Moved all bindings to the "bindings" sub-directory
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
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13
bindings/dotnet/examples/shader/resources/fisheye.sfx
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bindings/dotnet/examples/shader/resources/fisheye.sfx
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uniform sampler2D texture;
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uniform vec2 mouse;
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void main()
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{
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float len = distance(gl_TexCoord[0].xy, mouse) * 7.0;
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vec2 coords = gl_TexCoord[0].xy;
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if (len < 1.0)
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coords += (gl_TexCoord[0].xy - mouse) * len;
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gl_FragColor = texture2D(texture, coords) * gl_Color;
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}
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