|
||||
/// <returns>True to continue playback, false to stop</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
private bool GetData(ref Chunk dataChunk, IntPtr userData)
|
||||
{
|
||||
if (OnGetData(out myTempBuffer))
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (short* samplesPtr = myTempBuffer)
|
||||
{
|
||||
dataChunk.samplesPtr = samplesPtr;
|
||||
dataChunk.samplesCount = (uint)myTempBuffer.Length;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Called to seek in the stream
|
||||
/// </summary>
|
||||
/// <param name="timeOffset">New position, expressed in seconds</param>
|
||||
/// <param name="userData">User data -- unused</param>
|
||||
/// <returns>If false is returned, the playback is aborted</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void Seek(float timeOffset, IntPtr userData)
|
||||
{
|
||||
OnSeek(timeOffset);
|
||||
}
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate bool GetDataCallbackType(ref Chunk dataChunk, IntPtr UserData);
|
||||
|
||||
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
|
||||
private delegate void SeekCallbackType(float timeOffset, IntPtr UserData);
|
||||
|
||||
private GetDataCallbackType myGetDataCallback;
|
||||
private SeekCallbackType mySeekCallback;
|
||||
private short[] myTempBuffer;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSoundStream_Create(GetDataCallbackType OnGetData, SeekCallbackType OnSeek, uint ChannelsCount, uint SampleRate, IntPtr UserData);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_Destroy(IntPtr SoundStreamStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_Play(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_Pause(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_Stop(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern SoundStatus sfSoundStream_GetStatus(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundStream_GetChannelsCount(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfSoundStream_GetSampleRate(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetLoop(IntPtr SoundStream, bool Loop);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetPitch(IntPtr SoundStream, float Pitch);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetVolume(IntPtr SoundStream, float Volume);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetPosition(IntPtr SoundStream, float X, float Y, float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetRelativeToListener(IntPtr SoundStream, bool Relative);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetMinDistance(IntPtr SoundStream, float MinDistance);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetAttenuation(IntPtr SoundStream, float Attenuation);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_SetPlayingOffset(IntPtr SoundStream, float TimeOffset);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSoundStream_GetLoop(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundStream_GetPitch(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundStream_GetVolume(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSoundStream_GetPosition(IntPtr SoundStream, out float X, out float Y, out float Z);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfSoundStream_IsRelativeToListener(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundStream_GetMinDistance(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundStream_GetAttenuation(IntPtr SoundStream);
|
||||
|
||||
[DllImport("csfml-audio-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSoundStream_GetPlayingOffset(IntPtr SoundStream);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
133
bindings/dotnet/src/Audio/Vector3.cs
Normal file
133
bindings/dotnet/src/Audio/Vector3.cs
Normal file
|
@ -0,0 +1,133 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Audio
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vector3 is an utility class for manipulating 3 dimensional
|
||||
/// vectors with float components
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Vector3
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the vector from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
/// <param name="z">Z coordinate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector3(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; returns the opposite of a vector
|
||||
/// </summary>
|
||||
/// <param name="v">Vector to negate</param>
|
||||
/// <returns>-v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator -(Vector3 v)
|
||||
{
|
||||
return new Vector3(-v.X, -v.Y, -v.Z);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; subtracts two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 - v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator -(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
return new Vector3(v1.X - v2.X, v1.Y - v2.X, v1.Z - v2.Z);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator + overload ; add two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 + v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator +(Vector3 v1, Vector3 v2)
|
||||
{
|
||||
return new Vector3(v1.X + v2.X, v1.Y + v2.X, v1.Z + v2.Z);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v * x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator *(Vector3 v, float x)
|
||||
{
|
||||
return new Vector3(v.X * x, v.Y * x, v.Z * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a scalar value by a vector
|
||||
/// </summary>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <returns>x * v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator *(float x, Vector3 v)
|
||||
{
|
||||
return new Vector3(v.X * x, v.Y * x, v.Z * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator / overload ; divide a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v / x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector3 operator /(Vector3 v, float x)
|
||||
{
|
||||
return new Vector3(v.X / x, v.Y / x, v.Z / x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Vector3]" +
|
||||
" X(" + X + ")" +
|
||||
" Y(" + Y + ")" +
|
||||
" Z(" + Z + ")";
|
||||
}
|
||||
|
||||
/// <summary>X (horizontal) component of the vector</summary>
|
||||
public float X;
|
||||
|
||||
/// <summary>Y (vertical) component of the vector</summary>
|
||||
public float Y;
|
||||
|
||||
/// <summary>Z (depth) component of the vector</summary>
|
||||
public float Z;
|
||||
}
|
||||
}
|
||||
}
|
69
bindings/dotnet/src/Audio/sfml-audio.csproj
Normal file
69
bindings/dotnet/src/Audio/sfml-audio.csproj
Normal file
|
@ -0,0 +1,69 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0B202C4D-A457-47FE-84A3-031DD878C6BE}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SFML.Audio</RootNamespace>
|
||||
<AssemblyName>sfmlnet-audio-2</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Compile Include="Listener.cs" />
|
||||
<Compile Include="Music.cs" />
|
||||
<Compile Include="Sound.cs" />
|
||||
<Compile Include="SoundBuffer.cs" />
|
||||
<Compile Include="SoundBufferRecorder.cs" />
|
||||
<Compile Include="SoundRecorder.cs" />
|
||||
<Compile Include="SoundStream.cs" />
|
||||
<Compile Include="Vector3.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Window\sfml-window.csproj">
|
||||
<Project>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</Project>
|
||||
<Name>sfml-window</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
110
bindings/dotnet/src/Graphics/Color.cs
Normal file
110
bindings/dotnet/src/Graphics/Color.cs
Normal file
|
@ -0,0 +1,110 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Utility class for manipulating 32-bits RGBA colors
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Color
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from its red, green and blue components
|
||||
/// </summary>
|
||||
/// <param name="red">Red component</param>
|
||||
/// <param name="green">Green component</param>
|
||||
/// <param name="blue">Blue component</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(byte red, byte green, byte blue) :
|
||||
this(red, green, blue, 255)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from its red, green, blue and alpha components
|
||||
/// </summary>
|
||||
/// <param name="red">Red component</param>
|
||||
/// <param name="green">Green component</param>
|
||||
/// <param name="blue">Blue component</param>
|
||||
/// <param name="alpha">Alpha (transparency) component</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(byte red, byte green, byte blue, byte alpha)
|
||||
{
|
||||
R = red;
|
||||
G = green;
|
||||
B = blue;
|
||||
A = alpha;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the color from another
|
||||
/// </summary>
|
||||
/// <param name="color">Color to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color(Color color) :
|
||||
this(color.R, color.G, color.B, color.A)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Color]" +
|
||||
" R(" + R + ")" +
|
||||
" G(" + G + ")" +
|
||||
" B(" + B + ")" +
|
||||
" A(" + A + ")";
|
||||
}
|
||||
|
||||
/// <summary>Red component of the color</summary>
|
||||
public byte R;
|
||||
|
||||
/// <summary>Green component of the color</summary>
|
||||
public byte G;
|
||||
|
||||
/// <summary>Blue component of the color</summary>
|
||||
public byte B;
|
||||
|
||||
/// <summary>Alpha (transparent) component of the color</summary>
|
||||
public byte A;
|
||||
|
||||
|
||||
/// <summary>Predefined black color</summary>
|
||||
public static readonly Color Black = new Color(0, 0, 0);
|
||||
|
||||
/// <summary>Predefined white color</summary>
|
||||
public static readonly Color White = new Color(255, 255, 255);
|
||||
|
||||
/// <summary>Predefined red color</summary>
|
||||
public static readonly Color Red = new Color(255, 0, 0);
|
||||
|
||||
/// <summary>Predefined green color</summary>
|
||||
public static readonly Color Green = new Color(0, 255, 0);
|
||||
|
||||
/// <summary>Predefined blue color</summary>
|
||||
public static readonly Color Blue = new Color(0, 0, 255);
|
||||
|
||||
/// <summary>Predefined yellow color</summary>
|
||||
public static readonly Color Yellow = new Color(255, 255, 0);
|
||||
|
||||
/// <summary>Predefined magenta color</summary>
|
||||
public static readonly Color Magenta = new Color(255, 0, 255);
|
||||
|
||||
/// <summary>Predefined cyan color</summary>
|
||||
public static readonly Color Cyan = new Color(0, 255, 255);
|
||||
}
|
||||
}
|
||||
}
|
91
bindings/dotnet/src/Graphics/Context.cs
Normal file
91
bindings/dotnet/src/Graphics/Context.cs
Normal file
|
@ -0,0 +1,91 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal class Context : CriticalFinalizerObject
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Context()
|
||||
{
|
||||
myThis = sfContext_Create();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Finalizer
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
~Context()
|
||||
{
|
||||
sfContext_Destroy(myThis);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate or deactivate the context
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetActive(bool active)
|
||||
{
|
||||
sfContext_SetActive(myThis, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global helper context
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Context Global
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ourGlobalContext == null)
|
||||
ourGlobalContext = new Context();
|
||||
|
||||
return ourGlobalContext;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Context]";
|
||||
}
|
||||
|
||||
private static Context ourGlobalContext = null;
|
||||
|
||||
private IntPtr myThis = IntPtr.Zero;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfContext_Create();
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfContext_Destroy(IntPtr View);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfContext_SetActive(IntPtr View, bool Active);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
129
bindings/dotnet/src/Graphics/Drawable.cs
Normal file
129
bindings/dotnet/src/Graphics/Drawable.cs
Normal file
|
@ -0,0 +1,129 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumerate the blending modes available for drawable objects
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum BlendMode
|
||||
{
|
||||
/// <summary>Pixel = Src * a + Dest * (1 - a)</summary>
|
||||
Alpha,
|
||||
|
||||
/// <summary>Pixel = Src + Dest</summary>
|
||||
Add,
|
||||
|
||||
/// <summary>Pixel = Src * Dest</summary>
|
||||
Multiply,
|
||||
|
||||
/// <summary>No blending</summary>
|
||||
None
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Abstract base class for every object that can be drawn
|
||||
/// into a render window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract class Drawable : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Position {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract float Rotation {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Scale {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Origin of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 Origin {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Color Color {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract BlendMode BlendMode {get; set;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 TransformToLocal(Vector2 point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract Vector2 TransformToGlobal(Vector2 point);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal abstract void Render(RenderWindow target, Shader shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal abstract void Render(RenderImage target, Shader shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor, for derived classes
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected Drawable(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
238
bindings/dotnet/src/Graphics/Font.cs
Normal file
238
bindings/dotnet/src/Graphics/Font.cs
Normal file
|
@ -0,0 +1,238 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.IO;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Structure describing a glyph (a visual character)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Glyph
|
||||
{
|
||||
/// <summary>Offset to move horizontically to the next character</summary>
|
||||
public int Advance;
|
||||
|
||||
/// <summary>Bounding rectangle of the glyph, in coordinates relative to the baseline</summary>
|
||||
public IntRect Rectangle;
|
||||
|
||||
/// <summary>Texture coordinates of the glyph inside the font's image</summary>
|
||||
public FloatRect TexCoords;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Font is the low-level class for loading and
|
||||
/// manipulating character fonts. This class is meant to
|
||||
/// be used by String2D
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Font : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Font file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(string filename) :
|
||||
base(sfFont_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("font", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(Stream stream) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
stream.Position = 0;
|
||||
byte[] StreamData = new byte[stream.Length];
|
||||
uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
|
||||
fixed (byte* dataPtr = StreamData)
|
||||
{
|
||||
SetThis(sfFont_CreateFromMemory((char*)dataPtr, Read));
|
||||
}
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("font");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the font from another font
|
||||
/// </summary>
|
||||
/// <param name="copy">Font to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font(Font copy) :
|
||||
base(sfFont_Copy(copy.This))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a glyph in the font
|
||||
/// </summary>
|
||||
/// <param name="codePoint">Unicode code point of the character to get</param>
|
||||
/// <param name="characterSize">Character size</param>
|
||||
/// <param name="bold">Retrieve the bold version or the regular one?</param>
|
||||
/// <returns>The glyph corresponding to the character</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Glyph GetGlyph(uint codePoint, uint characterSize, bool bold)
|
||||
{
|
||||
return sfFont_GetGlyph(This, codePoint, characterSize, bold);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the kerning offset between two glyphs
|
||||
/// </summary>
|
||||
/// <param name="first">Unicode code point of the first character</param>
|
||||
/// <param name="second">Unicode code point of the second character</param>
|
||||
/// <param name="characterSize">Character size</param>
|
||||
/// <returns>Kerning offset, in pixels</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int GetKerning(uint first, uint second, uint characterSize)
|
||||
{
|
||||
return sfFont_GetKerning(This, first, second, characterSize);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get spacing between two consecutive lines
|
||||
/// </summary>
|
||||
/// <param name="characterSize">Character size</param>
|
||||
/// <returns>Line spacing, in pixels</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int GetLineSpacing(uint characterSize)
|
||||
{
|
||||
return sfFont_GetLineSpacing(This, characterSize);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the image containing the glyphs of a given size
|
||||
/// </summary>
|
||||
/// <param name="characterSize">Character size</param>
|
||||
/// <returns>Image storing the glyphs for the given size</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image GetImage(uint characterSize)
|
||||
{
|
||||
myImages[characterSize] = new Image(sfFont_GetImage(This, characterSize));
|
||||
return myImages[characterSize];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default built-in font
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Font DefaultFont
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ourDefaultFont == null)
|
||||
ourDefaultFont = new Font(sfFont_GetDefaultFont());
|
||||
|
||||
return ourDefaultFont;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Font]";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (this != ourDefaultFont)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
sfFont_Destroy(This);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
foreach (Image image in myImages.Values)
|
||||
image.Dispose();
|
||||
}
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private Font(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
private Dictionary<uint, Image> myImages = new Dictionary<uint, Image>();
|
||||
private static Font ourDefaultFont = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfFont_CreateFromMemory(char* Data, uint SizeInBytes);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_Copy(IntPtr Font);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfFont_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Glyph sfFont_GetGlyph(IntPtr This, uint codePoint, uint characterSize, bool bold);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern int sfFont_GetKerning(IntPtr This, uint first, uint second, uint characterSize);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern int sfFont_GetLineSpacing(IntPtr This, uint characterSize);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_GetImage(IntPtr This, uint characterSize);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfFont_GetDefaultFont();
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
472
bindings/dotnet/src/Graphics/Image.cs
Normal file
472
bindings/dotnet/src/Graphics/Image.cs
Normal file
|
@ -0,0 +1,472 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.IO;
|
||||
using System.Runtime.ConstrainedExecution;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Image is the low-level class for loading and
|
||||
/// manipulating images
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Image : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (invalid image)
|
||||
/// </summary>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image() :
|
||||
base(sfImage_Create())
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image with black color
|
||||
/// </summary>
|
||||
/// <param name="width">Image width</param>
|
||||
/// <param name="height">Image height</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(uint width, uint height) :
|
||||
this(width, height, Color.Black)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a single color
|
||||
/// </summary>
|
||||
/// <param name="width">Image width</param>
|
||||
/// <param name="height">Image height</param>
|
||||
/// <param name="color">Color to fill the image with</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(uint width, uint height, Color color) :
|
||||
base(sfImage_CreateFromColor(width, height, color))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the image file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(string filename) :
|
||||
base(sfImage_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from a file in a stream
|
||||
/// </summary>
|
||||
/// <param name="stream">Stream containing the file contents</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(Stream stream) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
stream.Position = 0;
|
||||
byte[] StreamData = new byte[stream.Length];
|
||||
uint Read = (uint)stream.Read(StreamData, 0, StreamData.Length);
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* dataPtr = StreamData)
|
||||
{
|
||||
SetThis(sfImage_CreateFromMemory((char*)dataPtr, Read));
|
||||
}
|
||||
}
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image directly from an array of pixels
|
||||
/// </summary>
|
||||
/// <param name="pixels">2 dimensions array containing the pixels</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(Color[,] pixels) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (Color* PixelsPtr = pixels)
|
||||
{
|
||||
uint Width = (uint)pixels.GetLength(0);
|
||||
uint Height = (uint)pixels.GetLength(1);
|
||||
SetThis(sfImage_CreateFromPixels(Width, Height, (byte*)PixelsPtr));
|
||||
}
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image directly from an array of pixels
|
||||
/// </summary>
|
||||
/// <param name="width">Image width</param>
|
||||
/// <param name="height">Image height</param>
|
||||
/// <param name="pixels">array containing the pixels</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(uint width, uint height, byte[] pixels) :
|
||||
base(IntPtr.Zero)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* PixelsPtr = pixels)
|
||||
{
|
||||
SetThis(sfImage_CreateFromPixels(width, height, PixelsPtr));
|
||||
}
|
||||
}
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("image");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the image from another image
|
||||
/// </summary>
|
||||
/// <param name="copy">Image to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image(Image copy) :
|
||||
base(sfImage_Copy(copy.This))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the contents of the image to a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the file to save (overwritten if already exist)</param>
|
||||
/// <returns>True if saving was successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool SaveToFile(string filename)
|
||||
{
|
||||
return sfImage_SaveToFile(This, filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a transparency mask from a specified colorkey
|
||||
/// </summary>
|
||||
/// <param name="color">Color to become transparent</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void CreateMaskFromColor(Color color)
|
||||
{
|
||||
CreateMaskFromColor(color, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a transparency mask from a specified colorkey
|
||||
/// </summary>
|
||||
/// <param name="color">Color to become transparent</param>
|
||||
/// <param name="alpha">Alpha value to use for transparent pixels</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void CreateMaskFromColor(Color color, byte alpha)
|
||||
{
|
||||
sfImage_CreateMaskFromColor(This, color, alpha);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Copy pixels from another image onto this one.
|
||||
/// This function does a slow pixel copy and should only
|
||||
/// be used at initialization time
|
||||
/// </summary>
|
||||
/// <param name="source">Source image to copy</param>
|
||||
/// <param name="destX">X coordinate of the destination position</param>
|
||||
/// <param name="destY">Y coordinate of the destination position</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Copy(Image source, uint destX, uint destY)
|
||||
{
|
||||
Copy(source, destX, destY, new IntRect(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Copy pixels from another image onto this one.
|
||||
/// This function does a slow pixel copy and should only
|
||||
/// be used at initialization time
|
||||
/// </summary>
|
||||
/// <param name="source">Source image to copy</param>
|
||||
/// <param name="destX">X coordinate of the destination position</param>
|
||||
/// <param name="destY">Y coordinate of the destination position</param>
|
||||
/// <param name="sourceRect">Sub-rectangle of the source image to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Copy(Image source, uint destX, uint destY, IntRect sourceRect)
|
||||
{
|
||||
sfImage_CopyImage(This, source.This, destX, destY, sourceRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the image from the current contents of the
|
||||
/// given window
|
||||
/// </summary>
|
||||
/// <param name="window">Window to capture</param>
|
||||
/// <returns>True if copy has been successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool CopyScreen(RenderWindow window)
|
||||
{
|
||||
return CopyScreen(window, new IntRect(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the image from the current contents of the
|
||||
/// given window
|
||||
/// </summary>
|
||||
/// <param name="window">Window to capture</param>
|
||||
/// <param name="sourceRect">Sub-rectangle of the screen to copy</param>
|
||||
/// <returns>True if copy has been successful</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool CopyScreen(RenderWindow window, IntRect sourceRect)
|
||||
{
|
||||
return sfImage_CopyScreen(This, window.This, sourceRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a pixel from the image
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of pixel in the image</param>
|
||||
/// <param name="y">Y coordinate of pixel in the image</param>
|
||||
/// <returns>Color of pixel (x, y)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPixel(uint x, uint y)
|
||||
{
|
||||
return sfImage_GetPixel(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the color of a pixel
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of pixel in the image</param>
|
||||
/// <param name="y">Y coordinate of pixel in the image</param>
|
||||
/// <param name="color">New color for pixel (x, y)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPixel(uint x, uint y, Color color)
|
||||
{
|
||||
sfImage_SetPixel(This, x, y, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a copy of the array of pixels (RGBA 8 bits integers components)
|
||||
/// Array size is Width x Height x 4
|
||||
/// </summary>
|
||||
/// <returns>Array of pixels</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public byte[] Pixels
|
||||
{
|
||||
get
|
||||
{
|
||||
byte[] PixelsPtr = new byte[Width * Height * 4];
|
||||
Marshal.Copy(sfImage_GetPixelsPtr(This), PixelsPtr, 0, PixelsPtr.Length);
|
||||
return PixelsPtr;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Update the pixels of the image
|
||||
/// </summary>
|
||||
/// <param name="pixels">2 dimensions array containing the pixels</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void UpdatePixels(Color[,] pixels)
|
||||
{
|
||||
UpdatePixels(pixels, 0, 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Update the pixels of the image
|
||||
/// </summary>
|
||||
/// <param name="pixels">2 dimensions array containing the pixels</param>
|
||||
/// <param name="x">X position of the rectangle to update</param>
|
||||
/// <param name="y">Y position of the rectangle to update</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void UpdatePixels(Color[,] pixels, uint x, uint y)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (Color* PixelsPtr = pixels)
|
||||
{
|
||||
int Width = pixels.GetLength(0);
|
||||
int Height = pixels.GetLength(1);
|
||||
sfImage_UpdatePixels(This, PixelsPtr, new IntRect((int)x, (int)y, Width, Height));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Bind the image for rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Bind()
|
||||
{
|
||||
sfImage_Bind(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Control the smooth filter
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Smooth
|
||||
{
|
||||
get {return sfImage_IsSmooth(This);}
|
||||
set {sfImage_SetSmooth(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the image, in pixels
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Width
|
||||
{
|
||||
get {return sfImage_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the image, in pixels
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Height
|
||||
{
|
||||
get {return sfImage_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Image]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" Smooth(" + Smooth + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal Image(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
sfImage_Destroy(This);
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_CreateFromColor(uint Width, uint Height, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfImage_CreateFromPixels(uint Width, uint Height, byte* Pixels);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_Copy(IntPtr Image);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern IntPtr sfImage_CreateFromMemory(char* Data, uint Size);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_SaveToFile(IntPtr This, string Filename);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_CreateMaskFromColor(IntPtr This, Color Col, byte Alpha);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_CopyScreen(IntPtr This, IntPtr Window, IntRect SourceRect);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_CopyImage(IntPtr This, IntPtr Source, uint DestX, uint DestY, IntRect SourceRect);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_SetPixel(IntPtr This, uint X, uint Y, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfImage_GetPixel(IntPtr This, uint X, uint Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfImage_GetPixelsPtr(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern void sfImage_UpdatePixels(IntPtr This, Color* Pixels, IntRect Rectangle);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_Bind(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfImage_SetSmooth(IntPtr This, bool Smooth);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfImage_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfImage_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfImage_IsSmooth(IntPtr This);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
247
bindings/dotnet/src/Graphics/Rect.cs
Normal file
247
bindings/dotnet/src/Graphics/Rect.cs
Normal file
|
@ -0,0 +1,247 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// IntRect is an utility class for manipulating 2D rectangles
|
||||
/// with integer coordinates
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct IntRect
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the rectangle from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="left">Left coordinate of the rectangle</param>
|
||||
/// <param name="top">Top coordinate of the rectangle</param>
|
||||
/// <param name="width">Width of the rectangle</param>
|
||||
/// <param name="height">Height of the rectangle</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect(int left, int top, int width, int height)
|
||||
{
|
||||
Left = left;
|
||||
Top = top;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check if a point is inside the rectangle's area
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to test</param>
|
||||
/// <param name="y">Y coordinate of the point to test</param>
|
||||
/// <returns>True if the point is inside</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Contains(int x, int y)
|
||||
{
|
||||
return (x >= Left) && (x < Left + Width) && (y >= Top) && (y < Top + Height);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(IntRect rect)
|
||||
{
|
||||
// Compute the intersection boundaries
|
||||
int left = Math.Max(Left, rect.Left);
|
||||
int top = Math.Max(Top, rect.Top);
|
||||
int right = Math.Min(Left + Width, rect.Left + rect.Width);
|
||||
int bottom = Math.Min(Top + Height, rect.Top + rect.Height);
|
||||
|
||||
return (left < right) && (top < bottom);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <param name="overlap">Rectangle to be filled with overlapping rect</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(IntRect rect, out IntRect overlap)
|
||||
{
|
||||
// Compute the intersection boundaries
|
||||
int left = Math.Max(Left, rect.Left);
|
||||
int top = Math.Max(Top, rect.Top);
|
||||
int right = Math.Min(Left + Width, rect.Left + rect.Width);
|
||||
int bottom = Math.Min(Top + Height, rect.Top + rect.Height);
|
||||
|
||||
// If the intersection is valid (positive non zero area), then there is an intersection
|
||||
if ((left < right) && (top < bottom))
|
||||
{
|
||||
overlap.Left = left;
|
||||
overlap.Top = top;
|
||||
overlap.Width = right - left;
|
||||
overlap.Height = bottom - top;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
overlap.Left = 0;
|
||||
overlap.Top = 0;
|
||||
overlap.Width = 0;
|
||||
overlap.Height = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[IntRect]" +
|
||||
" Left(" + Left + ")" +
|
||||
" Top(" + Top + ")" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")";
|
||||
}
|
||||
|
||||
/// <summary>Left coordinate of the rectangle</summary>
|
||||
public int Left;
|
||||
|
||||
/// <summary>Top coordinate of the rectangle</summary>
|
||||
public int Top;
|
||||
|
||||
/// <summary>Width of the rectangle</summary>
|
||||
public int Width;
|
||||
|
||||
/// <summary>Height of the rectangle</summary>
|
||||
public int Height;
|
||||
}
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// IntRect is an utility class for manipulating 2D rectangles
|
||||
/// with float coordinates
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct FloatRect
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the rectangle from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="left">Left coordinate of the rectangle</param>
|
||||
/// <param name="top">Top coordinate of the rectangle</param>
|
||||
/// <param name="width">Width of the rectangle</param>
|
||||
/// <param name="height">Height of the rectangle</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect(float left, float top, float width, float height)
|
||||
{
|
||||
Left = left;
|
||||
Top = top;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check if a point is inside the rectangle's area
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to test</param>
|
||||
/// <param name="y">Y coordinate of the point to test</param>
|
||||
/// <returns>True if the point is inside</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Contains(float x, float y)
|
||||
{
|
||||
return (x >= Left) && (x < Left + Width) && (y >= Top) && (y < Top + Height);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(FloatRect rect)
|
||||
{
|
||||
// Compute the intersection boundaries
|
||||
float left = Math.Max(Left, rect.Left);
|
||||
float top = Math.Max(Top, rect.Top);
|
||||
float right = Math.Min(Left + Width, rect.Left + rect.Width);
|
||||
float bottom = Math.Min(Top + Height, rect.Top + rect.Height);
|
||||
|
||||
return (left < right) && (top < bottom);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Check intersection between two rectangles
|
||||
/// </summary>
|
||||
/// <param name="rect"> Rectangle to test</param>
|
||||
/// <param name="overlap">Rectangle to be filled with overlapping rect</param>
|
||||
/// <returns>True if rectangles overlap</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool Intersects(FloatRect rect, out FloatRect overlap)
|
||||
{
|
||||
// Compute the intersection boundaries
|
||||
float left = Math.Max(Left, rect.Left);
|
||||
float top = Math.Max(Top, rect.Top);
|
||||
float right = Math.Min(Left + Width, rect.Left + rect.Width);
|
||||
float bottom = Math.Min(Top + Height, rect.Top + rect.Height);
|
||||
|
||||
// If the intersection is valid (positive non zero area), then there is an intersection
|
||||
if ((left < right) && (top < bottom))
|
||||
{
|
||||
overlap.Left = left;
|
||||
overlap.Top = top;
|
||||
overlap.Width = right - left;
|
||||
overlap.Height = bottom - top;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
overlap.Left = 0;
|
||||
overlap.Top = 0;
|
||||
overlap.Width = 0;
|
||||
overlap.Height = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[FloatRect]" +
|
||||
" Left(" + Left + ")" +
|
||||
" Top(" + Top + ")" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")";
|
||||
}
|
||||
|
||||
/// <summary>Left coordinate of the rectangle</summary>
|
||||
public float Left;
|
||||
|
||||
/// <summary>Top coordinate of the rectangle</summary>
|
||||
public float Top;
|
||||
|
||||
/// <summary>Width of the rectangle</summary>
|
||||
public float Width;
|
||||
|
||||
/// <summary>Height of the rectangle</summary>
|
||||
public float Height;
|
||||
}
|
||||
}
|
||||
}
|
340
bindings/dotnet/src/Graphics/RenderImage.cs
Normal file
340
bindings/dotnet/src/Graphics/RenderImage.cs
Normal file
|
@ -0,0 +1,340 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
using SFML.Window;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Simple wrapper for Window that allows easy
|
||||
/// 2D rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class RenderImage : ObjectBase, RenderTarget
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the render image with the given dimensions
|
||||
/// </summary>
|
||||
/// <param name="width">Width of the render image</param>
|
||||
/// <param name="height">Height of the render image</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderImage(uint width, uint height) :
|
||||
this(width, height, false)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the render image with the given dimensions and
|
||||
/// an optional depth-buffer attached
|
||||
/// </summary>
|
||||
/// <param name="width">Width of the render image</param>
|
||||
/// <param name="height">Height of the render image</param>
|
||||
/// <param name="depthBuffer">Do you want a depth-buffer attached?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderImage(uint width, uint height, bool depthBuffer) :
|
||||
base(sfRenderImage_Create(width, height, depthBuffer))
|
||||
{
|
||||
myDefaultView = new View(sfRenderImage_GetDefaultView(This));
|
||||
myImage = new Image(sfRenderImage_GetImage(This));
|
||||
myCurrentView = myDefaultView;
|
||||
GC.SuppressFinalize(myDefaultView);
|
||||
GC.SuppressFinalize(myImage);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rendering region of the image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Width
|
||||
{
|
||||
get {return sfRenderImage_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rendering region of the image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Height
|
||||
{
|
||||
get {return sfRenderImage_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate of deactivate the render image as the current target
|
||||
/// for rendering
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate (true by default)</param>
|
||||
/// <returns>True if operation was successful, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool SetActive(bool active)
|
||||
{
|
||||
return sfRenderImage_SetActive(This, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default view of the render image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View DefaultView
|
||||
{
|
||||
get {return myDefaultView;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current view active in the render image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View CurrentView
|
||||
{
|
||||
get {return myCurrentView;}
|
||||
set {myCurrentView = value; sfRenderImage_SetView(This, value.This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the viewport of a view applied to this target
|
||||
/// </summary>
|
||||
/// <param name="view">Target view</param>
|
||||
/// <returns>Viewport rectangle, expressed in pixels in the current target</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect GetViewport(View view)
|
||||
{
|
||||
return sfRenderImage_GetViewport(This, view.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the current view of the window
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <returns>Converted point</returns>
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint x, uint y)
|
||||
{
|
||||
return ConvertCoords(x, y, CurrentView);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the given view
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="view">Target view to convert the point to</param>
|
||||
/// <returns>Converted point</returns>
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint x, uint y, View view)
|
||||
{
|
||||
Vector2 point;
|
||||
sfRenderImage_ConvertCoords(This, x, y, out point.X, out point.Y, view.This);
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire render image with black color
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear()
|
||||
{
|
||||
sfRenderImage_Clear(This, Color.Black);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire render image with a single color
|
||||
/// </summary>
|
||||
/// <param name="color">Color to use to clear the image</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear(Color color)
|
||||
{
|
||||
sfRenderImage_Clear(This, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the render image
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(Drawable objectToDraw)
|
||||
{
|
||||
objectToDraw.Render(this, null);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the render image with a shader
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(Drawable objectToDraw, Shader shader)
|
||||
{
|
||||
objectToDraw.Render(this, shader);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the current OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SaveGLStates()
|
||||
{
|
||||
sfRenderImage_SaveGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void RestoreGLStates()
|
||||
{
|
||||
sfRenderImage_RestoreGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Update the contents of the target image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Display()
|
||||
{
|
||||
sfRenderImage_Display(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Target image of the render image
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image Image
|
||||
{
|
||||
get {return myImage;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the system supports render images
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static bool IsAvailable
|
||||
{
|
||||
get {return sfRenderImage_IsAvailable();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[RenderImage]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" Image(" + Image + ")" +
|
||||
" DefaultView(" + DefaultView + ")" +
|
||||
" CurrentView(" + CurrentView + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
sfRenderImage_Destroy(This);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
myDefaultView.Dispose();
|
||||
myImage.Dispose();
|
||||
}
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
|
||||
private View myCurrentView = null;
|
||||
private View myDefaultView = null;
|
||||
private Image myImage = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderImage_Create(uint Width, uint Height, bool DepthBuffer);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_Clear(IntPtr This, Color ClearColor);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderImage_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderImage_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_SetActive(IntPtr This, bool Active);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_SaveGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_RestoreGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_Display(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_SetView(IntPtr This, IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderImage_GetView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderImage_GetDefaultView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntRect sfRenderImage_GetViewport(IntPtr This, IntPtr TargetView);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderImage_GetImage(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderImage_IsAvailable();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
124
bindings/dotnet/src/Graphics/RenderTarget.cs
Normal file
124
bindings/dotnet/src/Graphics/RenderTarget.cs
Normal file
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using SFML.Window;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Abstract base class for render targets (renderwindow, renderimage)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public interface RenderTarget
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
uint Width {get;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
uint Height {get;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default view of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
View DefaultView {get;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current view active in the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
View CurrentView {get;}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the viewport of a view applied to this target
|
||||
/// </summary>
|
||||
/// <param name="view">Target view</param>
|
||||
/// <returns>Viewport rectangle, expressed in pixels in the current target</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
IntRect GetViewport(View view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the current view of the window
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <returns>Converted point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2 ConvertCoords(uint x, uint y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the given view
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="view">Target view to convert the point to</param>
|
||||
/// <returns>Converted point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2 ConvertCoords(uint x, uint y, View view);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with black color
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
void Clear();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with a single color
|
||||
/// </summary>
|
||||
/// <param name="color">Color to use to clear the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
void Clear(Color color);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the window
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
void Draw(Drawable objectToDraw);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the render image with a shader
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
void Draw(Drawable objectToDraw, Shader shader);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the current OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
void SaveGLStates();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
void RestoreGLStates();
|
||||
}
|
||||
}
|
||||
}
|
611
bindings/dotnet/src/Graphics/RenderWindow.cs
Normal file
611
bindings/dotnet/src/Graphics/RenderWindow.cs
Normal file
|
@ -0,0 +1,611 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
using SFML.Window;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Simple wrapper for Window that allows easy
|
||||
/// 2D rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class RenderWindow : SFML.Window.Window, RenderTarget
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default style and creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title) :
|
||||
this(mode, title, Styles.Default, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title, Styles style) :
|
||||
this(mode, title, style, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(VideoMode mode, string title, Styles style, ContextSettings settings) :
|
||||
base(sfRenderWindow_Create(mode, title, style, ref settings), 0)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="handle">Platform-specific handle of the control</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(IntPtr handle) :
|
||||
this(handle, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control
|
||||
/// </summary>
|
||||
/// <param name="handle">Platform-specific handle of the control</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public RenderWindow(IntPtr handle, ContextSettings settings) :
|
||||
base(sfRenderWindow_CreateFromHandle(handle, ref settings), 0)
|
||||
{
|
||||
Initialize();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the window is opened (ie. has been created).
|
||||
/// Note that a hidden window (Show(false))
|
||||
/// will still return true
|
||||
/// </summary>
|
||||
/// <returns>True if the window is opened</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override bool IsOpened()
|
||||
{
|
||||
return sfRenderWindow_IsOpened(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Close (destroy) the window.
|
||||
/// The Window instance remains valid and you can call
|
||||
/// Create to recreate the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Close()
|
||||
{
|
||||
sfRenderWindow_Close(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Display the window on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Display()
|
||||
{
|
||||
sfRenderWindow_Display(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override uint Width
|
||||
{
|
||||
get {return sfRenderWindow_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override uint Height
|
||||
{
|
||||
get {return sfRenderWindow_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Creation settings of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override ContextSettings Settings
|
||||
{
|
||||
get {return sfRenderWindow_GetSettings(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable / disable vertical synchronization
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable v-sync, false to deactivate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void UseVerticalSync(bool enable)
|
||||
{
|
||||
sfRenderWindow_UseVerticalSync(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void ShowMouseCursor(bool show)
|
||||
{
|
||||
sfRenderWindow_ShowMouseCursor(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="x">Left coordinate of the cursor, relative to the window</param>
|
||||
/// <param name="y">Top coordinate of the cursor, relative to the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetCursorPosition(uint x, uint y)
|
||||
{
|
||||
sfRenderWindow_SetCursorPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the window on screen.
|
||||
/// Only works for top-level windows
|
||||
/// </summary>
|
||||
/// <param name="x">Left position</param>
|
||||
/// <param name="y">Top position</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetPosition(int x, int y)
|
||||
{
|
||||
sfRenderWindow_SetPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the size of the rendering region of the window
|
||||
/// </summary>
|
||||
/// <param name="width">New width</param>
|
||||
/// <param name="height">New height</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetSize(uint width, uint height)
|
||||
{
|
||||
sfRenderWindow_SetSize(This, width, height);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the window
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void Show(bool show)
|
||||
{
|
||||
sfRenderWindow_Show(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable automatic key-repeat.
|
||||
/// Automatic key-repeat is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void EnableKeyRepeat(bool enable)
|
||||
{
|
||||
sfRenderWindow_EnableKeyRepeat(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the window's icon
|
||||
/// </summary>
|
||||
/// <param name="width">Icon's width, in pixels</param>
|
||||
/// <param name="height">Icon's height, in pixels</param>
|
||||
/// <param name="pixels">Array of pixels, format must be RGBA 32 bits</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetIcon(uint width, uint height, byte[] pixels)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* PixelsPtr = pixels)
|
||||
{
|
||||
sfRenderWindow_SetIcon(This, width, height, PixelsPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate of deactivate the window as the current target
|
||||
/// for rendering
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate (true by default)</param>
|
||||
/// <returns>True if operation was successful, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override bool SetActive(bool active)
|
||||
{
|
||||
return sfRenderWindow_SetActive(This, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Limit the framerate to a maximum fixed frequency
|
||||
/// </summary>
|
||||
/// <param name="limit">Framerate limit, in frames per seconds (use 0 to disable limit)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetFramerateLimit(uint limit)
|
||||
{
|
||||
sfRenderWindow_SetFramerateLimit(This, limit);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get time elapsed since last frame
|
||||
/// </summary>
|
||||
/// <returns>Time elapsed, in seconds</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float GetFrameTime()
|
||||
{
|
||||
return sfRenderWindow_GetFrameTime(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the joystick threshold, ie. the value below which
|
||||
/// no move event will be generated
|
||||
/// </summary>
|
||||
/// <param name="threshold">New threshold, in range [0, 100]</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override void SetJoystickThreshold(float threshold)
|
||||
{
|
||||
sfRenderWindow_SetJoystickThreshold(This, threshold);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// OS-specific handle of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override IntPtr SystemHandle
|
||||
{
|
||||
get {return sfRenderWindow_GetSystemHandle(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default view of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View DefaultView
|
||||
{
|
||||
get {return myDefaultView;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Current view active in the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View CurrentView
|
||||
{
|
||||
get {return myCurrentView;}
|
||||
set {myCurrentView = value; sfRenderWindow_SetView(This, value.This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the viewport of a view applied to this target
|
||||
/// </summary>
|
||||
/// <param name="view">Target view</param>
|
||||
/// <returns>Viewport rectangle, expressed in pixels in the current target</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect GetViewport(View view)
|
||||
{
|
||||
return sfRenderWindow_GetViewport(This, view.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the current view of the window
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <returns>Converted point</returns>
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint x, uint y)
|
||||
{
|
||||
return ConvertCoords(x, y, CurrentView);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Convert a point in target coordinates into view coordinates
|
||||
/// This version uses the given view
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="y">Y coordinate of the point to convert, relative to the target</param>
|
||||
/// <param name="view">Target view to convert the point to</param>
|
||||
/// <returns>Converted point</returns>
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 ConvertCoords(uint x, uint y, View view)
|
||||
{
|
||||
Vector2 point;
|
||||
sfRenderWindow_ConvertCoords(This, x, y, out point.X, out point.Y, view.This);
|
||||
|
||||
return point;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with black color
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear()
|
||||
{
|
||||
sfRenderWindow_Clear(This, Color.Black);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Clear the entire window with a single color
|
||||
/// </summary>
|
||||
/// <param name="color">Color to use to clear the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Clear(Color color)
|
||||
{
|
||||
sfRenderWindow_Clear(This, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the window
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(Drawable objectToDraw)
|
||||
{
|
||||
objectToDraw.Render(this, null);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Draw something into the window with a shader
|
||||
/// </summary>
|
||||
/// <param name="objectToDraw">Object to draw</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Draw(Drawable objectToDraw, Shader shader)
|
||||
{
|
||||
objectToDraw.Render(this, shader);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Save the current OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SaveGLStates()
|
||||
{
|
||||
sfRenderWindow_SaveGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Restore the previously saved OpenGL render states and matrices
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void RestoreGLStates()
|
||||
{
|
||||
sfRenderWindow_RestoreGLStates(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[RenderWindow]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" Settings(" + Settings + ")" +
|
||||
" DefaultView(" + DefaultView + ")" +
|
||||
" CurrentView(" + CurrentView + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>True if there was an event, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override bool GetEvent(out Event eventToFill)
|
||||
{
|
||||
return sfRenderWindow_GetEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event (blocking)
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>False if any error occured</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override bool WaitEvent(out Event eventToFill)
|
||||
{
|
||||
return sfRenderWindow_WaitEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfRenderWindow_Destroy(This);
|
||||
|
||||
if (disposing)
|
||||
myDefaultView.Dispose();
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Do common initializations
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void Initialize()
|
||||
{
|
||||
myInput = new Input(sfRenderWindow_GetInput(This));
|
||||
myDefaultView = new View(sfRenderWindow_GetDefaultView(This));
|
||||
myCurrentView = myDefaultView;
|
||||
GC.SuppressFinalize(myDefaultView);
|
||||
}
|
||||
|
||||
private View myCurrentView = null;
|
||||
private View myDefaultView = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_Create(VideoMode Mode, string Title, Styles Style, ref ContextSettings Params);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_CreateFromHandle(IntPtr Handle, ref ContextSettings Params);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetInput(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_IsOpened(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Close(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_GetEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_WaitEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Clear(IntPtr This, Color ClearColor);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Display(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderWindow_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfRenderWindow_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern ContextSettings sfRenderWindow_GetSettings(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_UseVerticalSync(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_ShowMouseCursor(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetCursorPosition(IntPtr This, uint X, uint Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetPosition(IntPtr This, int X, int Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetSize(IntPtr This, uint Width, uint Height);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_Show(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_EnableKeyRepeat(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern void sfRenderWindow_SetIcon(IntPtr This, uint Width, uint Height, byte* Pixels);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_SetActive(IntPtr This, bool Active);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_SaveGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfRenderWindow_RestoreGLStates(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetFramerateLimit(IntPtr This, uint Limit);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfRenderWindow_GetFrameTime(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetJoystickThreshold(IntPtr This, float Threshold);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_SetView(IntPtr This, IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetDefaultView(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntRect sfRenderWindow_GetViewport(IntPtr This, IntPtr TargetView);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfRenderWindow_GetSystemHandle(IntPtr This);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
265
bindings/dotnet/src/Graphics/Shader.cs
Normal file
265
bindings/dotnet/src/Graphics/Shader.cs
Normal file
|
@ -0,0 +1,265 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Wrapper for pixel shaders
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Shader : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (invalid shader)
|
||||
/// </summary>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shader() :
|
||||
base(sfShader_Create())
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("shader");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Load the shader from a file
|
||||
/// </summary>
|
||||
/// <param name="filename">Path of the shader file to load</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shader(string filename) :
|
||||
base(sfShader_CreateFromFile(filename))
|
||||
{
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("shader", filename);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the shader from another shader
|
||||
/// </summary>
|
||||
/// <param name="copy">Shader to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shader(Shader copy) :
|
||||
base(sfShader_Copy(copy.This))
|
||||
{
|
||||
foreach (KeyValuePair<string, Image> pair in copy.myTextures)
|
||||
myTextures[pair.Key] = copy.myTextures[pair.Key];
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Load the shader from a text in memory
|
||||
/// </summary>
|
||||
/// <param name="shader">String containing the shader code</param>
|
||||
/// <exception cref="LoadingFailedException" />
|
||||
////////////////////////////////////////////////////////////
|
||||
void LoadFromString(string shader)
|
||||
{
|
||||
SetThis(sfShader_CreateFromMemory(shader));
|
||||
|
||||
if (This == IntPtr.Zero)
|
||||
throw new LoadingFailedException("shader");
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a vector2 parameter of the shader
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the shader</param>
|
||||
/// <param name="v">Value of the parameter</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, Vector2 v)
|
||||
{
|
||||
SetParameter(name, v.X, v.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 1-component parameter of the shader
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the shader</param>
|
||||
/// <param name="x">Value of the parameter</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x)
|
||||
{
|
||||
sfShader_SetParameter1(This, name, x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 2-component parameter of the shader
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the shader</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y)
|
||||
{
|
||||
sfShader_SetParameter2(This, name, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 3-component parameter of the shader
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the shader</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
/// <param name="z">Z component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y, float z)
|
||||
{
|
||||
sfShader_SetParameter3(This, name, x, y, z);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change a 4-component parameter of the shader
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the parameter in the shader</param>
|
||||
/// <param name="x">X component of the value</param>
|
||||
/// <param name="y">Y component of the value</param>
|
||||
/// <param name="z">Z component of the value</param>
|
||||
/// <param name="w">W component of the value</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetParameter(string name, float x, float y, float z, float w)
|
||||
{
|
||||
sfShader_SetParameter4(This, name, x, y, z, w);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set a texture parameter
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the texture in the shader</param>
|
||||
/// <param name="texture">Image to set (pass null to use the texture of the object being drawn)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetTexture(string name, Image texture)
|
||||
{
|
||||
myTextures[name] = texture;
|
||||
sfShader_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Bind the shader for rendering
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Bind()
|
||||
{
|
||||
sfShader_Bind(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Unbind the shader
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Unbind()
|
||||
{
|
||||
sfShader_Unbind(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the system supports shaders
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static bool IsAvailable
|
||||
{
|
||||
get {return sfShader_IsAvailable();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Special image representing the texture used by the object being drawn
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Image CurrentTexture
|
||||
{
|
||||
get {return null;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Shader]";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(true);
|
||||
|
||||
myTextures.Clear();
|
||||
sfShader_Destroy(This);
|
||||
|
||||
if (!disposing)
|
||||
Context.Global.SetActive(false);
|
||||
}
|
||||
|
||||
Dictionary<string, Image> myTextures = new Dictionary<string, Image>();
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShader_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShader_CreateFromFile(string Filename);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShader_CreateFromMemory(string Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShader_Copy(IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_Destroy(IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetParameter1(IntPtr Shader, string Name, float X);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetParameter2(IntPtr Shader, string Name, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetParameter3(IntPtr Shader, string Name, float X, float Y, float Z);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetParameter4(IntPtr Shader, string Name, float X, float Y, float Z, float W);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetTexture(IntPtr Shader, string Name, IntPtr Texture);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_Bind(IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_Unbind(IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfShader_IsAvailable();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
564
bindings/dotnet/src/Graphics/Shape.cs
Normal file
564
bindings/dotnet/src/Graphics/Shape.cs
Normal file
|
@ -0,0 +1,564 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Shape defines a drawable convex shape ; it also defines
|
||||
/// helper functions to draw simple shapes like
|
||||
/// lines, rectangles, circles, etc.
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Shape : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shape() :
|
||||
base(sfShape_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the shape from another shape
|
||||
/// </summary>
|
||||
/// <param name="copy">Shape to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Shape(Shape copy) :
|
||||
base(sfShape_Copy(copy.This))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfShape_GetX(This), sfShape_GetY(This)); }
|
||||
set { sfShape_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfShape_GetRotation(This); }
|
||||
set { sfShape_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfShape_GetScaleX(This), sfShape_GetScaleY(This)); }
|
||||
set { sfShape_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Origin of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Origin
|
||||
{
|
||||
get { return new Vector2(sfShape_GetOriginX(This), sfShape_GetOriginY(This)); }
|
||||
set { sfShape_SetOrigin(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfShape_GetColor(This); }
|
||||
set { sfShape_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfShape_GetBlendMode(This); }
|
||||
set { sfShape_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfShape_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfShape_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Add a point to the shape
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the point</param>
|
||||
/// <param name="color">Color of the point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void AddPoint(Vector2 position, Color color)
|
||||
{
|
||||
AddPoint(position, color, Color.Black);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Add a point to the shape
|
||||
/// </summary>
|
||||
/// <param name="position">Position of the point</param>
|
||||
/// <param name="color">Color of the point</param>
|
||||
/// <param name="outlineColor">Outline color of the point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void AddPoint(Vector2 position, Color color, Color outlineColor)
|
||||
{
|
||||
sfShape_AddPoint(This, position.X, position.Y, color, outlineColor);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable filling the shape.
|
||||
/// Fill is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void EnableFill(bool enable)
|
||||
{
|
||||
sfShape_EnableFill(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable drawing the shape outline.
|
||||
/// Outline is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void EnableOutline(bool enable)
|
||||
{
|
||||
sfShape_EnableOutline(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the shape outline
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float OutlineWidth
|
||||
{
|
||||
get {return sfShape_GetOutlineWidth(This);}
|
||||
set {sfShape_SetOutlineWidth(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Total number of points of the shape
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint PointsCount
|
||||
{
|
||||
get {return sfShape_GetPointsCount(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the position of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="position">New position of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointPosition(uint index, Vector2 position)
|
||||
{
|
||||
sfShape_SetPointPosition(This, index, position.X, position.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the position of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Position of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 GetPointPosition(uint index)
|
||||
{
|
||||
Vector2 Pos;
|
||||
sfShape_GetPointPosition(This, index, out Pos.X, out Pos.Y);
|
||||
|
||||
return Pos;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="color">New color of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointColor(uint index, Color color)
|
||||
{
|
||||
sfShape_SetPointColor(This, index, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Color of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPointColor(uint index)
|
||||
{
|
||||
return sfShape_GetPointColor(This, index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the outline color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <param name="color">New outline color of the index-th point</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetPointOutlineColor(uint index, Color color)
|
||||
{
|
||||
sfShape_SetPointOutlineColor(This, index, color);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the outline color of a point
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the point, in range [0, NbPoints - 1]</param>
|
||||
/// <returns>Outline color of the index-th point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPointOutlineColor(uint index)
|
||||
{
|
||||
return sfShape_GetPointOutlineColor(This, index);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single line
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the first point</param>
|
||||
/// <param name="p2">Position of the second point</param>
|
||||
/// <param name="thickness">Line thickness</param>
|
||||
/// <param name="color">Color used to draw the line</param>
|
||||
/// <returns>New line shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Line(Vector2 p1, Vector2 p2, float thickness, Color color)
|
||||
{
|
||||
return Line(p1, p2, thickness, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single line
|
||||
/// </summary>
|
||||
/// <param name="p1">Position of the first point</param>
|
||||
/// <param name="p2">Position of the second point</param>
|
||||
/// <param name="thickness">Line thickness</param>
|
||||
/// <param name="color">Color used to draw the line</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New line shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Line(Vector2 p1, Vector2 p2, float thickness, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateLine(p1.X, p1.Y, p2.X, p2.Y, thickness, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single rectangle
|
||||
/// </summary>
|
||||
/// <param name="rectangle">Rectangle to create</param>
|
||||
/// <param name="color">Color used to fill the rectangle</param>
|
||||
/// <returns>New rectangle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Rectangle(FloatRect rectangle, Color color)
|
||||
{
|
||||
return Rectangle(rectangle, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single rectangle
|
||||
/// </summary>
|
||||
/// <param name="rectangle">Rectangle to create</param>
|
||||
/// <param name="color">Color used to fill the rectangle</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New rectangle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Rectangle(FloatRect rectangle, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateRectangle(rectangle.Left, rectangle.Top, rectangle.Width, rectangle.Height, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single circle
|
||||
/// </summary>
|
||||
/// <param name="center">Position of the center</param>
|
||||
/// <param name="radius">Radius of the circle</param>
|
||||
/// <param name="color">Color used to fill the circle</param>
|
||||
/// <returns>New circle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Circle(Vector2 center, float radius, Color color)
|
||||
{
|
||||
return Circle(center, radius, color, 0, Color.White);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a shape made of a single circle
|
||||
/// </summary>
|
||||
/// <param name="center">Position of the center</param>
|
||||
/// <param name="radius">Radius of the circle</param>
|
||||
/// <param name="color">Color used to fill the circle</param>
|
||||
/// <param name="outline">Outline width</param>
|
||||
/// <param name="outlineColor">Color used to draw the outline</param>
|
||||
/// <returns>New circle shape built with the given parameters</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Shape Circle(Vector2 center, float radius, Color color, float outline, Color outlineColor)
|
||||
{
|
||||
return new Shape(sfShape_CreateCircle(center.X, center.Y, radius, color, outline, outlineColor));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Shape]" +
|
||||
" Position(" + Position + ")" +
|
||||
" Rotation(" + Rotation + ")" +
|
||||
" Scale(" + Scale + ")" +
|
||||
" Origin(" + Origin + ")" +
|
||||
" Color(" + Color + ")" +
|
||||
" BlendMode(" + BlendMode + ")" +
|
||||
" OutlineWidth(" + OutlineWidth + ")" +
|
||||
" PointsCount(" + PointsCount + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderWindow_DrawShape(target.This, This);
|
||||
else
|
||||
sfRenderWindow_DrawShapeWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderImage target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderImage_DrawShape(target.This, This);
|
||||
else
|
||||
sfRenderImage_DrawShapeWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfShape_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the internal object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private Shape(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_Copy(IntPtr Shape);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetOrigin(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetOriginX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetOriginY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfShape_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfShape_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfShape_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawShape(IntPtr This, IntPtr Shape);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawShape(IntPtr This, IntPtr Shape);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateRectangle(float P1X, float P1Y, float P2X, float P2Y, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfShape_CreateCircle(float X, float Y, float Radius, Color Col, float Outline, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_AddPoint(IntPtr This, float X, float Y, Color Col, Color OutlineCol);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_EnableFill(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_EnableOutline(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetOutlineWidth(IntPtr This, float Width);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfShape_GetOutlineWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfShape_GetPointsCount(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointPosition(IntPtr This, uint Index, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_GetPointPosition(IntPtr This, uint Index, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointColor(IntPtr This, uint Index, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetPointColor(IntPtr This, uint Index);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShape_SetPointOutlineColor(IntPtr This, uint Index, Color Col);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfShape_GetPointOutlineColor(IntPtr This, uint Index);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
396
bindings/dotnet/src/Graphics/Sprite.cs
Normal file
396
bindings/dotnet/src/Graphics/Sprite.cs
Normal file
|
@ -0,0 +1,396 @@
|
|||
using System;
|
||||
using System.Security;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a sprite : texture, transformations,
|
||||
/// color, and draw on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Sprite : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sprite() :
|
||||
base(sfSprite_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sprite from a source image
|
||||
/// </summary>
|
||||
/// <param name="image">Source image to assign to the sprite</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sprite(Image image) :
|
||||
base(sfSprite_Create())
|
||||
{
|
||||
Image = image;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the sprite from another sprite
|
||||
/// </summary>
|
||||
/// <param name="copy">Sprite to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Sprite(Sprite copy) :
|
||||
base(sfSprite_Copy(copy.This))
|
||||
{
|
||||
Image = copy.Image;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetX(This), sfSprite_GetY(This)); }
|
||||
set { sfSprite_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfSprite_GetRotation(This); }
|
||||
set { sfSprite_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetScaleX(This), sfSprite_GetScaleY(This)); }
|
||||
set { sfSprite_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Origin of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Origin
|
||||
{
|
||||
get { return new Vector2(sfSprite_GetOriginX(This), sfSprite_GetOriginY(This)); }
|
||||
set { sfSprite_SetOrigin(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfSprite_GetColor(This); }
|
||||
set { sfSprite_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfSprite_GetBlendMode(This); }
|
||||
set { sfSprite_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfSprite_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfSprite_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Width
|
||||
{
|
||||
get { return sfSprite_GetWidth(This); }
|
||||
set { sfSprite_Resize(This, value, this.Height); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Height
|
||||
{
|
||||
get { return sfSprite_GetHeight(This); }
|
||||
set { sfSprite_Resize(This, this.Width, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Source images displayed by the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Image Image
|
||||
{
|
||||
get { return myImage; }
|
||||
set { myImage = value; sfSprite_SetImage(This, value != null ? value.This : IntPtr.Zero, false); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Sub-rectangle of the source image displayed by the sprite
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntRect SubRect
|
||||
{
|
||||
get { return sfSprite_GetSubRect(This); }
|
||||
set { sfSprite_SetSubRect(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Flip the sprite horizontically
|
||||
/// </summary>
|
||||
/// <param name="flipped">True to flip, false to canel flip</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void FlipX(bool flipped)
|
||||
{
|
||||
sfSprite_FlipX(This, flipped);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Flip the sprite vertically
|
||||
/// </summary>
|
||||
/// <param name="flipped">True to flip, false to canel flip</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void FlipY(bool flipped)
|
||||
{
|
||||
sfSprite_FlipY(This, flipped);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the color of a given pixel in the sprite
|
||||
/// (point is in local coordinates)
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate of the pixel to get</param>
|
||||
/// <param name="y">Y coordinate of the pixel to get</param>
|
||||
/// <returns>Color of pixel (x, y)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Color GetPixel(uint x, uint y)
|
||||
{
|
||||
return sfSprite_GetPixel(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Sprite]" +
|
||||
" Position(" + Position + ")" +
|
||||
" Rotation(" + Rotation + ")" +
|
||||
" Scale(" + Scale + ")" +
|
||||
" Origin(" + Origin + ")" +
|
||||
" Color(" + Color + ")" +
|
||||
" BlendMode(" + BlendMode + ")" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" SubRect(" + SubRect + ")" +
|
||||
" Image(" + Image + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderWindow_DrawSprite(target.This, This);
|
||||
else
|
||||
sfRenderWindow_DrawSpriteWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderImage target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderImage_DrawSprite(target.This, This);
|
||||
else
|
||||
sfRenderImage_DrawSpriteWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfSprite_Destroy(This);
|
||||
}
|
||||
|
||||
private Image myImage = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSprite_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfSprite_Copy(IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetOrigin(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetOriginX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetOriginY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfSprite_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfSprite_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfSprite_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfSprite_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawSprite(IntPtr This, IntPtr Sprite);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_Resize(IntPtr This, float Width, float Height);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfSprite_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetImage(IntPtr This, IntPtr Image, bool AdjustToNewSize);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_SetSubRect(IntPtr This, IntRect Rect);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntRect sfSprite_GetSubRect(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_FlipX(IntPtr This, bool Flipped);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfSprite_FlipY(IntPtr This, bool Flipped);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfSprite_GetPixel(IntPtr This, uint X, uint Y);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
439
bindings/dotnet/src/Graphics/Text.cs
Normal file
439
bindings/dotnet/src/Graphics/Text.cs
Normal file
|
@ -0,0 +1,439 @@
|
|||
using System;
|
||||
using System.Security;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a graphical 2D text, that can be drawn on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Text : Drawable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumerate the string drawing styles
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[Flags]
|
||||
public enum Styles
|
||||
{
|
||||
/// <summary>Regular characters, no style</summary>
|
||||
Regular = 0,
|
||||
|
||||
/// <summary> Characters are bold</summary>
|
||||
Bold = 1 << 0,
|
||||
|
||||
/// <summary>Characters are in italic</summary>
|
||||
Italic = 1 << 1,
|
||||
|
||||
/// <summary>Characters are underlined</summary>
|
||||
Underlined = 1 << 2
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Text() :
|
||||
this("")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the text from a string
|
||||
/// </summary>
|
||||
/// <param name="str">String to display</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Text(string str) :
|
||||
this(str, Font.DefaultFont)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the text from a string and a font
|
||||
/// </summary>
|
||||
/// <param name="str">String to display</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Text(string str, Font font) :
|
||||
this(str, font, 30)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the text from a string, font and size
|
||||
/// </summary>
|
||||
/// <param name="str">String to display</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="size">Base characters size</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Text(string str, Font font, uint size) :
|
||||
base(sfText_Create())
|
||||
{
|
||||
DisplayedString = str;
|
||||
Font = font;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the text from another text
|
||||
/// </summary>
|
||||
/// <param name="copy">Text to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Text(Text copy) :
|
||||
base(sfText_Copy(copy.This))
|
||||
{
|
||||
Font = copy.Font;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Position of the object on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Position
|
||||
{
|
||||
get { return new Vector2(sfText_GetX(This), sfText_GetY(This)); }
|
||||
set { sfText_SetPosition(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the object, defined in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override float Rotation
|
||||
{
|
||||
get { return sfText_GetRotation(This); }
|
||||
set { sfText_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vertical and horizontal scale of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Scale
|
||||
{
|
||||
get { return new Vector2(sfText_GetScaleX(This), sfText_GetScaleY(This)); }
|
||||
set { sfText_SetScale(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Origin of the transformation of the object
|
||||
/// (center of translation, rotation and scale)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 Origin
|
||||
{
|
||||
get { return new Vector2(sfText_GetOriginX(This), sfText_GetOriginY(This)); }
|
||||
set { sfText_SetOrigin(This, value.X, value.Y); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Global color of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Color Color
|
||||
{
|
||||
get { return sfText_GetColor(This); }
|
||||
set { sfText_SetColor(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Blending mode of the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override BlendMode BlendMode
|
||||
{
|
||||
get { return sfText_GetBlendMode(This); }
|
||||
set { sfText_SetBlendMode(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from global coordinates into local coordinates
|
||||
/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToLocal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfText_TransformToLocal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Transform a point from local coordinates into global coordinates
|
||||
/// (ie it applies the object's origin, translation, rotation and scale to the point)
|
||||
/// </summary>
|
||||
/// <param name="point">Point to transform</param>
|
||||
/// <returns>Transformed point</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override Vector2 TransformToGlobal(Vector2 point)
|
||||
{
|
||||
Vector2 Transformed;
|
||||
sfText_TransformToGlobal(This, point.X, point.Y, out Transformed.X, out Transformed.Y);
|
||||
|
||||
return Transformed;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// String which is displayed
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public string DisplayedString
|
||||
{
|
||||
// TODO : use unicode functions
|
||||
// (convert from UTF-16 to UTF-32, and find how to marshal System.String as sfUint32*...)
|
||||
get {return sfText_GetString(This);}
|
||||
set {sfText_SetString(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Font used to display the text
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Font Font
|
||||
{
|
||||
get {return myFont;}
|
||||
set {myFont = value; sfText_SetFont(This, value != null ? value.This : IntPtr.Zero);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Base size of characters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public uint Size
|
||||
{
|
||||
get {return sfText_GetCharacterSize(This);}
|
||||
set {sfText_SetCharacterSize(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Style of the text (see Styles enum)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Styles Style
|
||||
{
|
||||
get {return sfText_GetStyle(This);}
|
||||
set {sfText_SetStyle(This, value);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the text rectangle on screen
|
||||
/// </summary>
|
||||
/// <returns>Text rectangle in global coordinates (doesn't include rotation)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect GetRect()
|
||||
{
|
||||
return sfText_GetRect(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Return the visual position of the Index-th character of the text,
|
||||
/// in coordinates relative to the text
|
||||
/// (note : translation, origin, rotation and scale are not applied)
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the character</param>
|
||||
/// <returns>Position of the Index-th character (end of text if Index is out of range)</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 GetCharacterPos(uint index)
|
||||
{
|
||||
Vector2 Pos;
|
||||
sfText_GetCharacterPos(This, index, out Pos.X, out Pos.Y);
|
||||
|
||||
return Pos;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Text]" +
|
||||
" Position(" + Position + ")" +
|
||||
" Rotation(" + Rotation + ")" +
|
||||
" Scale(" + Scale + ")" +
|
||||
" Origin(" + Origin + ")" +
|
||||
" Color(" + Color + ")" +
|
||||
" BlendMode(" + BlendMode + ")" +
|
||||
" String(" + DisplayedString + ")" +
|
||||
" Font(" + Font + ")" +
|
||||
" Size(" + Size + ")" +
|
||||
" Style(" + Style + ")" +
|
||||
" Rectangle(" + GetRect() + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render window
|
||||
/// </summary>
|
||||
/// <param name="target">Target render window</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderWindow target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderWindow_DrawText(target.This, This);
|
||||
else
|
||||
sfRenderWindow_DrawTextWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Render the object into the given render image
|
||||
/// </summary>
|
||||
/// <param name="target">Target render image</param>
|
||||
/// <param name="shader">Shader to apply</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal override void Render(RenderImage target, Shader shader)
|
||||
{
|
||||
if (shader == null)
|
||||
sfRenderImage_DrawText(target.This, This);
|
||||
else
|
||||
sfRenderImage_DrawTextWithShader(target.This, This, shader.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfText_Destroy(This);
|
||||
}
|
||||
|
||||
private Font myFont = Font.DefaultFont;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfText_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfText_Copy(IntPtr Text);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetPosition(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetRotation(IntPtr This, float Rotation);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetRotation(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetScale(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetScaleX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetScaleY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetOrigin(IntPtr This, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetOriginX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfText_GetOriginY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetColor(IntPtr This, Color Color);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Color sfText_GetColor(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetBlendMode(IntPtr This, BlendMode Mode);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern BlendMode sfText_GetBlendMode(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfText_TransformToLocal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Vector2 sfText_TransformToGlobal(IntPtr This, float PointX, float PointY, out float X, out float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawText(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderWindow_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawText(IntPtr This, IntPtr String);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfRenderImage_DrawTextWithShader(IntPtr This, IntPtr String, IntPtr Shader);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetString(IntPtr This, string Text);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetFont(IntPtr This, IntPtr Font);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetCharacterSize(IntPtr This, uint Size);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_SetStyle(IntPtr This, Styles Style);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi), SuppressUnmanagedCodeSecurity]
|
||||
static extern string sfText_GetString(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfText_GetCharacterSize(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern Styles sfText_GetStyle(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfText_GetRect(IntPtr This);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfText_GetCharacterPos(IntPtr This, uint Index, out float X, out float Y);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
127
bindings/dotnet/src/Graphics/Vector2.cs
Normal file
127
bindings/dotnet/src/Graphics/Vector2.cs
Normal file
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Vector2 is an utility class for manipulating 2 dimensional
|
||||
/// vectors with float components
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct Vector2
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the vector from its coordinates
|
||||
/// </summary>
|
||||
/// <param name="x">X coordinate</param>
|
||||
/// <param name="y">Y coordinate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2(float x, float y)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; returns the opposite of a vector
|
||||
/// </summary>
|
||||
/// <param name="v">Vector to negate</param>
|
||||
/// <returns>-v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator -(Vector2 v)
|
||||
{
|
||||
return new Vector2(-v.X, -v.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator - overload ; subtracts two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 - v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator -(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(v1.X - v2.X, v1.Y - v2.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator + overload ; add two vectors
|
||||
/// </summary>
|
||||
/// <param name="v1">First vector</param>
|
||||
/// <param name="v2">Second vector</param>
|
||||
/// <returns>v1 + v2</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator +(Vector2 v1, Vector2 v2)
|
||||
{
|
||||
return new Vector2(v1.X + v2.X, v1.Y + v2.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v * x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator *(Vector2 v, float x)
|
||||
{
|
||||
return new Vector2(v.X * x, v.Y * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator * overload ; multiply a scalar value by a vector
|
||||
/// </summary>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <returns>x * v</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator *(float x, Vector2 v)
|
||||
{
|
||||
return new Vector2(v.X * x, v.Y * x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Operator / overload ; divide a vector by a scalar value
|
||||
/// </summary>
|
||||
/// <param name="v">Vector</param>
|
||||
/// <param name="x">Scalar value</param>
|
||||
/// <returns>v / x</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Vector2 operator /(Vector2 v, float x)
|
||||
{
|
||||
return new Vector2(v.X / x, v.Y / x);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Vector2]" +
|
||||
" X(" + X + ")" +
|
||||
" Y(" + Y + ")";
|
||||
}
|
||||
|
||||
/// <summary>X (horizontal) component of the vector</summary>
|
||||
public float X;
|
||||
|
||||
/// <summary>Y (vertical) component of the vector</summary>
|
||||
public float Y;
|
||||
}
|
||||
}
|
||||
}
|
247
bindings/dotnet/src/Graphics/View.cs
Normal file
247
bindings/dotnet/src/Graphics/View.cs
Normal file
|
@ -0,0 +1,247 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Graphics
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// This class defines a view (position, size, etc.) ;
|
||||
/// you can consider it as a 2D camera
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class View : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create a default view (1000x1000)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View() :
|
||||
base(sfView_Create())
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the view from a rectangle
|
||||
/// </summary>
|
||||
/// <param name="viewRect">Rectangle defining the position and size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(FloatRect viewRect) :
|
||||
base(sfView_CreateFromRect(viewRect))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the view from its center and size
|
||||
/// </summary>
|
||||
/// <param name="center">Center of the view</param>
|
||||
/// <param name="size">Size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(Vector2 center, Vector2 size) :
|
||||
base(sfView_Create())
|
||||
{
|
||||
this.Center = center;
|
||||
this.Size = size;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the view from another view
|
||||
/// </summary>
|
||||
/// <param name="copy">View to copy</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(View copy) :
|
||||
base(sfView_Copy(copy.This))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Center of the view
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 Center
|
||||
{
|
||||
get {return new Vector2(sfView_GetCenterX(This), sfView_GetCenterY(This));}
|
||||
set {sfView_SetCenter(This, value.X, value.Y);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Half-size of the view
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 Size
|
||||
{
|
||||
get {return new Vector2(sfView_GetWidth(This), sfView_GetHeight(This));}
|
||||
set {sfView_SetSize(This, value.X, value.Y);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the view, in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Rotation
|
||||
{
|
||||
get { return sfView_GetRotation(This); }
|
||||
set { sfView_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Target viewport of the view, defined as a factor of the
|
||||
/// size of the target to which the view is applied
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect Viewport
|
||||
{
|
||||
get { return sfView_GetViewport(This); }
|
||||
set { sfView_SetViewport(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rebuild the view from a rectangle
|
||||
/// </summary>
|
||||
/// <param name="rectangle">Rectangle defining the position and size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Reset(FloatRect rectangle)
|
||||
{
|
||||
sfView_Reset(This, rectangle);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Move the view
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset to move the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Move(Vector2 offset)
|
||||
{
|
||||
sfView_Move(This, offset.X, offset.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotate the view
|
||||
/// </summary>
|
||||
/// <param name="angle">Angle of rotation, in degrees</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Rotate(float angle)
|
||||
{
|
||||
sfView_Rotate(This, angle);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Resize the view rectangle to simulate a zoom / unzoom effect
|
||||
/// </summary>
|
||||
/// <param name="factor">Zoom factor to apply, relative to the current zoom</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Zoom(float factor)
|
||||
{
|
||||
sfView_Zoom(This, factor);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[View]" +
|
||||
" Center(" + Center + ")" +
|
||||
" Size(" + Size + ")" +
|
||||
" Rotation(" + Rotation + ")" +
|
||||
" Viewport(" + Viewport + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal constructor for other classes which need to manipulate raw views
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Direct pointer to the view object in the C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
internal View(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfView_Destroy(This);
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfView_Create();
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfView_CreateFromRect(FloatRect Rect);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfView_Copy(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Destroy(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetCenter(IntPtr View, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetSize(IntPtr View, float Width, float Height);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetRotation(IntPtr View, float Angle);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetViewport(IntPtr View, FloatRect Viewport);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Reset(IntPtr View, FloatRect Rectangle);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetCenterX(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetCenterY(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetWidth(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetHeight(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetRotation(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfView_GetViewport(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Move(IntPtr View, float OffsetX, float OffsetY);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Rotate(IntPtr View, float Angle);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Zoom(IntPtr View, float Factor);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
79
bindings/dotnet/src/Graphics/sfml-graphics.csproj
Normal file
79
bindings/dotnet/src/Graphics/sfml-graphics.csproj
Normal file
|
@ -0,0 +1,79 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SFML.Graphics</RootNamespace>
|
||||
<AssemblyName>sfmlnet-graphics-2</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\graphics-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\graphics-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Compile Include="Color.cs" />
|
||||
<Compile Include="Context.cs" />
|
||||
<Compile Include="Drawable.cs" />
|
||||
<Compile Include="Font.cs" />
|
||||
<Compile Include="Image.cs" />
|
||||
<Compile Include="Rect.cs" />
|
||||
<Compile Include="RenderImage.cs" />
|
||||
<Compile Include="RenderTarget.cs" />
|
||||
<Compile Include="RenderWindow.cs" />
|
||||
<Compile Include="Shader.cs" />
|
||||
<Compile Include="Shape.cs" />
|
||||
<Compile Include="Sprite.cs" />
|
||||
<Compile Include="Text.cs" />
|
||||
<Compile Include="Vector2.cs" />
|
||||
<Compile Include="View.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Window\sfml-window.csproj">
|
||||
<Project>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</Project>
|
||||
<Name>sfml-window</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
92
bindings/dotnet/src/Window/ContextSettings.cs
Normal file
92
bindings/dotnet/src/Window/ContextSettings.cs
Normal file
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Structure defining the creation settings of OpenGL contexts
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ContextSettings
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the settings from depth / stencil bits
|
||||
/// </summary>
|
||||
/// <param name="depthBits">Depth buffer bits</param>
|
||||
/// <param name="stencilBits">Stencil buffer bits</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public ContextSettings(uint depthBits, uint stencilBits) :
|
||||
this(depthBits, stencilBits, 0)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the settings from depth / stencil bits and antialiasing level
|
||||
/// </summary>
|
||||
/// <param name="depthBits">Depth buffer bits</param>
|
||||
/// <param name="stencilBits">Stencil buffer bits</param>
|
||||
/// <param name="antialiasingLevel">Antialiasing level</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public ContextSettings(uint depthBits, uint stencilBits, uint antialiasingLevel) :
|
||||
this(depthBits, stencilBits, antialiasingLevel, 2, 0)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the settings from depth / stencil bits and antialiasing level
|
||||
/// </summary>
|
||||
/// <param name="depthBits">Depth buffer bits</param>
|
||||
/// <param name="stencilBits">Stencil buffer bits</param>
|
||||
/// <param name="antialiasingLevel">Antialiasing level</param>
|
||||
/// <param name="majorVersion">Major number of the context version</param>
|
||||
/// <param name="minorVersion">Minor number of the context version</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public ContextSettings(uint depthBits, uint stencilBits, uint antialiasingLevel, uint majorVersion, uint minorVersion)
|
||||
{
|
||||
DepthBits = depthBits;
|
||||
StencilBits = stencilBits;
|
||||
AntialiasingLevel = antialiasingLevel;
|
||||
MajorVersion = majorVersion;
|
||||
MinorVersion = minorVersion;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[ContextSettings]" +
|
||||
" DepthBits(" + DepthBits + ")" +
|
||||
" StencilBits(" + StencilBits + ")" +
|
||||
" AntialiasingLevel(" + AntialiasingLevel + ")" +
|
||||
" MajorVersion(" + MajorVersion + ")" +
|
||||
" MinorVersion(" + MinorVersion + ")";
|
||||
}
|
||||
|
||||
/// <summary>Depth buffer bits (0 is disabled)</summary>
|
||||
public uint DepthBits;
|
||||
|
||||
/// <summary>Stencil buffer bits (0 is disabled)</summary>
|
||||
public uint StencilBits;
|
||||
|
||||
/// <summary>Antialiasing level (0 is disabled)</summary>
|
||||
public uint AntialiasingLevel;
|
||||
|
||||
/// <summary>Major number of the context version</summary>
|
||||
public uint MajorVersion;
|
||||
|
||||
/// <summary>Minor number of the context version</summary>
|
||||
public uint MinorVersion;
|
||||
}
|
||||
}
|
||||
}
|
403
bindings/dotnet/src/Window/Event.cs
Normal file
403
bindings/dotnet/src/Window/Event.cs
Normal file
|
@ -0,0 +1,403 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Definition of key codes for keyboard events
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum KeyCode
|
||||
{
|
||||
A = 'a',
|
||||
B = 'b',
|
||||
C = 'c',
|
||||
D = 'd',
|
||||
E = 'e',
|
||||
F = 'f',
|
||||
G = 'g',
|
||||
H = 'h',
|
||||
I = 'i',
|
||||
J = 'j',
|
||||
K = 'k',
|
||||
L = 'l',
|
||||
M = 'm',
|
||||
N = 'n',
|
||||
O = 'o',
|
||||
P = 'p',
|
||||
Q = 'q',
|
||||
R = 'r',
|
||||
S = 's',
|
||||
T = 't',
|
||||
U = 'u',
|
||||
V = 'v',
|
||||
W = 'w',
|
||||
X = 'x',
|
||||
Y = 'y',
|
||||
Z = 'z',
|
||||
Num0 = '0',
|
||||
Num1 = '1',
|
||||
Num2 = '2',
|
||||
Num3 = '3',
|
||||
Num4 = '4',
|
||||
Num5 = '5',
|
||||
Num6 = '6',
|
||||
Num7 = '7',
|
||||
Num8 = '8',
|
||||
Num9 = '9',
|
||||
Escape = 256,
|
||||
LControl,
|
||||
LShift,
|
||||
LAlt,
|
||||
LSystem, // OS specific key (left side) : windows (Win and Linux), apple (MacOS), ...
|
||||
RControl,
|
||||
RShift,
|
||||
RAlt,
|
||||
RSystem, // OS specific key (right side) : windows (Win and Linux), apple (MacOS), ...
|
||||
Menu,
|
||||
LBracket, // [
|
||||
RBracket, // ]
|
||||
SemiColon, // ;
|
||||
Comma, // ,
|
||||
Period, // .
|
||||
Quote, // '
|
||||
Slash, // /
|
||||
BackSlash,
|
||||
Tilde, // ~
|
||||
Equal, // =
|
||||
Dash, // -
|
||||
Space,
|
||||
Return,
|
||||
Back,
|
||||
Tab,
|
||||
PageUp,
|
||||
PageDown,
|
||||
End,
|
||||
Home,
|
||||
Insert,
|
||||
Delete,
|
||||
Add, // +
|
||||
Subtract, // -
|
||||
Multiply, // *
|
||||
Divide, // /
|
||||
Left, // Left arrow
|
||||
Right, // Right arrow
|
||||
Up, // Up arrow
|
||||
Down, // Down arrow
|
||||
Numpad0,
|
||||
Numpad1,
|
||||
Numpad2,
|
||||
Numpad3,
|
||||
Numpad4,
|
||||
Numpad5,
|
||||
Numpad6,
|
||||
Numpad7,
|
||||
Numpad8,
|
||||
Numpad9,
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
Pause
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Definition of button codes for mouse events
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum MouseButton
|
||||
{
|
||||
/// <summary>Left mouse button</summary>
|
||||
Left,
|
||||
|
||||
/// <summary>Right mouse button</summary>
|
||||
Right,
|
||||
|
||||
/// <summary>Center (wheel) mouse button</summary>
|
||||
Middle,
|
||||
|
||||
/// <summary>First extra button</summary>
|
||||
XButton1,
|
||||
|
||||
/// <summary>Second extra button</summary>
|
||||
XButton2
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Definition of joystick axis for joystick events
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum JoyAxis
|
||||
{
|
||||
/// <summary>X axis</summary>
|
||||
AxisX,
|
||||
|
||||
/// <summary>Y axis</summary>
|
||||
AxisY,
|
||||
|
||||
/// <summary>Z axis</summary>
|
||||
AxisZ,
|
||||
|
||||
/// <summary>R axis</summary>
|
||||
AxisR,
|
||||
|
||||
/// <summary>U axis</summary>
|
||||
AxisU,
|
||||
|
||||
/// <summary>V axis</summary>
|
||||
AxisV,
|
||||
|
||||
/// <summary>Point of view</summary>
|
||||
AxisPOV
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumeration of the different types of events
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public enum EventType
|
||||
{
|
||||
/// <summary>Event triggered when a window is manually closed</summary>
|
||||
Closed,
|
||||
|
||||
/// <summary>Event triggered when a window is resized</summary>
|
||||
Resized,
|
||||
|
||||
/// <summary>Event triggered when a window loses the focus</summary>
|
||||
LostFocus,
|
||||
|
||||
/// <summary>Event triggered when a window gains the focus</summary>
|
||||
GainedFocus,
|
||||
|
||||
/// <summary>Event triggered when a valid character is entered</summary>
|
||||
TextEntered,
|
||||
|
||||
/// <summary>Event triggered when a keyboard key is pressed</summary>
|
||||
KeyPressed,
|
||||
|
||||
/// <summary>Event triggered when a keyboard key is released</summary>
|
||||
KeyReleased,
|
||||
|
||||
/// <summary>Event triggered when the mouse wheel is scrolled</summary>
|
||||
MouseWheelMoved,
|
||||
|
||||
/// <summary>Event triggered when a mouse button is pressed</summary>
|
||||
MouseButtonPressed,
|
||||
|
||||
/// <summary>Event triggered when a mouse button is released</summary>
|
||||
MouseButtonReleased,
|
||||
|
||||
/// <summary>Event triggered when the mouse moves within the area of a window</summary>
|
||||
MouseMoved,
|
||||
|
||||
/// <summary>Event triggered when the mouse enters the area of a window</summary>
|
||||
MouseEntered,
|
||||
|
||||
/// <summary>Event triggered when the mouse leaves the area of a window</summary>
|
||||
MouseLeft,
|
||||
|
||||
/// <summary>Event triggered when a joystick button is pressed</summary>
|
||||
JoyButtonPressed,
|
||||
|
||||
/// <summary>Event triggered when a joystick button is released</summary>
|
||||
JoyButtonReleased,
|
||||
|
||||
/// <summary>Event triggered when a joystick axis moves</summary>
|
||||
JoyMoved
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Keyboard event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct KeyEvent
|
||||
{
|
||||
/// <summary>Code of the key (see KeyCode enum)</summary>
|
||||
public KeyCode Code;
|
||||
|
||||
/// <summary>Is the Alt modifier pressed?</summary>
|
||||
public int Alt;
|
||||
|
||||
/// <summary>Is the Control modifier pressed?</summary>
|
||||
public int Control;
|
||||
|
||||
/// <summary>Is the Shift modifier pressed?</summary>
|
||||
public int Shift;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Text event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct TextEvent
|
||||
{
|
||||
/// <summary>UTF-32 value of the character</summary>
|
||||
public uint Unicode;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse move event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MouseMoveEvent
|
||||
{
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse buttons event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MouseButtonEvent
|
||||
{
|
||||
/// <summary>Code of the button (see MouseButton enum)</summary>
|
||||
public MouseButton Button;
|
||||
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse wheel event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct MouseWheelEvent
|
||||
{
|
||||
/// <summary>Scroll amount</summary>
|
||||
public int Delta;
|
||||
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Joystick axis move event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JoyMoveEvent
|
||||
{
|
||||
/// <summary>Index of the joystick which triggered the event</summary>
|
||||
public uint JoystickId;
|
||||
|
||||
/// <summary>Joystick axis (see JoyAxis enum)</summary>
|
||||
public JoyAxis Axis;
|
||||
|
||||
/// <summary>Current position of the axis</summary>
|
||||
public float Position;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Joystick buttons event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct JoyButtonEvent
|
||||
{
|
||||
/// <summary>Index of the joystick which triggered the event</summary>
|
||||
public uint JoystickId;
|
||||
|
||||
/// <summary>Index of the button</summary>
|
||||
public uint Button;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Size event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct SizeEvent
|
||||
{
|
||||
/// <summary>New width of the window</summary>
|
||||
public uint Width;
|
||||
|
||||
/// <summary>New height of the window</summary>
|
||||
public uint Height;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Event defines a system event and its parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Explicit, Size = 20)]
|
||||
public struct Event
|
||||
{
|
||||
/// <summary>Type of event (see EventType enum)</summary>
|
||||
[FieldOffset(0)]
|
||||
public EventType Type;
|
||||
|
||||
/// <summary>Arguments for key events (KeyPressed, KeyReleased)</summary>
|
||||
[FieldOffset(4)]
|
||||
public KeyEvent Key;
|
||||
|
||||
/// <summary>Arguments for text events (TextEntered)</summary>
|
||||
[FieldOffset(4)]
|
||||
public TextEvent Text;
|
||||
|
||||
/// <summary>Arguments for mouse move events (MouseMoved)</summary>
|
||||
[FieldOffset(4)]
|
||||
public MouseMoveEvent MouseMove;
|
||||
|
||||
/// <summary>Arguments for mouse button events (MouseButtonPressed, MouseButtonReleased)</summary>
|
||||
[FieldOffset(4)]
|
||||
public MouseButtonEvent MouseButton;
|
||||
|
||||
/// <summary>Arguments for mouse wheel events (MouseWheelMoved)</summary>
|
||||
[FieldOffset(4)]
|
||||
public MouseWheelEvent MouseWheel;
|
||||
|
||||
/// <summary>Arguments for joystick axis events (JoyMoved)</summary>
|
||||
[FieldOffset(4)]
|
||||
public JoyMoveEvent JoyMove;
|
||||
|
||||
/// <summary>Arguments for joystick button events (JoyButtonPressed, JoyButtonReleased)</summary>
|
||||
[FieldOffset(4)]
|
||||
public JoyButtonEvent JoyButton;
|
||||
|
||||
/// <summary>Arguments for size events (Resized)</summary>
|
||||
[FieldOffset(4)]
|
||||
public SizeEvent Size;
|
||||
}
|
||||
}
|
||||
}
|
339
bindings/dotnet/src/Window/EventArgs.cs
Normal file
339
bindings/dotnet/src/Window/EventArgs.cs
Normal file
|
@ -0,0 +1,339 @@
|
|||
using System;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Keyboard event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class KeyEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the key arguments from a key event
|
||||
/// </summary>
|
||||
/// <param name="e">Key event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public KeyEventArgs(KeyEvent e)
|
||||
{
|
||||
Code = e.Code;
|
||||
Alt = e.Alt != 0;
|
||||
Control = e.Control != 0;
|
||||
Shift = e.Shift != 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[KeyEventArgs]" +
|
||||
" Code(" + Code + ")" +
|
||||
" Alt(" + Alt + ")" +
|
||||
" Control(" + Control + ")" +
|
||||
" Shift(" + Shift + ")";
|
||||
}
|
||||
|
||||
/// <summary>Code of the key (see KeyCode enum)</summary>
|
||||
public KeyCode Code;
|
||||
|
||||
/// <summary>Is the Alt modifier pressed?</summary>
|
||||
public bool Alt;
|
||||
|
||||
/// <summary>Is the Control modifier pressed?</summary>
|
||||
public bool Control;
|
||||
|
||||
/// <summary>Is the Shift modifier pressed?</summary>
|
||||
public bool Shift;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Text event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class TextEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the text arguments from a text event
|
||||
/// </summary>
|
||||
/// <param name="e">Text event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public TextEventArgs(TextEvent e)
|
||||
{
|
||||
Unicode = Char.ConvertFromUtf32((int)e.Unicode);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[TextEventArgs]" +
|
||||
" Unicode(" + Unicode + ")";
|
||||
}
|
||||
|
||||
/// <summary>UTF-16 value of the character</summary>
|
||||
public string Unicode;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse move event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class MouseMoveEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the mouse move arguments from a mouse move event
|
||||
/// </summary>
|
||||
/// <param name="e">Mouse move event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public MouseMoveEventArgs(MouseMoveEvent e)
|
||||
{
|
||||
X = e.X;
|
||||
Y = e.Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[MouseMoveEventArgs]" +
|
||||
" X(" + X + ")" +
|
||||
" Y(" + Y + ")";
|
||||
}
|
||||
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse buttons event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class MouseButtonEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the mouse button arguments from a mouse button event
|
||||
/// </summary>
|
||||
/// <param name="e">Mouse button event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public MouseButtonEventArgs(MouseButtonEvent e)
|
||||
{
|
||||
Button = e.Button;
|
||||
X = e.X;
|
||||
Y = e.Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[MouseButtonEventArgs]" +
|
||||
" Button(" + Button + ")" +
|
||||
" X(" + X + ")" +
|
||||
" Y(" + Y + ")";
|
||||
}
|
||||
|
||||
/// <summary>Code of the button (see MouseButton enum)</summary>
|
||||
public MouseButton Button;
|
||||
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Mouse wheel event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class MouseWheelEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the mouse wheel arguments from a mouse wheel event
|
||||
/// </summary>
|
||||
/// <param name="e">Mouse wheel event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public MouseWheelEventArgs(MouseWheelEvent e)
|
||||
{
|
||||
Delta = e.Delta;
|
||||
X = e.X;
|
||||
Y = e.Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[MouseWheelEventArgs]" +
|
||||
" Delta(" + Delta + ")" +
|
||||
" X(" + X + ")" +
|
||||
" Y(" + Y + ")";
|
||||
}
|
||||
|
||||
/// <summary>Scroll amount</summary>
|
||||
public int Delta;
|
||||
|
||||
/// <summary>X coordinate of the mouse cursor</summary>
|
||||
public int X;
|
||||
|
||||
/// <summary>Y coordinate of the mouse cursor</summary>
|
||||
public int Y;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Joystick axis move event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class JoyMoveEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the joystick move arguments from a joystick move event
|
||||
/// </summary>
|
||||
/// <param name="e">Joystick move event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public JoyMoveEventArgs(JoyMoveEvent e)
|
||||
{
|
||||
JoystickId = e.JoystickId;
|
||||
Axis = e.Axis;
|
||||
Position = e.Position;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[JoyMoveEventArgs]" +
|
||||
" JoystickId(" + JoystickId + ")" +
|
||||
" Axis(" + Axis + ")" +
|
||||
" Position(" + Position + ")";
|
||||
}
|
||||
|
||||
/// <summary>Index of the joystick which triggered the event</summary>
|
||||
public uint JoystickId;
|
||||
|
||||
/// <summary>Joystick axis (see JoyAxis enum)</summary>
|
||||
public JoyAxis Axis;
|
||||
|
||||
/// <summary>Current position of the axis</summary>
|
||||
public float Position;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Joystick buttons event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class JoyButtonEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the joystick button arguments from a joystick button event
|
||||
/// </summary>
|
||||
/// <param name="e">Joystick button event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public JoyButtonEventArgs(JoyButtonEvent e)
|
||||
{
|
||||
JoystickId = e.JoystickId;
|
||||
Button = e.Button;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[JoyButtonEventArgs]" +
|
||||
" JoystickId(" + JoystickId + ")" +
|
||||
" Button(" + Button + ")";
|
||||
}
|
||||
|
||||
/// <summary>Index of the joystick which triggered the event</summary>
|
||||
public uint JoystickId;
|
||||
|
||||
/// <summary>Index of the button</summary>
|
||||
public uint Button;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Size event parameters
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class SizeEventArgs : EventArgs
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the size arguments from a size event
|
||||
/// </summary>
|
||||
/// <param name="e">Size event</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public SizeEventArgs(SizeEvent e)
|
||||
{
|
||||
Width = e.Width;
|
||||
Height = e.Height;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[SizeEventArgs]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")";
|
||||
}
|
||||
|
||||
/// <summary>New width of the window</summary>
|
||||
public uint Width;
|
||||
|
||||
/// <summary>New height of the window</summary>
|
||||
public uint Height;
|
||||
}
|
||||
}
|
||||
}
|
144
bindings/dotnet/src/Window/Input.cs
Normal file
144
bindings/dotnet/src/Window/Input.cs
Normal file
|
@ -0,0 +1,144 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Input handles real-time input from keyboard and mouse.
|
||||
/// Use it instead of events to handle continuous moves and more
|
||||
/// game-friendly inputs
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Input : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the state of a key
|
||||
/// </summary>
|
||||
/// <param name="key">Key to check</param>
|
||||
/// <returns>True if key is down, false if key is up</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool IsKeyDown(KeyCode key)
|
||||
{
|
||||
return sfInput_IsKeyDown(This, key);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the state of a mouse button
|
||||
/// </summary>
|
||||
/// <param name="button">Button to check</param>
|
||||
/// <returns>True if button is down, false if button is up</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool IsMouseButtonDown(MouseButton button)
|
||||
{
|
||||
return sfInput_IsMouseButtonDown(This, button);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the state of a joystick button
|
||||
/// </summary>
|
||||
/// <param name="joystickId">Identifier of the joystick to check (0 or 1)</param>
|
||||
/// <param name="button">Button to check</param>
|
||||
/// <returns>True if button is down, false if button is up</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool IsJoystickButtonDown(uint joystickId, uint button)
|
||||
{
|
||||
return sfInput_IsJoystickButtonDown(This, joystickId, button);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the mouse X position
|
||||
/// </summary>
|
||||
/// <returns>Current mouse left position, relative to owner window</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int GetMouseX()
|
||||
{
|
||||
return sfInput_GetMouseX(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the mouse Y position
|
||||
/// </summary>
|
||||
/// <returns>Current mouse top position, relative to owner window</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public int GetMouseY()
|
||||
{
|
||||
return sfInput_GetMouseY(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get a joystick axis position
|
||||
/// </summary>
|
||||
/// <param name="joystickId">Identifier of the joystick to check (0 or 1)</param>
|
||||
/// <param name="axis">Axis to get</param>
|
||||
/// <returns>Current axis position, in the range [-100, 100] (except for POV, which is [0, 360])</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float GetJoystickAxis(uint joystickId, JoyAxis axis)
|
||||
{
|
||||
return sfInput_GetJoystickAxis(This, joystickId, axis);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// For internal use only, construct the instance from a direct pointer to the internal object
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Internal pointer to the input object</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Input(IntPtr thisPtr) :
|
||||
base(thisPtr)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Input]";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
// Nothing to do here, Input instances are owned by the C library
|
||||
}
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfInput_IsKeyDown(IntPtr This, KeyCode Key);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfInput_IsMouseButtonDown(IntPtr This, MouseButton Button);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfInput_IsJoystickButtonDown(IntPtr This, uint JoyId, uint Button);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern int sfInput_GetMouseX(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern int sfInput_GetMouseY(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfInput_GetJoystickAxis(IntPtr This, uint JoyId, JoyAxis Axis);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
84
bindings/dotnet/src/Window/LoadingFailedException.cs
Normal file
84
bindings/dotnet/src/Window/LoadingFailedException.cs
Normal file
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Exception thrown by SFML whenever loading a resource fails
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[Serializable]
|
||||
public class LoadingFailedException : Exception
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Default constructor (unknown error)
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException() :
|
||||
base("Failed to load a resource")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Failure to load a resource from memory
|
||||
/// </summary>
|
||||
/// <param name="resourceName">Name of the resource</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException(string resourceName) :
|
||||
base("Failed to load " + resourceName + " from memory")
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Failure to load a resource from memory
|
||||
/// </summary>
|
||||
/// <param name="resourceName">Name of the resource</param>
|
||||
/// <param name="innerException">Exception which is the cause ofthe current exception</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException(string resourceName, Exception innerException) :
|
||||
base("Failed to load " + resourceName + " from memory", innerException)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Failure to load a resource from a file
|
||||
/// </summary>
|
||||
/// <param name="resourceName">Name of the resource</param>
|
||||
/// <param name="filename">Path of the file</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException(string resourceName, string filename) :
|
||||
base("Failed to load " + resourceName + " from file " + filename)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Failure to load a resource from a file
|
||||
/// </summary>
|
||||
/// <param name="resourceName">Name of the resource</param>
|
||||
/// <param name="filename">Path of the file</param>
|
||||
/// <param name="innerException">Exception which is the cause ofthe current exception</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException(string resourceName, string filename, Exception innerException) :
|
||||
base("Failed to load " + resourceName + " from file " + filename, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Initialize an instance of the exception with serialized data
|
||||
/// </summary>
|
||||
/// <param name="info">Serialized data</param>
|
||||
/// <param name="context">Contextual informations</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public LoadingFailedException(SerializationInfo info, StreamingContext context) :
|
||||
base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
93
bindings/dotnet/src/Window/ObjectBase.cs
Normal file
93
bindings/dotnet/src/Window/ObjectBase.cs
Normal file
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// The ObjectBase class is an abstract base for every
|
||||
/// SFML object. It's meant for internal use only
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public abstract class ObjectBase : IDisposable
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the object from a pointer to the C library object
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Internal pointer to the object in the C libraries</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public ObjectBase(IntPtr thisPtr)
|
||||
{
|
||||
myThis = thisPtr;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Dispose the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
~ObjectBase()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Access to the internal pointer of the object.
|
||||
/// For internal use only
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public IntPtr This
|
||||
{
|
||||
get {return myThis;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Explicitely dispose the object
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Destroy the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (myThis != IntPtr.Zero)
|
||||
{
|
||||
Destroy(disposing);
|
||||
myThis = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Destroy the object (implementation is left to each derived class)
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected abstract void Destroy(bool disposing);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the pointer to the internal object. For internal use only
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the internal object in C library</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected void SetThis(IntPtr thisPtr)
|
||||
{
|
||||
myThis = thisPtr;
|
||||
}
|
||||
|
||||
private IntPtr myThis = IntPtr.Zero;
|
||||
}
|
||||
}
|
124
bindings/dotnet/src/Window/VideoMode.cs
Normal file
124
bindings/dotnet/src/Window/VideoMode.cs
Normal file
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// VideoMode defines a video mode (width, height, bpp, frequency)
|
||||
/// and provides static functions for getting modes supported
|
||||
/// by the display device
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct VideoMode
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the video mode with its width and height
|
||||
/// </summary>
|
||||
/// <param name="width">Video mode width</param>
|
||||
/// <param name="height">Video mode height</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public VideoMode(uint width, uint height) :
|
||||
this(width, height, 32)
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Construct the video mode with its width, height and depth
|
||||
/// </summary>
|
||||
/// <param name="width">Video mode width</param>
|
||||
/// <param name="height">Video mode height</param>
|
||||
/// <param name="bpp">Video mode depth (bits per pixel)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public VideoMode(uint width, uint height, uint bpp)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
BitsPerPixel = bpp;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the video mode is supported
|
||||
/// </summary>
|
||||
/// <returns>True if the video mode is valid, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public bool IsValid()
|
||||
{
|
||||
return sfVideoMode_IsValid(this);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the list of all the supported fullscreen video modes
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static VideoMode[] FullscreenModes
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
uint Count;
|
||||
VideoMode* ModesPtr = sfVideoMode_GetFullscreenModes(out Count);
|
||||
VideoMode[] Modes = new VideoMode[Count];
|
||||
for (uint i = 0; i < Count; ++i)
|
||||
Modes[i] = ModesPtr[i];
|
||||
|
||||
return Modes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the current desktop video mode
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static VideoMode DesktopMode
|
||||
{
|
||||
get {return sfVideoMode_GetDesktopMode();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[VideoMode]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" BitsPerPixel(" + BitsPerPixel + ")";
|
||||
}
|
||||
|
||||
/// <summary>Video mode width, in pixels</summary>
|
||||
public uint Width;
|
||||
|
||||
/// <summary>Video mode height, in pixels</summary>
|
||||
public uint Height;
|
||||
|
||||
/// <summary>Video mode depth, in bits per pixel</summary>
|
||||
public uint BitsPerPixel;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern VideoMode sfVideoMode_GetDesktopMode();
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern VideoMode* sfVideoMode_GetFullscreenModes(out uint Count);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfVideoMode_IsValid(VideoMode Mode);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
661
bindings/dotnet/src/Window/Window.cs
Normal file
661
bindings/dotnet/src/Window/Window.cs
Normal file
|
@ -0,0 +1,661 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Security;
|
||||
|
||||
namespace SFML
|
||||
{
|
||||
namespace Window
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enumeration of window creation styles
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
[Flags]
|
||||
public enum Styles
|
||||
{
|
||||
/// <summary>No border / title bar (this flag and all others are mutually exclusive)</summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>Title bar + fixed border</summary>
|
||||
Titlebar = 1 << 0,
|
||||
|
||||
/// <summary>Titlebar + resizable border + maximize button</summary>
|
||||
Resize = 1 << 1,
|
||||
|
||||
/// <summary>Titlebar + close button</summary>
|
||||
Close = 1 << 2,
|
||||
|
||||
/// <summary>Fullscreen mode (this flag and all others are mutually exclusive))</summary>
|
||||
Fullscreen = 1 << 3,
|
||||
|
||||
/// <summary>Default window style (titlebar + resize + close)</summary>
|
||||
Default = Titlebar | Resize | Close
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Window is a rendering window ; it can create a new window
|
||||
/// or connect to an existing one
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public class Window : ObjectBase
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default style and creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Window(VideoMode mode, string title) :
|
||||
this(mode, title, Styles.Default, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Window(VideoMode mode, string title, Styles style) :
|
||||
this(mode, title, style, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window
|
||||
/// </summary>
|
||||
/// <param name="mode">Video mode to use</param>
|
||||
/// <param name="title">Title of the window</param>
|
||||
/// <param name="style">Window style (Resize | Close by default)</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Window(VideoMode mode, string title, Styles style, ContextSettings settings) :
|
||||
base(sfWindow_Create(mode, title, style, ref settings))
|
||||
{
|
||||
myInput = new Input(sfWindow_GetInput(This));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control with default creation settings
|
||||
/// </summary>
|
||||
/// <param name="handle">Platform-specific handle of the control</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Window(IntPtr handle) :
|
||||
this(handle, new ContextSettings(24, 8))
|
||||
{
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Create the window from an existing control
|
||||
/// </summary>
|
||||
/// <param name="Handle">Platform-specific handle of the control</param>
|
||||
/// <param name="settings">Creation parameters</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Window(IntPtr Handle, ContextSettings settings) :
|
||||
base(sfWindow_CreateFromHandle(Handle, ref settings))
|
||||
{
|
||||
myInput = new Input(sfWindow_GetInput(This));
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Input manager of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Input Input
|
||||
{
|
||||
get {return myInput;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Tell whether or not the window is opened (ie. has been created).
|
||||
/// Note that a hidden window (Show(false))
|
||||
/// will still return true
|
||||
/// </summary>
|
||||
/// <returns>True if the window is opened</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual bool IsOpened()
|
||||
{
|
||||
return sfWindow_IsOpened(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Close (destroy) the window.
|
||||
/// The Window instance remains valid and you can call
|
||||
/// Create to recreate the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void Close()
|
||||
{
|
||||
sfWindow_Close(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Display the window on screen
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void Display()
|
||||
{
|
||||
sfWindow_Display(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Width of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual uint Width
|
||||
{
|
||||
get {return sfWindow_GetWidth(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Height of the rendering region of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual uint Height
|
||||
{
|
||||
get {return sfWindow_GetHeight(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Creation settings of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual ContextSettings Settings
|
||||
{
|
||||
get {return sfWindow_GetSettings(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable / disable vertical synchronization
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable v-sync, false to deactivate</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void UseVerticalSync(bool enable)
|
||||
{
|
||||
sfWindow_UseVerticalSync(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void ShowMouseCursor(bool show)
|
||||
{
|
||||
sfWindow_ShowMouseCursor(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the mouse cursor
|
||||
/// </summary>
|
||||
/// <param name="x">Left coordinate of the cursor, relative to the window</param>
|
||||
/// <param name="y">Top coordinate of the cursor, relative to the window</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetCursorPosition(uint x, uint y)
|
||||
{
|
||||
sfWindow_SetCursorPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the position of the window on screen.
|
||||
/// Only works for top-level windows
|
||||
/// </summary>
|
||||
/// <param name="x">Left position</param>
|
||||
/// <param name="y">Top position</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetPosition(int x, int y)
|
||||
{
|
||||
sfWindow_SetPosition(This, x, y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the size of the rendering region of the window
|
||||
/// </summary>
|
||||
/// <param name="width">New width</param>
|
||||
/// <param name="height">New height</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetSize(uint width, uint height)
|
||||
{
|
||||
sfWindow_SetSize(This, width, height);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Show or hide the window
|
||||
/// </summary>
|
||||
/// <param name="show">True to show, false to hide</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void Show(bool show)
|
||||
{
|
||||
sfWindow_Show(This, show);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Enable or disable automatic key-repeat.
|
||||
/// Automatic key-repeat is enabled by default
|
||||
/// </summary>
|
||||
/// <param name="enable">True to enable, false to disable</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void EnableKeyRepeat(bool enable)
|
||||
{
|
||||
sfWindow_EnableKeyRepeat(This, enable);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the window's icon
|
||||
/// </summary>
|
||||
/// <param name="width">Icon's width, in pixels</param>
|
||||
/// <param name="height">Icon's height, in pixels</param>
|
||||
/// <param name="pixels">Array of pixels, format must be RGBA 32 bits</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetIcon(uint width, uint height, byte[] pixels)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* PixelsPtr = pixels)
|
||||
{
|
||||
sfWindow_SetIcon(This, width, height, PixelsPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate the window as the current target
|
||||
/// for rendering
|
||||
/// </summary>
|
||||
/// <returns>True if operation was successful, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual bool SetActive()
|
||||
{
|
||||
return SetActive(true);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Activate of deactivate the window as the current target
|
||||
/// for rendering
|
||||
/// </summary>
|
||||
/// <param name="active">True to activate, false to deactivate (true by default)</param>
|
||||
/// <returns>True if operation was successful, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual bool SetActive(bool active)
|
||||
{
|
||||
return sfWindow_SetActive(This, active);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Limit the framerate to a maximum fixed frequency
|
||||
/// </summary>
|
||||
/// <param name="limit">Framerate limit, in frames per seconds (use 0 to disable limit)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetFramerateLimit(uint limit)
|
||||
{
|
||||
sfWindow_SetFramerateLimit(This, limit);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get time elapsed since last frame
|
||||
/// </summary>
|
||||
/// <returns>Time elapsed, in seconds</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual float GetFrameTime()
|
||||
{
|
||||
return sfWindow_GetFrameTime(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Change the joystick threshold, ie. the value below which
|
||||
/// no move event will be generated
|
||||
/// </summary>
|
||||
/// <param name="threshold">New threshold, in range [0, 100]</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual void SetJoystickThreshold(float threshold)
|
||||
{
|
||||
sfWindow_SetJoystickThreshold(This, threshold);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// OS-specific handle of the window
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public virtual IntPtr SystemHandle
|
||||
{
|
||||
get {return sfWindow_GetSystemHandle(This);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Wait for a new event and dispatch it to the corresponding
|
||||
/// event handler
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void WaitAndDispatchEvents()
|
||||
{
|
||||
Event e;
|
||||
if (WaitEvent(out e))
|
||||
CallEventHandler(e);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Call the event handlers for each pending event
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void DispatchEvents()
|
||||
{
|
||||
Event e;
|
||||
while (GetEvent(out e))
|
||||
CallEventHandler(e);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
/// </summary>
|
||||
/// <returns>String description of the object</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public override string ToString()
|
||||
{
|
||||
return "[Window]" +
|
||||
" Width(" + Width + ")" +
|
||||
" Height(" + Height + ")" +
|
||||
" Settings(" + Settings + ")";
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Constructor for derived classes
|
||||
/// </summary>
|
||||
/// <param name="thisPtr">Pointer to the internal object</param>
|
||||
/// <param name="dummy">Internal hack :)</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected Window(IntPtr thisPtr, int dummy) :
|
||||
base(thisPtr)
|
||||
{
|
||||
// TODO : find a cleaner way of separating this constructor from Window(IntPtr handle)
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event (non-blocking)
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>True if there was an event, false otherwise</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected virtual bool GetEvent(out Event eventToFill)
|
||||
{
|
||||
return sfWindow_GetEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Internal function to get the next event (blocking)
|
||||
/// </summary>
|
||||
/// <param name="eventToFill">Variable to fill with the raw pointer to the event structure</param>
|
||||
/// <returns>False if any error occured</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected virtual bool WaitEvent(out Event eventToFill)
|
||||
{
|
||||
return sfWindow_WaitEvent(This, out eventToFill);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Handle the destruction of the object
|
||||
/// </summary>
|
||||
/// <param name="disposing">Is the GC disposing the object, or is it an explicit call ?</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
protected override void Destroy(bool disposing)
|
||||
{
|
||||
sfWindow_Destroy(This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Call the event handler for the given event
|
||||
/// </summary>
|
||||
/// <param name="e">Event to dispatch</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
private void CallEventHandler(Event e)
|
||||
{
|
||||
switch (e.Type)
|
||||
{
|
||||
case EventType.Closed :
|
||||
if (Closed != null)
|
||||
Closed(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.GainedFocus :
|
||||
if (GainedFocus != null)
|
||||
GainedFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonPressed :
|
||||
if (JoyButtonPressed != null)
|
||||
JoyButtonPressed(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyButtonReleased :
|
||||
if (JoyButtonReleased != null)
|
||||
JoyButtonReleased(this, new JoyButtonEventArgs(e.JoyButton));
|
||||
break;
|
||||
|
||||
case EventType.JoyMoved :
|
||||
if (JoyMoved != null)
|
||||
JoyMoved(this, new JoyMoveEventArgs(e.JoyMove));
|
||||
break;
|
||||
|
||||
case EventType.KeyPressed :
|
||||
if (KeyPressed != null)
|
||||
KeyPressed(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.KeyReleased :
|
||||
if (KeyReleased != null)
|
||||
KeyReleased(this, new KeyEventArgs(e.Key));
|
||||
break;
|
||||
|
||||
case EventType.LostFocus :
|
||||
if (LostFocus != null)
|
||||
LostFocus(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonPressed :
|
||||
if (MouseButtonPressed != null)
|
||||
MouseButtonPressed(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseButtonReleased :
|
||||
if (MouseButtonReleased != null)
|
||||
MouseButtonReleased(this, new MouseButtonEventArgs(e.MouseButton));
|
||||
break;
|
||||
|
||||
case EventType.MouseEntered :
|
||||
if (MouseEntered != null)
|
||||
MouseEntered(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseLeft :
|
||||
if (MouseLeft != null)
|
||||
MouseLeft(this, EventArgs.Empty);
|
||||
break;
|
||||
|
||||
case EventType.MouseMoved :
|
||||
if (MouseMoved != null)
|
||||
MouseMoved(this, new MouseMoveEventArgs(e.MouseMove));
|
||||
break;
|
||||
|
||||
case EventType.MouseWheelMoved :
|
||||
if (MouseWheelMoved != null)
|
||||
MouseWheelMoved(this, new MouseWheelEventArgs(e.MouseWheel));
|
||||
break;
|
||||
|
||||
case EventType.Resized :
|
||||
if (Resized != null)
|
||||
Resized(this, new SizeEventArgs(e.Size));
|
||||
break;
|
||||
|
||||
case EventType.TextEntered :
|
||||
if (TextEntered != null)
|
||||
TextEntered(this, new TextEventArgs(e.Text));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Event handler for the Closed event</summary>
|
||||
public event EventHandler Closed = null;
|
||||
|
||||
/// <summary>Event handler for the Resized event</summary>
|
||||
public event EventHandler<SizeEventArgs> Resized = null;
|
||||
|
||||
/// <summary>Event handler for the LostFocus event</summary>
|
||||
public event EventHandler LostFocus = null;
|
||||
|
||||
/// <summary>Event handler for the GainedFocus event</summary>
|
||||
public event EventHandler GainedFocus = null;
|
||||
|
||||
/// <summary>Event handler for the TextEntered event</summary>
|
||||
public event EventHandler<TextEventArgs> TextEntered = null;
|
||||
|
||||
/// <summary>Event handler for the KeyPressed event</summary>
|
||||
public event EventHandler<KeyEventArgs> KeyPressed = null;
|
||||
|
||||
/// <summary>Event handler for the KeyReleased event</summary>
|
||||
public event EventHandler<KeyEventArgs> KeyReleased = null;
|
||||
|
||||
/// <summary>Event handler for the MouseWheelMoved event</summary>
|
||||
public event EventHandler<MouseWheelEventArgs> MouseWheelMoved = null;
|
||||
|
||||
/// <summary>Event handler for the MouseButtonPressed event</summary>
|
||||
public event EventHandler<MouseButtonEventArgs> MouseButtonPressed = null;
|
||||
|
||||
/// <summary>Event handler for the MouseButtonReleased event</summary>
|
||||
public event EventHandler<MouseButtonEventArgs> MouseButtonReleased = null;
|
||||
|
||||
/// <summary>Event handler for the MouseMoved event</summary>
|
||||
public event EventHandler<MouseMoveEventArgs> MouseMoved = null;
|
||||
|
||||
/// <summary>Event handler for the MouseEntered event</summary>
|
||||
public event EventHandler MouseEntered = null;
|
||||
|
||||
/// <summary>Event handler for the MouseLeft event</summary>
|
||||
public event EventHandler MouseLeft = null;
|
||||
|
||||
/// <summary>Event handler for the JoyButtonPressed event</summary>
|
||||
public event EventHandler<JoyButtonEventArgs> JoyButtonPressed = null;
|
||||
|
||||
/// <summary>Event handler for the JoyButtonReleased event</summary>
|
||||
public event EventHandler<JoyButtonEventArgs> JoyButtonReleased = null;
|
||||
|
||||
/// <summary>Event handler for the JoyMoved event</summary>
|
||||
public event EventHandler<JoyMoveEventArgs> JoyMoved = null;
|
||||
|
||||
protected Input myInput = null;
|
||||
|
||||
#region Imports
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfWindow_Create(VideoMode Mode, string Title, Styles Style, ref ContextSettings Params);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfWindow_CreateFromHandle(IntPtr Handle, ref ContextSettings Params);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_Destroy(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfWindow_GetInput(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_IsOpened(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_Close(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_GetEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_WaitEvent(IntPtr This, out Event Evt);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_Display(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfWindow_GetWidth(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern uint sfWindow_GetHeight(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern ContextSettings sfWindow_GetSettings(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_UseVerticalSync(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_ShowMouseCursor(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_SetCursorPosition(IntPtr This, uint X, uint Y);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_SetPosition(IntPtr This, int X, int Y);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_SetSize(IntPtr This, uint Width, uint Height);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_Show(IntPtr This, bool Show);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_EnableKeyRepeat(IntPtr This, bool Enable);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
unsafe static extern void sfWindow_SetIcon(IntPtr This, uint Width, uint Height, byte* Pixels);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern bool sfWindow_SetActive(IntPtr This, bool Active);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_SetFramerateLimit(IntPtr This, uint Limit);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfWindow_GetFrameTime(IntPtr This);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfWindow_SetJoystickThreshold(IntPtr This, float Threshold);
|
||||
|
||||
[DllImport("csfml-window-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern IntPtr sfWindow_GetSystemHandle(IntPtr This);
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
63
bindings/dotnet/src/Window/sfml-window.csproj
Normal file
63
bindings/dotnet/src/Window/sfml-window.csproj
Normal file
|
@ -0,0 +1,63 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>9.0.21022</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>SFML.Window</RootNamespace>
|
||||
<AssemblyName>sfmlnet-window-2</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<ItemGroup>
|
||||
<Compile Include="ContextSettings.cs" />
|
||||
<Compile Include="Event.cs" />
|
||||
<Compile Include="EventArgs.cs" />
|
||||
<Compile Include="Input.cs" />
|
||||
<Compile Include="LoadingFailedException.cs" />
|
||||
<Compile Include="ObjectBase.cs" />
|
||||
<Compile Include="VideoMode.cs" />
|
||||
<Compile Include="Window.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Add table
Add a link
Reference in a new issue